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#include "stdafx.h" | |
#include "C:\Users\Mike\Documents\GitHub\sadx-mod-loader\SADXModLoader\include\SADXModLoader.h" | |
extern void (__cdecl GoalRing_Main)(ObjectMaster *obj); | |
extern NJS_TEXLIST GoalRingTextures; | |
PVMEntry pvm = { "GOALRING", &GoalRingTextures }; | |
void Init(const char *path, const HelperFunctions &helperFunctions) | |
{ |
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Patch "Allow Dynamic Light Direction Globally" | |
writenop 00412536 6 | |
writenop 00412544 6 | |
Code "Infinite Rings" | |
write16 03B0F0E4 999 | |
Code "Infinite Lives" | |
write8 03B0EF34 99 |
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// SA2TransparentChao.cpp : Defines the exported functions for the DLL application. | |
// | |
#include "stdafx.h" | |
#include "..\sa2-mod-loader\SA2ModLoader\include\SA2ModLoader.h" | |
// void __usercall(NJS_CNK_MODEL *a1@<eax>) | |
static const void *const GetChunkTextureIndexPtr = (void*)0x56D1F0; | |
static inline int GetChunkTextureIndex(NJS_CNK_MODEL *a1) | |
{ |
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Sonic=Sonic | |
Eggman=Eggman | |
Tails=Tails | |
Knuckles=Knuckles | |
Tikal=Tikal | |
Amy=Amy | |
Gamma=Gamma | |
Big=Big |