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from bcdebug import debug | |
import App | |
import Custom.AutoloadTech.Core.LibProjectileScript | |
def ShieldHit(pObject, pEvent): | |
debug(__name__ + ", ShieldHit") | |
# if this was not a shield hit, do nothing | |
if pEvent.IsHullHit(): | |
return | |
pShip = App.ShipClass_Cast(pEvent.GetDestination()) |
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from bcdebug import debug | |
import App | |
import Custom.AutoloadTech.Core.LibProjectileScript | |
def ShieldHit(pObject, pEvent): | |
debug(__name__ + ", ShieldHit") | |
# if this was not a shield hit, do nothing | |
if pEvent.IsHullHit(): | |
return | |
pShip = App.ShipClass_Cast(pEvent.GetDestination()) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from bcdebug import debug | |
import App | |
import Custom.AutoloadTech.Core.LibProjectileScript | |
def ShieldHit(pObject, pEvent): | |
debug(__name__ + ", ShieldHit") | |
# if this was not a shield hit, do nothing | |
if pEvent.IsHullHit(): | |
return | |
pShip = App.ShipClass_Cast(pEvent.GetDestination()) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from bcdebug import debug | |
import App | |
import Custom.AutoloadTech.Core.LibProjectileScript | |
def ShieldHit(pObject, pEvent): | |
debug(__name__ + ", ShieldHit") | |
# if this was not a shield hit, do nothing | |
if pEvent.IsHullHit(): | |
return | |
pShip = App.ShipClass_Cast(pEvent.GetDestination()) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from bcdebug import debug | |
import App | |
import Custom.AutoloadTech.Core.LibProjectileScript | |
def ShieldHit(pObject, pEvent): | |
debug(__name__ + ", ShieldHit") | |
# if this was not a shield hit, do nothing | |
if pEvent.IsHullHit(): | |
return | |
pShip = App.ShipClass_Cast(pEvent.GetDestination()) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from bcdebug import debug | |
import App | |
import Custom.AutoloadTech.Core.LibProjectileScript | |
def ShieldHit(pObject, pEvent): | |
debug(__name__ + ", ShieldHit") | |
# if this was a hull hit, do nothing | |
if pEvent.IsHullHit(): | |
return | |
pShip = App.ShipClass_Cast(pEvent.GetDestination()) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from bcdebug import debug | |
import App | |
import Custom.AutoloadTech.Core.LibProjectileScript | |
def ShieldHit(pObject, pEvent): | |
debug(__name__ + ", ShieldHit") | |
# if this was a shield hit, do nothing | |
return | |
def HullHit(pObject, pEvent): |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from bcdebug import debug | |
import App | |
import Custom.AutoloadTech.Core.LibProjectileScript | |
def ShieldHit(pObject, pEvent): | |
debug(__name__ + ", ShieldHit") | |
# if this was not a shield hit, do nothing | |
if pEvent.IsHullHit(): | |
return | |
pShip = App.ShipClass_Cast(pEvent.GetDestination()) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from bcdebug import debug | |
import App | |
import Custom.AutoloadTech.Core.LibProjectileScript | |
def ShieldHit(pObject, pEvent): | |
debug(__name__ + ", ShieldHit") | |
# if this was not a shield hit, do nothing | |
if pEvent.IsHullHit(): | |
return | |
pShip = App.ShipClass_Cast(pEvent.GetDestination()) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from bcdebug import debug | |
import App | |
import Custom.AutoloadTech.Core.LibProjectileScript | |
def ShieldHit(pObject, pEvent): | |
debug(__name__ + ", ShieldHit") | |
# if this was not a shield hit, do nothing | |
if pEvent.IsHullHit(): | |
return | |
pShip = App.ShipClass_Cast(pEvent.GetDestination()) |