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@McJty
Created November 23, 2020 11:38
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-------------------------------------------------------------------
You may only use the Microsoft .NET Core Debugger (vsdbg) with
Visual Studio Code, Visual Studio or Visual Studio for Mac software
to help you develop and test your applications.
-------------------------------------------------------------------
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_64\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Loaded 'C:\Personal\games\Vintagestory\Vintagestory.exe'. Module was built without symbols.
Loaded 'C:\Personal\games\Vintagestory\VintagestoryAPI.dll'. Module was built without symbols.
Loaded 'C:\Personal\games\Vintagestory\VintagestoryLib.dll'. Module was built without symbols.
Loaded 'ThjUhenSftWAvVaflIeUjrpSfLAv'. Module was built without symbols.
Loaded 'C:\Personal\games\Vintagestory\Lib\CommandLine.dll'. Module was built without symbols.
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Loaded 'C:\Personal\games\Vintagestory\Lib\OpenTK.dll'. Module was built without symbols.
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\mscorlib.resources.dll'. Module was built without symbols.
12:31:05 [Client Notification] Client logger started.
12:31:05 [Client Notification] Game Version: v1.14.0-rc.1 (Unstable)
Loaded 'C:\Personal\games\Vintagestory\Lib\xplatforminterface.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
12:31:05 [Client Notification] Screens:
12:31:05 [Client Notification] 0: {X=0,Y=0,Width=1920,Height=1080}, \\.\DISPLAY1 (primary)
Loaded 'C:\Personal\games\Vintagestory\Lib\Newtonsoft.Json.dll'. Module was built without symbols.
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Loaded 'C:\Personal\games\Vintagestory\Lib\protobuf-net.dll'. Module was built without symbols.
12:31:06 [Client Debug] Creating game window with window mode Fullscreen
Loaded 'C:\Personal\games\Vintagestory\Lib\cairo-sharp.dll'. Module was built without symbols.
12:31:09 [Client Notification] Graphics Card Vendor: NVIDIA Corporation
12:31:09 [Client Notification] Graphics Card Version: 3.3.0 NVIDIA 419.17
12:31:09 [Client Notification] Graphics Card Renderer: Quadro P1000/PCIe/SSE2
12:31:09 [Client Notification] Graphics Card ShadingLanguageVersion: 3.30 NVIDIA via Cg compiler
12:31:09 [Client Notification] Cairo Graphics Version: 1.17.3
12:31:09 [Client Notification] OpenAL Version: 1.1 ALSOFT 1.16.0
12:31:09 [Client Notification] C# Framework: .net Framework 4.0.30319.42000
12:31:09 [Client Notification] OpenTK Version: 3.1.0 (A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL.)
12:31:09 [Client Notification] Start discovering assets
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
12:31:09 [Client Notification] Found 14 base assets in category lang
12:31:09 [Client Notification] Found 0 base assets in category patches
12:31:09 [Client Notification] Found 22 base assets in category config
12:31:09 [Client Notification] Found 0 base assets in category worldproperties
12:31:09 [Client Notification] Found 32 base assets in category sounds
12:31:09 [Client Notification] Found 96 base assets in category shapes
12:31:09 [Client Notification] Found 76 base assets in category shaders
12:31:09 [Client Notification] Found 15 base assets in category shaderincludes
12:31:09 [Client Notification] Found 124 base assets in category textures
12:31:09 [Client Notification] Found 3 base assets in category music
12:31:09 [Client Notification] Found 0 base assets in category dialog
12:31:09 [Client Notification] Found 382 base assets in total
12:31:09 [Client Notification] Loading sounds
Loaded 'C:\Personal\games\Vintagestory\Lib\csogg.dll'. Module was built without symbols.
Loaded 'C:\Personal\games\Vintagestory\Lib\csvorbis.dll'. Module was built without symbols.
12:31:09 [Client Notification] (Re-)loaded frame buffers
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass .
12:31:09 [Client Notification] CPU Cores: 12
12:31:09 [Client Notification] Window was resized to 1920 1080, rebuilding framebuffers...
12:31:09 [Client Notification] (Re-)loaded frame buffers
12:31:09 [Client Notification] Waiting for async sound loading...
12:31:09 [Client Notification] Sounds loaded
12:31:09 [Client Notification] Begin loading shaders
12:31:09 [Client Notification] Load shaders now
12:31:09 [Client Notification] Loading shaders...
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass standard.
12:31:09 [Client Notification] Shader standard: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass particlescube.
12:31:09 [Client Notification] Shader particlescube: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass particlesquad.
12:31:09 [Client Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass sky.
12:31:09 [Client Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass nightsky.
12:31:09 [Client Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass woittest.
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass transparentcompose.
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass helditem.
12:31:09 [Client Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used).
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass chunkopaque.
12:31:09 [Client Notification] Shader chunkopaque: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, zNear, zFar, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass multitexturetest.
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass chunkliquid.
12:31:09 [Client Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass decals.
12:31:10 [Client Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used).
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass final.
12:31:10 [Client Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, glowParts, godrayParts, ssaoScene not found (or not used).
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass gui.
12:31:10 [Client Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used).
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass blur.
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass chunktransparent.
12:31:10 [Client Notification] Shader chunktransparent: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass findbright.
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass chunktopsoil.
12:31:10 [Client Notification] Shader chunktopsoil: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass godrays.
12:31:10 [Client Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used).
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass autocamera.
12:31:10 [Client Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used).
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass blockhighlights.
12:31:10 [Client Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass wireframe.
12:31:10 [Client Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used).
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass entityanimated.
12:31:10 [Client Notification] Shader entityanimated: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass luma.
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass blit.
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass particlesquad2d.
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
12:31:10 [Client Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used).
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass shadowmapgeneric.
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass texture2texture.
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass celestialobject.
12:31:10 [Client Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass guitopsoil.
12:31:10 [Client Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used).
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent.
12:31:10 [Client Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass colorgrade.
12:31:10 [Client Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used).
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass guigear.
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass ssao.
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass bilateralblur.
12:31:10 [Client Notification] Cached session key is valid, validating with server
12:31:11 [Client Notification] Server validation response: Good
12:31:11 [Client Notification] Will search the following paths for mods:
12:31:11 [Client Notification] C:\Personal\games\Vintagestory\Mods
12:31:11 [Client Notification] C:\Users\jorrit\AppData\Roaming\VintagestoryData\Mods
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.IO.Compression\v4.0_4.0.0.0__b77a5c561934e089\System.IO.Compression.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.IO.Compression.FileSystem\v4.0_4.0.0.0__b77a5c561934e089\System.IO.Compression.FileSystem.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Loaded 'C:\Personal\games\Vintagestory\Mods\VSCreativeMod.dll'. Module was built without symbols.
Loaded 'C:\Personal\games\Vintagestory\Mods\VSEssentials.dll'. Module was built without symbols.
Loaded 'C:\Personal\games\Vintagestory\Mods\VSSurvivalMod.dll'. Module was built without symbols.
12:31:12 [Client Notification] Initialized GUI Manager
12:31:13 [Client Notification] Initialized Server Connection
12:31:13 [Client Notification] Server args parsed
12:31:13 [Client Notification] GuiScreenConnectingToServer constructed
12:31:13 [Server Notification] Server logger started.
12:31:13 [Server Notification] Game Version: v1.14.0-rc.1 (Unstable)
12:31:13 [Client Notification] Server main instantiated
12:31:13 [Server Event] Launching server...
12:31:13 [Server Event] Server v1.14.0-rc.1, network v1.14.6, api v1.7.0
12:31:13 [Server Notification] Entering runphase Initialization
12:31:13 [Server Event] Loading configuration...
12:31:13 [Server Notification] Entering runphase Configuration
Loaded 'C:\Personal\games\Vintagestory\Lib\System.Data.SQLite.dll'. Module was built without symbols.
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Transactions\v4.0_4.0.0.0__b77a5c561934e089\System.Transactions.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Loaded 'C:\Personal\games\Vintagestory\Lib\Open.Nat.dll'. Module was built without symbols.
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Net.Http\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Net.Http.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.EnterpriseServices\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.EnterpriseServices.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.EnterpriseServices\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.EnterpriseServices.Wrapper.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
12:31:13 [Server Notification] Loading savegame
12:31:13 [Server Notification] Loaded existing save game data. Playstyle: creativebuilding, Playstyle Lang code: creativebuilding, WorldType: creativebuilding
12:31:13 [Server Notification] Savegame C:\Users\jorrit\AppData\Roaming\VintagestoryData\Saves\modding test world.vcdbs loaded
12:31:13 [Server Notification] World size = 1000000 256 1000000
12:31:13 [Server Event] Loading assets...
12:31:13 [Server Notification] Start discovering assets
12:31:13 [Server Notification] Found 0 base assets in category blocktypes
12:31:13 [Server Notification] Found 0 base assets in category itemtypes
12:31:13 [Server Notification] Found 14 base assets in category lang
12:31:13 [Server Notification] Found 0 base assets in category patches
12:31:13 [Server Notification] Found 22 base assets in category config
12:31:13 [Server Notification] Found 0 base assets in category worldproperties
12:31:13 [Server Notification] Found 32 base assets in category sounds
12:31:13 [Server Notification] Found 96 base assets in category shapes
12:31:13 [Server Notification] Found 124 base assets in category textures
12:31:13 [Server Notification] Found 0 base assets in category recipes
12:31:13 [Server Notification] Found 0 base assets in category worldgen
12:31:13 [Server Notification] Found 1 base assets in category entities
12:31:13 [Server Notification] Found 289 base assets in total
12:31:13 [Server Notification] Entering runphase AssetsReady
12:31:13 [Server Notification] Will search the following paths for mods:
12:31:13 [Server Notification] C:\Personal\games\Vintagestory\Mods
12:31:13 [Server Notification] C:\Users\jorrit\AppData\Roaming\VintagestoryData\Mods
12:31:13 [Server Notification] Found 3 mods (0 disabled)
12:31:13 [Server Notification] Mods, sorted by dependency: game, creative, survival
12:31:13 [Server Notification] Instantiated 63 mod systems from 3 enabled mods
12:31:13 [Server Notification] External Origins in load order: custom@C:\Personal\projects\VSMods\FancyTools/resources/assets\fancytools\, custom@C:\Personal\games\Vintagestory\assets\creative\, custom@C:\Personal\games\Vintagestory\assets\survival\
12:31:13 [Server Notification] Found 276 external assets in category blocktypes
12:31:13 [Server Notification] Found 168 external assets in category itemtypes
12:31:13 [Server Notification] Found 1 external assets in category lang
12:31:13 [Server Notification] Found 11 external assets in category patches
12:31:13 [Server Notification] Found 31 external assets in category config
12:31:13 [Server Notification] Found 22 external assets in category worldproperties
12:31:13 [Server Notification] Found 299 external assets in category sounds
12:31:13 [Server Notification] Found 1350 external assets in category shapes
12:31:13 [Server Notification] Found 3025 external assets in category textures
12:31:13 [Server Notification] Found 251 external assets in category recipes
12:31:13 [Server Notification] Found 308 external assets in category worldgen
12:31:13 [Server Notification] Found 51 external assets in category entities
12:31:13 [Server Notification] Reloaded lang file with mod assets
12:31:13 [Server Event] Loading save game...
12:31:13 [Server Notification] Entering runphase ModsAndConfigReady
12:31:13 [Server Notification] JsonPatch Loader: Nothing to patch
12:31:14 [Server Notification] Reloaded 18 weather patterns, 5 wind patterns and 5 weather events
12:31:14 [Server Error] Item with code fancytools:seedbag has defined an item class fancytools.seedbag, but no such class registered. Will ignore.
12:31:14 [Server Error] Item with code fancytools:spade has defined an item class fancytools.spade, but no such class registered. Will ignore.
12:31:18 [Server Notification] BlockLoader: Entities, Blocks and Items loaded
12:31:18 [Server Notification] Started 58 systems on Server:
12:31:18 [Server Notification] Mod 'VSEssentials.dll' (game):
12:31:18 [Server Notification] Vintagestory.ServerMods.Core
12:31:18 [Server Notification] Vintagestory.GameContent.EntityPartitioning
12:31:18 [Server Notification] Vintagestory.GameContent.ErrorReporter
12:31:18 [Server Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader
12:31:18 [Server Notification] Vintagestory.Essentials.PathfindSystem
12:31:18 [Server Notification] Vintagestory.Essentials.PathFindDebug
12:31:18 [Server Notification] Vintagestory.ServerMods.JsonExport
12:31:18 [Server Notification] Vintagestory.ServerMods.ModBasicBlocksLoader
12:31:18 [Server Notification] Vintagestory.GameContent.LeafBlockDecay
12:31:18 [Server Notification] Vintagestory.GameContent.POIRegistry
12:31:18 [Server Notification] Vintagestory.GameContent.RoomRegistry
12:31:18 [Server Notification] Vintagestory.GameContent.WeatherSystemCommands
12:31:18 [Server Notification] Vintagestory.GameContent.WeatherSystemServer
12:31:18 [Server Notification] Vintagestory.GameContent.WorldMapManager
12:31:18 [Server Notification] Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader
12:31:18 [Server Notification] Vintagestory.ServerMods.LoadColorMaps
12:31:18 [Server Notification] Vintagestory.ServerMods.RecipeLoader
12:31:18 [Server Notification] Mod 'VSSurvivalMod.dll' (survival):
12:31:18 [Server Notification] Vintagestory.ServerMods.GenPatchesPrePass
12:31:18 [Server Notification] Vintagestory.ServerMods.SaplingControl
12:31:18 [Server Notification] Vintagestory.ServerMods.GenSnowLayer
12:31:18 [Server Notification] Vintagestory.ServerMods.GenTerra
12:31:18 [Server Notification] Vintagestory.GameContent.SurvivalCoreSystem
12:31:18 [Server Notification] Vintagestory.ServerMods.GenTerraPostProcess
12:31:18 [Server Notification] Vintagestory.ServerMods.ChiselBlockBulkSetMaterial
12:31:18 [Server Notification] Vintagestory.ServerMods.GenFromHeightmap
12:31:18 [Server Notification] Vintagestory.ServerMods.GenRockStrataNew
12:31:18 [Server Notification] Vintagestory.ServerMods.NpcControl
12:31:18 [Server Notification] Vintagestory.ServerMods.GenCreatures
12:31:18 [Server Notification] Vintagestory.ServerMods.GenMaps
12:31:18 [Server Notification] Vintagestory.ServerMods.WgenCommands
12:31:18 [Server Notification] Vintagestory.ServerMods.DebugSystem
12:31:18 [Server Notification] Vintagestory.ServerMods.UpgradeTasks
12:31:18 [Server Notification] Vintagestory.GameContent.CharacterSystem
12:31:18 [Server Notification] Vintagestory.GameContent.ModTemperature
12:31:18 [Server Notification] Vintagestory.GameContent.CustomSpawnConditions
12:31:18 [Server Notification] Vintagestory.GameContent.SystemTemporalStability
12:31:18 [Server Notification] Vintagestory.GameContent.ModSystemWearableStats
12:31:18 [Server Notification] Vintagestory.GameContent.ModSystemBlockReinforcement
12:31:18 [Server Notification] Vintagestory.GameContent.GameEffects
12:31:18 [Server Notification] Vintagestory.GameContent.ModJournal
12:31:18 [Server Notification] Vintagestory.GameContent.ModLootRandomizer
12:31:18 [Server Notification] Vintagestory.GameContent.ModSleeping
12:31:18 [Server Notification] Vintagestory.GameContent.TeleporterManager
12:31:18 [Server Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod
12:31:18 [Server Notification] Vintagestory.ServerMods.GenDeposits
12:31:18 [Server Notification] Vintagestory.ServerMods.GenStructures
12:31:18 [Server Notification] Vintagestory.ServerMods.GenCaves
12:31:18 [Server Notification] Vintagestory.ServerMods.GenBlockLayers
12:31:18 [Server Notification] Vintagestory.ServerMods.GenPonds
12:31:18 [Server Notification] Vintagestory.ServerMods.GenStructuresPosPass
12:31:18 [Server Notification] Vintagestory.ServerMods.GenVegetation
12:31:18 [Server Notification] Vintagestory.ServerMods.GenRivulets
12:31:18 [Server Notification] Vintagestory.ServerMods.GenLightSurvival
12:31:18 [Server Notification] Vintagestory.GameContent.TraderOutfits
12:31:18 [Server Notification] Mod 'VSCreativeMod.dll' (creative):
12:31:18 [Server Notification] Vintagestory.ServerMods.Core
12:31:18 [Server Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit
12:31:18 [Server Notification] Vintagestory.ServerMods.GenBlockLayersFlat
12:31:18 [Server Notification] Vintagestory.ServerMods.GenLightCreative
12:31:19 [Server Debug] BlockID Remapper: Begin
12:31:19 [Server Debug] Block IDs loaded from savegame.
12:31:19 [Server Debug] Found 0 block requiring remapping
12:31:19 [Server Debug] Remapped 0 new blockids
12:31:19 [Server Debug] Found 0 missing blocks
12:31:19 [Server Debug] Block IDs have been written to savegame
12:31:19 [Server Debug] ItemID Remapper: Begin
12:31:19 [Server Debug] Item IDs loaded from savegame.
12:31:19 [Server Debug] Found 0 Item requiring remapping
12:31:19 [Server Debug] Remapped 0 new Itemids
12:31:19 [Server Debug] Found 0 missing Items
12:31:19 [Server Debug] Item IDs have been written to savegame
12:31:20 [Server Event] 5 metal alloys loaded
12:31:20 [Server Event] 5 cooking recipes loaded
12:31:20 [Server Event] 283 crafting recipes loaded from 158 files
12:31:20 [Server Event] 197 smithing recipes loaded
12:31:20 [Server Event] 52 clay forming recipes loaded
12:31:20 [Server Event] 31 knapping recipes loaded
12:31:20 [Server Event] 59 barrel recipes loaded
12:31:20 [Server Notification] Server map set
12:31:20 [Server Notification] Entering runphase LoadGame
12:31:20 [Server Notification] Entering runphase WorldReady
12:31:20 [Server Notification] Reloaded 25 tree generators
12:31:20 [Server Event] Loading 7x7x8 spawn chunks...
12:31:20 [Server Event] 0% (49 in queue)
12:31:20 [Server Event] Begin save game ticking...
12:31:20 [Server Notification] Entering runphase RunGame
Loaded 'C:\Personal\games\Vintagestory\Lib\Mono.Nat.dll'. Module was built without symbols.
12:31:20 [Server Notification] Starting server threads
12:31:20 [Server Event] Singleplayer Server now running!
12:31:20 [Client Notification] Server launched
12:31:20 [Server Notification] All clients disconnected, pausing game calendar.
12:31:21 [Server Notification] A Client attempts connecting via Dummy connection, assigning client id 1
12:31:21 [Server Notification] Client uid MWqb5gIjt6sXSmz60hQEqoJY attempting identification. Name: McJty
12:31:21 [Server Notification] Placing player at 500002,5625 3 500003,15625
12:31:21 [Server Audit] McJty joined.
12:31:21 [Client Notification] Loading and pre-starting client side mods...
12:31:21 [Client Notification] Will search the following paths for mods:
12:31:21 [Client Notification] C:\Personal\games\Vintagestory\Mods
12:31:21 [Client Notification] C:\Users\jorrit\AppData\Roaming\VintagestoryData\Mods
12:31:21 [Client Notification] Found 3 mods (0 disabled)
12:31:21 [Client Notification] Mods, sorted by dependency: game, creative, survival
12:31:21 [Client Notification] Instantiated 63 mod systems from 3 enabled mods
12:31:21 [Client Notification] Done loading and pre-starting client side mods.
12:31:21 [Client Notification] External Origins in load order: custom@C:\Personal\projects\VSMods\FancyTools/resources/assets\fancytools\, custom@C:\Personal\games\Vintagestory\assets\creative\, custom@C:\Personal\games\Vintagestory\assets\survival\
12:31:21 [Client Notification] Found 1 external assets in category lang
12:31:21 [Client Notification] Found 11 external assets in category patches
12:31:21 [Client Notification] Found 31 external assets in category config
12:31:21 [Client Notification] Found 22 external assets in category worldproperties
12:31:21 [Client Notification] Found 299 external assets in category sounds
12:31:21 [Client Notification] Found 1350 external assets in category shapes
12:31:21 [Client Notification] Found 6 external assets in category shaders
12:31:21 [Client Notification] Found 0 external assets in category shaderincludes
12:31:21 [Client Notification] Found 3025 external assets in category textures
12:31:21 [Client Notification] Found 58 external assets in category music
12:31:21 [Client Notification] Found 17 external assets in category dialog
12:31:21 [Client Notification] Reloaded lang file now with mod assets
12:31:24 [Client Notification] Reloaded sounds now with mod assets
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass anvilworkitem.
12:31:24 [Client Notification] Shader anvilworkitem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:24 [Client Notification] JsonPatch Loader: Nothing to patch
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass aurora.
12:31:24 [Client Notification] Shader aurora: Uniform locations for variables rgbaTint, rgbaAmbientIn, rgbaLightIn, rgbaBlockIn, rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, tex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass sleepoverlay.
12:31:24 [Client Notification] Started 35 systems on Client:
12:31:24 [Client Notification] Mod 'VSEssentials.dll' (game):
12:31:24 [Client Notification] Vintagestory.ServerMods.Core
12:31:24 [Client Notification] Vintagestory.GameContent.EntityPartitioning
12:31:24 [Client Notification] Vintagestory.GameContent.ErrorReporter
12:31:24 [Client Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader
12:31:24 [Client Notification] Vintagestory.GameContent.EntityNameTagRendererRegistry
12:31:24 [Client Notification] Vintagestory.GameContent.ModSystemHandbook
12:31:24 [Client Notification] Vintagestory.GameContent.RoomRegistry
12:31:24 [Client Notification] Vintagestory.GameContent.WeatherSystemCommands
12:31:24 [Client Notification] Vintagestory.GameContent.WeatherSystemClient
12:31:24 [Client Notification] Vintagestory.GameContent.WorldMapManager
12:31:24 [Client Notification] Vintagestory.ServerMods.LoadColorMaps
12:31:24 [Client Notification] Mod 'VSSurvivalMod.dll' (survival):
12:31:24 [Client Notification] Vintagestory.ServerMods.SaplingControl
12:31:24 [Client Notification] Vintagestory.GameContent.SurvivalCoreSystem
12:31:24 [Client Notification] Vintagestory.ServerMods.GenFromHeightmap
12:31:24 [Client Notification] Vintagestory.ServerMods.GenMaps
12:31:24 [Client Notification] Vintagestory.ServerMods.DebugSystem
12:31:24 [Client Notification] Vintagestory.ServerMods.UpgradeTasks
12:31:24 [Client Notification] Vintagestory.GameContent.CharacterSystem
12:31:24 [Client Notification] Vintagestory.GameContent.ModTemperature
12:31:24 [Client Notification] Vintagestory.GameContent.SystemTemporalStability
12:31:24 [Client Notification] Vintagestory.GameContent.MealMeshCache
12:31:24 [Client Notification] Vintagestory.GameContent.ModSystemWearableStats
12:31:24 [Client Notification] Vintagestory.GameContent.ModSystemBlockReinforcement
12:31:24 [Client Notification] Vintagestory.GameContent.ChiselBlockModelCache
12:31:24 [Client Notification] Vintagestory.GameContent.GameEffects
12:31:24 [Client Notification] Vintagestory.GameContent.ModJournal
12:31:24 [Client Notification] Vintagestory.GameContent.ModLootRandomizer
12:31:24 [Client Notification] Vintagestory.GameContent.ModSleeping
12:31:24 [Client Notification] Vintagestory.GameContent.TeleporterManager
12:31:24 [Client Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod
12:31:24 [Client Notification] Vintagestory.ServerMods.GenStructures
12:31:24 [Client Notification] Vintagestory.ServerMods.GenStructuresPosPass
12:31:24 [Client Notification] Vintagestory.GameContent.TraderOutfits
12:31:24 [Client Notification] Mod 'VSCreativeMod.dll' (creative):
12:31:24 [Client Notification] Vintagestory.ServerMods.Core
12:31:24 [Client Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit
12:31:24 [Client Notification] Loading shaders...
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass standard.
12:31:24 [Client Notification] Shader standard: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass particlescube.
12:31:24 [Client Notification] Shader particlescube: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass particlesquad.
12:31:24 [Client Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass sky.
12:31:24 [Client Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass nightsky.
12:31:24 [Client Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass woittest.
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass transparentcompose.
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass helditem.
12:31:24 [Client Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass chunkopaque.
12:31:24 [Client Notification] Shader chunkopaque: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, zNear, zFar, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass multitexturetest.
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass chunkliquid.
12:31:24 [Client Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass decals.
12:31:24 [Client Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass final.
12:31:24 [Client Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, glowParts, godrayParts, ssaoScene not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass gui.
12:31:24 [Client Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass blur.
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass chunktransparent.
12:31:24 [Client Notification] Shader chunktransparent: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass findbright.
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass chunktopsoil.
12:31:24 [Client Notification] Shader chunktopsoil: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass godrays.
12:31:24 [Client Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass autocamera.
12:31:24 [Client Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass blockhighlights.
12:31:24 [Client Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass wireframe.
12:31:24 [Client Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass entityanimated.
12:31:24 [Client Notification] Shader entityanimated: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass luma.
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass blit.
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass particlesquad2d.
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
12:31:24 [Client Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass shadowmapgeneric.
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass texture2texture.
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass celestialobject.
12:31:24 [Client Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass guitopsoil.
12:31:24 [Client Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent.
12:31:24 [Client Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass colorgrade.
12:31:24 [Client Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used).
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass guigear.
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass ssao.
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass bilateralblur.
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass anvilworkitem.
12:31:24 [Client Notification] Shader anvilworkitem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:25 [Client Notification] Loaded Shaderprogramm for render pass aurora.
12:31:25 [Client Notification] Shader aurora: Uniform locations for variables rgbaTint, rgbaAmbientIn, rgbaLightIn, rgbaBlockIn, rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, tex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:25 [Client Notification] Loaded Shaderprogramm for render pass sleepoverlay.
12:31:25 [Client Notification] Reloaded shaders now with mod assets
12:31:25 [Client Notification] Processed server identification
12:31:25 [Client Notification] Map initialized
12:31:25 [Client Notification] Received level init
12:31:25 [Server Warning] Server overloaded. A tick took 589ms to complete.
12:31:25 [Client Notification] Received server assets
12:31:25 [Client Notification] Loaded 1987 item types from server
12:31:26 [Client Notification] Collected 914 shapes to tesselate.
12:31:28 [Client Notification] Composed 1 4096x2048 blocks texture atlases from 2737 textures (last textureid = 140)
12:31:28 [Client Notification] Color maps loaded
12:31:30 [Client Notification] Composed 1 4096x2048 items texture atlases from 995 textures (last textureid = 141)
12:31:31 [Client Notification] Loaded 5257 block types from server
12:31:31 [Client Notification] Loading world map cache db...
12:31:31 [Client Notification] Loaded Shaderprogramm for render pass mechpower.
12:31:31 [Client Notification] Shader mechpower: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used).
12:31:31 [Client Notification] Initialized Music Engine
12:31:31 [Client Notification] Texture size is 32 so decal atlas size of 128x128 should suffice
12:31:32 [Server Event] McJty 127.0.0.1 joins.
12:31:32 [Client Notification] Composed 1 4096x2048 entities texture atlases from 165 textures (last textureid = 167)
12:31:33 [Client Notification] Server assets loaded
12:31:33 [Client Notification] Wow, client daytime drifted off significantly from server daytime (69159,2 mins)
12:31:33 [Client Notification] Received level finalize
12:31:34 [Server Notification] A client reconnected, resuming game calendar.
12:31:34 [Client Notification] Loaded Shaderprogramm for render pass clouds.
12:31:34 [Client Notification] Shader clouds: Uniform locations for variables sunColor, playerPos, cloudTileSize, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, sky not found (or not used).
12:31:34 [Client Chat] Welcome McJty, may you survive well and prosper @ 0
12:32:13 [Client Notification] Wow, client daytime drifted off significantly from server daytime (19,8 mins)
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