Created
March 7, 2022 07:06
-
-
Save McbeEringi/81a7718736b41d8d6393744116409f09 to your computer and use it in GitHub Desktop.
matter-js simple sprite editor API
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
SPEC | |
Spriter.textures: Array | |
texture cache | |
Spriter.mods: Array | |
modifier cache | |
Spriter.stdMod: Function((ctx,img)=>ctx.drawImage(img,0,0)) => void | |
default texture modifier | |
see also Spriter.setMod | |
ctx: CanvasRenderingContext2D | |
canvas(as texture) 2d context | |
img: HTMLImageElement | |
original image element | |
Spriter.exeMod: Function((url)=>{}) => void | |
execute modification | |
use Spriter.setMod for general usage | |
url: String | |
texture url | |
Spriter.setMod: Function((url,mod)=>{}) => void | |
set modifier and refresh texture. | |
url: String | |
texture url | |
mod: Function((ctx,img)=>{}) => void | |
texture modifier | |
ctx: CanvasRenderingContext2D | |
canvas(as texture) 2d context | |
img: HTMLImageElement | |
original image element | |
USAGE | |
cut circle | |
Spriter.stdMod=(ctx,img)=>{ctx.beginPath();ctx.ellipse(img.width/2,img.height/2,img.width/2,img.height/2,0,0, 2*Math.PI);ctx.clip();ctx.drawImage(img,0,0);}; | |
*/ | |
const Spriter={ | |
name:'spriter',version:'0.1.0',for:'matter-js@*', | |
install(base){base.after('Render.bodies',function(){ | |
const r=arguments[0]; | |
Object.keys(r.textures).forEach(i=>{ | |
if(!Spriter.textures[i]){Spriter.textures[i]={apply(c){r.textures[i]=c;},img:r.textures[i]};Spriter.exeMod(i);} | |
}); | |
});}, | |
textures:{},mods:{}, | |
stdMod:(ctx,img)=>ctx.drawImage(img,0,0), | |
setMod(i,fx){Spriter.mods[i]=fx;Spriter.exeMod(i);}, | |
exeMod(i){ | |
Spriter.textures[i].img.onload=()=>{ | |
const {width,height}=Spriter.textures[i].img, | |
c=Object.assign(document.createElement('canvas'),{width,height}); | |
(Spriter.mods[i]||Spriter.stdMod)(c.getContext('2d'),Spriter.textures[i].img); | |
Spriter.textures[i].apply(c); | |
}; | |
if(Spriter.textures[i].img.complete)Spriter.textures[i].img.onload(); | |
} | |
};Matter.Plugin.register(Spriter); | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment