Created
January 12, 2013 04:07
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// the spritesheet is ready | |
function loaded() | |
{ | |
console.log('Spritesheet loaded.'); | |
spritesheetLoaded = true; | |
createWorld(); | |
} | |
// fill the world with walls | |
function createWorld() | |
{ | |
console.log('Creating world...'); | |
// create emptiness | |
for (var x=0; x < worldWidth; x++) | |
{ | |
world[x] = []; | |
for (var y=0; y < worldHeight; y++) | |
{ | |
world[x][y] = 0; | |
} | |
} | |
// scatter some walls | |
for (var x=0; x < worldWidth; x++) | |
{ | |
for (var y=0; y < worldHeight; y++) | |
{ | |
if (Math.random() > 0.75) | |
world[x][y] = 1; | |
} | |
} | |
// calculate initial possible path | |
// note: unlikely but possible to never find one... | |
currentPath = []; | |
while (currentPath.length == 0) | |
{ | |
pathStart = [Math.floor(Math.random()*worldWidth),Math.floor(Math.random()*worldHeight)]; | |
pathEnd = [Math.floor(Math.random()*worldWidth),Math.floor(Math.random()*worldHeight)]; | |
if (world[pathStart[0]][pathStart[1]] == 0) | |
currentPath = findPath(world,pathStart,pathEnd,'Manhattan'); | |
} | |
redraw(); | |
} |
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