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McOwners / GameMenu.py
Created September 10, 2020 20:30
GameMenu.py
# This module implements the menu that is used by all game examples. It doesn't do much by itself.
from scene import *
import ui
import sound
A = Action
class ButtonNode (SpriteNode):
def __init__(self, title, *args, **kwargs):
SpriteNode.__init__(self, 'pzl:Button1', *args, **kwargs)
@McOwners
McOwners / Shooter_Arcade.py
Created September 10, 2020 20:26
Shooter_Arcade.py
import ui
import console
import time
from time import *
from objc_util import *
import random
from datetime import timedelta
import sound