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@MaikKlein
Created January 10, 2017 12:09
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# Blender v2.76 (sub 0) OBJ File: ''
# www.blender.org
mtllib cube.mtl
o Cube
v 1.000000 -1.000000 -1.000000
v 1.000000 -1.000000 1.000000
v -1.000000 -1.000000 1.000000
v -1.000000 -1.000000 -1.000000
v 1.000000 1.000000 -0.999999
v 0.999999 1.000000 1.000001
v -1.000000 1.000000 1.000000
v -1.000000 1.000000 -1.000000
vt 1.000000 0.333333
vt 1.000000 0.666667
vt 0.666667 0.666667
vt 0.666667 0.333333
vt 0.666667 0.000000
vt 0.000000 0.333333
vt 0.000000 0.000000
vt 0.333333 0.000000
vt 0.333333 1.000000
vt 0.000000 1.000000
vt 0.000000 0.666667
vt 0.333333 0.333333
vt 0.333333 0.666667
vt 1.000000 0.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 1.000000 0.000000 0.000000
vn -0.000000 0.000000 1.000000
vn -1.000000 -0.000000 -0.000000
vn 0.000000 0.000000 -1.000000
usemtl Material
s off
f 2/1/1 3/2/1 4/3/1
f 8/1/2 7/4/2 6/5/2
f 5/6/3 6/7/3 2/8/3
f 6/8/4 7/5/4 3/4/4
f 3/9/5 7/10/5 8/11/5
f 1/12/6 4/13/6 8/11/6
f 1/4/1 2/1/1 4/3/1
f 5/14/2 8/1/2 6/5/2
f 1/12/3 5/6/3 2/8/3
f 2/12/4 6/8/4 3/4/4
f 4/13/5 3/9/5 8/11/5
f 5/6/6 1/12/6 8/11/6
@EthanKim3656
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Same. RIP fellow Chromebook users :(

@HugoPeters1024
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I can't find a right texture for this. What is the expected layout? I'm guessing a 2*3 grid but there are few cube textures in that layout. Is there a name for that layout?

@Mohido
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Mohido commented Feb 12, 2022

A javascript cube. Same as the above .obj but in javascript (If you are doing a webgl proj.)

/** vertices */
const cube_vs = [
1.0 , -1.0, -1.0,
1.0 , -1.0, 1.0,
-1.0 , -1.0, 1.0,
-1.0 , -1.0, -1.0,
1.0 , 1.0, -1.0,
1.0 , 1.0, 1.0,
-1.0 , 1.0, 1.0,
-1.0 , 1.0, -1.0,
];

/** Indices */
const cube_i = [
2,1,1, 3,2,1, 4,3,1,
8,1,2, 7,4,2, 6,5,2,
5,6,3, 6,7,3, 2,8,3,
6,8,4, 7,5,4, 3,4,4,
3,9,5, 7,10,5, 8,11,5,
1,12,6, 4,13,6, 8,11,6,
1,4,1, 2,1,1, 4,3,1,
5,14,2, 8,1,2, 6,5,2,
1,12,3, 5,6,3, 2,8,3,
2,12,4, 6,8,4, 3,4,4,
4,13,5, 3,9,5, 8,11,5,
5,6,6, 1,12,6, 8,11,6,
];

/** Cube normals cords */
const cube_n = [
0.0, -1.0, 0.0,
0.0, 1.0, 0.0,
1.0, 0.0, 0.0,
-0.0, 0.0, 1.0,
-1.0, -0.0, -0.0,
0.0, 0.0, -1.0
];

/** Cube textures cords */
const cube_t = [
1.0, 0.3,
1.0, 0.6,
0.6, 0.6,
0.6, 0.3,
0.6, 0.0,
0.0, 0.3,
0.0, 0.0,
0.3, 0.0,
0.3, 1.0,
0.0, 1.0,
0.0, 0.6,
0.3, 0.3,
0.3, 0.6,
1.0, 0.0
];

@silvertakana
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for some reason, Assimp doesn't load the last triangle if it doesn't have an enter character at the end of the file. You should add an enter character there. Took me a while to find out.

@softwareantics
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Thank you so much @silvertakana. I would've spent ages figuring out what was going on if it wasn't for you ❤

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