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Sample script for getting Android Intents in Unity
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
/// https://developer.android.com/studio/command-line/adb#IntentSpec | |
public class UnityAndroidIntents : MonoBehaviour | |
{ | |
private void Awake() | |
{ | |
getIntentData(); | |
} | |
private bool getIntentData() | |
{ | |
#if (!UNITY_EDITOR && UNITY_ANDROID) | |
return CreatePushClass (new AndroidJavaClass ("com.unity3d.player.UnityPlayer")); | |
#endif | |
return false; | |
} | |
public bool CreatePushClass(AndroidJavaClass UnityPlayer) | |
{ | |
#if UNITY_ANDROID | |
AndroidJavaObject currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); | |
AndroidJavaObject intent = currentActivity.Call<AndroidJavaObject>("getIntent"); | |
AndroidJavaObject extras = GetExtras(intent); | |
if (extras != null) | |
{ | |
string ex = GetProperty(extras, "my_text"); | |
return true; | |
} | |
else | |
{ | |
return false; | |
} | |
#else | |
return false; | |
#endif | |
} | |
private AndroidJavaObject GetExtras(AndroidJavaObject intent) | |
{ | |
AndroidJavaObject extras = null; | |
try | |
{ | |
extras = intent.Call<AndroidJavaObject>("getExtras"); | |
} | |
catch (Exception e) | |
{ | |
Debug.Log(e.Message); | |
} | |
return extras; | |
} | |
private string GetProperty(AndroidJavaObject extras, string name) | |
{ | |
string s = string.Empty; | |
try | |
{ | |
s = extras.Call<string>("getString", name); | |
} | |
catch (Exception e) | |
{ | |
Debug.Log(e.Message); | |
} | |
return s; | |
} | |
} |
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