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@MarceloAlves
Created August 31, 2018 20:49
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{
"key": "MEDPAC",
"name": "Medpac",
"description": "[H3]Medpac[h3]Slightly larger and infinitely more advanced than a standard emergency medpac, the FastFlesh is a good example of a medpac carried by a trained medic. The medpac carries instruments for emergency field surgery, a better diagnostic computer and mediscanner, advanced synth-nutrient replicators for sustaining a patients vital nutrients, spray splints, and counter-radiation and biological poison drugs.[P]This medpac allows the user to perform relatively complicated medical procedures in the field, and can rival the infirmaries on smaller starships. It allows characters to attempt to heal others using Medicine checks without penalty as described on page 219, and additionally grants a[BOOST]on all attempts. In addition. the internal stim storage grants the user the equivalent of one stimpack per scene (although the GM can rule the device has run out of stims if the supplies are used continuously.[P][B]Models Include:[b] Athakam MedTech First Responder, BioTech FastFlesh Medpac.[P][H4]<font size=1>Please see page 177 of Edge of the Empire for details.</font>[h4]",
"source": null,
"sources": {
"source": [
"Edge of the Empire Core Rulebook",
"Age of Rebellion Core Rulebook"
]
},
"type": "Medical",
"categories": null,
"encumbrance": 2,
"hp": 0,
"price": 400,
"rarity": 2,
"restricted": false,
"base_mods": {
"mod": {
"key": null,
"count": 1,
"index": 0,
"misc_desc": "Grants [BOOST] to all Medicine skill checks",
"def_zone": null,
"qual_replace": false,
"skill_is_career": false,
"skill_is_ranked": false,
"vehicle_weapon_upgrades": null,
"selected_vehicle_weapon_index": -1,
"die_modifiers": {
"die_modifier": {
"skill_key": "MED",
"skill_type": null,
"boost_count": 1,
"setback_count": 0,
"force_count": 0,
"advantage_count": 0,
"threat_count": 0,
"add_setback_count": 0,
"upgrade_ability_count": 0,
"boost_ranked": false,
"setback_ranked": false,
"force_ranked": false,
"advantage_ranked": false,
"threat_ranked": false,
"add_setback_ranked": false,
"upgrade_ability_ranked": false
}
},
"innate_skills": null,
"active_quality_key": null
}
},
"weapon_modifiers": null
}
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