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<body class="battlescribe">
<div class="battlescribe">
<h1>Gothic's Wild Sharks (Warhammer 40,000 7th Edition v2036) (569pts)</h1>
<div class="force">
<h2>Combined Arms Detachment (Astra Militarum: Codex (2014) v2033) (569pts)</h2>
<p class="italic">
Ideal Mission Commander, Ideal Mission Commander (Combined Arms Detachment), Objective Secured (Combined Arms Detachment), Objective Secured (Troops)
</p>
<ul>
<li class="category">
<h3>HQ (141pts)</h3>
<ul>
<li class="rootselection">
<h4>Company Command Squad (141pts)</h4>
<p>
Flak Armour, Krak Grenades for Veterans (4pts)
</p>
<ul>
<li>
<h4>Company Commander (32pts)</h4>
<p>
Flak Armour, Frag Grenades, Krak Grenades (2pts), Orders, Plasma Pistol (15pts), Power Sword (15pts), Refractor Field, Warlord
</p>
<p class="italic">
Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First Rank, FIRE! Second Rank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Senior Officer, Voice of Command, Warlord, Warlord Trait: Astra Militarum
</p>
</li>
<li>
<h4>Veteran w/ Medi-pack (15pts)</h4>
<p>
Frag Grenades, Laspistol & Close Combat Weapon, Medi-pack
</p>
<p class="italic">
Feel No Pain
</p>
</li>
<li>
<h4>Veteran w/ Meltagun (10pts)</h4>
<p>
Frag Grenades, Meltagun
</p>
</li>
<li>
<h4>Veteran w/ Regimental Standard (15pts)</h4>
<p>
Frag Grenades, Laspistol & Close Combat Weapon, Regimental Standard (15pts)
</p>
</li>
<li>
<h4>Veteran w/ Vox-caster (5pts)</h4>
<p>
Frag Grenades, Lasgun, Vox-caster
</p>
</li>
</ul>
<table cellspacing="-1">
<tr>
<th>Name</th>
<th>Unit Type</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>I</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="bold">Company Commander</td>
<td>Infantry (Character)</td><td>4</td><td>4</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>9</td><td>5+/5++</td>
<td>
Codex: Astra Militarum p30
</td>
</tr>
<tr>
<td class="bold">Veteran</td>
<td>Infantry</td><td>3</td><td>4</td><td>3</td><td>3</td><td>1</td><td>3</td><td>1</td><td>7</td><td>5+</td>
<td>
Codex: Astra Militarum p30
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Name</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="bold">Flak Armour</td>
<td>5+ Sv</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Medi-pack</td>
<td>Bearer & squad have Feel No Pain</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Refractor Field</td>
<td>5+ Invul Sv</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Regimental Standard</td>
<td>A unit that contains a model with a platoon standard counts as scoring an additional Wound for the purposes of calculating assault results. In addition, any friendly units from Codex: Astra Militarum within 12" of a model with a regimental standard re-roll failed Morale, Fear and Pinning tests.</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Vox-caster</td>
<td>Failed Leadership tests for orders issued to a unit with a vox-caster can be re-rolled, provided the officer’s unit also has a vox-caster. An officer may not use a vox-caster’s ability on his own unit.</td>
<td>
Codex: Astra Militarum
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Name</th>
<th>Range</th><th>Strength</th><th>AP</th><th>Type</th>
<th>Ref</th>
</tr>
<tr>
<td class="bold">Close Combat Weapon</td>
<td>-</td><td>User</td><td>-</td><td>Melee</td>
<td>
Warhammer 40k rulebook
</td>
</tr>
<tr>
<td class="bold">Frag Grenades</td>
<td>8"</td><td>3</td><td>-</td><td>Assault 1, 3" Blast</td>
<td>
Warhammer 40k rulebook
</td>
</tr>
<tr>
<td class="bold">Krak Grenades</td>
<td>8"</td><td>6</td><td>4</td><td>Assault 1</td>
<td>
Warhammer 40k rulebook
</td>
</tr>
<tr>
<td class="bold">Lasgun</td>
<td>24</td><td>3</td><td>-</td><td>Rapid Fire</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Laspistol</td>
<td>12</td><td>3</td><td>-</td><td>Pistol</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Meltagun</td>
<td>12</td><td>8</td><td>1</td><td>Assault 1, Melta</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Plasma Pistol</td>
<td>12</td><td>7</td><td>2</td><td>Pistol, Gets Hot!</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Power Sword</td>
<td>-</td><td>User</td><td>3</td><td>Melee</td>
<td>
Warhammer 40k rulebook
</td>
</tr>
</table>
</li>
</ul>
</li>
<li class="category">
<h3>Troops (387pts)</h3>
<ul>
<li class="rootselection">
<h4>Infantry Platoon (219pts)</h4>
<ul>
<li>
<h4>Infantry Squad (72pts)</h4>
<p>
Krak Grenades for Squad (12pts)
</p>
<p class="italic">
Combined Squad
</p>
<ul>
<li>
<h4>7x Guardsman</h4>
<p>
7x Flak Armour, 7x Frag Grenades, 7x Lasgun
</p>
</li>
<li>
<h4>Guardsman w/ Flamer (5pts)</h4>
<p>
Flak Armour, Flamer, Frag Grenades
</p>
</li>
<li>
<h4>Guardsman w/ Vox-caster (5pts)</h4>
<p>
Flak Armour, Frag Grenades, Lasgun, Vox-caster
</p>
</li>
<li>
<h4>Sergeant</h4>
<p>
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
</p>
</li>
</ul>
</li>
<li>
<h4>Infantry Squad (72pts)</h4>
<p>
Krak Grenades for Squad (12pts)
</p>
<p class="italic">
Combined Squad
</p>
<ul>
<li>
<h4>7x Guardsman</h4>
<p>
7x Flak Armour, 7x Frag Grenades, 7x Lasgun
</p>
</li>
<li>
<h4>Guardsman w/ Grenade Launcher (5pts)</h4>
<p>
Flak Armour, Frag Grenades, Grenade Launcher
</p>
</li>
<li>
<h4>Guardsman w/ Vox-caster (5pts)</h4>
<p>
Flak Armour, Frag Grenades, Lasgun, Vox-caster
</p>
</li>
<li>
<h4>Sergeant</h4>
<p>
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
</p>
</li>
</ul>
</li>
<li>
<h4>Platoon Command Squad (75pts)</h4>
<p>
Krak Grenades for Squad (5pts)
</p>
<ul>
<li>
<h4>Guardsman w/ Laspistol & CCW</h4>
<p>
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
</p>
</li>
<li>
<h4>Guardsman w/ Medi-pack (15pts)</h4>
<p>
Flak Armour, Frag Grenades, Laspistol & Close Combat Weapon, Medi-pack
</p>
<p class="italic">
Feel No Pain
</p>
</li>
<li>
<h4>Guardsman w/ Meltagun (10pts)</h4>
<p>
Flak Armour, Frag Grenades, Meltagun
</p>
</li>
<li>
<h4>Guardsman w/ Plasma Gun (15pts)</h4>
<p>
Flak Armour, Frag Grenades, Plasma Gun
</p>
</li>
<li>
<h4>Platoon Commander</h4>
<p>
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Orders
</p>
<p class="italic">
Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First Rank, FIRE! Second Rank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Voice of Command
</p>
</li>
</ul>
</li>
</ul>
<table cellspacing="-1">
<tr>
<th>Name</th>
<th>Unit Type</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>I</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="bold">Guardsman</td>
<td>Infantry</td><td>3</td><td>3</td><td>3</td><td>3</td><td>1</td><td>3</td><td>1</td><td>7</td><td>5+</td>
<td>
Codex: Astra Militarum p36
</td>
</tr>
<tr>
<td class="bold">Platoon Commander</td>
<td>Infantry (Character)</td><td>4</td><td>4</td><td>3</td><td>3</td><td>1</td><td>3</td><td>2</td><td>8</td><td>5+</td>
<td>
Codex: Astra Militarum p36
</td>
</tr>
<tr>
<td class="bold">Sergeant</td>
<td>Infantry (Character)</td><td>3</td><td>3</td><td>3</td><td>3</td><td>1</td><td>3</td><td>2</td><td>8</td><td>5+</td>
<td>
Codex: Astra Militarum p36
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Name</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="bold">Flak Armour</td>
<td>5+ Sv</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Medi-pack</td>
<td>Bearer & squad have Feel No Pain</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Vox-caster</td>
<td>Failed Leadership tests for orders issued to a unit with a vox-caster can be re-rolled, provided the officer’s unit also has a vox-caster. An officer may not use a vox-caster’s ability on his own unit.</td>
<td>
Codex: Astra Militarum
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Name</th>
<th>Range</th><th>Strength</th><th>AP</th><th>Type</th>
<th>Ref</th>
</tr>
<tr>
<td class="bold">Close Combat Weapon</td>
<td>-</td><td>User</td><td>-</td><td>Melee</td>
<td>
Warhammer 40k rulebook
</td>
</tr>
<tr>
<td class="bold">Flamer</td>
<td>Template</td><td>4</td><td>5</td><td>Assault 1</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Frag Grenades</td>
<td>8"</td><td>3</td><td>-</td><td>Assault 1, 3" Blast</td>
<td>
Warhammer 40k rulebook
</td>
</tr>
<tr>
<td class="bold">Grenade Launcher (Frag)</td>
<td>24</td><td>3</td><td>6</td><td>Assault 1, 3" Blast</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Grenade Launcher (Krak)</td>
<td>24</td><td>6</td><td>4</td><td>Assault 1</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Krak Grenades</td>
<td>8"</td><td>6</td><td>4</td><td>Assault 1</td>
<td>
Warhammer 40k rulebook
</td>
</tr>
<tr>
<td class="bold">Lasgun</td>
<td>24</td><td>3</td><td>-</td><td>Rapid Fire</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Laspistol</td>
<td>12</td><td>3</td><td>-</td><td>Pistol</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Meltagun</td>
<td>12</td><td>8</td><td>1</td><td>Assault 1, Melta</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Plasma Gun</td>
<td>24</td><td>7</td><td>2</td><td>Rapid Fire, Gets Hot!</td>
<td>
Codex: Astra Militarum
</td>
</tr>
</table>
</li>
<li class="rootselection">
<h4>Veterans (168pts)</h4>
<p>
Flak Armour for Squad, Krak Grenades for Squad (10pts)
</p>
<ul>
<li>
<h4>Chimera (70pts)</h4>
<p>
Dozer Blade (5pts), Heavy Bolter, Heavy Bolter, 2x Lasgun Arrays, Searchlight, Smoke Launchers
</p>
<p class="italic">
Amphibious, Mobile Command Vehicle
</p>
</li>
<li>
<h4>Grenadiers (15pts)</h4>
<p>
Carapace Armour for Squad
</p>
<p class="italic">
Doctrine: Grenadiers
</p>
</li>
<li>
<h4>Veteran Sergeant (1pts)</h4>
<p>
Bolter (1pts), Close Combat Weapon, Frag Grenades
</p>
</li>
<li>
<h4>3x Veteran w/ Lasgun</h4>
<p>
3x Frag Grenades, 3x Lasgun
</p>
</li>
<li>
<h4>Veteran w/ Meltagun (10pts)</h4>
<p>
Frag Grenades, Meltagun
</p>
</li>
<li>
<h4>4x Veteran w/ Shotgun</h4>
<p>
4x Frag Grenades, 4x Shotgun
</p>
</li>
<li>
<h4>Veteran w/ Sniper Rifle (2pts)</h4>
<p>
Frag Grenades, Sniper Rifle
</p>
</li>
</ul>
<table cellspacing="-1">
<tr>
<th>Name</th>
<th>Unit Type</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>I</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="bold">Veteran (Grenadiers)</td>
<td>Infantry</td><td>3</td><td>4</td><td>3</td><td>3</td><td>1</td><td>3</td><td>1</td><td>7</td><td>4+</td>
<td>
Codex: Astra Militarum p30
</td>
</tr>
<tr>
<td class="bold">Veteran Sergeant</td>
<td>Infantry (Character)</td><td>3</td><td>4</td><td>3</td><td>3</td><td>1</td><td>3</td><td>2</td><td>8</td><td>5+</td>
<td>
Codex: Astra Militarum p38
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Name</th>
<th>BS</th><th>Front</th><th>Side</th><th>Rear</th><th>HP</th><th>Type</th>
<th>Ref</th>
</tr>
<tr>
<td class="bold">Chimera</td>
<td>3</td><td>12</td><td>10</td><td>10</td><td>3</td><td>Tank, Transport</td>
<td>
Codex: Astra Militarum p40
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Name</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="bold">Carapace Armour</td>
<td>4+ Sv</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Dozer Blade</td>
<td>Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests.</td>
<td>
Warhammer 40k rulebook
</td>
</tr>
<tr>
<td class="bold">Flak Armour</td>
<td>5+ Sv</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Lasgun Arrays</td>
<td>A Chimera has two separate arrays of three lasguns – one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimera’s Fire Points this turn. To represent the unusual nature of these weapons, use the Chimera’s Ballistic Skill for these shots – the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimera’s other weaponry, though all lasguns in the same array must shoot at the same target.</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Searchlight</td>
<td>Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.</td>
<td>
Warhammer 40k rulebook
</td>
</tr>
<tr>
<td class="bold">Smoke Launchers</td>
<td>Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons.</td>
<td>
Warhammer 40k rulebook
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Name</th>
<th>Range</th><th>Strength</th><th>AP</th><th>Type</th>
<th>Ref</th>
</tr>
<tr>
<td class="bold">Boltgun</td>
<td>24</td><td>4</td><td>5</td><td>Rapid Fire</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Close Combat Weapon</td>
<td>-</td><td>User</td><td>-</td><td>Melee</td>
<td>
Warhammer 40k rulebook
</td>
</tr>
<tr>
<td class="bold">Frag Grenades</td>
<td>8"</td><td>3</td><td>-</td><td>Assault 1, 3" Blast</td>
<td>
Warhammer 40k rulebook
</td>
</tr>
<tr>
<td class="bold">Heavy Bolter</td>
<td>36</td><td>5</td><td>4</td><td>Heavy 3</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Krak Grenades</td>
<td>8"</td><td>6</td><td>4</td><td>Assault 1</td>
<td>
Warhammer 40k rulebook
</td>
</tr>
<tr>
<td class="bold">Lasgun</td>
<td>24</td><td>3</td><td>-</td><td>Rapid Fire</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Meltagun</td>
<td>12</td><td>8</td><td>1</td><td>Assault 1, Melta</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Shotgun</td>
<td>12</td><td>3</td><td>-</td><td>Assault 2</td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="bold">Sniper Rifle</td>
<td>36</td><td>X</td><td>6</td><td>Heavy 1, Sniper</td>
<td>
Codex: Astra Militarum
</td>
</tr>
</table>
</li>
</ul>
</li>
<li class="category">
<h3>Fast Attack (41pts)</h3>
<ul>
<li class="rootselection">
<h4>Scout Sentinel Squadron (41pts)</h4>
<ul>
<li>
<h4>Scout Sentinel (41pts)</h4>
<p>
Autocannon (5pts), Searchlight (1pts)
</p>
<p class="italic">
Move Through Cover, Scout
</p>
</li>
</ul>
<table cellspacing="-1">
<tr>
<th>Name</th>
<th>WS</th><th>BS</th><th>S</th><th>Front</th><th>Side</th><th>Rear</th><th>I</th><th>A</th><th>HP</th><th>Type</th>
<th>Ref</th>
</tr>
<tr>
<td class="bold">Scout Sentinel</td>
<td>3</td><td>3</td><td>5</td><td>10</td><td>10</td><td>10</td><td>3</td><td>1</td><td>2</td><td>Open-topped, Walker</td>
<td>
Codex: Astra Militarum p45
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Name</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="bold">Searchlight</td>
<td>Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.</td>
<td>
Warhammer 40k rulebook
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Name</th>
<th>Range</th><th>Strength</th><th>AP</th><th>Type</th>
<th>Ref</th>
</tr>
<tr>
<td class="bold">Autocannon</td>
<td>48</td><td>7</td><td>4</td><td>Heavy 2</td>
<td>
Codex: Astra Militarum
</td>
</tr>
</table>
</li>
</ul>
</li>
</ul>
</div>
<div class="summary">
<h2>Force Rules</h2>
<p>
<span class="bold">Ideal Mission Commander:</span>
If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trait table.
(BRB)
</p>
<p>
<span class="bold">Ideal Mission Commander (Combined Arms Detachment):</span>
(Warhammer 40k rulebook)
</p>
<p>
<span class="bold">Objective Secured (Combined Arms Detachment):</span>
(Warhammer 40k rulebook)
</p>
<p>
<span class="bold">Objective Secured (Troops):</span>
A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.
(BRB)
</p>
</div>
<div class="summary">
<h2>Selection Rules</h2>
<p>
<span class="bold">Amphibious:</span>
All water terrain is open ground.
(Codex: Astra Militarum p40)
</p>
<p>
<span class="bold">Combined Squad:</span>
May combine Infantry Squads just before rolling for Warlord Traits.
(Codex: Astra Militarum)
</p>
<p>
<span class="bold">Doctrine: Grenadiers:</span>
4+ carapace armour
(Codex: Astra Militarum p38)
</p>
<p>
<span class="bold">Feel No Pain:</span>
Extra roll after saving throw, 5+++ if not specified. No use against Instant Death or Destroyer attacks.
(BRB 2014 p164)
</p>
<p>
<span class="bold">Mobile Command Vehicle:</span>
(Codex: Astra Militarum p40)
</p>
<p>
<span class="bold">Move Through Cover:</span>
Roll extra D6 for difficult terrain. Automatically pass Dangerous Terrain.
(BRB 2014 p168)
</p>
<p>
<span class="bold">Orders: Bring it Down!:</span>
(Codex: Astra Militarum)
</p>
<p>
<span class="bold">Orders: Fire on my Target!:</span>
(Codex: Astra Militarum)
</p>
<p>
<span class="bold">Orders: First Rank, FIRE! Second Rank, FIRE!:</span>
(Codex: Astra Militarum)
</p>
<p>
<span class="bold">Orders: Forwards, for the Emperor!:</span>
(Codex: Astra Militarum)
</p>
<p>
<span class="bold">Orders: Get Back in the Fight!:</span>
(Codex: Astra Militarum)
</p>
<p>
<span class="bold">Orders: Move! Move! Move!:</span>
(Codex: Astra Militarum)
</p>
<p>
<span class="bold">Orders: Smite at Will!:</span>
(Codex: Astra Militarum)
</p>
<p>
<span class="bold">Orders: Suppressive Fire!:</span>
(Codex: Astra Militarum)
</p>
<p>
<span class="bold">Orders: Take Aim!:</span>
(Codex: Astra Militarum)
</p>
<p>
<span class="bold">Scout:</span>
(BRB 2014 p171)
</p>
<p>
<span class="bold">Senior Officer:</span>
(Codex: Astra Militarum p30)
</p>
<p>
<span class="bold">Voice of Command:</span>
(Codex: Astra Militarum p28)
</p>
<p>
<span class="bold">Warlord:</span>
(Warhammer 40k rulebook)
</p>
<p>
<span class="bold">Warlord Trait: Astra Militarum:</span>
1 Grand Strategist<br/>
2 Old Grudges<br/>
3 Draconian Disciplinarian<br/>
4 Implacable Determination<br/>
5 Bellowing Voice<br/>
6 Master of Command
(Codex: Astra Militarum)
</p>
</div>
<br>
<p>Created with <a href="http://www.battlescribe.net">BattleScribe</a></p>
</div>
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