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@MaskeZen
Created January 28, 2021 20:13
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python scrypt
import bpy
# Eliminar cubo?
# bpy.ops.object.delete(use_global=False, confirm=False)
# Importar archivo COLADA (.dae)
bpy.ops.wm.collada_import(filepath="/home/maske/repo/maske/ai/AFLW_image00041.dae")
# Rotación de la imagen
bpy.ops.transform.rotate(value=-3.13098, orient_axis='Y', orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, True, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True)
# Escalado
bpy.ops.transform.resize(value=(0.0748091, 0.0748091, 0.0748091), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True)
bpy.ops.transform.resize(value=(0.240406, 0.240406, 0.240406), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True)
bpy.ops.transform.translate(value=(0.122051, -0.0666484, -0.263056), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, cursor_transform=True, release_confirm=True)
bpy.ops.transform.translate(value=(0.916612, 0.646237, -0.258008), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, cursor_transform=True, release_confirm=True)
bpy.ops.transform.rotate(value=0.239605, orient_axis='Z', orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, True), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True)
bpy.ops.transform.translate(value=(0, 0, 2.83361), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, True), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True)
bpy.ops.transform.translate(value=(0, 0.736373, 0), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, True, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True)
bpy.ops.transform.translate(value=(3.77738, 0, 0), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(True, False, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True)
bpy.ops.transform.translate(value=(0.0896428, -0.0444574, -0.232485), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True)
# Piel
bpy.ops.material.new()
bpy.context.object.active_material_index = 0
# bpy.context.object.active_material.name = "Piel.001"
# bpy.data.materials[0].node_tree.nodes["Vertex Color"].layer_name = "shape0-lib-vcolor"
## Guardar Imagen
bpy.ops.image.save_as(save_as_render=True, copy=True, filepath="//blender_render_002.png", relative_path=True, show_multiview=False, use_multiview=False)
@sergey1513
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Hello @MaskeZen, lost for weeks, but still interested in your script. As you said before, you are working in a script to use with blender, to automate the process. I would like to know how your progress is. Is there any tutorial on how to implement your approach for the vrn network? Thank you

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