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April 16, 2015 17:01
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Termui - Wiki - ColorRenderers Example
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type RandomRendererFactory struct { | |
Max int | |
Min int | |
} | |
func NewRandomRendererFactory(min, max int) RandomRendererFactory { | |
return RandomRendererFactory{Min: min, Max: max} | |
} | |
func (f RandomRendererFactory) TextRenderer(text string) TextRenderer { | |
return RandomRenderer{Text: text, Min: f.Min, Max: f.Max} | |
} | |
type RandomRenderer struct { | |
Text string | |
Min int | |
Max int | |
} | |
func (r RandomRenderer) NormalizedText() string { | |
return r.Text | |
} | |
func (r RandomRenderer) Render(lastColor, background Attribute) RenderedSequence { | |
return r.RenderSequence(0, -1, lastColor, background) | |
} | |
func (r RandomRenderer) nextSequence(text []rune) (Attribute, int) { | |
var nextGuess int | |
// if RandomRender has not been properly initialzied | |
// (i.e. without min/max), let's just assume: 1 | |
if r.Max == 0 && r.Min == 0 { | |
nextGuess = 1 | |
} else { | |
nextGuess = r.Min + rand.Intn(r.Max-r.Min) | |
} | |
if nextGuess > len(text) { | |
nextGuess = len(text) | |
} | |
color := Attribute(rand.Intn(9)) | |
return color, nextGuess | |
} | |
func (r RandomRenderer) RenderSequence(start, end int, lastColor, background Attribute) RenderedSequence { | |
runes := []rune(r.Text) | |
if end < 0 { | |
end = len(runes) | |
} | |
runes = runes[start:end] | |
offset := 0 | |
var colorSeq []ColorSubsequence | |
for offset < len(runes) { | |
color, length := r.nextSequence(runes[offset:]) | |
seq := ColorSubsequence{Color: color, Start: offset, End: offset + length} | |
colorSeq = append(colorSeq, seq) | |
offset += length | |
} | |
seq := RenderedSequence{NormalizedText: string(runes)} | |
seq.LastColor = lastColor | |
seq.BackgroundColor = background | |
seq.Sequences = colorSeq | |
return seq | |
} |
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