Skip to content

Instantly share code, notes, and snippets.

@MasDennis
Created May 3, 2019 20:57
Show Gist options
  • Save MasDennis/4a672ddafbefe1afe9e0b20937c48a3c to your computer and use it in GitHub Desktop.
Save MasDennis/4a672ddafbefe1afe9e0b20937c48a3c to your computer and use it in GitHub Desktop.
func renderer(_ renderer: SCNSceneRenderer, didRenderScene scene: SCNScene, atTime time: TimeInterval) {
// Used to encode additional rendering commands after SceneKit has drawn its content.
guard let encoder = scnView.currentRenderCommandEncoder else { return }
encoder.setRenderPipelineState(pipelineState)
encoder.setVertexBuffer(vertexBuffer, offset: 0, index: 0)
encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3)
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment