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April 12, 2024 04:00
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import random | |
import itertools | |
import math | |
from collections import Counter | |
class Player: | |
def __init__(self, id, *, is_inactive=False): | |
self.id = id | |
self.is_inactive = is_inactive | |
self.wins = 0 | |
self.losses = 0 | |
self.games_inactive = 0 | |
self.dropped = False | |
def __repr__(self): | |
return f'Player({self.id}, {'in' if self.is_inactive else ''}active)' | |
def will_play(self): | |
if self.is_inactive: | |
return False | |
return random.random() > 0.1 | |
class BaseTournament: | |
def __init__(self, player_count, *, max_inactive_rounds=0): | |
self.players = [Player(i, is_inactive=i % 10 == 5) for i in range(player_count)] | |
self.remaining_players = self.players.copy() | |
self.max_inactive_rounds = max_inactive_rounds | |
self.round = 1 | |
n = 1 | |
while n < player_count: | |
n *= 2 | |
self.bracket_size = n | |
def next_round(self): | |
pass | |
def run(self): | |
for _ in range(round(math.log2(self.bracket_size))): | |
self.next_round() | |
# print('---') | |
inactives = [p for p in self.players if p.is_inactive] | |
best_inactive = max(inactives, key=lambda p: p.wins) | |
# print(f"Furthest advancing inactive player: Player {best_inactive.id} ({best_inactive.wins} wins)") | |
# print(f"Average wins for inactive player: {statistics.mean(p.wins for p in inactives)}") | |
return best_inactive.wins | |
def get_results(self, p1, p2): | |
if p2 is None: | |
# print(f"Player {p1.id} advances on bye") | |
p1.wins += 1 | |
return (p1, p2) | |
p1active = p1.will_play() | |
p2active = p2.will_play() | |
if p1active: | |
p1.games_inactive = 0 | |
p1.dropped = False | |
else: | |
p1.games_inactive += 1 | |
if self.max_inactive_rounds > 0 and p1.games_inactive >= self.max_inactive_rounds: | |
p1.dropped = True | |
if p2active: | |
p2.games_inactive = 0 | |
else: | |
p2.games_inactive += 1 | |
if self.max_inactive_rounds > 0 and p2.games_inactive >= self.max_inactive_rounds: | |
p2.dropped = True | |
if p1active == p2active: | |
if not p1active: | |
if p1.dropped and not p2.dropped: | |
result = (p2, p1) | |
elif p2.dropped and not p1.dropped: | |
result = (p1, p2) | |
else: | |
result = (p1, p2) if random.random() < 0.5 else (p2, p1) | |
else: | |
result = (p1, p2) if random.random() < 0.5 else (p2, p1) | |
# if p1active: | |
# print(f"Player {result[0].id} beat Player {result[1].id}") | |
# else: | |
# print(f"Player {result[0].id} won by coinflip over Player {result[1].id}") | |
else: | |
if p1active: | |
result = (p1, p2) | |
else: | |
result = (p2, p1) | |
# print(f"Player {result[0].id} won by default over Player {result[1].id}") | |
result[0].wins += 1 | |
result[1].losses += 1 | |
return result | |
class EliminationTournament(BaseTournament): | |
def next_round(self): | |
players_shuffled = random.sample(self.remaining_players, len(self.remaining_players)) | |
pairings = itertools.zip_longest(players_shuffled[0:self.bracket_size//2**self.round], players_shuffled[self.bracket_size//2**self.round:]) | |
advancing_players = [] | |
for p1, p2 in pairings: | |
result = self.get_results(p1, p2) | |
advancing_players.append(result[0]) | |
self.remaining_players = advancing_players | |
self.round += 1 | |
class SwissTournament(BaseTournament): | |
def next_round(self): | |
player_bins = [] | |
for i in range(min(self.round, 3)): | |
player_bins.append([p for p in self.remaining_players if p.losses == i]) | |
for [i, bin] in enumerate(player_bins): | |
bin_shuffled = random.sample(bin, len(bin)) | |
if self.round <= 3 and i == self.round - 1: | |
# bottom bracket has byes | |
partition = self.bracket_size // 2**self.round | |
pairings = itertools.zip_longest(bin_shuffled[0:partition], bin_shuffled[partition:]) | |
else: | |
if len(bin_shuffled) % 2 == 1 and i < len(player_bins) - 1: | |
plays_down = bin_shuffled.pop() | |
player_bins[i+1].append(plays_down) | |
pairings = itertools.zip_longest(bin_shuffled[0:math.ceil(len(bin) / 2)], bin_shuffled[math.ceil(len(bin) / 2):]) | |
for p1, p2 in pairings: | |
self.get_results(p1, p2) | |
self.remaining_players = [p for p in self.remaining_players if p.losses < 3] | |
self.round += 1 |
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