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September 28, 2020 07:20
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Kalastuspeli (PuzzleScript Script)
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Kalastuspeli | |
author Kalastuspelitiimi | |
homepage www.puzzlescript.net | |
flickscreen 28x20 | |
key_repeat_interval 0.1 | |
run_rules_on_level_start | |
(Tehty: lisätty "zombie"-kalat ja pelaajan tyypin vaihto "saalistajaksi" | |
Zombiekalojen liikkeen rajoitus niin, että pysyvät pelikentällä, should be done, voi siivota jos keksii hyvän keinon | |
Aikarajoituksen toteutus, perus done, voi kommentoida helposti pois tarvittaessa | |
TODO: mitäs tässä olis vielä tehtävissä? | |
) | |
======== | |
OBJECTS | |
======== | |
Invisible_Wall | |
Grey | |
..... | |
..... | |
..... | |
..... | |
..... | |
Invisible_Wall_for_Zombies | |
Grey | |
..... | |
..... | |
..... | |
..... | |
..... | |
Background | |
Blue | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Water | |
#00fa9a | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Sky | |
#00ffff | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Wave1 | |
White#c2ffea#00ffff#00fa9a | |
22200 | |
22001 | |
20011 | |
00111 | |
11113 | |
Wave2 | |
white#c2ffea#00ffff#00fa9a | |
00222 | |
10022 | |
11002 | |
11100 | |
31111 | |
Wave3 | |
White#c2ffea#00ffff | |
22222 | |
22222 | |
22222 | |
22222 | |
22220 | |
Wave4 | |
White#c2ffea#00ffff | |
22222 | |
22222 | |
22222 | |
22222 | |
02222 | |
Cloud | |
white#00ffff#d8fdfd#b1fbfa | |
11111 | |
11111 | |
11111 | |
00000 | |
00000 | |
Boat2 | |
Red | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Boat1 | |
Red | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Boat3 | |
Red | |
0000. | |
000.. | |
00... | |
0.... | |
..... | |
Boat4 | |
Red #e26f6fyellow#00ffff | |
33322 | |
22222 | |
11111 | |
00000 | |
00000 | |
Boat5 | |
yellow#00ffff | |
11111 | |
11111 | |
11111 | |
11100 | |
11100 | |
Boat6 | |
Red #e26f6fyellow#00ffff | |
33333 | |
22222 | |
11111 | |
00000 | |
00000 | |
Cloud1 | |
#FFFFFF #00ffff #d8fdfd #b1fbfa | |
..... | |
....3 | |
..222 | |
00000 | |
22222 | |
Cloud2 | |
#FFFFFF#00ffff#d8fdfd#b1fbfa | |
..... | |
33332 | |
22222 | |
00000 | |
22222 | |
Cloud3 | |
White#00ffff#d8fdfd#b1fbfa | |
..... | |
..... | |
33... | |
00003 | |
22223 | |
Cloud4 | |
#FFFFFF #00ffff #d8fdfd #b1fbfa | |
..... | |
...33 | |
.3222 | |
33000 | |
32222 | |
Wall | |
BROWN darkbrown | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Wall_2 | |
BROWN | |
.00.. | |
0000. | |
0000. | |
000.. | |
00... | |
Wall_3 | |
BROWN | |
00... | |
000.. | |
000.. | |
00... | |
0.... | |
Wall_4 | |
BROWN | |
0.... | |
00... | |
000.. | |
0000. | |
0000. | |
Wall_5 | |
BROWN | |
000.. | |
00... | |
000.. | |
0000. | |
000.. | |
Wall_6 | |
BROWN | |
00... | |
000.. | |
000.. | |
0.... | |
..... | |
Wall_7 | |
BROWN | |
..00. | |
.0000 | |
.0000 | |
..000 | |
...00 | |
Wall_8 | |
BROWN | |
...00 | |
..000 | |
..000 | |
...00 | |
....0 | |
Wall_9 | |
BROWN | |
....0 | |
...00 | |
..000 | |
.0000 | |
.0000 | |
Wall_10 | |
BROWN | |
..000 | |
...00 | |
..000 | |
.0000 | |
..000 | |
Wall_11 | |
BROWN | |
...00 | |
..000 | |
..000 | |
....0 | |
..... | |
Ground_1 | |
Brown Green | |
.1.00 | |
1.000 | |
.0000 | |
00000 | |
00000 | |
Ground_2 | |
Brown | |
000.. | |
0000. | |
00000 | |
00000 | |
00000 | |
Ground_3 | |
Brown Green | |
0.1.0 | |
00.00 | |
00000 | |
00000 | |
00000 | |
Plants_1 | |
Green | |
...0. | |
..0.. | |
..0.0 | |
.0..0 | |
.0.0. | |
Player1 | |
Orange | |
..0.. | |
..0.. | |
0.0.0 | |
.000. | |
..0.. | |
Player2 | |
Orange | |
..0.. | |
.000. | |
0.0.0 | |
..0.. | |
..0.. | |
Player3 | |
Orange | |
..0.. | |
..0.. | |
00000 | |
..0.. | |
..0.. | |
Fish_1 | |
Pink Red | |
.000. | |
00000 | |
1.1.1 | |
1.1.1 | |
1.1.1 | |
Fish_1_Zombie | |
Green | |
.000. | |
00000 | |
0.0.0 | |
0.0.0 | |
0.0.0 | |
Fish_2 | |
Yellow | |
..... | |
.00.0 | |
00000 | |
.00.0 | |
..... | |
Fish_2_Zombie | |
Green | |
..... | |
.00.0 | |
00000 | |
.00.0 | |
..... | |
Fish_3 | |
lightgreen | |
..... | |
0.00. | |
00000 | |
0.00. | |
..... | |
Fish_3_Zombie | |
Green | |
..... | |
0.00. | |
00000 | |
0.00. | |
..... | |
Box | |
White | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Box_Block | |
Red | |
..... | |
..... | |
..... | |
..... | |
..... | |
Fish_Creator | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Countdown_Trigger | |
black | |
..... | |
0.00. | |
00000 | |
0.00. | |
..... | |
Clock_Trigger | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Fish_Remover | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Fish_Remover2 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Clock_Trigger2 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Invisible_Dead_Fish_for_Scoring | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Points_Creator | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Points_Creator2 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Scoring_Monitor | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Scoring_Monitor2 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Indicator_Monitor | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Indicator_Monitor2 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Indicator_Trigger | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Indicator_Trigger2 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Indicator_Creator | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Indicator_Creator2 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Indicator | |
RED | |
..0.. | |
.000. | |
00000 | |
..0.. | |
..0.. | |
Points_Indicators | |
white | |
0...0 | |
.0.0. | |
..0.. | |
.0.0. | |
0...0 | |
Score_0 | |
White | |
00000 | |
0...0 | |
0...0 | |
0...0 | |
00000 | |
Score_1 | |
White | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
Score_2 | |
White | |
00000 | |
....0 | |
00000 | |
0.... | |
00000 | |
Score_3 | |
White | |
00000 | |
....0 | |
00000 | |
....0 | |
00000 | |
Score_4 | |
White | |
0...0 | |
0...0 | |
00000 | |
....0 | |
....0 | |
Score_5 | |
White | |
00000 | |
0.... | |
00000 | |
....0 | |
00000 | |
Score_6 | |
White | |
00000 | |
0.... | |
00000 | |
0...0 | |
00000 | |
Score_7 | |
White | |
00000 | |
....0 | |
..00. | |
.00.. | |
.0... | |
Fish_Ticker7 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Fish_Ticker6 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Fish_Ticker5 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Fish_Ticker4 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Fish_Ticker3 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Fish_Ticker2 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Fish_Ticker1 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Silent_Score | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Silent_Score2 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Player_mark_placeholder | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Player_mark | |
black | |
..0.. | |
..0.. | |
00000 | |
..0.. | |
..0.. | |
Player_mark_monitor | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Player_mark_monitor2 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Player_mark_creator | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Player_mark_creator2 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Phase3_monitor | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Phase3_monitor2 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Player_mark_invisible | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Falling_Fish | |
Yellow | |
.000. | |
..0.. | |
.000. | |
.000. | |
..0.. | |
Falling_Fish_Slower | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
======= | |
LEGEND | |
======= | |
. = Background | |
# = Wall | |
Q = Wall_2 and Invisible_Wall_for_Zombies | |
W = Wall_3 and Invisible_Wall_for_Zombies | |
E = Wall_4 and Invisible_Wall_for_Zombies | |
R = Wall_5 and Invisible_Wall_for_Zombies | |
T = Wall_6 and Invisible_Wall_for_Zombies | |
A = Wall_7 and Invisible_Wall_for_Zombies | |
S = Wall_8 and Invisible_Wall_for_Zombies | |
D = Wall_9 and Invisible_Wall_for_Zombies | |
F = Wall_10 and Invisible_Wall_for_Zombies | |
G = Wall_11 and Invisible_Wall_for_Zombies | |
Ä = Ground_1 and Invisible_Wall_for_Zombies | |
Ö = Ground_3 and Invisible_Wall_for_Zombies | |
L = Ground_2 and Invisible_Wall_for_Zombies | |
player = Player1 or Player2 or Player3 | |
P = Player1 | |
m = Player2 | |
O = Plants_1 | |
1 = Fish_1 | |
2 = Fish_2 | |
3 = Fish_3 | |
i = Invisible_Wall | |
! = Invisible_Wall and Wall_5 and Invisible_Wall_for_Zombies | |
" = Invisible_Wall and Wall_8 and Invisible_Wall_for_Zombies | |
% = Wall_3 and Plants_1 | |
£ = Box and Wall | |
@ = Fish_Creator and Wall | |
§ = Box_Block and Wall | |
z = Water | |
x = Water and Invisible_Wall_for_Zombies | |
, = Sky | |
y = Wave1 | |
\ = Wave2 | |
/ = Wave3 | |
n = Wave4 | |
+ = Boat1 and Wave2 | |
- = Boat2 and Wave1 | |
€ = Boat1 and Wave3 | |
* = Boat3 and Wave1 | |
& = Boat3 | |
b = Boat4 | |
; = Boat5 | |
? = Boat6 | |
4 = Cloud1 and Sky | |
5 = Cloud2 and Sky | |
6 = Cloud3 and Sky | |
7 = Cloud4 and SKY | |
8 = Clock_Trigger | |
9 = Fish_Remover | |
u = Points_Creator | |
å = Clock_Trigger2 | |
h = Scoring_Monitor | |
j = Indicator_Monitor | |
k = Indicator_Creator | |
¤ = Score_0 and Sky | |
c = Indicator_Trigger | |
ü = Fish_Ticker7 and Sky | |
{ = Fish_Ticker6 and Sky | |
} = Fish_Ticker5 and Sky | |
þ = Fish_Ticker4 and Sky | |
~ = Fish_Ticker3 and Sky | |
Ł = Fish_Ticker2 and Sky | |
ú = Fish_Ticker1 and Sky | |
Œ = Silent_Score and Sky | |
Š = Player_mark_placeholder and Water | |
Ô = Player_mark_monitor | |
Ù = Player_mark_creator | |
æ = Phase3_monitor and Water | |
ì = Falling_Fish_Slower and Sky | |
======= | |
SOUNDS | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
Background, | |
Water,Sky, Cloud, Boat5, Boat6,Boat4 | |
Wave1, Wave2, Wave3, Wave4 | |
Plants_1, Indicator, Score_0,Score_1,Score_2,Score_3,Score_4,Score_5,Score_6,Score_7, Silent_Score, Player_mark,Player_mark_placeholder, Phase3_monitor | |
Fish_1_Zombie, Fish_2_Zombie, Fish_3_Zombie, Invisible_Wall_for_Zombies | |
Fish_1, Fish_2, Fish_3, Invisible_Wall | |
Player1, Player2, Wall, Wall_2, Wall_3, Wall_4, Wall_5, Wall_6, Wall_7, Wall_8, Wall_9, Wall_10, Wall_11, Ground_1, Ground_2, Ground_3, Player3 | |
Box, Fish_Ticker7, Fish_Ticker6, Fish_Ticker5, Fish_Ticker4, Fish_Ticker3, Fish_Ticker2, Fish_Ticker1,Falling_Fish | |
Fish_Creator, Box_Block, Countdown_Trigger, Clock_Trigger, Fish_Remover, Fish_Remover2, Clock_Trigger2, Invisible_Dead_Fish_for_Scoring, Points_Creator, Scoring_Monitor, Indicator_Monitor, Indicator_Creator, Indicator_Creator2, Indicator_Monitor2, Points_Indicators, Indicator_Trigger2, Indicator_Trigger, Scoring_Monitor2,Player_mark_invisible, Falling_Fish_Slower Points_Creator2,Player_mark_monitor,Player_mark_creator,Player_mark_monitor2,Player_mark_creator2,Phase3_monitor2,Silent_Score2 | |
Boat2,Boat1, Boat3, cLOUD1, Cloud2, Cloud3, Cloud4 | |
====== | |
RULES | |
====== | |
(Onko parempaa metodia? Esim. [ Player2 Fish_1_Zombie ] -> [ Player2 ] | |
toimiiko tuo "loogisesti"?) | |
[Stationary Fish_1 ] -> [ randomDir Fish_1] | |
[ > Player1 | Fish_1 ] -> [ > Player1 | Fish_1_Zombie ] | |
[ > Fish_1 | Player1 ] -> [ > Player1 | Fish_1_Zombie ] | |
( | |
[ > Player2 | Fish_1 ] -> [ > Player2 | ] | |
[ > Fish_1 | Player2 ] -> [ > Player2 | ] | |
) | |
late [ Player2 Fish_1 ] -> [ Player2 Invisible_Dead_Fish_for_Scoring ] | |
[ > Player2 | Fish_1 ] -> [ > Player2 | Invisible_Dead_Fish_for_Scoring ] | |
[Stationary Fish_1_Zombie ] -> [ randomDir Fish_1_Zombie] | |
late [ Player2 Fish_1_Zombie ] -> [ Player2 Invisible_Dead_Fish_for_Scoring ] | |
[ > Player2 | Fish_1_Zombie ] -> [ > Player2 | Invisible_Dead_Fish_for_Scoring ] | |
([ > Fish_1_Zombie | Player2 ] -> [ > Player2 | ]) | |
[Stationary Fish_2 ] -> [ randomDir Fish_2] | |
[ > Player1 | Fish_2 ] -> [ > Player1 | Fish_2_Zombie ] | |
[ > Fish_2 | Player1 ] -> [ > Player1 | Fish_2_Zombie ] | |
late [ Player2 Fish_2 ] -> [ Player2 Invisible_Dead_Fish_for_Scoring ] | |
[ > Player2 | Fish_2 ] -> [ > Player2 | Invisible_Dead_Fish_for_Scoring ] | |
([ > Fish_2 | Player2 ] -> [ > Player2 | ]) | |
[Stationary Fish_2_Zombie ] -> [ randomDir Fish_2_Zombie] | |
late [ Player2 Fish_2_Zombie ] -> [ Player2 Invisible_Dead_Fish_for_Scoring] | |
[ > Player2 | Fish_2_Zombie ] -> [ > Player2 | Invisible_Dead_Fish_for_Scoring ] | |
([ > Fish_2_Zombie | Player2 ] -> [ > Player2 | ]) | |
[Stationary Fish_3 ] -> [ randomDir Fish_3] | |
[ > Player1 | Fish_3 ] -> [ > Player1 | Fish_3_Zombie ] | |
[ > Fish_3 | Player1 ] -> [ > Player1 | Fish_3_Zombie ] | |
late [ Player2 Fish_3 ] -> [ Player2 Invisible_Dead_Fish_for_Scoring ] | |
[ > Player2 | Fish_3 ] -> [ > Player2 | Invisible_Dead_Fish_for_Scoring ] | |
([ > Fish_3 | Player2 ] -> [ > Player2 | ]) | |
[Stationary Fish_3_Zombie ] -> [ randomDir Fish_3_Zombie] | |
late [ Player2 Fish_3_Zombie ] -> [ Player2 Invisible_Dead_Fish_for_Scoring ] | |
[ > Player2 | Fish_3_Zombie ] -> [ > Player2 | Invisible_Dead_Fish_for_Scoring ] | |
([ > Fish_3_Zombie | Player2 ] -> [ > Player2 | ]) | |
(Muuttaa pelaajan "saalistajaksi". Lore: ne on myrkkykasveja :-) | |
late [ Player1 Plants_1 ] -> [ Player2 Plants_1 ] | |
(Seuraavat rivit kuvastavat kellon toimintaa) | |
[Box Box_Block] -> [down Box ] | |
[ STATIONARY Box ] -> [ right Box ] | |
[Box Fish_Creator] -> [Countdown_Trigger] | |
(Pistelaskuri) | |
late [ Scoring_Monitor|...| Invisible_Dead_Fish_for_Scoring ] -> [ Scoring_Monitor2|...| ] | |
late [ Points_Creator|...| Scoring_Monitor2] -> [ Points_Creator2|...|Scoring_Monitor ] | |
late [ Points_Creator2|...| Score_0] -> [Points_Creator |...| Score_1] | |
late [ Points_Creator2|...| Score_1] -> [Points_Creator |...| Score_2] | |
late [ Points_Creator2|...| Score_2] -> [Points_Creator |...| Score_3] | |
late [ Points_Creator2|...| Score_3] -> [Points_Creator |...| Score_4] | |
late [ Points_Creator2|...| Score_4] -> [Points_Creator |...| Score_5] | |
late [ Points_Creator2|...| Score_5] -> [Points_Creator |...| Score_6] | |
late [ Points_Creator2|...| Score_6] -> [Points_Creator |...| Score_7] | |
(Kalojen poistaja ajan loputtua) | |
late [Countdown_Trigger | Clock_Trigger2] -> [Countdown_Trigger | Clock_Trigger] | |
late [Clock_Trigger |...| Fish_Remover] -> [Clock_Trigger |...| Fish_Remover2] | |
late [Fish_Remover2 |...| Fish_1 ] -> [Fish_Remover2 |...| ] | |
late [Fish_Remover2 |...| Fish_1_Zombie ] -> [Fish_Remover2 |...| ] | |
late [Fish_Remover2 |...| Fish_2 ] -> [Fish_Remover2 |...| ] | |
late [Fish_Remover2 |...| Fish_2_Zombie ] -> [Fish_Remover2 |...| ] | |
late [Fish_Remover2 |...| Fish_3 ] -> [Fish_Remover2 |...| ] | |
late [Fish_Remover2 |...| Fish_3_Zombie ] -> [Fish_Remover2 |...| ] | |
(Indikaattori) | |
late [Clock_Trigger |...| Indicator_Monitor] -> [Clock_Trigger |...| Indicator_Monitor2] | |
late [Indicator_Monitor2 |...| Indicator_Trigger] -> [Indicator_Monitor2 |...| Indicator_Trigger2] | |
late [ Indicator_Trigger2 |...| Indicator_Creator ] -> [ Indicator_Trigger2 |...| Indicator] | |
(Pelaajaindikaattorin luoja) | |
late [Clock_Trigger |...| Player_mark_monitor] -> [Clock_Trigger |...| Player_mark_monitor2] | |
late [Player_mark_monitor2 |...| Player_mark_creator] -> [Player_mark_monitor2 |...| Player_mark_creator2] | |
late [Player_mark_creator2 |...| Player_mark_placeholder] -> [Player_mark_creator2 |...| Player_mark] | |
(Yläkalojen luoja) | |
late [ Player2 Player_mark ] -> [ Player3 Player_mark_invisible ] | |
late [Player_mark_invisible |...| Phase3_monitor] -> [Player_mark_invisible |...| Phase3_monitor2] | |
late [Phase3_monitor2 |...| Silent_Score] -> [ Phase3_monitor2 |...| Silent_Score2] | |
late [Silent_Score2 |...| Score_0] -> [ Score_0 |...| ] | |
late [Silent_Score2 |...| Score_1] -> [ Score_1 |...| ] | |
late [Silent_Score2 |...| Score_2] -> [ Score_2 |...| ] | |
late [Silent_Score2 |...| Score_3] -> [ Score_3 |...| ] | |
late [Silent_Score2 |...| Score_4] -> [ Score_4 |...| ] | |
late [Silent_Score2 |...| Score_5] -> [ Score_5 |...| ] | |
late [Silent_Score2 |...| Score_6] -> [ Score_6 |...| ] | |
late [Silent_Score2 |...| Score_7] -> [ Score_7 |...| ] | |
late [Fish_Ticker7 |...| Score_7] -> [ Falling_Fish |...| Score_6] | |
late [Fish_Ticker6 |...| Score_6] -> [ Falling_Fish |...| Score_5] | |
late [Fish_Ticker5 |...| Score_5] -> [ Falling_Fish |...| Score_4] | |
late [Fish_Ticker4 |...| Score_4] -> [ Falling_Fish |...| Score_3] | |
late [Fish_Ticker3 |...| Score_3] -> [ Falling_Fish |...| Score_2] | |
late [Fish_Ticker2 |...| Score_2] -> [ Falling_Fish |...| Score_1] | |
late [Fish_Ticker1 |...| Score_1] -> [ Falling_Fish |...| ] | |
DOWN [ stationary Falling_Fish ] -> [ > Falling_Fish ] | |
(Ampuminen) | |
[action Player3 | Falling_Fish] -> [ Player3 | ] | |
(Putoavien kalojen hidastaja) | |
[ Falling_Fish Falling_Fish_Slower ] -> [ stationary Falling_Fish ] | |
( [ || ] -> [ || ] ) | |
============== | |
WINCONDITIONS | |
============== | |
No Fish_1 | |
No Fish_2 | |
No Fish_3 | |
No Fish_1_Zombie | |
No Fish_2_Zombie | |
No Fish_3_Zombie | |
no Player_mark | |
no Falling_Fish | |
======= | |
LEVELS | |
======= | |
message Reach the bottom before you catch and shoot the fish! | |
,,,,,,,,,ü{}þ~Łú,,,,,,,,,,Œ,#... | |
,,,,,,,,,ììììììì,,,,,,,,,,¤,#u.. | |
,,,,,,,,,ììììììì,,,,,,,,,,,,#... | |
,,,,,,,,,ììììììì,,,,,,,,,,,,#... | |
,,,,,,,,,ììììììì,,7456,,,,,,#... | |
,,,,,,,,,ììììììì,,,,,,,,,,,,#... | |
,,,,,,,,,ììììììì,,,,,,,,,,,,#... | |
,74556,,,ììììììì,,,,,,,,,,,,#... | |
,,,,,,,,,ììììììì,,,,,,,,,,,,#... | |
,,,,,,,,,ììììììì,,,,,,,,,,,,#... | |
,,,,,,,,,ììììììì,,,,,,,,,,,,#... | |
,,,,,,,,,ììììììì,,,,,,,,,,,,#... | |
,,,,;,,,,ììììììì,,,,,,,,,,,,#... | |
????bn/n/n/n/n/n/n/n/n/n/n/n#... | |
+++-*\y\y\y\y\y\y\y\y\y\y\y\#... | |
zzzzzzzzzzzzzzzzzzzzzzzzzzzz#... | |
zzzzzzzzzzzzzzzzzzzzzzzzzzzz#... | |
zzzzzzzzzzzzzŠzzzzzzzzzzzzæz#..Ù | |
zzzzzzzzzzzzzzzzzzzzzzzzzzzz#... | |
xxxxxxxxxxxxxxxxxxxxxxxxxxxx9... | |
#T....P...................D#9h.. | |
#Q........................F#9h.. | |
#W........................G#9h.. | |
#EiiiiiiiiiiiiiiiiiiiiiiiiA#9h.. | |
#!.2.........1.....3......"#9h.. | |
#TiiiiiiiiiiiiiiiiiiiiiiiiD#9h.. | |
#Q........................F#9h.. | |
#W....................k...G#9hc. | |
#EiiiiiiiiiiiiiiiiiiiiiiiiA#9h.. | |
#!....1.............2....."#9h.. | |
#TiiiiiiiiiiiiiiiiiiiiiiiiD#9h.. | |
#Q........................F#9h.. | |
#W........................G#9h.. | |
#EiiiiiiiiiiiiiiiiiiiiiiiiA#9h.. | |
#!...3.....2.............."#9h.. | |
#TiiiiiiiiiiiiiiiiiiiiiiiiD#9h.. | |
#Q........................F#9h.. | |
#%OOOOOOOOOOOOOOOOOOOOOOOOG#9h.. | |
#ÄÖLÄÖLÄÖLÄÖLÄÖLÄÖLÄÖLÄÖLÄÖ#9... | |
£§§§§§§§§§§§§§§§§§§§§§§§§§§@å.jÔ | |
message You win! |
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