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MartinRGB / !GLSL-Noise
Last active September 11, 2017 11:32 — forked from patriciogonzalezvivo/GLSL-Noise.md
GLSL Noise Algorithms
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@MartinRGB
MartinRGB / !PS Preview
Last active September 11, 2017 11:30 — forked from marekhrabe/generator-plugin.js
Using Photoshop generator plugin together with HTML panel. Pseudo-untested-code
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@MartinRGB
MartinRGB / !QC-FramerJS
Last active September 11, 2017 11:33 — forked from koenbok/qc-framer.js
QC Spring Value Converter
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@MartinRGB
MartinRGB / !LUT Shader Collection
Last active November 30, 2017 06:58 — forked from rc1/lut.frag
LUT Shader for Three.js for loading .cube files generate from Da Vinci resolve.
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MartinRGB / BlurImageView
Last active April 17, 2018 18:03 — forked from bartektrail/BlurImageView.java
BlurImageView allows to dynamically blur an image and smoothly pass from sharp to fully blurred image. It's extended ImageView.
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@MartinRGB
MartinRGB / BlurImageView
Last active February 22, 2023 11:24 — forked from bartektrail/BlurImageView.java
BlurImageView allows to dynamically blur an image and smoothly pass from sharp to fully blurred image. It's extended ImageView.
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@MartinRGB
MartinRGB / DeviceDetectUtil
Last active April 26, 2018 09:07 — forked from Muyangmin/DeviceDetectUtil.java
detect android device info, MIUI version, etc.
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@MartinRGB
MartinRGB / Pixi.js Smoke Shader
Last active May 20, 2021 15:06 — forked from OmarShehata/Pixi.js Smoke Shader
Example of smoke shader in Pixi.js
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// by d whyte
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
// by davey whyte aka @beesandbombs
void setup(){
size(600,520,P3D);
colorMode(HSB,1);
noStroke();
}
float R = 160, r = 55;
int N = 720;