Created
March 13, 2023 09:28
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Ball Controller
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class BallController : MonoBehaviour | |
{ | |
private Rigidbody rb; | |
public Transform cameraTransform; | |
// Start is called before the first frame update | |
void Start() | |
{ | |
rb = this.GetComponent<Rigidbody>(); | |
rb.transform.forward = cameraTransform.forward; | |
} | |
void Update() | |
{ | |
if (Input.GetKeyDown("space")) | |
{ | |
rb.AddForce(0f, 75f, 0f); | |
} | |
} | |
// FixedUpdate is called once per fixed frame-rate frame | |
void FixedUpdate() | |
{ | |
// Calculates cameraTransform.forward without the y value so the ball doesn't move up and down on the Y axis | |
Vector3 forward = new Vector3(cameraTransform.forward.x, 0, cameraTransform.forward.z).normalized; | |
Vector3 right = Quaternion.AngleAxis(90, Vector3.up) * forward; | |
Vector3 left = -right; | |
Vector3 backward = -forward; | |
if (Input.GetKey("d")) | |
{ | |
rb.AddForce(right * 5f); | |
} | |
if (Input.GetKey("a")) | |
{ | |
rb.AddForce(left * 5f); | |
} | |
if (Input.GetKey("w")) | |
{ | |
rb.AddForce(forward * 10f); | |
} | |
if (Input.GetKey("s")) | |
{ | |
rb.AddForce(backward * 2f); | |
} | |
} | |
} |
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