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@bartektrail
Created November 20, 2014 10:46
BlurImageView allows to dynamically blur an image and smoothly pass from sharp to fully blurred image. It's extended ImageView.
package pl.snowdog.material.view;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.drawable.Drawable;
import android.os.Build;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RSRuntimeException;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;
import android.util.AttributeSet;
import android.util.Log;
import android.widget.ImageView;
/**
* Created by Bartek Kwiatkowski, http://snowdog.co on 11/14/14.
*/
public class BlurImageView extends ImageView {
public static final String TAG = "BlurImageView";
private int radius = 25;
private int lastRadius = 25;
private Bitmap originalBitmap;
private Bitmap blurBitmap;
private Paint blurPaint = null;
private Paint originalPaint = null;
private Matrix resizeMatrix = null;
public BlurImageView(Context context) {
super(context);
}
public BlurImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public BlurImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
public void setImageBitmap(Bitmap bm) {
super.setImageBitmap(bm);
refresh();
}
@Override
public void setImageDrawable(Drawable drawable) {
super.setImageDrawable(drawable);
refresh();
}
@Override
public void setImageResource(int resId) {
super.setImageResource(resId);
refresh();
}
/**
* clear last settings for new bitmap
*/
public void refresh() {
blurPaint = null;
blurBitmap = null;
invalidate();
}
protected void onDraw(Canvas canvas) {
if (isInEditMode()) {
super.onDraw(canvas);
return;
}
if (blurPaint == null) {
originalBitmap = Bitmap.createBitmap(
getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
Canvas originalCanvas = new Canvas(originalBitmap);
super.onDraw(originalCanvas); // get originalBitmap bitmap from parent ImageView class
blurPaint = new Paint();
originalPaint = new Paint();
originalPaint.setFilterBitmap(true);
resizeMatrix = new Matrix();
}
if (blurBitmap == null || radius != lastRadius) {
blurBitmap = blur(originalBitmap, radius);
}
canvas.drawBitmap(blurBitmap, resizeMatrix, blurPaint);
canvas.drawBitmap(originalBitmap, resizeMatrix, originalPaint);
}
/**
* Generate blurred image using RenderScript or alternative implementation (if RS is not supported)
* @param original originalBitmap bitmap
* @param radius blur level
* @return blurred bitmap
*/
private Bitmap blur(Bitmap original, int radius) {
if (radius == 0) {
return original;
}
Bitmap bitmap = null;
boolean noRsSupport = true;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
bitmap = Bitmap.createBitmap(
original.getWidth(), original.getHeight(),
Bitmap.Config.ARGB_8888);
try {
RenderScript rs = RenderScript.create(getContext());
Allocation allocIn = Allocation.createFromBitmap(rs, original);
Allocation allocOut = Allocation.createFromBitmap(rs, bitmap);
ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(
rs, Element.U8_4(rs));
blur.setInput(allocIn);
blur.setRadius(radius);
blur.forEach(allocOut);
allocOut.copyTo(bitmap);
rs.destroy();
noRsSupport = false;
} catch (RSRuntimeException e) {
Log.e(TAG, "RenderScript runtime exception. Probably GPU is not supported" + e);
}
}
if (noRsSupport) {
bitmap = noRsBlur(original, radius);
}
lastRadius = radius;
blurBitmap = bitmap;
return blurBitmap;
}
/**
* Alternative implementation of blurred image generation
* @param sentBitmap originalBitmap bitmap
* @param radius blur level
* @return blurred bitmap
*/
private Bitmap noRsBlur(Bitmap sentBitmap, int radius) {
// Stack Blur v1.0 from
// http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
//
// Java Author: Mario Klingemann <mario at quasimondo.com>
// http://incubator.quasimondo.com
// created Feburary 29, 2004
// Android port : Yahel Bouaziz <yahel at kayenko.com>
// http://www.kayenko.com
// ported april 5th, 2012
// This is a compromise between Gaussian Blur and Box blur
// It creates much better looking blurs than Box Blur, but is
// 7x faster than my Gaussian Blur implementation.
//
// I called it Stack Blur because this describes best how this
// filter works internally: it creates a kind of moving stack
// of colors whilst scanning through the image. Thereby it
// just has to add one new block of color to the right side
// of the stack and remove the leftmost color. The remaining
// colors on the topmost layer of the stack are either added on
// or reduced by one, depending on if they are on the right or
// on the left side of the stack.
//
// If you are using this algorithm in your code please add
// the following line:
//
// Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
Log.e("pix", w + " " + h + " " + pix.length);
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
Log.e("pix", w + " " + h + " " + pix.length);
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}
/**
* Set blur level.
* Do not use this method repeatedly on user generated events (like inside onScrollChanged) because this method is heavy (causes new bitmap generation).
* @param radius value from 0 (sharp image) to 25 (max. blurred image)
*/
public void setRadius(int radius) {
this.radius = Math.max(Math.min(radius, 25), 0);
invalidate();
}
/**
* Use this function to smoothly change from sharp image to blurred image.
* Can be used for example inside onScrollChanged or similar
* @param focus value from 0 (sharpest image) to 1 (max. blurred image)
*/
public void setFocus(float focus) {
float validFocus = Math.max(Math.min(focus, 1.0f), 0);
if (originalPaint != null) {
originalPaint.setAlpha((int) (255-Math.min(255, (2*255*validFocus))));
}
if (resizeMatrix != null) {
resizeMatrix.reset();
resizeMatrix.postScale(1.0f+validFocus/10.0f, 1.0f+validFocus/10.0f);
resizeMatrix.postTranslate(-0.5f * getWidth() * validFocus / 10.0f, -0.5f * getHeight() * validFocus / 10.0f);
}
invalidate();
}
}
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