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@Markussss
Created May 10, 2018 16:44
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console.log
[RenderSystem] GL_NVX_gpu_memory_info: AVAILABLE
[RenderSystem] GL_ATI_meminfo: AVAILABLE
[RenderSystem] GL_NVX_gpu_memory_info: Total Dedicated: 8388608, Total Avail: 10481048, Current Avail: 8388136
[RenderSystem] Loaded video settings config from 'cfg/video.txt'
failed to dlopen /home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64/librenderdoc.so error=/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64/librenderdoc.so: cannot open shared object file: No such file or directory
failed to dlopen librenderdoc.so error=librenderdoc.so: cannot open shared object file: No such file or directory
[RenderSystem] PERF WARNING: Texture pool size set to more than 80% of total GPU memory.
[RenderSystem] PERF WARNING: Texture pool size set to more than 80% of total GPU memory.
ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
[Filesystem] ---------------
[Filesystem] Path ID: File Path:
[Filesystem] ADDONS "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/dota_addons/"
[Filesystem] CONTENT "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/content/dota/"
[Filesystem] CONTENT "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/content/core/"
[Filesystem] CONTENTADDONS "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/content/dota_addons/"
[Filesystem] CONTENTROOT "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/content/"
[Filesystem] DEFAULT_WRITE_PATH "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
[Filesystem] DEFAULT_WRITE_PATH "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/"
[Filesystem] EXECUTABLE_PATH "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64/"
[Filesystem] GAME "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
[Filesystem] GAME "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
[Filesystem] GAME "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/shaders_pcgl.vpk" (vpk) /home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/shaders_pcgl.vpk
[Filesystem] GAME "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/core/shaders_pcgl.vpk" (vpk) /home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/core/shaders_pcgl.vpk
[Filesystem] GAME "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/"
[Filesystem] GAME "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/core/"
[Filesystem] GAMEBIN "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/"
[Filesystem] GAMEBIN "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/bin/"
[Filesystem] GAMEBIN "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/core/bin/linuxsteamrt64/"
[Filesystem] GAMEBIN "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/core/bin/"
[Filesystem] GAMEROOT "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/"
[Filesystem] MOD "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
[Filesystem] MOD "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/"
[Filesystem] PLATFORM "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
[Filesystem] PLATFORM "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/game/core/"
[Filesystem] SHADER_SOURCE "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
[Filesystem] SHADER_SOURCE "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/core/"
[Filesystem] SHADER_SOURCE "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/"
[Filesystem] SHADER_SOURCE "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/"
[Filesystem] SHADER_SOURCE_MOD "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
[Filesystem] SHADER_SOURCE_ROOT "/home/markus/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/"
[CommandLine] command line arguments:
[CommandLine] +engine_experimental_drop_frame_ticks 1 -con_logfile
[SteamNetSockets] Got SDR network config. Loaded revision 150 OK
[SteamNetSockets] Starting ping measurement
[Networking] Network System Initialized
[Networking] 192.168.1.63: enp4s0
[Networking] 127.0.0.1: lo
[Networking] 192.168.122.1: virbr0
[SceneSystem] Thread pool has 5 threads, scene system using 8 partitions
Physics Console Communications is not initialized
[SplitScreen] Game supporting (2) split screen players
[SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
ConVarRef r_dota_force_forward doesn't point to an existing ConVar
[Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
[Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
[Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 99.783 msecs for 783 out of 801 classes
ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000185 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000208 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000405 seconds
[Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 91.679 msecs for 787 out of 808 classes
[SteamNetSockets] Ping measurement completed
[SteamNetSockets] Ping location: sto=31+3,sto2=31+3,ams=43+4,fra=45+4,lux=50+5/48+4,waw=49+4,lhr=51+5,vie=55+5,par=61+6/59+4,iad=129+12/122+5,sgp=307+30/223+17,gru=287+28/266+5
ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000367 seconds
Telling Steam it is safe to update the app
[ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
name[ 0 ] changing from 'unnamed' to 'Markussss'
name[ 0 ] changing from 'Markussss' to 'Markussss'
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
ReadSteamRemoteStorageFile( bufOut, "cfg/viewedheropatches.cfg" ) -> 0.000323 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/challenge_selections.cfg" ) -> 0.000157 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000158 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/vengefulspirit_1416085190.build" ) -> 0.000182 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/herobuilds.cfg" ) -> 0.000150 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/saved_sets.kv" ) -> 0.000161 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/dismissed_help_tips.txt" ) -> 0.000136 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000282 seconds
[HostStateManager] Idle (levelload)
ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000345 seconds
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 21957 (was 23782)
[SplitScreen] Writing configuration for slot 0
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [1] addons []
[Workshop] Requesting page 1 of items
[Workshop] Requesting page 1 of items
[Workshop] Requesting page 1 of items
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
Initializing script VM...
...done
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 27252 (was 27254)
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 18234 (was 28306)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
[SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
[Networking] Connected loopback client=10000@loopback:1 <-> server=20001@loopback:0
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 9949 (was 18484)
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1937 (was 10069)
[NetSteamConn] Associating NetChan Markussss loopback:0[1] (loopback:0) with Steam Net Connection handle 20001
[NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle 10000
[Client] CL: Connected to 'loopback:1'
[Server] SV: Sending server info to client 'Markussss' at loopback:0
[Server] SV: WriteInitialSpawnGroups sending 1 groups
[Client] Game: "Dota 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 7866 (revision 4502321)
[Client] Server Number: 1
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
Initializing script VM...
...done
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000206 seconds
[GCClient] In logon queue; waiting for GC to confirm connection.
[Workshop] Requesting page 2 of items
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[Server] SV: IGameSystem::LoopActivateAllSystems
[Host] HO: IGameSystem::LoopActivateAllSystems
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000371 seconds
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client Markussss (reason: initial update)
[Client] CL: Receiving uncompressed update from server
[Client] CL: Signon traffic "client": incoming 29.223 KB [6 pkts], outgoing 1.314 KB [6 pkts]
ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
[GCClient] Received client welcome from GC.
GC reported matchgroups version 107
[WeekendTourney] Received weekend tourney schedule.
WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 6.909
CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 6.911
[Workshop] Requesting page 3 of items
Disabling damage on breakable prop models/ui/battle_cup_trophy/battle_cup_trophy.vmdl - no physics interactions on model and no breakpieces.
Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
[WeekendTourney] Auto selecting weekend tourney division 'europe' based on ping to best region of 31ms
[WeekendTourney] Selected division changed to 'europe'
[Workshop] Requesting page 1 of items
Disabling damage on breakable prop models/ui/battle_cup_trophy/battle_cup_trophy.vmdl - no physics interactions on model and no breakpieces.
[Workshop] Requesting page 4 of items
[Workshop] Requesting page 2 of items
[Workshop] Requesting page 5 of items
[Workshop] Requesting page 3 of items
[Workshop] Requesting page 6 of items
[Workshop] Requesting page 4 of items
[Workshop] Requesting page 7 of items
[Workshop] Requesting page 5 of items
[Workshop] Requesting page 6 of items
[Workshop] Requesting page 7 of items
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 288 (was 291)
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 109 (was 152)
[ResourceSystem] Error loading resource file "materials/default/default_specmask_tga_885e1d6b.vtex_c" (Error: ERROR_FILEOPEN)
[SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (16kb): models/heroes/vengeful/vengeful.vphys
**** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
[RenderSystem] Allocate: Exhausted all available dynamic buffers of type (0), creating a new one.
[RenderSystem] Allocate: Exhausted all available dynamic buffers of type (0), creating a new one.
[RenderSystem] Allocate: Exhausted all available dynamic buffers of type (0), creating a new one.
[RenderSystem] Allocate: Exhausted all available dynamic buffers of type (0), creating a new one.
[SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (47kb): models/heroes/storm_spirit/storm_spirit.vphys
[HostStateManager] CHostStateMgr::QueueNewRequest( Quitting, 2 )
[Client] CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle 10000 (1059 #GameUI_Disconnect_ExitingEngine)
[NetSteamConn] Disassociating NetChan client [-1] (unknown) from Steam Net Connection handle 10000
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle 10000
[Server] SV: Server shutting down: 59
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV: Disconnect client 'Markussss' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle 20001 (1001 )
[NetSteamConn] Disassociating NetChan Markussss [-1] (unknown) from Steam Net Connection handle 20001
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle 20001
[Client] CL: IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 36.886
[stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
[Server] SV: IGameSystem::LoopDeactivateAllSystems
[Host] HO: IGameSystem::LoopDeactivateAllSystems
[stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 36.901
[HostStateManager] Quitting
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