Skip to content

Instantly share code, notes, and snippets.

@Mailaender
Created April 11, 2020 09:46
Show Gist options
  • Save Mailaender/af7174ad321d1e0cd93b55993536489c to your computer and use it in GitHub Desktop.
Save Mailaender/af7174ad321d1e0cd93b55993536489c to your computer and use it in GitHub Desktop.
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public enum VisibilityType { Footprint, CenterPosition, GroundPosition }
public enum AttackDelayType { Preparation, Attack }
[Flags]
public enum ResupplyType
{
None = 0,
Rearm = 1,
Repair = 2
}
public interface IQuantizeBodyOrientationInfo : ITraitInfo
{
int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race);
}
public interface IPlaceBuildingDecorationInfo : ITraitInfo
{
IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition);
}
[RequireExplicitImplementation]
public interface IBlocksProjectiles
{
WDist BlockingHeight { get; }
}
[RequireExplicitImplementation]
public interface IBlocksProjectilesInfo : ITraitInfoInterface { }
[RequireExplicitImplementation]
public interface INotifySold
{
void Selling(Actor self);
void Sold(Actor self);
}
[RequireExplicitImplementation]
public interface INotifyCustomLayerChanged
{
void CustomLayerChanged(Actor self, byte oldLayer, byte newLayer);
}
[RequireExplicitImplementation]
public interface INotifyVisualPositionChanged
{
void VisualPositionChanged(Actor self, byte oldLayer, byte newLayer);
}
[RequireExplicitImplementation]
public interface INotifyFinishedMoving
{
void FinishedMoving(Actor self, byte oldLayer, byte newLayer);
}
public interface IDemolishableInfo : ITraitInfoInterface { bool IsValidTarget(ActorInfo actorInfo, Actor saboteur); }
public interface IDemolishable
{
bool IsValidTarget(Actor self, Actor saboteur);
void Demolish(Actor self, Actor saboteur, int delay);
}
// Type tag for crush class bits
public class CrushClass { }
[RequireExplicitImplementation]
public interface ICrushable
{
bool CrushableBy(Actor self, Actor crusher, BitSet<CrushClass> crushClasses);
LongBitSet<PlayerBitMask> CrushableBy(Actor self, BitSet<CrushClass> crushClasses);
}
[RequireExplicitImplementation]
public interface INotifyCrushed
{
void OnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses);
void WarnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses);
}
[RequireExplicitImplementation]
public interface INotifyAiming
{
void StartedAiming(Actor self, AttackBase attack);
void StoppedAiming(Actor self, AttackBase attack);
}
[RequireExplicitImplementation]
public interface INotifyAttack
{
void Attacking(Actor self, Target target, Armament a, Barrel barrel);
void PreparingAttack(Actor self, Target target, Armament a, Barrel barrel);
}
[RequireExplicitImplementation]
public interface INotifyDamageStateChanged { void DamageStateChanged(Actor self, AttackInfo e); }
[RequireExplicitImplementation]
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
[RequireExplicitImplementation]
public interface INotifyKilled { void Killed(Actor self, AttackInfo e); }
[RequireExplicitImplementation]
public interface INotifyAppliedDamage { void AppliedDamage(Actor self, Actor damaged, AttackInfo e); }
[RequireExplicitImplementation]
public interface INotifyResupply
{
void BeforeResupply(Actor host, Actor target, ResupplyType types);
void ResupplyTick(Actor host, Actor target, ResupplyType types);
}
[RequireExplicitImplementation]
public interface INotifyPowerLevelChanged { void PowerLevelChanged(Actor self); }
public interface INotifyBuildingPlaced { void BuildingPlaced(Actor self); }
public interface INotifyNuke { void Launching(Actor self); }
public interface INotifyBurstComplete { void FiredBurst(Actor self, Target target, Armament a); }
public interface INotifyChat { bool OnChat(string from, string message); }
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, CPos exit); }
public interface INotifyOtherProduction { void UnitProducedByOther(Actor self, Actor producer, Actor produced, string productionType, TypeDictionary init); }
public interface INotifyDelivery { void IncomingDelivery(Actor self); void Delivered(Actor self); }
public interface INotifyDocking { void Docked(Actor self, Actor harvester); void Undocked(Actor self, Actor harvester); }
[RequireExplicitImplementation]
public interface INotifyResourceAccepted { void OnResourceAccepted(Actor self, Actor refinery, int amount); }
public interface INotifyParachute { void OnParachute(Actor self); void OnLanded(Actor self); }
[RequireExplicitImplementation]
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner, BitSet<CaptureType> captureTypes); }
public interface INotifyDiscovered { void OnDiscovered(Actor self, Player discoverer, bool playNotification); }
public interface IRenderActorPreviewInfo : ITraitInfo { IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init); }
public interface ICruiseAltitudeInfo : ITraitInfo { WDist GetCruiseAltitude(); }
public interface IHuskModifier { string HuskActor(Actor self); }
public interface ISeedableResource { void Seed(Actor self); }
[RequireExplicitImplementation]
public interface INotifyInfiltrated { void Infiltrated(Actor self, Actor infiltrator, BitSet<TargetableType> types); }
[RequireExplicitImplementation]
public interface INotifyBlockingMove { void OnNotifyBlockingMove(Actor self, Actor blocking); }
[RequireExplicitImplementation]
public interface INotifyPassengerEntered { void OnPassengerEntered(Actor self, Actor passenger); }
[RequireExplicitImplementation]
public interface INotifyPassengerExited { void OnPassengerExited(Actor self, Actor passenger); }
[RequireExplicitImplementation]
public interface INotifyEnteredCargo { void OnEnteredCargo(Actor self, Actor cargo); }
[RequireExplicitImplementation]
public interface INotifyExitedCargo { void OnExitedCargo(Actor self, Actor cargo); }
[RequireExplicitImplementation]
public interface IObservesVariablesInfo : ITraitInfo { }
public delegate void VariableObserverNotifier(Actor self, IReadOnlyDictionary<string, int> variables);
public struct VariableObserver
{
public VariableObserverNotifier Notifier;
public IEnumerable<string> Variables;
public VariableObserver(VariableObserverNotifier notifier, IEnumerable<string> variables)
{
Notifier = notifier;
Variables = variables;
}
}
public interface IObservesVariables
{
IEnumerable<VariableObserver> GetVariableObservers();
}
public interface INotifyHarvesterAction
{
void MovingToResources(Actor self, CPos targetCell);
void MovingToRefinery(Actor self, Actor refineryActor);
void MovementCancelled(Actor self);
void Harvested(Actor self, ResourceType resource);
void Docked();
void Undocked();
}
[RequireExplicitImplementation]
public interface INotifyUnload
{
void Unloading(Actor self);
}
[RequireExplicitImplementation]
public interface INotifyDemolition
{
void Demolishing(Actor self);
}
[RequireExplicitImplementation]
public interface INotifyInfiltration
{
void Infiltrating(Actor self);
}
public interface ITechTreePrerequisiteInfo : ITraitInfo
{
IEnumerable<string> Prerequisites(ActorInfo info);
}
public interface ITechTreePrerequisite
{
IEnumerable<string> ProvidesPrerequisites { get; }
}
public interface ITechTreeElement
{
void PrerequisitesAvailable(string key);
void PrerequisitesUnavailable(string key);
void PrerequisitesItemHidden(string key);
void PrerequisitesItemVisible(string key);
}
public interface IProductionIconOverlay
{
Sprite Sprite { get; }
string Palette { get; }
float2 Offset(float2 iconSize);
bool IsOverlayActive(ActorInfo ai);
}
public interface INotifyTransform
{
void BeforeTransform(Actor self);
void OnTransform(Actor self);
void AfterTransform(Actor toActor);
}
public interface INotifyDeployComplete
{
void FinishedDeploy(Actor self);
void FinishedUndeploy(Actor self);
}
public interface INotifyDeployTriggered
{
void Deploy(Actor self, bool skipMakeAnim);
void Undeploy(Actor self, bool skipMakeAnim);
}
public interface IAcceptResourcesInfo : ITraitInfo { }
public interface IAcceptResources
{
void OnDock(Actor harv, DeliverResources dockOrder);
void GiveResource(int amount);
bool CanGiveResource(int amount);
CVec DeliveryOffset { get; }
bool AllowDocking { get; }
}
public interface IProvidesAssetBrowserPalettes
{
IEnumerable<string> PaletteNames { get; }
}
public interface ICallForTransport
{
WDist MinimumDistance { get; }
bool WantsTransport { get; }
void MovementCancelled(Actor self);
void RequestTransport(Actor self, CPos destination);
}
public interface IDeathActorInitModifier
{
void ModifyDeathActorInit(Actor self, TypeDictionary init);
}
public interface ITransformActorInitModifier
{
void ModifyTransformActorInit(Actor self, TypeDictionary init);
}
[RequireExplicitImplementation]
public interface IDisableEnemyAutoTarget
{
bool DisableEnemyAutoTarget(Actor self, Actor attacker);
}
[RequireExplicitImplementation]
public interface IDisableAutoTarget
{
bool DisableAutoTarget(Actor self);
}
[RequireExplicitImplementation]
interface IWallConnector
{
bool AdjacentWallCanConnect(Actor self, CPos wallLocation, string wallType, out CVec facing);
void SetDirty();
}
[RequireExplicitImplementation]
public interface IActorPreviewInitModifier
{
void ModifyActorPreviewInit(Actor self, TypeDictionary inits);
}
[RequireExplicitImplementation]
public interface INotifyRearm
{
void RearmingStarted(Actor host, Actor other);
void Rearming(Actor host, Actor other);
void RearmingFinished(Actor host, Actor other);
}
[RequireExplicitImplementation]
public interface IRenderInfantrySequenceModifier
{
bool IsModifyingSequence { get; }
string SequencePrefix { get; }
}
[RequireExplicitImplementation]
public interface IProductionCostModifierInfo : ITraitInfo { int GetProductionCostModifier(TechTree techTree, string queue); }
[RequireExplicitImplementation]
public interface IProductionTimeModifierInfo : ITraitInfo { int GetProductionTimeModifier(TechTree techTree, string queue); }
[RequireExplicitImplementation]
public interface ICashTricklerModifier { int GetCashTricklerModifier(); }
[RequireExplicitImplementation]
public interface IDamageModifier { int GetDamageModifier(Actor attacker, Damage damage); }
[RequireExplicitImplementation]
public interface ISpeedModifier { int GetSpeedModifier(); }
[RequireExplicitImplementation]
public interface IFirepowerModifier { int GetFirepowerModifier(); }
[RequireExplicitImplementation]
public interface IReloadModifier { int GetReloadModifier(); }
[RequireExplicitImplementation]
public interface IReloadAmmoModifier { int GetReloadAmmoModifier(); }
[RequireExplicitImplementation]
public interface IInaccuracyModifier { int GetInaccuracyModifier(); }
[RequireExplicitImplementation]
public interface IRangeModifier { int GetRangeModifier(); }
[RequireExplicitImplementation]
public interface IRangeModifierInfo : ITraitInfoInterface { int GetRangeModifierDefault(); }
[RequireExplicitImplementation]
public interface IPowerModifier { int GetPowerModifier(); }
[RequireExplicitImplementation]
public interface IGivesExperienceModifier { int GetGivesExperienceModifier(); }
[RequireExplicitImplementation]
public interface IGainsExperienceModifier { int GetGainsExperienceModifier(); }
[RequireExplicitImplementation]
public interface ICreatesShroudModifier { int GetCreatesShroudModifier(); }
[RequireExplicitImplementation]
public interface IRevealsShroudModifier { int GetRevealsShroudModifier(); }
[RequireExplicitImplementation]
public interface IDetectCloakedModifier { int GetDetectCloakedModifier(); }
[RequireExplicitImplementation]
public interface ICustomMovementLayer
{
byte Index { get; }
bool InteractsWithDefaultLayer { get; }
bool ReturnToGroundLayerOnIdle { get; }
bool EnabledForActor(ActorInfo a, LocomotorInfo li);
int EntryMovementCost(ActorInfo a, LocomotorInfo li, CPos cell);
int ExitMovementCost(ActorInfo a, LocomotorInfo li, CPos cell);
byte GetTerrainIndex(CPos cell);
WPos CenterOfCell(CPos cell);
}
// For traits that want to be exposed to the "Deploy" UI button / hotkey
[RequireExplicitImplementation]
public interface IIssueDeployOrder
{
Order IssueDeployOrder(Actor self, bool queued);
bool CanIssueDeployOrder(Actor self, bool queued);
}
public enum ActorPreviewType { PlaceBuilding, ColorPicker, MapEditorSidebar }
[RequireExplicitImplementation]
public interface IActorPreviewInitInfo : ITraitInfo
{
IEnumerable<object> ActorPreviewInits(ActorInfo ai, ActorPreviewType type);
}
public interface IMove
{
Activity MoveTo(CPos cell, int nearEnough = 0, Actor ignoreActor = null,
bool evaluateNearestMovableCell = false, Color? targetLineColor = null);
Activity MoveWithinRange(Target target, WDist range,
WPos? initialTargetPosition = null, Color? targetLineColor = null);
Activity MoveWithinRange(Target target, WDist minRange, WDist maxRange,
WPos? initialTargetPosition = null, Color? targetLineColor = null);
Activity MoveFollow(Actor self, Target target, WDist minRange, WDist maxRange,
WPos? initialTargetPosition = null, Color? targetLineColor = null);
Activity MoveToTarget(Actor self, Target target,
WPos? initialTargetPosition = null, Color? targetLineColor = null);
Activity ReturnToCell(Actor self);
Activity MoveIntoTarget(Actor self, Target target);
Activity VisualMove(Actor self, WPos fromPos, WPos toPos);
int EstimatedMoveDuration(Actor self, WPos fromPos, WPos toPos);
CPos NearestMoveableCell(CPos target);
MovementType CurrentMovementTypes { get; set; }
bool CanEnterTargetNow(Actor self, Target target);
}
public interface IWrapMove
{
Activity WrapMove(Activity moveInner);
}
public interface IAircraftCenterPositionOffset
{
WVec PositionOffset { get; }
}
public interface IOverrideAircraftLanding
{
HashSet<string> LandableTerrainTypes { get; }
}
public interface IRadarSignature
{
void PopulateRadarSignatureCells(Actor self, List<Pair<CPos, Color>> destinationBuffer);
}
public interface IRadarColorModifier { Color RadarColorOverride(Actor self, Color color); }
public interface IObjectivesPanel
{
string PanelName { get; }
int ExitDelay { get; }
}
[RequireExplicitImplementation]
public interface INotifyObjectivesUpdated
{
void OnObjectiveAdded(Player player, int objectiveID);
void OnObjectiveCompleted(Player player, int objectiveID);
void OnObjectiveFailed(Player player, int objectiveID);
}
[RequireExplicitImplementation]
public interface INotifyWinStateChanged
{
void OnPlayerWon(Player winner);
void OnPlayerLost(Player loser);
}
public interface INotifyCashTransfer
{
void OnAcceptingCash(Actor self, Actor donor);
void OnDeliveringCash(Actor self, Actor acceptor);
}
[RequireExplicitImplementation]
public interface ITargetableCells
{
Pair<CPos, SubCell>[] TargetableCells();
}
[RequireExplicitImplementation]
public interface IPreventsShroudReset { bool PreventShroudReset(Actor self); }
[RequireExplicitImplementation]
public interface IBotEnabled { void BotEnabled(IBot bot); }
[RequireExplicitImplementation]
public interface IBotTick { void BotTick(IBot bot); }
[RequireExplicitImplementation]
public interface IBotRespondToAttack { void RespondToAttack(IBot bot, Actor self, AttackInfo e); }
[RequireExplicitImplementation]
public interface IBotPositionsUpdated
{
void UpdatedBaseCenter(CPos newLocation);
void UpdatedDefenseCenter(CPos newLocation);
}
[RequireExplicitImplementation]
public interface IBotNotifyIdleBaseUnits
{
void UpdatedIdleBaseUnits(List<Actor> idleUnits);
}
[RequireExplicitImplementation]
public interface IBotRequestUnitProduction
{
void RequestUnitProduction(IBot bot, string requestedActor);
int RequestedProductionCount(IBot bot, string requestedActor);
}
[RequireExplicitImplementation]
public interface IBotRequestPauseUnitProduction
{
bool PauseUnitProduction { get; }
}
[RequireExplicitImplementation]
public interface IEditorActorOptions : ITraitInfoInterface
{
IEnumerable<EditorActorOption> ActorOptions(ActorInfo ai, World world);
}
public abstract class EditorActorOption
{
public readonly string Name;
public readonly int DisplayOrder;
public EditorActorOption(string name, int displayOrder)
{
Name = name;
DisplayOrder = displayOrder;
}
}
public class EditorActorCheckbox : EditorActorOption
{
public readonly Func<EditorActorPreview, bool> GetValue;
public readonly Action<EditorActorPreview, bool> OnChange;
public EditorActorCheckbox(string name, int displayOrder,
Func<EditorActorPreview, bool> getValue,
Action<EditorActorPreview, bool> onChange)
: base(name, displayOrder)
{
GetValue = getValue;
OnChange = onChange;
}
}
public class EditorActorSlider : EditorActorOption
{
public readonly float MinValue;
public readonly float MaxValue;
public readonly int Ticks;
public readonly Func<EditorActorPreview, float> GetValue;
public readonly Action<EditorActorPreview, float> OnChange;
public EditorActorSlider(string name, int displayOrder,
float minValue, float maxValue, int ticks,
Func<EditorActorPreview, float> getValue,
Action<EditorActorPreview, float> onChange)
: base(name, displayOrder)
{
MinValue = minValue;
MaxValue = maxValue;
Ticks = ticks;
GetValue = getValue;
OnChange = onChange;
}
}
public class EditorActorDropdown : EditorActorOption
{
public readonly Dictionary<string, string> Labels;
public readonly Func<EditorActorPreview, string> GetValue;
public readonly Action<EditorActorPreview, string> OnChange;
public EditorActorDropdown(string name, int displayOrder,
Dictionary<string, string> labels,
Func<EditorActorPreview, string> getValue,
Action<EditorActorPreview, string> onChange)
: base(name, displayOrder)
{
Labels = labels;
GetValue = getValue;
OnChange = onChange;
}
}
[RequireExplicitImplementation]
public interface IPreventMapSpawn
{
bool PreventMapSpawn(World world, ActorReference actorReference);
}
[Flags]
public enum MovementType
{
None = 0,
Horizontal = 1,
Vertical = 2,
Turn = 4
}
[RequireExplicitImplementation]
public interface INotifyMoving
{
void MovementTypeChanged(Actor self, MovementType type);
}
[RequireExplicitImplementation]
public interface INotifyTimeLimit
{
void NotifyTimerExpired(Actor self);
}
[RequireExplicitImplementation]
public interface ISelectable
{
string Class { get; }
}
public interface IDecoration
{
DecorationPosition Position { get; }
bool RequiresSelection { get; }
bool Enabled { get; }
IEnumerable<IRenderable> RenderDecoration(Actor self, WorldRenderer wr, int2 pos);
}
public enum DecorationPosition
{
Center,
TopLeft,
TopRight,
BottomLeft,
BottomRight,
Top,
Bottom,
Right,
Left
}
public static class DecorationExtensions
{
public static int2 CreateMargin(this DecorationPosition pos, int2 margin)
{
switch (pos)
{
case DecorationPosition.TopLeft: return margin;
case DecorationPosition.TopRight: return new int2(-margin.X, margin.Y);
case DecorationPosition.BottomLeft: return new int2(margin.X, -margin.Y);
case DecorationPosition.BottomRight: return -margin;
case DecorationPosition.Top: return new int2(0, margin.Y);
case DecorationPosition.Bottom: return new int2(margin.X, 0);
case DecorationPosition.Right: return new int2(-margin.X, 0);
case DecorationPosition.Left: return new int2(0, -margin.Y);
default: return int2.Zero;
}
}
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment