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@MarianoGnu
Created February 27, 2019 23:23
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20:19:06: Running steps for project godot...
20:19:06: Starting: "C:\Python27\Scripts\scons.bat" platform=windows -j8 vsproj=yes target=debug
scons: Reading SConscript files ...
Configuring for Windows: target=debug, bits=default
Found MSVC compiler: amd64_x86
Compiled program architecture will be a 32 bit executable. (forcing bits=32).
YASM is necessary for WebM SIMD optimizations.
WebM SIMD optimizations are disabled. Check if your CPU architecture, CPU bits or platform are supported!
Checking for C header file mntent.h... (cached) no
scons: done reading SConscript files.
scons: Building targets ...
Compiling ==> platform\windows\godot_windows.cpp
Compiling ==> platform\windows\context_gl_windows.cpp
godot_windows.cpp
context_gl_windows.cpp
Compiling ==> platform\windows\crash_handler_windows.cpp
crash_handler_windows.cpp
e:\godot\platform\windows\crash_handler_windows.h(34): fatal error C1083: No se puede abrir el archivo incluir: 'windows.h': No such file or directory
Compiling ==> platform\windows\os_windows.cpp
Compiling ==> platform\windows\key_mapping_windows.cpp
Compiling ==> platform\windows\joypad_windows.cpp
os_windows.cpp
e:\godot\platform\windows\context_gl_windows.h(42): fatal error C1083: No se puede abrir el archivo incluir: 'windows.h': No such file or directory
e:\godot\platform\windows\context_gl_windows.h(42): fatal error C1083: No se puede abrir el archivo incluir: 'windows.h': No such file or directory
Compiling ==> platform\windows\power_windows.cpp
scons: *** [platform\windows\crash_handler_windows.windows.tools.32.obj] Error 2
Compiling ==> platform\windows\windows_terminal_logger.cpp
key_mapping_windows.cpp
scons: *** [platform\windows\godot_windows.windows.tools.32.obj] Error 2
scons: *** [platform\windows\context_gl_windows.windows.tools.32.obj] Error 2
e:\godot\platform\windows\key_mapping_windows.h(36): fatal error C1083: No se puede abrir el archivo incluir: 'windows.h': No such file or directory
scons: *** [platform\windows\key_mapping_windows.windows.tools.32.obj] Error 2
joypad_windows.cpp
power_windows.cpp
windows_terminal_logger.cpp
platform\windows\windows_terminal_logger.cpp(36): fatal error C1083: No se puede abrir el archivo incluir: 'windows.h': No such file or directory
scons: *** [platform\windows\windows_terminal_logger.windows.tools.32.obj] Error 2
E:\godot\drivers/unix/net_socket_posix.h(37): fatal error C1083: No se puede abrir el archivo incluir: 'winsock2.h': No such file or directory
scons: *** [platform\windows\os_windows.windows.tools.32.obj] Error 2
e:\godot\platform\windows\power_windows.h(38): fatal error C1083: No se puede abrir el archivo incluir: 'windows.h': No such file or directory
e:\godot\platform\windows\context_gl_windows.h(42): fatal error C1083: No se puede abrir el archivo incluir: 'windows.h': No such file or directory
scons: *** [platform\windows\power_windows.windows.tools.32.obj] Error 2
scons: *** [platform\windows\joypad_windows.windows.tools.32.obj] Error 2
scons: building terminated because of errors.
20:19:14: The process "C:\Python27\Scripts\scons.bat" exited with code 2.
Error while building/deploying project godot (kit: Desktop)
When executing step "Custom Process Step"
20:19:14: Elapsed time: 00:08.
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