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Serializable Vector3 and Quaterions for Unity
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using UnityEngine; | |
using System; | |
using System.Collections; | |
[System.Serializable] | |
public struct SerializableQuaternion { | |
public float x; | |
public float y; | |
public float z; | |
public float w; | |
public SerializableQuaternion(float rX, float rY, float rZ, float rW) { | |
x = rX; | |
y = rY; | |
z = rZ; | |
w = rW; | |
} | |
public override string ToString() { | |
return String.Format("[{0}, {1}, {2}, {3}]", x, y, z, w); | |
} | |
public static implicit operator Quaternion(SerializableQuaternion rValue) { | |
return new Quaternion(rValue.x, rValue.y, rValue.z, rValue.w); | |
} | |
public static implicit operator SerializableQuaternion(Quaternion rValue) { | |
return new SerializableQuaternion(rValue.x, rValue.y, rValue.z, rValue.w); | |
} | |
} |
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using UnityEngine; | |
using System; | |
using System.Collections; | |
[System.Serializable] | |
public struct SerializableVector3 { | |
public float x; | |
public float y; | |
public float z; | |
public SerializableVector3(float rX, float rY, float rZ) { | |
x = rX; | |
y = rY; | |
z = rZ; | |
} | |
public override string ToString() { | |
return String.Format("[{0}, {1}, {2}]", x, y, z); | |
} | |
public static implicit operator Vector3(SerializableVector3 rValue) { | |
return new Vector3(rValue.x, rValue.y, rValue.z); | |
} | |
public static implicit operator SerializableVector3(Vector3 rValue) { | |
return new SerializableVector3(rValue.x, rValue.y, rValue.z); | |
} | |
} |
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