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// ImGui - standalone example application for Glfw + OpenGL 3, using programmable pipeline | |
#include <imgui.h> | |
#include "imgui_impl_glfw_gl3.h" | |
#include <stdio.h> | |
#include <GL/gl3w.h> | |
#include <GLFW/glfw3.h> | |
#include <math.h> | |
#include <string.h> | |
#include <vector> |
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import com.badlogic.gdx.ApplicationListener; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.Input.Keys; | |
import com.badlogic.gdx.InputAdapter; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
import com.badlogic.gdx.graphics.Color; | |
import com.badlogic.gdx.graphics.GL10; | |
import com.badlogic.gdx.graphics.OrthographicCamera; | |
import com.badlogic.gdx.graphics.Pixmap.Format; | |
import com.badlogic.gdx.graphics.Texture; |
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"""Simple TCP server for playing Tic-Tac-Toe game. | |
Use Player-to-Player game mode based on naming auth. | |
No thoughts about distribution or pub/sub mode | |
(for monitoring or something like this). Just | |
basic functionality. | |
""" | |
import time | |
import logging |
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camera = {} | |
camera._x = 0 | |
camera._y = 0 | |
camera.scaleX = 1 | |
camera.scaleY = 1 | |
camera.rotation = 0 | |
function camera:set() | |
love.graphics.push() | |
love.graphics.rotate(-self.rotation) |