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@MarshallOfSound
Created February 15, 2019 06:32
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Electron Fiddle Gist
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Hello World!</title>
</head>
<body>
<h1>Hello World!</h1>
<div></div>
<script>
// You can also require other files to run in this process
require('./renderer.js')
</script>
</body>
</html>
// Modules to control application life and create native browser window
const {app, BrowserWindow, ipcMain} = require('electron')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
nodeIntegration: true
}
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
function setup() {
ipcMain.on('rocket', (event, args) => {
let startTime = new Date()
let endTime = startTime;
console.log(args)
console.log(`${startTime.toLocaleTimeString()}: Started processing in main process`)
while(true) {
if ((endTime = new Date()) > startTime.getTime() + 1000 * 7)
break
}
console.log(`${new Date().toLocaleTimeString()}: Done processing in main process`)
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', () => {
createWindow()
setup()
})
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
// This file is required by the index.html file and will
// be executed in the renderer process for that window.
// All of the Node.js APIs are available in this process.
const div = document.querySelector('div');
div.style.height = '100vh';
div.style.width = '100vw';
div.style.backgroundColor = 'red';
const run = () => {
div.style.backgroundColor = div.style.backgroundColor === 'red'
? 'blue'
: 'red'
setTimeout(run, 100)
}
run()
window.onload = (e) => {
const { ipcRenderer } = require('electron')
console.log(`${new Date().toLocaleTimeString()}: Starting. `)
setTimeout(() => {
console.log(`${new Date().toLocaleTimeString()}: Sending message to main process. `)
ipcRenderer.send('rocket', 'Message from renderer...')
console.log(`${new Date().toLocaleTimeString()}: Message sent to main process.`)
}, 2000)
}
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