Created
April 2, 2021 13:48
-
-
Save MasDennis/66cd4ca3c7447924cfa2cc2cb0f777aa to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// LoopAndGestureViewController.swift | |
// | |
// | |
// Created by Dennis Ippel on 02/04/2021. | |
// | |
import UIKit | |
import RealityKit | |
import Combine | |
class LoopAndGestureViewController: UIViewController { | |
var arView: ARView! | |
var animUpdateSubscription: Cancellable? | |
var cubeMaterial: SimpleMaterial! | |
var cubeEntity: ModelEntity! | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
arView = ARView(frame: view.frame, | |
cameraMode: .nonAR, | |
automaticallyConfigureSession: false) | |
view.addSubview(arView) | |
let skyboxResource = try! EnvironmentResource.load(named: "decor_shop_2k") | |
arView.environment.lighting.resource = skyboxResource | |
arView.environment.background = .skybox(skyboxResource) | |
let cubeMaterial = SimpleMaterial(color: .blue, isMetallic: true) | |
cubeEntity = ModelEntity(mesh: .generateBox(size: 1), | |
materials: [cubeMaterial]) | |
let cubeAnchor = AnchorEntity(world: .zero) | |
cubeAnchor.addChild(cubeEntity) | |
arView.scene.anchors.append(cubeAnchor) | |
animate(entity: cubeAnchor, | |
angle: .pi, | |
axis: [1, 0, 0], | |
duration: 4, | |
loop: true) | |
cubeEntity.generateCollisionShapes(recursive: false) | |
arView.installGestures(.all, for: cubeEntity).forEach { | |
gestureRecognizer in | |
gestureRecognizer.addTarget(self, action: #selector(handleGesture(_:))) | |
} | |
} | |
func animate(entity: HasTransform, | |
angle: Float, | |
axis: SIMD3<Float>, | |
duration: TimeInterval, | |
loop: Bool) | |
{ | |
var transform = entity.transform | |
transform.rotation *= simd_quatf(angle: angle, axis: axis) | |
entity.move(to: transform, relativeTo: entity.parent, duration: duration) | |
guard loop, | |
animUpdateSubscription == nil | |
else { return } | |
animUpdateSubscription = arView.scene.subscribe(to: AnimationEvents.PlaybackCompleted.self, | |
on: entity, | |
{ _ in | |
self.animate(entity: entity, | |
angle: angle, | |
axis: axis, | |
duration: duration, | |
loop: loop) | |
}) | |
} | |
@objc private func handleGesture(_ recognizer: UIGestureRecognizer) { | |
guard let rotationGesture = recognizer as? EntityRotationGestureRecognizer else { return } | |
switch rotationGesture.state { | |
case .began: | |
var component: ModelComponent = cubeEntity.components[ModelComponent]!.self | |
component.materials = [SimpleMaterial(color: .orange, isMetallic: true)] | |
cubeEntity.components.set(component) | |
case .ended: | |
var component: ModelComponent = cubeEntity.components[ModelComponent]!.self | |
component.materials = [SimpleMaterial(color: .white, isMetallic: true)] | |
cubeEntity.components.set(component) | |
default: | |
break | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment