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MarkMcWire / PositronicCharge.py
Created April 6, 2018 00:40
Advanced Torpedo Mpd
from bcdebug import debug
import App
import Custom.AutoloadTech.Core.LibProjectileScript
def ShieldHit(pObject, pEvent):
debug(__name__ + ", ShieldHit")
# if this was not a shield hit, do nothing
if pEvent.IsHullHit():
return
pShip = App.ShipClass_Cast(pEvent.GetDestination())
@MarkMcWire
MarkMcWire / IonicCharge.py
Created April 3, 2018 03:13
Advanced Torpedo Mod
from bcdebug import debug
import App
import Custom.AutoloadTech.Core.LibProjectileScript
def ShieldHit(pObject, pEvent):
debug(__name__ + ", ShieldHit")
# if this was not a shield hit, do nothing
if pEvent.IsHullHit():
return
pShip = App.ShipClass_Cast(pEvent.GetDestination())
@MarkMcWire
MarkMcWire / EnergyDissipator.py
Created April 3, 2018 03:08
Advanced Torpedo Mod
from bcdebug import debug
import App
import Custom.AutoloadTech.Core.LibProjectileScript
def ShieldHit(pObject, pEvent):
debug(__name__ + ", ShieldHit")
# if this was not a shield hit, do nothing
if pEvent.IsHullHit():
return
pShip = App.ShipClass_Cast(pEvent.GetDestination())
@MarkMcWire
MarkMcWire / VerteronCharge.py
Created March 31, 2018 20:59
Advanced Torpedo Mod
from bcdebug import debug
import App
import Custom.AutoloadTech.Core.LibProjectileScript
def ShieldHit(pObject, pEvent):
debug(__name__ + ", ShieldHit")
# if this was not a shield hit, do nothing
if pEvent.IsHullHit():
return
pShip = App.ShipClass_Cast(pEvent.GetDestination())
@MarkMcWire
MarkMcWire / TetryonCharge.py
Created March 31, 2018 20:57
Advanced Torpedo Mod
from bcdebug import debug
import App
import Custom.AutoloadTech.Core.LibProjectileScript
def ShieldHit(pObject, pEvent):
debug(__name__ + ", ShieldHit")
# if this was not a shield hit, do nothing
if pEvent.IsHullHit():
return
pShip = App.ShipClass_Cast(pEvent.GetDestination())
@MarkMcWire
MarkMcWire / MagnetonCharge.py
Created March 31, 2018 12:50
Advanced Torpedo Mod
from bcdebug import debug
import App
import Custom.AutoloadTech.Core.LibProjectileScript
def ShieldHit(pObject, pEvent):
debug(__name__ + ", ShieldHit")
# if this was a hull hit, do nothing
if pEvent.IsHullHit():
return
pShip = App.ShipClass_Cast(pEvent.GetDestination())
@MarkMcWire
MarkMcWire / AnyonCharge.py
Created March 31, 2018 12:48
Advanced Torpedo Mod
from bcdebug import debug
import App
import Custom.AutoloadTech.Core.LibProjectileScript
def ShieldHit(pObject, pEvent):
debug(__name__ + ", ShieldHit")
# if this was a shield hit, do nothing
return
def HullHit(pObject, pEvent):
@MarkMcWire
MarkMcWire / TachyonCharge.py
Created March 31, 2018 12:47
Advanced Torpedo Mod
from bcdebug import debug
import App
import Custom.AutoloadTech.Core.LibProjectileScript
def ShieldHit(pObject, pEvent):
debug(__name__ + ", ShieldHit")
# if this was not a shield hit, do nothing
if pEvent.IsHullHit():
return
pShip = App.ShipClass_Cast(pEvent.GetDestination())
@MarkMcWire
MarkMcWire / GravitonCharge.py
Created March 31, 2018 12:45
Advanced Torpedo Mod
from bcdebug import debug
import App
import Custom.AutoloadTech.Core.LibProjectileScript
def ShieldHit(pObject, pEvent):
debug(__name__ + ", ShieldHit")
# if this was not a shield hit, do nothing
if pEvent.IsHullHit():
return
pShip = App.ShipClass_Cast(pEvent.GetDestination())
@MarkMcWire
MarkMcWire / AntiGravitonCharge.py
Created March 31, 2018 12:38
Advanced Torpedo Mod
from bcdebug import debug
import App
import Custom.AutoloadTech.Core.LibProjectileScript
def ShieldHit(pObject, pEvent):
debug(__name__ + ", ShieldHit")
# if this was not a shield hit, do nothing
if pEvent.IsHullHit():
return
pShip = App.ShipClass_Cast(pEvent.GetDestination())