Skip to content

Instantly share code, notes, and snippets.

@mebens
mebens / camera.lua
Created May 8, 2011 20:52
Example code for part 3 of my Cameras in Love2D tutorial series.
camera = {}
camera._x = 0
camera._y = 0
camera.scaleX = 1
camera.scaleY = 1
camera.rotation = 0
function camera:set()
love.graphics.push()
love.graphics.rotate(-self.rotation)
@kachayev
kachayev / tic-tac-toe.py
Created November 22, 2011 23:50
Tornado demo application: TCP server to tic-tac-toe multiplayer game
"""Simple TCP server for playing Tic-Tac-Toe game.
Use Player-to-Player game mode based on naming auth.
No thoughts about distribution or pub/sub mode
(for monitoring or something like this). Just
basic functionality.
"""
import time
import logging
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
// ImGui - standalone example application for Glfw + OpenGL 3, using programmable pipeline
#include <imgui.h>
#include "imgui_impl_glfw_gl3.h"
#include <stdio.h>
#include <GL/gl3w.h>
#include <GLFW/glfw3.h>
#include <math.h>
#include <string.h>
#include <vector>