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January 31, 2020 11:28
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/** | |
* The copy of the stateMachine.js for Visualizer (modified imports) | |
*/ | |
// Available variables: | |
// Machine (machine factory function) | |
// XState (all XState exports) | |
const settings = { | |
steps: 20, | |
colors: ['RED', 'GREEN', 'YELLOW', 'BLUE'], | |
}; | |
const initialContext = { | |
strict: false, | |
steps: [], | |
playerSteps: [], | |
visibleStep: null, | |
}; | |
const gameMachine = Machine( | |
{ | |
id: 'simon', | |
context: initialContext, | |
initial: 'notRunning', | |
states: { | |
notRunning: { | |
on: { TOGGLE: 'running' }, | |
}, | |
running: { | |
on: { | |
TOGGLE: { | |
actions: 'resetContext', | |
target: 'notRunning', | |
}, | |
}, | |
initial: 'idle', | |
states: { | |
idle: { | |
on: { | |
TOGGLE_STRICT: { | |
actions: 'toggleStrict', | |
}, | |
START: 'intro', | |
}, | |
}, | |
intro: { | |
after: { | |
3000: { | |
actions: 'doMove', | |
target: 'showSteps', | |
}, | |
}, | |
}, | |
warningWrongMove: { | |
after: { | |
3000: 'showSteps', | |
}, | |
}, | |
showSteps: { | |
on: { | |
'': { | |
actions: 'setVisibleStep', | |
target: 'showStep', | |
}, | |
}, | |
}, | |
showStep: { | |
after: { | |
1000: [ | |
{ | |
cond: 'isTheVisibleStepTheLast', | |
actions: 'clearVisibleStep', | |
target: 'playing', | |
}, | |
{ | |
target: 'showSteps', | |
}, | |
], | |
}, | |
}, | |
playing: { | |
on: { | |
MOVE: { | |
actions: 'recordMove', | |
target: 'checkStep', | |
}, | |
...settings.colors.reduce((acc, color) => { | |
return { | |
...acc, | |
[`CLICK_${color}`]: { | |
actions: `click${color.charAt(0) + | |
color.slice(1).toLowerCase()}`, | |
target: 'checkStep', | |
}, | |
}; | |
}, {}), | |
}, | |
}, | |
checkStep: { | |
on: { | |
'': [ | |
{ | |
cond: 'isThePlayedStepCorrect', | |
target: 'checkPlayedStep', | |
}, | |
{ | |
cond: 'isStrict', | |
actions: ['resetPlayerSteps', 'resetSteps', 'doMove'], | |
target: 'lose', | |
}, | |
{ | |
actions: 'resetPlayerSteps', | |
target: 'warningWrongMove', | |
}, | |
], | |
}, | |
}, | |
checkPlayedStep: { | |
on: { | |
'': [ | |
{ | |
cond: 'isThePlayedStepTheLast', | |
target: 'checkGame', | |
actions: 'resetPlayerSteps', | |
}, | |
{ | |
target: 'playing', | |
}, | |
], | |
}, | |
}, | |
checkGame: { | |
on: { | |
'': [ | |
{ | |
cond: 'isTheLastMove', | |
target: 'win', | |
}, | |
{ | |
actions: 'doMove', | |
target: 'showSteps', | |
}, | |
], | |
}, | |
}, | |
win: { | |
type: 'final', | |
}, | |
lose: { | |
type: 'final', | |
on: { | |
START: { | |
actions: 'restart', | |
target: 'intro', | |
}, | |
}, | |
}, | |
}, | |
}, | |
}, | |
}, | |
{ | |
actions: { | |
resetContext: XState.actions.assign(initialContext), | |
restart: XState.actions.assign(ctx => ({ | |
...initialContext, | |
strict: ctx.strict, | |
})), | |
toggleStrict: XState.actions.assign({ | |
strict: ctx => !ctx.strict, | |
}), | |
doMove: XState.actions.assign({ | |
steps: ctx => [...ctx.steps, getColor(settings.colors)], | |
}), | |
setVisibleStep: XState.actions.assign({ | |
visibleStep: ctx => | |
ctx.visibleStep === null ? 0 : ctx.visibleStep + 1, | |
}), | |
clearVisibleStep: XState.actions.assign({ | |
visibleStep: null, | |
}), | |
recordMove: XState.actions.assign({ | |
playerSteps: (ctx, event) => [...ctx.playerSteps, event.button], | |
}), | |
resetPlayerSteps: XState.actions.assign({ | |
playerSteps: [], | |
}), | |
resetSteps: XState.actions.assign({ | |
steps: [], | |
}), | |
// temporary (for demonstration only) | |
...settings.colors.reduce((acc, color) => { | |
return { | |
...acc, | |
[`click${color.charAt(0) + color.slice(1).toLowerCase()}`]: _assign( | |
color | |
), | |
}; | |
}, {}), | |
}, | |
guards: { | |
isStrict: ctx => ctx.strict, | |
isTheVisibleStepTheLast: ctx => { | |
if (ctx.visibleStep === ctx.steps.length - 1) { | |
return true; | |
} | |
return false; | |
}, | |
isThePlayedStepCorrect: ctx => { | |
const playedIndex = ctx.playerSteps.length - 1; | |
const playedStep = ctx.playerSteps[playedIndex]; | |
if (playedStep === ctx.steps[playedIndex]) { | |
return true; | |
} | |
return false; | |
}, | |
isThePlayedStepTheLast: ctx => | |
ctx.playerSteps.length === ctx.steps.length, | |
isTheLastMove: ctx => ctx.steps.length === settings.steps, | |
}, | |
} | |
); | |
function getColor(colors) { | |
const index = _randomize(0, colors.length - 1); | |
return colors[index]; | |
} | |
function _randomize(min, max) { | |
return Math.floor(Math.random() * (max - min + 1) + min); | |
} | |
function _assign(color) { | |
return XState.actions.assign({ | |
playerSteps: ctx => [...ctx.playerSteps, color], | |
}); | |
} |
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