View SpriteShapeUtils.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
public class SpriteShapeUtils | |
{ |
View AdventOfCode_Day12_Faster.cs
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var input = File.ReadAllText(Path.GetDirectoryName(Util.CurrentQueryPath) + @"\..\Inputs\aoc_day12.txt"); | |
var lines = input.Split('\n').Select(line=>line.Trim()).ToArray(); | |
var connections = new Dictionary<int,List<int>>(); | |
var nodes = new List<string>(); | |
foreach(var line in lines) | |
{ | |
var nodeA = line.Split('-')[0]; | |
var nodeB = line.Split('-')[1]; | |
View AdventOfCode_Day12.cs
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var input = File.ReadAllText(Path.GetDirectoryName(Util.CurrentQueryPath) + @"\..\Inputs\aoc_day12.txt"); | |
var lines = input.Split('\n').Select(line=>line.Trim()).ToArray(); | |
var connections = new Dictionary<string,List<string>>(); | |
foreach(var line in lines) | |
{ | |
var nodeA = line.Split('-')[0]; | |
var nodeB = line.Split('-')[1]; | |
if(!connections.TryGetValue(nodeA, out var listA)) connections[nodeA] = listA = new List<string>(); | |
if(!connections.TryGetValue(nodeB, out var listB)) connections[nodeB] = listB = new List<string>(); |
View readme.txt
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
View FolderNoteEditor.cs
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#if UNITY_EDITOR //this allows the user to put it in a non-editor folder if they want, since it's not accessing anything else | |
using UnityEditor; | |
using UnityEngine; | |
[CustomEditor(typeof(DefaultAsset))] | |
public class FolderNoteEditor : Editor | |
{ | |
bool isFolder; | |
string path; | |
AssetImporter importer; |
View FancyColorSwap.shader
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Shader "Futile/FancyColorSwap" | |
{ | |
Properties | |
{ | |
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} | |
_ColorR ("Red Replacement Color", Color) = (1,0,0,1) | |
_ColorG ("Green Replacement Color", Color) = (0,1,0,1) | |
_ColorB ("Blue Replacement Color", Color) = (0,0,1,1) | |
} | |
View ColorSwap.shader
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Shader "Futile/ColorSwap" | |
{ | |
Properties | |
{ | |
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} | |
_ColorR ("Red Replacement Color", Color) = (1,0,0,1) | |
_ColorG ("Green Replacement Color", Color) = (0,1,0,1) | |
_ColorB ("Blue Replacement Color", Color) = (0,0,1,1) | |
} | |
View PixImporter.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor.AssetImporters; | |
using System; | |
using System.IO; | |
//ScriptedImporter docs: https://docs.unity3d.com/Manual/ScriptedImporters.html | |
[ScriptedImporter(1, "pix")] |
View FLabel.cs
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using System; | |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
//parts of this were inspired by https://github.com/prime31/UIToolkit/blob/master/Assets/Plugins/UIToolkit/UIElements/UIText.cs | |
public class FLabel : FFacetElementNode | |
{ | |
public Action SignalTextChange; |
View InstancedExample.cs
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using UnityEngine; | |
using System.Collections; | |
public class InstancedExample : MonoBehaviour | |
{ | |
public int instanceCount = 1000; | |
public Mesh instanceMesh; | |
public Material instanceMaterial; | |
public int subMeshIndex = 0; |
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