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CommandUtils.Run: Run: Took 41.314363s to run UE4Editor-Cmd.exe, ExitCode=0 | |
Project.Cook: ********** COOK COMMAND COMPLETED ********** | |
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** | |
Project.CreateStagingManifest: Creating Staging Manifest... | |
Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Saved\StagedBuilds\WindowsNoEditor | |
Project.CreatePakUsingStagingManifest: Creating pak using staging manifest. | |
Project.RunUnrealPak: Running UnrealPak ******* | |
CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UnrealPak.exe "C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Saved\StagedBuilds\WindowsNoEditor\FPSTemplate\Content\Paks\FPSTemplate-WindowsNoEditor_P.pak" -create="C:\Users\Kyle\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.12\PakList_FPSTemplate-WindowsNoEditor_P.txt" -installed -order="C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log" -UTF8Output -generatepatch="C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Releases\1.0.0.1\WindowsNoEditor\FPSTemplate-WindowsNoEditor.pak" -multiprocess | |
UnrealPak: LogPakFile:Display: Loading response file C:\Users\Kyle\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.12\PakList_FPSTemplate-WindowsNoEditor_P.txt | |
UnrealPak: LogPakFile:Display: Added 1866 entries to add to pak file. | |
UnrealPak: LogPakFile:Display: Loading pak order file C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log... | |
UnrealPak: LogPakFile:Display: Finished loading pak order file C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log. | |
UnrealPak: LogPakFile:Display: Generating patch from C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Releases\1.0.0.1\WindowsNoEditor\FPSTemplate-WindowsNoEditor.pak. | |
UnrealPak: LogWindows:Error: === Critical error: === | |
UnrealPak: | |
UnrealPak: Fatal error: [File:D:\Build\++UE4+Release-4.12+Full\Sync\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 488] | |
UnrealPak: Unable to create pak "C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Releases\1.0.0.1\WindowsNoEditor\FPSTemplate-WindowsNoEditor.pak" handle | |
UnrealPak: | |
UnrealPak: | |
UnrealPak: | |
UnrealPak: | |
UnrealPak: | |
UnrealPak: | |
UnrealPak: | |
CommandUtils.Run: Run: Took 0.4700269s to run UnrealPak.exe, ExitCode=3 | |
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:3): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UnrealPak.exe "C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Saved\StagedBuilds\WindowsNoEditor\FPSTemplate\Content\Paks\FPSTemplate-WindowsNoEditor_P.pak" -create="C:\Users\Kyle\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.12\PakList_FPSTemplate-WindowsNoEditor_P.txt" -installed -order="C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log" -UTF8Output -generatepatch="C:\Users\Kyle\Documents\Unreal Projects\FPSTemplate\Releases\1.0.0.1\WindowsNoEditor\FPSTemplate-WindowsNoEditor.pak" -multiprocess. See logfile for details: 'UnrealPak-2016.12.11-21.52.10.txt' | |
at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) | |
at Project.RunUnrealPak(Dictionary`2 UnrealPakResponseFile, String OutputLocation, String EncryptionKeys, String PakOrderFileLocation, String PlatformOptions, Boolean Compressed, String PatchSourceContentPath) | |
at Project.CreatePak(ProjectParams Params, DeploymentContext SC, Dictionary`2 UnrealPakResponseFile, String PakName, String EncryptionKeys) | |
at Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC) | |
at Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) | |
at Project.CopyBuildToStagingDirectory(ProjectParams Params) | |
at BuildCookRun.DoBuildCookRun(ProjectParams Params) | |
at AutomationTool.BuildCommand.Execute() | |
at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) | |
at AutomationTool.Automation.Process(String[] CommandLine) | |
at AutomationTool.Program.MainProc(Object Param) | |
at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) | |
at AutomationTool.Program.Main() | |
Program.Main: AutomationTool exiting with ExitCode=3 (Error_UnknownCommand) | |
Domain_ProcessExit | |
copying UAT log files... | |
BUILD FAILED |
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