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@ManickYoj
Last active January 2, 2022 21:48
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class Registry : MonoBehaviour {
// ...
private static Registry _instance;
public static Registry Instance { get { return _instance; }}
void Awake() {
if (_instance != null && _instance != this) {
Destroy(this.gameObject);
} else {
_instance = this;
}
}
// ...
}
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