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body { | |
background-color: black; | |
font-family: Lucida Sans Unicode; | |
color: #ffffff; | |
} | |
div { | |
border: 1px solid black; | |
} |
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function pai (umNumero) { | |
var metadeDoNumero = umNumero / 2 | |
function filho () { | |
console.log(umNumero) | |
console.log(metadeDoNumero) | |
} | |
filho() | |
} |
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function pai (carro) { | |
var comida = 'pizza' | |
function filho () { | |
console.log(comida) | |
function neto () { | |
console.log(carro) | |
} |
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function contador () { | |
var valor = 0 | |
return { | |
incrementar: function () { | |
valor += 1 | |
}, | |
getValor: function () { | |
return valor | |
} |
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function player (forca, stamina, agilidade) { | |
var hp = stamina * 10 | |
function umaFuncaoPrivadaGrande (que, recebe, varios, parametros) { | |
// essa função é um método privado de um objeto. | |
// você pode chamar ela quando precisar ou até torná-la pública | |
} | |
return { |
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// example of what this code would produce => http://worms.io/pocDeclarative | |
const makePlayer = () => { | |
return { | |
initial: { | |
size: [50, 50], | |
position: [10, 10], | |
physics: true | |
}, |
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// | |
// Motivations: | |
// | |
// * bring accessible functional programming to game development | |
// * handy and easy default options for quick game prototyping | |
// * flexibility for advanced game developers | |
const W = { | |
getAngle: (pointA, pointB) => null, | |
emit: (channel, message, data) => null |
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const Immutable = require('immutable') | |
const add = (channels, name) => { | |
return channels.set(name, Immutable.List()) | |
} | |
const addAction = (channels, name, action) => { | |
return channels.set(name, channels.get(name).push(action)) | |
} |
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function createStore (reducers) { | |
var state = reducers() | |
const store = { | |
dispatch: (action) => { | |
state = reducers(state, action) | |
}, | |
getState: () => { | |
return state | |
} | |
} |
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<html> | |
<head> | |
<meta charset="utf-8"/> | |
</head> | |
<body> | |
<div id="root"></div> | |
<script src="main.js"></script> | |
</body> | |
</html> |
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