Created
July 26, 2018 07:22
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using UnityEditor; | |
using UnityEngine; | |
using System.Collections.Generic; | |
using System.IO; | |
public class PrefabCreator : EditorWindow | |
{ | |
const string MenuPath = "Assets/Create/CreatePrefab #\\"; | |
readonly static string[] ColliderName = | |
{ | |
"FUC_Box", | |
"FUC_Sphere", | |
}; | |
delegate void AddCollider(GameObject o, int index); | |
static readonly AddCollider[] AddColliderMethod = | |
{ | |
new AddCollider(AddBoxCollider), | |
new AddCollider(AddSphereCollider), | |
}; | |
/// <summary> | |
/// 選択されているアセットのprefabを全て作成する | |
/// </summary> | |
[MenuItem(MenuPath)] | |
static void CreatePrefabs() | |
{ | |
GameObject[] objectArray = Selection.gameObjects; | |
List<string> pathList = new List<string>(); | |
//モデルと同じディレクトリにプレハブを作成するため、パスを取得する | |
AddFolderPath(pathList); | |
for (int i = 0; i < objectArray.Length; i++) | |
{ | |
string localPath = pathList[i] + ".prefab"; | |
if (AssetDatabase.LoadAssetAtPath(localPath, typeof(GameObject))) | |
{ | |
if (EditorUtility.DisplayDialog("よろしいですか?", | |
"もうすでにこのプレハブありますよ?上書きしますか?", | |
"はい", | |
"いいえ")) | |
{ | |
CreateNewPrefab(objectArray[i], localPath); | |
} | |
continue; | |
} | |
Debug.Log(objectArray[i].name + "をColliderコンポーネントを追加してプレハブ化しました。"); | |
CreateNewPrefab(objectArray[i], localPath); | |
} | |
} | |
static void AddFolderPath(List<string> pathList) | |
{ | |
foreach (var files in Selection.assetGUIDs) | |
{ | |
var path = AssetDatabase.GUIDToAssetPath(files); | |
var extension = Path.GetExtension(path); | |
path = path.Replace(extension, string.Empty); | |
pathList.Add(path); | |
} | |
} | |
static void CreateNewPrefab(GameObject obj, string localPath) | |
{ | |
GameObject prefab = PrefabUtility.CreatePrefab(localPath, obj); | |
GameObject o = PrefabUtility.ReplacePrefab(obj, prefab, ReplacePrefabOptions.ConnectToPrefab); | |
for (int i = 0; i < ColliderName.Length; i++) | |
{ | |
if (o.transform.Find(ColliderName[i])) | |
{ | |
AddColliderMethod[i](o, i); | |
break; | |
} | |
} | |
} | |
static void AddBoxCollider(GameObject o, int index) | |
{ | |
o.AddComponent<BoxCollider>(); | |
Transform colliderTransform = o.transform.Find(ColliderName[index]); | |
(o.GetComponent<Collider>() as BoxCollider).center = colliderTransform.position; | |
(o.GetComponent<Collider>() as BoxCollider).size = colliderTransform.localScale; | |
//当たり判定作成用のメッシュは不要になったので削除する | |
DestroyImmediate(o.transform.Find(ColliderName[index]).gameObject, true); | |
} | |
static void AddSphereCollider(GameObject o, int index) | |
{ | |
o.AddComponent<SphereCollider>(); | |
Transform colliderTransform = o.transform.Find(ColliderName[index]); | |
(o.GetComponent<Collider>() as SphereCollider).center = colliderTransform.position; | |
(o.GetComponent<Collider>() as SphereCollider).radius = colliderTransform.localScale.x; | |
//当たり判定作成用のメッシュは不要になったので削除する | |
DestroyImmediate(o.transform.Find(ColliderName[index]).gameObject, true); | |
} | |
[MenuItem(MenuPath, true)] | |
static bool ValidateCreatePrefab() | |
{ | |
return Selection.activeGameObject != null; | |
} | |
} |
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