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@MartinZikmund
Created June 9, 2022 12:50
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Gamepad.GamepadAdded += GamepadAdded;
Gamepad.GamepadRemoved += GamepadRemoved;
private void GamepadAdded(object sender, Gamepad gamepad)
{
Debug.WriteLine("A gamepad was connected");
}
private void GamepadRemoved(object sender, Gamepad gamepad)
{
Debug.WriteLine("A gamepad was disconnected");
}
// Get all currently connected gamepads
var gamepads = Gamepad.Gamepads;
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