Drawing primitives on html canvas JS
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Primitives app</title> | |
<script src="http://code.jquery.com/jquery-3.3.1.min.js"></script> | |
<script> | |
function randint(min, max){ | |
return Math.floor(min + Math.random() * (max-min)); | |
} | |
function randomColor(){ | |
var colors = ["#00ff00", "#00ffff", "#0099ff", "#6600ff", "#cc33ff", "#ff33cc", "#ff5050", "#ff9933", | |
"#ffff00", "#99ff33", "#66ccff", "#990033"]; | |
return colors[randint(0, colors.length)]; | |
} | |
function drawCircle(context, circle){ | |
context.fillStyle = circle.color; | |
context.beginPath(); | |
context.arc(circle.x, circle.y, circle.width/2, 0, 2 * Math.PI, false); | |
context.fill(); | |
} | |
function drawRect(context, rect){ | |
context.fillStyle = rect.color; | |
context.fillRect(rect.x, rect.y, rect.width, rect.height); | |
} | |
var Shapes = { | |
newShape: function(){ | |
return { | |
x: randint(20, 380), | |
y: randint(20, 180), | |
width: randint(10, 50), | |
height: randint(10, 50), | |
color: randomColor(), | |
speed: +2, | |
draw: null | |
} | |
}, | |
newRectangle: function(){ | |
var rect = this.newShape(); | |
rect.draw = drawRect; | |
return rect; | |
}, | |
newCircle: function(){ | |
var circle = this.newShape(); | |
circle.height = circle.width; | |
circle.draw = drawCircle; | |
return circle; | |
} | |
}; | |
var Drawer = { | |
shapes: [], | |
animating: false, | |
canvasCtx: null, | |
redraw: function(){ | |
this.canvasCtx.clearRect(0, 0, 400, 200); | |
for(var i in this.shapes){ | |
var shape = this.shapes[i]; | |
shape.draw(this.canvasCtx, shape); | |
} | |
}, | |
addRectangle: function(){ | |
var rectangle = Shapes.newRectangle(); | |
this.shapes.push(rectangle); | |
}, | |
addCircle: function(){ | |
var circle = Shapes.newCircle(); | |
this.shapes.push(circle); | |
}, | |
nextState: function(){ | |
for(var i in this.shapes){ | |
var shape = this.shapes[i]; | |
shape.y += shape.speed; | |
if(shape.y <= 0 || shape.y >= 180){ | |
shape.speed = -shape.speed | |
} | |
} | |
this.redraw(); | |
} | |
}; | |
function onAddClick(){ | |
if($("#shapes_select").val() === 'Rectangle'){ | |
Drawer.addRectangle() | |
} else if($("#shapes_select").val() === 'Circle'){ | |
Drawer.addCircle() | |
} | |
Drawer.redraw(); | |
} | |
function animate(){ | |
Drawer.nextState(); | |
if(Drawer.animating){ | |
setTimeout(animate, 10); | |
} | |
} | |
function onAnimateClick(){ | |
Drawer.animating = !Drawer.animating; | |
$("#animate_button").text(Drawer.animating?"Stop":"Animate"); | |
animate(); | |
} | |
$(document).ready(function(){ | |
Drawer.canvasCtx = document.getElementById("myCanvas").getContext("2d"); | |
$("#add_button").on("click", onAddClick); | |
$("#animate_button").on("click", onAnimateClick); | |
}); | |
</script> | |
</head> | |
<body> | |
<canvas width="400" height="200" style="border: 1px solid grey;" id="myCanvas"></canvas> | |
<div style="width: 400px;"> | |
<select id="shapes_select"> | |
<option selected value="Rectangle">Rectangle</option> | |
<option value="Circle">Circle</option> | |
</select> | |
<button id="add_button">Add</button> | |
<button id="animate_button">Animate</button> | |
</div> | |
</body> | |
</html> |
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