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class Registry : MonoBehaviour { | |
// ... | |
private static Registry _instance; | |
public static Registry Instance { get { return _instance; }} | |
void Awake() { | |
if (_instance != null && _instance != this) { | |
Destroy(this.gameObject); | |
} else { | |
_instance = this; | |
} | |
} | |
// ... | |
} |
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