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@Marimoiro
Marimoiro / PlayerStateMachine.cs
Last active May 16, 2020 16:41
Simple State Machine
using Assets.Scripts.StateMachine;
namespace Assets.Scripts.StateMachine
{
public enum PlayerMessage
{
Start,
TakeDamage,
}
namespace LINQCheatSheet
{
class Foundation
{
/// <summary>
/// 基本的なメソッド
/// </summary>
public static void Start()
{
//0~9までの配列