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July 14, 2023 20:03
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PuzzleGame testing (Puzzlescript Plus Script)
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Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html |
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( | |
Hello there! | |
This is a special starting template for PuzzleScript Plus highlighting the most important differences from vanilla PuzzleScript. It's intended as a "Hello World" of sorts. So it's handy if you already know how vanilla PuzzleScript works before diving into this. | |
If you immediately want to working on a game instead, consider using the "Basic" or "Blank Project" example instead. | |
For more info, don't forget to check out the NEW EXAMPLES and the DOCS. Enjoy! | |
) | |
title PuzzleGame testing | |
author MaxyLAND and Javago | |
homepage auroriax.github.io/PuzzleScript | |
level_select | |
runtime_metadata_twiddling | |
text_controls Your PuzzleScript Plus journey starts here! \nHello world! | |
run_rules_on_level_start | |
norepeat_action | |
======== | |
OBJECTS | |
======== | |
Background | |
GREEN | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Vacio | |
black | |
Meta | |
DarkBlue Yellow | |
00000 | |
01110 | |
01110 | |
01110 | |
00000 | |
Muro | |
#3d7b18 #2c5811 | |
11111 | |
11111 | |
11111 | |
11111 | |
11111 | |
Muro3D | |
#3d7b18 #2c5811 darkbrown | |
11111 | |
11111 | |
11111 | |
11111 | |
22222 | |
MuroUp3D | |
#3d7b18 #2c5811 | |
..... | |
..... | |
..... | |
..... | |
11111 | |
Jugador | |
#FF8585 #FF9898 | |
.111. | |
11000 | |
10000 | |
10000 | |
.000. | |
JugadorDes | |
#693737 | |
.000. | |
00000 | |
00000 | |
00000 | |
.000. | |
Espejo | |
#85FFFF #A7FFFF | |
.111. | |
11000 | |
10000 | |
10000 | |
.000. | |
EspejoDes | |
#376969 | |
.000. | |
00000 | |
00000 | |
00000 | |
.000. | |
Piedra | |
Grey #808080 LightGrey | |
..... | |
.220. | |
.201. | |
.011. | |
..... | |
Hueco | |
darkgreen darkbrown #382e21 | |
..... | |
.222. | |
.111. | |
.111. | |
..... | |
Relleno | |
LIGHTGREEN GREEN #835521 Grey #808080 LightGrey #356b13 #2c590f #3e7d16 | |
11111 | |
18861 | |
18671 | |
16771 | |
11111 | |
TroncoV | |
brown yellow #945a1e #b36d25 | |
..0.. | |
.202. | |
.212. | |
.111. | |
..1.. | |
TroncoH | |
brown yellow #945a1e #b36d25 | |
..... | |
33333 | |
00000 | |
22222 | |
..... | |
AguaMuro | |
darkbrown | |
00000 | |
..... | |
..... | |
..... | |
..... | |
Agua | |
lightblue blue | |
11111 | |
11111 | |
11111 | |
11111 | |
11111 | |
AguaTroncoH | |
brown yellow lightblue blue #945a1e #b36d25 | |
33333 | |
33333 | |
55555 | |
00000 | |
33333 | |
AguaTroncoV | |
brown yellow lightblue blue #945a1e | |
33333 | |
33033 | |
34043 | |
34143 | |
31113 | |
HieloCapa | |
white lightblue GREEN | |
11111 | |
01111 | |
11101 | |
11111 | |
10111 | |
HieloBrecha | |
white lightblue GREEN gray | |
13111 | |
31131 | |
11301 | |
13113 | |
30131 | |
SetaD | |
lightbrown #b50006 #d40007 #e80008 | |
12321 | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
SetaU | |
lightbrown #b50006 #d40007 #e80008 | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
12321 | |
SetaL | |
lightbrown #b50006 #d40007 #e80008 | |
....1 | |
....2 | |
00003 | |
....2 | |
....1 | |
SetaR | |
lightbrown #b50006 #d40007 #e80008 | |
1.... | |
2.... | |
30000 | |
2.... | |
1.... | |
SetaMetida | |
white #b50006 #d40007 #e80008 green | |
41104 | |
12221 | |
10221 | |
12201 | |
41114 | |
======= | |
LEGEND | |
======= | |
Suelo = Background or Relleno or SetaMetida or AguaTroncoH or AguaTroncoV | |
Player = Jugador or Espejo | |
PlayerDes = JugadorDes or EspejoDes | |
Hero = Player or PlayerDes | |
Tronco = TroncoH or TroncoV | |
Wall = Muro or Hueco or Vacio or Muro3D | |
PlayerWalls = Player or Muro or Muro3D or JugadorDes or EspejoDes or Jugador or Espejo or Piedra or TroncoV or TroncoH or SetaD or SetaU or SetaL or SetaR | |
Muros = Muro or Muro3D | |
Aguas = Agua or AguaTroncoH or AguaTroncoV | |
. = Background | |
0 = Relleno | |
# = Muro and Background | |
& = Muro3D and Background | |
1 = Jugador and Background | |
2 = JugadorDes and Background | |
3 = Espejo and Background | |
4 = EspejoDes and Background | |
* = Piedra and Background | |
! = TroncoV and Background | |
_ = TroncoH and Background | |
H = Hueco and Background | |
7 = TroncoV and Hueco and Background | |
8 = TroncoH and Hueco and Background | |
M = Meta and Background | |
A = Agua | |
, = AguaMuro | |
\ = MuroUp3D | |
5 = AguaTroncoH | |
6 = AguaTroncoV | |
N = Vacio and Background | |
Ç = Jugador and AguaTroncoV | |
Q = EspejoDes and AguaTroncoH | |
- = HieloCapa and Background | |
T = SetaD and Background | |
Ʇ = SetaU and Background | |
L = SetaR and Background | |
¬ = SetaL and Background | |
O = SetaMetida | |
======= | |
SOUNDS | |
======= | |
Piedra MOVE 36772507 | |
sfx1 35722508 (gg) | |
sfx2 27442308 (troncaso) | |
sfx3 79472302 (piedra en hueco) | |
sfx4 72309907 (movimiento tronco) | |
sfx5 18109708 (cambio personaje) | |
undo 26268707 | |
sfx6 79804308 (agua) | |
sfx7 28538502 (hielo glugluglu) | |
================ | |
COLLISIONLAYERS | |
================ | |
Suelo, Agua, SetaMetida | |
AguaMuro | |
Meta, Hueco, HieloCapa, HieloBrecha | |
Espejo, EspejoDes, Jugador, Muro, MURO3D, JugadorDes, Piedra, TroncoV, TroncoH, Vacio, SetaD, SetaU, SetaL, SetaR | |
MuroUp3D | |
====== | |
RULES | |
====== | |
(movimiento de tronco vertical si no está en hueco) | |
horizontal [> Player | HieloCapa TroncoV | no PlayerWalls] -> [> Player | Agua TroncoV | no PlayerWalls] | |
startloop | |
horizontal [ > Player | TroncoV | no PlayerWalls ] -> [ Player | > TroncoV | no PlayerWalls ] sfx2 | |
+ [ > TroncoV | Agua ] -> [ | 6 ] sfx6 | |
+ [ > TroncoV | PlayerWalls ] -> [ TroncoV | PlayerWalls ] | |
+ [ > TroncoV | no PlayerWalls ] -> [ | > TroncoV ] | |
endloop | |
vertical [ > Player | TroncoV ] -> [ > Player | > TroncoV ] sfx4 | |
(agua) | |
[ > TroncoV | Agua ] -> [ | 6 ] sfx6 | |
(movimiento de tronco horizontal si no está en hueco) | |
vertical [> Player | HieloCapa TroncoH | no PlayerWalls] -> [> Player | Agua TroncoH | no PlayerWalls] | |
startloop | |
vertical [ > Player | TroncoH | no PlayerWalls ] -> [ Player | > TroncoH | no PlayerWalls ] sfx2 | |
+ [ > TroncoH | Agua ] -> [ | 5 ] sfx6 | |
+ [ > TroncoH | PlayerWalls ] -> [ TroncoH | PlayerWalls ] | |
+ [ > TroncoH | no PlayerWalls ] -> [ | > TroncoH ] | |
endloop | |
horizontal [ > Player | TroncoH ] -> [ > Player | > TroncoH ] sfx4 | |
(agua) | |
[ > TroncoH | Agua ] -> [ | 5 ] sfx6 | |
(Ejecuciones para el jugador) | |
[ > Player | Piedra ] -> [ > Player | > Piedra ] | |
(Piedra en hueco, se convierte en suelo) | |
[ > Piedra | 7 ] -> [ Piedra | 7 ] | |
[ > Piedra | 8 ] -> [ Piedra | 8 ] | |
[ > Piedra | Hueco ] -> [ | Relleno ] sfx3 | |
(Cambio jugador) | |
[ Action Jugador ] [ EspejoDes ] -> [ JugadorDes ] [ Espejo ] sfx5 | |
[ Action Espejo ] [ JugadorDes ] -> [ EspejoDes ] [ Jugador ] sfx5 | |
(Condiciones de victoria) | |
horizontal [ > Player | PlayerDes AguaTroncoV | Meta ] -> [ Player | PlayerDes AguaTroncoV | Meta ] | |
vertical [ > Player | PlayerDes AguaTroncoH | Meta ] -> [ Player | PlayerDes AguaTroncoH | Meta ] | |
[ > Player | PlayerDes ] -> [ > Player | > PlayerDes ] | |
[ > Player | > PlayerDes | PlayerWalls Meta ] -> [ Player | PlayerDes | PlayerWalls Meta ] | |
[ > Player | > PlayerDes | Hueco ] -> [ Player | PlayerDes | Hueco] | |
horizontal [ > Player AguaTroncoV | Meta ] -> [ Player AguaTroncoV | Meta ] | |
vertical [ > Player AguaTroncoH | Meta ] -> [ Player AguaTroncoH | Meta ] | |
[ > Player | PlayerWalls Meta | PlayerWalls ] -> [ Player | PlayerWalls Meta | PlayerWalls ] | |
[ > Player | PlayerWalls Meta | no PlayerWalls ] -> [ > Player | Meta | PlayerWalls ] | |
[ > Jugador | Meta ] [ EspejoDes ] -> [ | Meta ] [ Espejo ] sfx1 | |
[ > Espejo | Meta ] [ JugadorDes ] -> [ | Meta ] [ Jugador ] sfx1 | |
[ > PlayerDes | Meta ] -> [ | Meta ] sfx1 | |
[ > Jugador | Meta ] [ no EspejoDes ] -> [ | Meta ] [ ] sfx1 | |
[ > Espejo | Meta ] [ no JugadorDes ] -> [ | Meta ] [ ] sfx1 | |
(Agua1) | |
[ > Player | Agua] -> [ Player | Agua ] | |
[ > Piedra | Agua] -> [ | Agua ] sfx6 | |
vertical [ > Piedra | AguaTroncoH] -> [ | AguaTroncoH ] sfx6 | |
horizontal [ > Piedra | AguaTroncoV] -> [ | AguaTroncoV ] sfx6 | |
(Limitar el camino al mover un jugador por el agua) | |
[ > Player | > PlayerDes | Agua ] -> [ Player | PlayerDes | Agua ] | |
horizontal [ > Player | > PlayerDes | AguaTroncoV ] -> [ Player | PlayerDes | AguaTroncoV ] | |
vertical [ > Player | > PlayerDes | AguaTroncoH ] -> [ Player | PlayerDes | AguaTroncoH ] | |
(Corrección player agua encima de troncos) | |
vertical [ > Player | AguaTroncoH ] -> [ Player | AguaTroncoH ] | |
horizontal [ > Player | AguaTroncoV ] -> [ Player | AguaTroncoV ] | |
horizontal [ > Player AguaTroncoV | AguaTroncoH ] -> [ Player AguaTroncoV | AguaTroncoH ] | |
vertical [ > Player AguaTroncoH | AguaTroncoV ] -> [ Player AguaTroncoH | AguaTroncoV ] | |
vertical [ > Player AguaTroncoH ] -> [ Player AguaTroncoH ] | |
horizontal [ > Player AguaTroncoV ] -> [ Player AguaTroncoV ] | |
(Corrección PlayerDes empujando mal por los AguaTroncos) | |
vertical [ > PlayerDes AguaTroncoH ] -> [ PlayerDes AguaTroncoH ] | |
horizontal [ > PlayerDes AguaTroncoV ] -> [ PlayerDes AguaTroncoV ] | |
(Mecánica del hielo) | |
late [ HieloCapa Player ] -> [ HieloBrecha Player ] | |
late [ HieloCapa PlayerDes ] -> [ HieloBrecha PlayerDes ] | |
late [ HieloCapa PlayerWalls ] -> [ HieloBrecha PlayerWalls ] | |
late [ HieloBrecha no Player no PlayerDes no PlayerWalls ] -> [ Agua ] sfx7 | |
(late up [ Muros | no Muro ] -> [ Muros | MuroUp3D ] | |
late down [ no Agua no AguaTroncoH no AguaTroncoV | Aguas ] -> [ no Agua no AguaTroncoH no AguaTroncoV | Aguas AguaMuro ] | |
late down [ Muro | no Muros ] -> [ Muro3D | no Muros ]) | |
(MECÁNICA SETIL) | |
(Movimientos sin rotación) | |
vertical [ > Player | SetaD ] -> [ > Player | > SetaD ] sfx4 | |
vertical [ > Player | SetaU ] -> [ > Player | > SetaU ] sfx4 | |
horizontal [ > Player | SetaR ] -> [ > Player | > SetaR ] sfx4 | |
horizontal [ > Player | SetaL ] -> [ > Player | > SetaL ] sfx4 | |
(Movimientos con rotación) | |
right [ > Player | SetaD | no PlayerWalls ] -> [ Player | | v SetaL ] | |
left [ > Player | SetaD | no PlayerWalls ] -> [ Player | | ^ SetaR ] | |
right [ > Player | SetaU | no PlayerWalls ] -> [ Player | | ^ SetaL ] | |
left [ > Player | SetaU | no PlayerWalls ] -> [ Player | | v SetaR ] | |
up [ > Player | SetaR | no PlayerWalls ] -> [ Player | | right SetaD ] | |
down [ > Player | SetaR | no PlayerWalls ] -> [ Player | | right SetaU ] | |
up [ > Player | SetaL | no PlayerWalls ] -> [ Player | | left SetaD ] | |
down [ > Player | SetaL | no PlayerWalls ] -> [ Player | | left SetaU ] | |
(Interacción de la seta con el hueco) | |
right [ > SetaR | Hueco ] -> [ | SetaMetida ] | |
left [ > SetaL | Hueco ] -> [ | SetaMetida ] | |
up [ > SetaU | Hueco ] -> [ | SetaMetida ] | |
down [ > SetaD | Hueco ] -> [ | SetaMetida ] | |
(Playerhueco playerhueco XDDDD) | |
[ > Player | Hueco ] -> [ Player | Hueco ] | |
============== | |
WINCONDITIONS | |
============== | |
no Player (very memardo BY THE WAY.) | |
======= | |
LEVELS | |
======= | |
section level 1 | |
(1. Mostrar mecánica doble jugador.) | |
aaaaaaaaaa | |
aa..##a..a | |
a.*...a.ma | |
a3...#h..a | |
a..#.#.#aa | |
aa..2..aaa | |
aa###..aaa | |
aaaaaaaaaa | |
section level 2 | |
(2. Mostrar cómo se puede interactuar con ambos.) | |
#####.aa | |
#1....aa | |
#.###4aa | |
#.#mh..a | |
#.###.#a | |
..*....a | |
a..aa.aa | |
aaaaaaaa | |
section level 3 | |
(5. Solo tiene un tronco y sería el primer nivel de troncos. tabien👍) | |
####&#### | |
####m#### | |
###&a&&## | |
##&..1.## | |
##.!...## | |
##..#.4## | |
##..##### | |
######### | |
section level 4 | |
(20. fortinaiti la babajee) | |
#####&&# | |
##&&#..# | |
##..&_.# | |
##.....# | |
#&&a&&&# | |
#3..2am# | |
##.!.### | |
##.##### | |
######## | |
section level 5 | |
(21. Posible nivel para enseñar mejor tronco sobre tronco en aggua de otra dirección) | |
########## | |
#####.#### | |
#..3..#### | |
##_.2a..## | |
##..#.!### | |
###a#..### | |
###m#..### | |
########## | |
section extra 1 (after level 5) | |
(22. BUEN NIVEL (rotado 90 grados)) | |
aaaaaaaaaa | |
aaaaaaaaaa | |
aaa....aaa | |
aa.!.4.aaa | |
aa.h_haaaa | |
aaaa.1aaaa | |
aamaaaaaaa | |
aaaaaaaaaa | |
section level 6 | |
(8. Cuarto nivel con troncos. mostrando los huecos.) | |
#&&##&&## | |
#..##..&# | |
#._##.!m# | |
#..#&...# | |
##a&....# | |
#...h..3# | |
#..2.&..# | |
###..a..# | |
######### | |
section extra 2 (after level 6) | |
(8.1. NIVEL EXTRA: VERSIÓN BUFFEADA DE: Cuarto nivel con troncos. mostrando los huecos.) | |
#&&#&&&&# | |
#m.#....# | |
#.#&.3..# | |
#.#.....# | |
#.&&..!.# | |
#aaah...# | |
#._..&..# | |
#.2...a.# | |
#.##.#&&& | |
######aaa | |
section level 7 | |
(9. Cuarto nivel con troncos.) | |
aa.######### | |
a######...## | |
a.....#.a.## | |
a.....#....# | |
a#..#h##...# | |
a#!1.h.#*### | |
a#..hh.#a### | |
a#m.h.....## | |
aa###.4...## | |
aaaa####...a | |
aaaaaaaaaaaa | |
section level 8 | |
(10. Se basa en darte cuenta de que si tienes una piedra aparentemente atrapada por estar en una pared extrema y tienes un tronco con dirección perpendicular a la pared en la que está la piedra. puedes usar el tronco y los dos personajes para sacar la piedra) | |
aaaaaaaaa | |
aaaamaaaa | |
aaaah.aaa | |
aa.1...aa | |
a...!..aa | |
a..4..,aa | |
a,..*.aaa | |
aa,,,,aaa | |
aaaaaaaaa | |
section level 9 | |
(11. Primer nivel en el que interactúan directamente el tronco y la piedra) | |
aaaaaaaaa | |
aaaaaaaaa | |
aaaaaa.aa | |
aaaa._.aa | |
aaaa..3.a | |
amha*..aa | |
aaa..2.aa | |
aaaaaa.aa | |
aaaaaaaaa | |
section extra 3 (after level 9) | |
(18. NIVEL EXTRA) | |
aaaaaaaaaaaa | |
aaaaa4aaaaaa | |
amha..*...aa | |
aa....!....a | |
aaa1aaaa.aaa | |
aaaaaaaaaaaa | |
section extra 4 (after extra 3) | |
(23. Lonely travel) | |
#&&&&##&&## | |
#...m&#..## | |
#.....&..## | |
#.3!*....&# | |
#..#......# | |
####&a#...# | |
####2h##### | |
########### | |
section level 10 | |
(12. Te enseña completamente cómo se mueve la piedra sobre AguaTronco.) | |
a######## | |
a..###..# | |
a..###..# | |
a..#.#..# | |
a.a2.#.## | |
aa....!.# | |
aa*....h# | |
aa...3#m# | |
aa####### | |
section extra 5 (after level 10) | |
(19. POSIBLE NIVEL EXTRA: aaajajaj te creías que mirando aquí ibas a encontrar una pista aaa pues no jijiji) | |
aaaaaaaaaaaa | |
aa..aaaaaaaa | |
aa._...a.aaa | |
aa.......aaa | |
a....,.2..aa | |
a,,.,a....aa | |
aaa,aa,.*.aa | |
aaaa...,.,aa | |
aamh_..a,aaa | |
aa,.....aaaa | |
aaa..3.&aaaa | |
aaa&&..,aaaa | |
aaa,,,,aaaaa | |
section level 11 | |
(13. Te enseña que un tronco puede pasar sobre otro de la misma dirección que está en el agua) | |
#######a | |
####...a | |
#1.!!.4a | |
#....aaa | |
##ha..aa | |
##...aaa | |
#aaaaaaa | |
aaamaaaa | |
aaaaaaaa | |
section extra 6 (after level 11) | |
(16. NIVEL EXTRA: Dos troncos que prácticamente solo manipula un personaje. Y un río.) | |
a..######### | |
aa....###### | |
aa.....##### | |
aaa...3..### | |
#aa.......## | |
..aaa#....## | |
....aa.._.## | |
.....a.._m## | |
#.2..aa...## | |
.....aaaa.## | |
.#....#aaa## | |
.....#####aa | |
section level 12 | |
(14. Dos troncos. dos piedras. un destino.) | |
a#.aaaaaaaaa#.a | |
.#aa......aa..a | |
aaa......3.aa.. | |
aa.*........a#. | |
a....aa._...aaa | |
aa...aaaa....aa | |
aahaaa..aaa.aaa | |
aahaaa..aaaaaaa | |
...2a.!.aaa..aa | |
#...a.*..aa.m#a | |
a#aaaa...aa#..a | |
aaaaaaaaaaaaaaa | |
section extra 7 (after level 12) | |
(14.1. NIVEL EXTRA: Tres troncos. dos piedras. un destinatario.) | |
a#.aaaaaaaaa&.a | |
.&aa......aa..a | |
aa.......3.aa.. | |
aaa*........a&. | |
a....aa._...aaa | |
aa...aaaa....aa | |
aa.6aa..aaa.aaa | |
aahaaa..aaaaaaa | |
...2a.!.aaa..aa | |
....a.*..aa.m&a | |
a&aaaa...aa&..a | |
aaaaaaaaaaaaaaa | |
section extra 8 (after level 12) | |
(15. NIVEL EXTRA: Intercambio cruzado) | |
.&m#.aaaaa&. | |
...&aa#&&aa. | |
aaaaa.#..&aa | |
aa....#.4.aa | |
aa._..&....a | |
a....5h....a | |
a....aa....a | |
aa.1a.a...&a | |
aa....#.!.aa | |
&aa&&&&..aaa | |
..aaaaaaaaaa | |
(Hielo) | |
(Hielo 1) | |
############ | |
####..-##### | |
#..4.#...### | |
#...##..m.## | |
#.1.#-....## | |
###---#..### | |
############ | |
(Hielo 2?) | |
############ | |
#####..##### | |
#..4#---.### | |
#...#-##..## | |
#.1---.#.m## | |
#####..##### | |
############ | |
#&&&&&&## | |
#......&# | |
##_#....# | |
#&h&#.&.# | |
#.am#-.-# | |
#..&&&.## | |
#...2..## | |
#.3....## | |
##...#### | |
######### | |
#&&&&&&## | |
#......&# | |
##_#....# | |
#&h&##..# | |
#.am#&&-# | |
#..&&...# | |
#...2...# | |
#.3....## | |
##...#### | |
######### | |
(Nivel algo pero compacto) | |
######### | |
###m##### | |
#.!a##2.# | |
#.&._h.3# | |
#..-a...# | |
###...### | |
######### | |
(Nivel algo) | |
########## | |
###m###### | |
#.!a###### | |
#.#..#...# | |
#.##._h..# | |
#...-a..3# | |
####..2..# | |
####...### | |
########## | |
(Una puta mierda) | |
########## | |
#.....#### | |
#..m!.#### | |
##.2...### | |
##..#.a### | |
#####5..## | |
####....## | |
####..3### | |
#####..### | |
########## | |
(Testeos setiles) | |
............ | |
....4....... | |
...h...a.... | |
..1..t...... | |
........#&.. | |
........&... | |
...&........ | |
............ | |
............ | |
(Testeos sheeesh) | |
............ | |
...*...._... | |
..4..-...... | |
............ | |
.....--..... | |
...1.--..... | |
............ | |
............ | |
............ |
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