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Created February 25, 2015 23:17
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/*
#############################################################################################
# Game: Borderlands 2 #
# Version: 1.0.8364.0 #
# ========================================================================================= #
# File: GameDefines.h #
#############################################################################################
*/
#ifdef _MSC_VER
#pragma pack ( push, 0x4 )
#endif
/*
# ========================================================================================= #
# Defines
# ========================================================================================= #
*/
// Info
#define GAME_NAME "Borderlands 2"
#define GAME_NAME_S "BL2"
#define GAME_VERSION "1.0.35.4705"
// Game
#define CLASS_ALIGN 0x4
// ProcessEvent Sig
#define ProcessEvent_Pattern "\x83\xC0\x07\x83\xE0\xF8\xE8\x00\x00\x00\x00\x8B\xC4"
#define ProcessEvent_Mask "xxxxxxx????xx"
// UE3 Tables Sigs
#define GObjects_Pattern "\x8B\x00\x00\x00\x00\x00\x8B\x04\x00\x8B\x40\x00\x25\x00\x02\x00\x00"
#define GObjects_Mask "x?????xx?xx?xxxxx"
//#define GObjects_Offset 0x19C6DC0
#define GObjects_Offset 0x026D7D60
#define GNames_Pattern "\x8B\x0D\x00\x00\x00\x00\x83\x3C\x81\x00\x74"
#define GNames_Mask "xx????xxxxx"
//#define GNames_Offset 0x19849E4
#define GNames_Offset 0x02695984
// Function Flags ( incomplete )
#define FUNC_Final 0x00000001
#define FUNC_Latent 0x00000008 // ???
#define FUNC_Simulated 0x00000100 // ???
#define FUNC_Exec 0x00000200
#define FUNC_Native 0x00000400
#define FUNC_Event 0x00000800
// Proprerty Flags ( c&p from UE3 source )
#define CPF_Edit 0x0000000000000001 // Property is user-settable in the editor.
#define CPF_Const 0x0000000000000002 // Actor's property always matches class's default actor property.
#define CPF_Input 0x0000000000000004 // Variable is writable by the input system.
#define CPF_ExportObject 0x0000000000000008 // Object can be exported with actor.
#define CPF_OptionalParm 0x0000000000000010 // Optional parameter (if CPF_Param is set).
#define CPF_Net 0x0000000000000020 // Property is relevant to network replication.
#define CPF_EditConstArray 0x0000000000000040 // Prevent adding/removing of items from dynamic a array in the editor.
#define CPF_Parm 0x0000000000000080 // Function/When call parameter.
#define CPF_OutParm 0x0000000000000100 // Value is copied out after function call.
#define CPF_SkipParm 0x0000000000000200 // Property is a short-circuitable evaluation function parm.
#define CPF_ReturnParm 0x0000000000000400 // Return value.
#define CPF_CoerceParm 0x0000000000000800 // Coerce args into this function parameter.
#define CPF_Native 0x0000000000001000 // Property is native: C++ code is responsible for serializing it.
#define CPF_Transient 0x0000000000002000 // Property is transient: shouldn't be saved, zero-filled at load time.
#define CPF_Config 0x0000000000004000 // Property should be loaded/saved as permanent profile.
#define CPF_Localized 0x0000000000008000 // Property should be loaded as localizable text.
#define CPF_Travel 0x0000000000010000 // Property travels across levels/servers.
#define CPF_EditConst 0x0000000000020000 // Property is uneditable in the editor.
#define CPF_GlobalConfig 0x0000000000040000 // Load config from base class, not subclass.
#define CPF_Component 0x0000000000080000 // Property containts component references.
#define CPF_NeedCtorLink 0x0000000000400000 // Fields need construction/destruction.
#define CPF_NoExport 0x0000000000800000 // Property should not be exported to the native class header file.
#define CPF_NoClear 0x0000000002000000 // Hide clear (and browse) button.
#define CPF_EditInline 0x0000000004000000 // Edit this object reference inline.
#define CPF_EdFindable 0x0000000008000000 // References are set by clicking on actors in the editor viewports.
#define CPF_EditInlineUse 0x0000000010000000 // EditInline with Use button.
#define CPF_Deprecated 0x0000000020000000 // Property is deprecated. Read it from an archive, but don't save it.
#define CPF_EditInlineNotify 0x0000000040000000 // EditInline, notify outer object on editor change.
#define CPF_RepNotify 0x0000000100000000 // Notify actors when a property is replicated
#define CPF_Interp 0x0000000200000000 // interpolatable property for use with matinee
#define CPF_NonTransactional 0x0000000400000000 // Property isn't transacted
// Property SubClasses
#define CCP_UBYTE
#define CCP_UINT
#define CCP_UFLOAT
#define CCP_UBOOL
#define CCP_USTR
#define CCP_UNAME
#define CCP_UDELEGATE
#define CCP_UOBJECT
#define CCP_UCLASS
#define CCP_UINTERFACE
#define CCP_USTRUCT
#define CCP_UARRAY
#define CCP_UMAP
/*
# ========================================================================================= #
# Globals
# ========================================================================================= #
*/
unsigned long GObjects = NULL;
unsigned long GNames = NULL;
/*
# ========================================================================================= #
# Structs
# ========================================================================================= #
*/
template< class T > struct TArray
{
public:
T* Data;
int Count;
int Max;
public:
TArray()
{
Data = NULL;
Count = Max = 0;
};
public:
int Num()
{
return this->Count;
};
T& operator() ( int i )
{
return this->Data[ i ];
};
const T& operator() ( int i ) const
{
return this->Data[ i ];
};
void Add ( T InputData )
{
Data = (T*) realloc ( Data, sizeof ( T ) * ( Count + 1 ) );
Data[ Count++ ] = InputData;
Max = Count;
};
void Clear()
{
free ( Data );
Count = Max = 0;
};
};
struct FNameEntry
{
unsigned char UnknownData00[ 0x10 ];
char Name[ 0x10 ];
};
struct FName
{
int Index;
unsigned char unknownData00[ 0x4 ];
FName() : Index ( 0 ) {};
FName ( int i ) : Index ( i ) {};
~FName() {};
FName ( char* FindName )
{
static TArray< int > NameCache;
for ( int i = 0; i < NameCache.Count; ++i )
{
if ( ! strcmp ( this->Names()->Data[ NameCache ( i ) ]->Name, FindName ) )
{
Index = NameCache ( i );
return;
}
}
for ( int i = 0; i < this->Names()->Count; ++i )
{
if ( this->Names()->Data[ i ] )
{
if ( ! strcmp ( this->Names()->Data[ i ]->Name, FindName ) )
{
NameCache.Add ( i );
Index = i;
}
}
}
};
static TArray< FNameEntry* >* Names()
{
return (TArray< FNameEntry* >*) GNames;
};
char* GetName()
{
if ( Index < 0 || Index > this->Names()->Num() )
return "UnknownName";
else
return this->Names()->Data[ Index ]->Name;
};
bool operator == ( const FName& A ) const
{
return ( Index == A.Index );
};
};
struct FString : public TArray< wchar_t >
{
FString() {};
FString ( wchar_t* Other )
{
this->Max = this->Count = *Other ? ( wcslen ( Other ) + 1 ) : 0;
if ( this->Count )
this->Data = Other;
};
~FString() {};
FString operator = ( wchar_t* Other )
{
if ( this->Data != Other )
{
this->Max = this->Count = *Other ? ( wcslen ( Other ) + 1 ) : 0;
if ( this->Count )
this->Data = Other;
}
return *this;
};
};
struct FScriptDelegate
{
unsigned char UnknownData00[ 0xC ];
};
struct FPointer
{
int Dummy;
};
struct FQWord
{
int A;
int B;
};
/*
# ========================================================================================= #
# Classes
# ========================================================================================= #
*/
// (0x0000 - 0x003C)
class UObject
{
public:
struct FPointer VfTableObject; // 0x0000 (0x04)
struct FPointer HashNext; // 0x0004 (0x04)
struct FQWord ObjectFlags; // 0x0008 (0x08)
struct FPointer HashOuterNext; // 0x0010 (0x04)
struct FPointer StateFrame; // 0x0014 (0x04)
class UObject* Linker; // 0x0018 (0x04)
struct FPointer LinkerIndex; // 0x001C (0x04)
int ObjectInternalInteger; // 0x0020 (0x04)
int NetIndex; // 0x0024 (0x04)
class UObject* Outer; // 0x0028 (0x04)
struct FName Name; // 0x002C (0x08)
class UClass* Class; // 0x0034 (0x04)
class UObject* ObjectArchetype; // 0x0038 (0x04)
private:
static UClass* pClassPointer;
public:
static TArray< UObject* >* GObjObjects();
char* GetName();
char* GetNameCPP();
char* GetFullName();
char* GetPackageName();
UObject* GetPackageObj();
template< class T > static T* FindObject ( char* ObjectFullName );
template< class T > static unsigned int CountObject ( char* ObjectName );
static UClass* FindClass ( char* ClassFullName );
bool IsA ( UClass* pClass );
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.Object" );
return pClassPointer;
};
};
// (0x003C - 0x0040)
class UField : public UObject
{
public:
class UField* Next; // 0x003C (0x04)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.Field" );
return pClassPointer;
};
};
// (0x0040 - 0x004C)
class UEnum : public UField
{
public:
TArray< FName > Names; // 0x0040 (0x0C)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.Enum" );
return pClassPointer;
};
};
// (0x0040 - 0x004C)
class UConst : public UField
{
public:
struct FString Value; // 0x0040 (0x0C)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.Const" );
return pClassPointer;
};
};
// (0x0040 - 0x008C)
class UStruct : public UField
{
public:
unsigned char UnknownData00[ 0x8 ]; // 0x0040 (0x08)
class UField* SuperField; // 0x0048 (0x04)
class UField* Children; // 0x004C (0x04)
unsigned short PropertySize; // 0x0050 (0x02)
unsigned short UnknownData01; // 0x0052 (0x02)
unsigned char UnknownData02[ 0x38 ]; // 0x0054 (0x38)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.Struct" );
return pClassPointer;
};
};
// (0x008C - 0x00A8)
class UScriptStruct : public UStruct
{
public:
unsigned char UnknownData00[ 0x1C ]; // 0x008C (0x1C)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.ScriptStruct" );
return pClassPointer;
};
};
// (0x008C - 0x00AC)
class UFunction : public UStruct
{
public:
unsigned long FunctionFlags; // 0x008C (0x04)
unsigned short iNative; // 0x0090 (0x02)
unsigned short RepOffset; // 0x0092 (0x02)
struct FName FriendlyName; // 0x0094 (0x08)
unsigned short NumParms; // 0x009C (0x02)
unsigned short ParmsSize; // 0x009E (0x02)
unsigned long ReturnValueOffset; // 0x00A0 (0x04)
unsigned char UnknownData00[ 0x4 ]; // 0x00A4 (0x04)
void* Func; // 0x00A8 (0x04)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.Function" );
return pClassPointer;
};
};
// (0x008C - 0x00D0)
class UState : public UStruct
{
public:
unsigned char UnknownData00[ 0x44 ]; // 0x008C (0x44)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.State" );
return pClassPointer;
};
};
// (0x00D0 - 0x01D0)
class UClass : public UState
{
public:
unsigned char UnknownData00[ 0x100 ]; // 0x00D0 (0x100)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.Class" );
return pClassPointer;
};
};
// (0x0040 - 0x0080)
class UProperty : public UField
{
public:
unsigned long ArrayDim; // 0x0040 (0x04)
unsigned long ElementSize; // 0x0044 (0x04)
FQWord PropertyFlags; // 0x0048 (0x08)
unsigned short PropertySize; // 0x0050 (0x02)
unsigned short UnknownData00; // 0x0052 (0x02)
unsigned char UnknownData01[ 0xC ]; // 0x0054 (0xC)
unsigned long Offset; // 0x0060 (0x04)
unsigned char UnknownData02[ 0x1C ]; // 0x0064 (0x1C)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.Property" );
return pClassPointer;
};
};
// (0x0080 - 0x0084)
class UByteProperty : public UProperty
{
public:
class UEnum* Enum; // 0x0088 (0x04)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.ByteProperty" );
return pClassPointer;
};
};
// (0x0080 - 0x0080)
class UIntProperty : public UProperty
{
public:
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.IntProperty" );
return pClassPointer;
};
};
// (0x0080 - 0x0080)
class UFloatProperty : public UProperty
{
public:
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.FloatProperty" );
return pClassPointer;
};
};
// (0x0080 - 0x0084)
class UBoolProperty : public UProperty
{
public:
unsigned long BitMask; // 0x0080 (0x04)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.BoolProperty" );
return pClassPointer;
};
};
// (0x0080 - 0x0080)
class UStrProperty : public UProperty
{
public:
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.StrProperty" );
return pClassPointer;
};
};
// (0x0080 - 0x0080)
class UNameProperty : public UProperty
{
public:
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.NameProperty" );
return pClassPointer;
};
};
// (0x0080 - 0x0088)
class UDelegateProperty : public UProperty
{
public:
unsigned char UnknownData00[ 0x8 ]; // 0x0080 (0x08)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.DelegateProperty" );
return pClassPointer;
};
};
// (0x0080 - 0x0084)
class UObjectProperty : public UProperty
{
public:
class UClass* PropertyClass; // 0x0080 (0x04)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.ObjectProperty" );
return pClassPointer;
};
};
// (0x0084 - 0x0088)
class UClassProperty : public UObjectProperty
{
public:
class UClass* MetaClass; // 0x0084 (0x04)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.ClassProperty" );
return pClassPointer;
};
};
// (0x0080 - 0x0084)
class UInterfaceProperty : public UProperty
{
public:
class UClass* InterfaceClass; // 0x0080 (0x04)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.InterfaceProperty" );
return pClassPointer;
};
};
// (0x0080 - 0x0084)
class UStructProperty : public UProperty
{
public:
class UStruct* Struct; // 0x0080 (0x04)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.StructProperty" );
return pClassPointer;
};
};
// (0x0080 - 0x0084)
class UArrayProperty : public UProperty
{
public:
class UProperty* Inner; // 0x0080 (0x04)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.ArrayProperty" );
return pClassPointer;
};
};
// (0x0080 - 0x0088)
class UMapProperty : public UProperty
{
public:
class UProperty* Key; // 0x0080 (0x04)
class UProperty* Value; // 0x0084 (0x04)
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = UObject::FindClass ( "Class Core.MapProperty" );
return pClassPointer;
};
};
/*
# ========================================================================================= #
# Init Core Classes Pointers
# ========================================================================================= #
*/
UClass* UObject ::pClassPointer = NULL;
UClass* UField ::pClassPointer = NULL;
UClass* UEnum ::pClassPointer = NULL;
UClass* UConst ::pClassPointer = NULL;
UClass* UStruct ::pClassPointer = NULL;
UClass* UScriptStruct ::pClassPointer = NULL;
UClass* UFunction ::pClassPointer = NULL;
UClass* UState ::pClassPointer = NULL;
UClass* UClass ::pClassPointer = NULL;
UClass* UProperty ::pClassPointer = NULL;
UClass* UByteProperty ::pClassPointer = NULL;
UClass* UIntProperty ::pClassPointer = NULL;
UClass* UFloatProperty ::pClassPointer = NULL;
UClass* UBoolProperty ::pClassPointer = NULL;
UClass* UStrProperty ::pClassPointer = NULL;
UClass* UNameProperty ::pClassPointer = NULL;
UClass* UDelegateProperty ::pClassPointer = NULL;
UClass* UObjectProperty ::pClassPointer = NULL;
UClass* UClassProperty ::pClassPointer = NULL;
UClass* UInterfaceProperty ::pClassPointer = NULL;
UClass* UStructProperty ::pClassPointer = NULL;
UClass* UArrayProperty ::pClassPointer = NULL;
UClass* UMapProperty ::pClassPointer = NULL;
/*
# ========================================================================================= #
#
# ========================================================================================= #
*/
#ifdef _MSC_VER
#pragma pack ( pop )
#endif
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