Created
June 9, 2013 12:57
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void Window_VarList::DrawItemValue(int index){ | |
if (show_switch){ | |
contents->TextDraw(0, 16 * index + 2, Font::ColorDefault, Game_Switches[range*10+index] ? "[ON]" : "[OFF]"); | |
} | |
else { | |
std::string ss = std::string("%d", Game_Variables[range*10+index]); | |
contents->TextDraw(0, 16 * index + 2, Font::ColorDefault, ss); | |
} | |
} |
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