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@Markyroson
Last active December 12, 2016 06:03
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CommandUtils.Run: Run: Took 41.314363s to run UE4Editor-Cmd.exe, ExitCode=0
Project.Cook: ********** COOK COMMAND COMPLETED **********
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
Project.CreateStagingManifest: Creating Staging Manifest...
Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Saved\StagedBuilds\WindowsNoEditor
Project.CreatePakUsingStagingManifest: Creating pak using staging manifest.
Project.RunUnrealPak: Running UnrealPak *******
CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UnrealPak.exe "C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Saved\StagedBuilds\WindowsNoEditor\FPSTemplate\Content\Paks\FPSTemplate-WindowsNoEditor_P.pak" -create="C:\Users\Kyle\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.12\PakList_FPSTemplate-WindowsNoEditor_P.txt" -installed -order="C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log" -UTF8Output -generatepatch="C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Releases\1.0.0.1\WindowsNoEditor\FPSTemplate-WindowsNoEditor.pak" -multiprocess
UnrealPak: LogPakFile:Display: Loading response file C:\Users\Kyle\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.12\PakList_FPSTemplate-WindowsNoEditor_P.txt
UnrealPak: LogPakFile:Display: Added 1866 entries to add to pak file.
UnrealPak: LogPakFile:Display: Loading pak order file C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log...
UnrealPak: LogPakFile:Display: Finished loading pak order file C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log.
UnrealPak: LogPakFile:Display: Generating patch from C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Releases\1.0.0.1\WindowsNoEditor\FPSTemplate-WindowsNoEditor.pak.
UnrealPak: LogWindows:Error: === Critical error: ===
UnrealPak:
UnrealPak: Fatal error: [File:D:\Build\++UE4+Release-4.12+Full\Sync\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 488]
UnrealPak: Unable to create pak "C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Releases\1.0.0.1\WindowsNoEditor\FPSTemplate-WindowsNoEditor.pak" handle
UnrealPak:
UnrealPak:
UnrealPak:
UnrealPak:
UnrealPak:
UnrealPak:
UnrealPak:
CommandUtils.Run: Run: Took 0.4700269s to run UnrealPak.exe, ExitCode=3
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:3): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UnrealPak.exe "C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Saved\StagedBuilds\WindowsNoEditor\FPSTemplate\Content\Paks\FPSTemplate-WindowsNoEditor_P.pak" -create="C:\Users\Kyle\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.12\PakList_FPSTemplate-WindowsNoEditor_P.txt" -installed -order="C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log" -UTF8Output -generatepatch="C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Releases\1.0.0.1\WindowsNoEditor\FPSTemplate-WindowsNoEditor.pak" -multiprocess. See logfile for details: 'UnrealPak-2016.12.11-21.52.10.txt'
at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
at Project.RunUnrealPak(Dictionary`2 UnrealPakResponseFile, String OutputLocation, String EncryptionKeys, String PakOrderFileLocation, String PlatformOptions, Boolean Compressed, String PatchSourceContentPath)
at Project.CreatePak(ProjectParams Params, DeploymentContext SC, Dictionary`2 UnrealPakResponseFile, String PakName, String EncryptionKeys)
at Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC)
at Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
at Project.CopyBuildToStagingDirectory(ProjectParams Params)
at BuildCookRun.DoBuildCookRun(ProjectParams Params)
at AutomationTool.BuildCommand.Execute()
at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
at AutomationTool.Automation.Process(String[] CommandLine)
at AutomationTool.Program.MainProc(Object Param)
at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
at AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=3 (Error_UnknownCommand)
Domain_ProcessExit
copying UAT log files...
BUILD FAILED
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