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June 10, 2016 12:05
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State machine representing a smart doll reacting to Lull, and noise commands. Uses https://github.com/dotnet-state-machine/stateless
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using System; | |
using Stateless; | |
/// <summary> | |
/// https://dotnetfiddle.net/Udzhcs | |
/// </summary> | |
public class Program | |
{ | |
enum State { Awake, Sleep, LightSleep, DeadSleep } | |
enum Trigger { Lull, Whisper, Scream } | |
public static void Main() | |
{ | |
var doll = new StateMachine<State, Trigger>(State.Awake); | |
doll.Configure(State.Awake) | |
.Permit(Trigger.Lull, State.LightSleep) | |
.Ignore(Trigger.Whisper) | |
.Ignore(Trigger.Scream); | |
doll.Configure(State.Sleep) | |
.Ignore(Trigger.Lull) | |
.Permit(Trigger.Whisper, State.Awake) | |
.Permit(Trigger.Scream, State.Awake); | |
doll.Configure(State.LightSleep) | |
.SubstateOf(State.Sleep) | |
.Permit(Trigger.Lull, State.DeadSleep); | |
doll.Configure(State.DeadSleep) | |
.SubstateOf(State.Sleep) | |
.Ignore(Trigger.Whisper); | |
Print(doll); | |
// To light sleep and back | |
Fire(doll, Trigger.Lull); Print(doll); | |
Fire(doll, Trigger.Whisper); Print(doll); | |
Fire(doll, Trigger.Whisper); Print(doll); | |
Fire(doll, Trigger.Scream); Print(doll); | |
// To dead sleep and back | |
Fire(doll, Trigger.Lull); Print(doll); | |
Fire(doll, Trigger.Lull); Print(doll); | |
Fire(doll, Trigger.Lull); Print(doll); | |
Fire(doll, Trigger.Whisper); Print(doll); | |
Fire(doll, Trigger.Scream); Print(doll); | |
} | |
static void Print(StateMachine<State, Trigger> sm) | |
{ | |
Console.WriteLine("[Status:] {0}", sm); | |
} | |
static void Fire(StateMachine<State, Trigger> sm, Trigger trigger) | |
{ | |
Console.WriteLine("[Firing:] {0}", trigger); | |
sm.Fire(trigger); | |
} | |
} |
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using System; | |
using Stateless; | |
/// <summary> | |
/// https://dotnetfiddle.net/bLoKXO | |
/// </summary> | |
public class Program | |
{ | |
enum State { Awake, Sleep } | |
enum Trigger { Lull, Noise } | |
enum NoiseVolume { Quiet, Loud } | |
public static void Main() | |
{ | |
var doll = new StateMachine<State, Trigger>(State.Awake); | |
var noiseTrigger = doll.SetTriggerParameters<NoiseVolume>(Trigger.Noise); | |
doll.Configure(State.Awake) | |
.Permit(Trigger.Lull, State.Sleep) | |
.Ignore(Trigger.Noise); | |
doll.Configure(State.Sleep) | |
.Ignore(Trigger.Lull) | |
.PermitDynamic(noiseTrigger, vol => vol == NoiseVolume.Loud ? State.Awake : State.Sleep); | |
Print(doll); | |
// To sleep and back | |
Fire(doll, Trigger.Lull); Print(doll); | |
Fire(doll, noiseTrigger, NoiseVolume.Quiet); Print(doll); | |
Fire(doll, noiseTrigger, NoiseVolume.Loud); Print(doll); | |
// Noise in awake state | |
Fire(doll, noiseTrigger, NoiseVolume.Quiet); Print(doll); | |
Fire(doll, noiseTrigger, NoiseVolume.Loud); Print(doll); | |
} | |
static void Print(StateMachine<State, Trigger> sm) | |
{ | |
Console.WriteLine("[Status:] {0}", sm); | |
} | |
static void Fire(StateMachine<State, Trigger> sm, Trigger trigger) | |
{ | |
Console.WriteLine("[Firing:] {0}", trigger); | |
sm.Fire(trigger); | |
} | |
static void Fire<TParam>(StateMachine<State, Trigger> sm, StateMachine<State, Trigger>.TriggerWithParameters<TParam> trigger, TParam triggerParameter) | |
{ | |
Console.WriteLine("[Firing:] {0} {1}", trigger.Trigger, triggerParameter); | |
sm.Fire(trigger, triggerParameter); | |
} | |
} |
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using System; | |
using Stateless; | |
/// <summary> | |
/// https://dotnetfiddle.net/OHprNM | |
/// </summary> | |
public class Program | |
{ | |
enum State { Awake, Sleep, LightSleep, DeadSleep } | |
enum Trigger { Lull, Noise } | |
enum NoiseVolume { Quiet, Loud } | |
public static void Main() | |
{ | |
var doll = new StateMachine<State, Trigger>(State.Awake); | |
var noiseTrigger = doll.SetTriggerParameters<NoiseVolume>(Trigger.Noise); | |
doll.Configure(State.Awake) | |
.Permit(Trigger.Lull, State.LightSleep) | |
.Ignore(Trigger.Noise); | |
doll.Configure(State.Sleep) | |
.Ignore(Trigger.Lull) | |
.Permit(Trigger.Noise, State.Awake); | |
doll.Configure(State.LightSleep) | |
.SubstateOf(State.Sleep) | |
.Permit(Trigger.Lull, State.DeadSleep); | |
doll.Configure(State.DeadSleep) | |
.SubstateOf(State.Sleep) | |
.PermitDynamic(noiseTrigger, vol => vol == NoiseVolume.Loud ? State.Awake : State.DeadSleep); | |
// .IgnoreDynamic(noiseTrigger, vol => vol == NoiseVolume.Quiet); // alternative | |
Print(doll); | |
// To light sleep and back | |
Fire(doll, Trigger.Lull); Print(doll); | |
Fire(doll, noiseTrigger, NoiseVolume.Quiet); Print(doll); | |
Fire(doll, noiseTrigger, NoiseVolume.Quiet); Print(doll); | |
Fire(doll, noiseTrigger, NoiseVolume.Loud); Print(doll); | |
// To dead sleep and back | |
Fire(doll, Trigger.Lull); Print(doll); | |
Fire(doll, Trigger.Lull); Print(doll); | |
Fire(doll, Trigger.Lull); Print(doll); | |
Fire(doll, noiseTrigger, NoiseVolume.Quiet); Print(doll); | |
Fire(doll, noiseTrigger, NoiseVolume.Loud); Print(doll); | |
} | |
static void Print(StateMachine<State, Trigger> sm) | |
{ | |
Console.WriteLine("[Status:] {0}", sm); | |
} | |
static void Fire(StateMachine<State, Trigger> sm, Trigger trigger) | |
{ | |
Console.WriteLine("[Firing:] {0}", trigger); | |
sm.Fire(trigger); | |
} | |
static void Fire<TParam>(StateMachine<State, Trigger> sm, StateMachine<State, Trigger>.TriggerWithParameters<TParam> trigger, TParam triggerParameter) | |
{ | |
Console.WriteLine("[Firing:] {0} {1}", trigger.Trigger, triggerParameter); | |
sm.Fire(trigger, triggerParameter); | |
} | |
} |
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