using UnityEngine; | |
using System.Collections.Generic; | |
public class ClosureTest : MonoBehaviour { | |
public delegate void TestAction(); | |
void Start () { | |
Dictionary<string, List<string>> dict = new Dictionary<string, List<string>>() { | |
{ "Foo" , new List<string>() { "Goo", "Hoo", "Ioo" } }, | |
{ "Bar" , new List<string>() { "Car", "Dar", "Ear" } } | |
}; | |
Dictionary<string, TestAction> acts = new Dictionary<string, TestAction>(); | |
foreach (var l in dict) { | |
// Adding action with the help of a lambda expression | |
acts.Add(l.Key, () => { | |
foreach (var s in l.Value) { | |
Debug.Log("Submenu : " + s ); | |
} | |
}); | |
} | |
foreach (var l in acts) { | |
Debug.Log("Menu name : " + l.Key); | |
l.Value(); | |
} | |
} | |
} |
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