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@MegaserverRU
Created February 23, 2023 13:09
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Revision: |c000000FFrev. |c00FF00002023-02-14 15:56 +111414 (RELIZ) (Win64, RelWithDebInfo, Static)
Date 23:2:2023. Time 14:15
//=====================================================
*** Hardware ***
Processor: AMD Athlon(tm) X2 340 Dual Core Processor
Number Of Processors: 2
Physical Memory: 16700344 KB (Available: 5196012 KB)
Commit Charge Limit: 17747020 KB
*** Operation System ***
Windows 7 Professional Service Pack 1 (Version 6.1, Build 7601)
//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 000000013FBC7E90 01:00000000008C6E90 D:\xampp\SERWERWOW335\worldserver.exe
Registers:
RAX:0000000000000000
RBX:0000000000000000
RCX:00000000030D6780
RDX:00000001408995B0
RSI:0000000000000000
RDI:0000000007CDE430
R8: 0000000000000000
R9: 0000000140E20F58
R10:0000000002E86CC0
R11:0000000000000000
R12:0000000000000000
R13:00000000C795EEC8
R14:000000009AF199D0
R15:0000000000000001
CS:RIP:0033:000000013FBC7E90
SS:RSP:002B:0000000007CDE300 RBP:07CDE660
DS:002B ES:002B FS:0053 GS:002B
Flags:00010206
Call stack:
Address Frame Function SourceFile
000000013FBC7E90 0000000007CDE360 ObjectMgr::GeneratePetName+120 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Globals\ObjectMgr.cpp line 7406
000000013FAC04E0 0000000007CDE550 Player::SummonPet+170 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Entities\Player\Player.cpp line 8824
00000001401CA4DF 0000000007CDE710 Spell::EffectSummonPet+20F D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\SpellEffects.cpp line 3234
000000013FE18B04 0000000007CDE840 Spell::HandleEffects+424 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 5607
000000013FE296B3 0000000007CDE880 Spell::_handle_immediate_phase+63 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4233
000000013FE2A391 0000000007CDE8C0 Spell::handle_immediate+121 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4121
000000013FE2918B 0000000007CDE960 Spell::_cast+73B D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4032
000000013FE29A60 0000000007CDE990 Spell::cast+70 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 3777
000000013FE2AEBA 0000000007CDEB50 Spell::prepare+A7A D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 3683
00000001402102CF 0000000007CDEE50 WorldSession::HandleCastSpellOpcode+75F D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Handlers\SpellHandler.cpp line 473
000000013FD16787 0000000007CDF980 WorldSession::Update+BF7 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Server\WorldSession.cpp line 398
000000013FD00D7C 0000000007CDFB80 Map::Update+BC D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 747
000000014011B962 0000000007CDFBC0 MapUpdateRequest::call+32 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 45
000000014011B45C 0000000007CDFBF0 MapUpdater::WorkerThread+DC D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 158
000000014011AE6F 0000000007CDFC20 std::thread::_Invoke<std::tuple<void (__cdecl MapUpdater::*)(void),MapUpdater *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 0000000007CDFC50 _o__realloc_base+60
0000000076FF55DD 0000000007CDFC80 BaseThreadInitThunk+D
000000007715295D 0000000007CDFCD0 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
000000007716A5BA 000000000026F1A0 ZwWaitForKeyedEvent+A
00000000771C098D 000000000026F210 RtlSleepConditionVariableSRW+FD
000000007702B2D8 000000000026F250 SleepConditionVariableSRW+28
000007FEDE3829E9 000000000026F280 ?_Winerror_message@std@@YAKKPEADK@Z+139
000007FEDE382C2A 000000000026F2B0 _Cnd_wait+3A
000000014011BC9F 000000000026F2F0 MapUpdater::wait+4F D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 104
000000013FA086C5 000000000026F330 MapMgr::Update+1A5 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\MapMgr.cpp line 276
000000013F9EF9FF 000000000026F4A0 World::Update+61F D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\World\World.cpp line 2403
000000013F3385EA 000000000026F4F0 WorldUpdateLoop+FA D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 543
000000013F346832 000000000026FED0 main+26E2 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 373
00000001403F73F0 000000000026FF10 __scrt_common_main_seh+10C D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl line 288
0000000076FF55DD 000000000026FF40 BaseThreadInitThunk+D
000000007715295D 000000000026FF90 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
0000000077168D5A 00000000023EF840 NtRemoveIoCompletion+A
000007FEFCED169D 00000000023EF8A0 GetQueuedCompletionStatus+3D
0000000076FE9851 00000000023EF8E0 GetQueuedCompletionStatus+11
000000013F33CCD0 00000000023EFA30 boost::asio::detail::win_iocp_io_context::do_one+2C0 C:\local\boost_1_79_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
000000013F342502 00000000023EFB10 boost::asio::detail::win_iocp_io_context::run+D2 C:\local\boost_1_79_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
000000013F322BC4 00000000023EFB60 std::thread::_Invoke<std::tuple<`main'::`40'::<lambda_5> >,0>+34 C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 55
000007FEDF2BF4A0 00000000023EFB90 _o__realloc_base+60
0000000076FF55DD 00000000023EFBC0 BaseThreadInitThunk+D
000000007715295D 00000000023EFC10 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
0000000077168D5A 00000000025CFAE0 NtRemoveIoCompletion+A
000007FEFCED169D 00000000025CFB40 GetQueuedCompletionStatus+3D
0000000076FE9851 00000000025CFB80 GetQueuedCompletionStatus+11
000000013F33CCD0 00000000025CFCD0 boost::asio::detail::win_iocp_io_context::do_one+2C0 C:\local\boost_1_79_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
000000013F342534 00000000025CFDB0 boost::asio::detail::win_iocp_io_context::run+104 C:\local\boost_1_79_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
000000013F322BC4 00000000025CFE00 std::thread::_Invoke<std::tuple<`main'::`40'::<lambda_5> >,0>+34 C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 55
000007FEDF2BF4A0 00000000025CFE30 _o__realloc_base+60
0000000076FF55DD 00000000025CFE60 BaseThreadInitThunk+D
000000007715295D 00000000025CFEB0 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
000000007716927A 000000000289FB90 ZwWaitForMultipleObjects+A
0000000077113D9D 000000000289FE30 RtlIsCriticalSectionLockedByThread+D4D
0000000076FF55DD 000000000289FE60 BaseThreadInitThunk+D
000000007715295D 000000000289FEB0 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
000000007716A5BA 00000000029FF7F0 ZwWaitForKeyedEvent+A
00000000771C098D 00000000029FF860 RtlSleepConditionVariableSRW+FD
000000007702B2D8 00000000029FF8A0 SleepConditionVariableSRW+28
000007FEDE3829E9 00000000029FF8D0 ?_Winerror_message@std@@YAKKPEADK@Z+139
000007FEDE382C2A 00000000029FF900 _Cnd_wait+3A
00000001402CEE44 00000000029FF930 DatabaseWorker::WorkerThread+74 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
00000001402CEB7F 00000000029FF960 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 00000000029FF990 _o__realloc_base+60
0000000076FF55DD 00000000029FF9C0 BaseThreadInitThunk+D
000000007715295D 00000000029FFA10 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
000000007716A5BA 0000000002BEF670 ZwWaitForKeyedEvent+A
00000000771C098D 0000000002BEF6E0 RtlSleepConditionVariableSRW+FD
000000007702B2D8 0000000002BEF720 SleepConditionVariableSRW+28
000007FEDE3829E9 0000000002BEF750 ?_Winerror_message@std@@YAKKPEADK@Z+139
000007FEDE382C2A 0000000002BEF780 _Cnd_wait+3A
00000001402CEE44 0000000002BEF7B0 DatabaseWorker::WorkerThread+74 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
00000001402CEB7F 0000000002BEF7E0 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 0000000002BEF810 _o__realloc_base+60
0000000076FF55DD 0000000002BEF840 BaseThreadInitThunk+D
000000007715295D 0000000002BEF890 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
000000007716A5BA 0000000002DCFA10 ZwWaitForKeyedEvent+A
00000000771C098D 0000000002DCFA80 RtlSleepConditionVariableSRW+FD
000000007702B2D8 0000000002DCFAC0 SleepConditionVariableSRW+28
000007FEDE3829E9 0000000002DCFAF0 ?_Winerror_message@std@@YAKKPEADK@Z+139
000007FEDE382C2A 0000000002DCFB20 _Cnd_wait+3A
00000001402CEE44 0000000002DCFB50 DatabaseWorker::WorkerThread+74 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
00000001402CEB7F 0000000002DCFB80 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 0000000002DCFBB0 _o__realloc_base+60
0000000076FF55DD 0000000002DCFBE0 BaseThreadInitThunk+D
000000007715295D 0000000002DCFC30 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
0000000077168D0A 00000000036FF990 ZwWaitForSingleObject+A
000007FEFCED10DC 00000000036FFA30 WaitForSingleObjectEx+9C
000000013F3423F3 00000000036FFA60 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_79_0\boost\asio\detail\win_thread.hpp line 122
000000013F344025 00000000036FFA90 boost::asio::detail::win_thread_function+25 C:\local\boost_1_79_0\boost\asio\detail\impl\win_thread.ipp line 127
000007FEDF2BF4A0 00000000036FFAC0 _o__realloc_base+60
0000000076FF55DD 00000000036FFAF0 BaseThreadInitThunk+D
000000007715295D 00000000036FFB40 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
000000007716A5BA 000000000352F5C0 ZwWaitForKeyedEvent+A
00000000771C098D 000000000352F630 RtlSleepConditionVariableSRW+FD
000000007702B2D8 000000000352F670 SleepConditionVariableSRW+28
000007FEDE3829E9 000000000352F6A0 ?_Winerror_message@std@@YAKKPEADK@Z+139
000007FEDE382C2A 000000000352F6D0 _Cnd_wait+3A
000000013F45FAF8 000000000352FDE0 HttpManager::HttpWorkerThread+A8 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\modules\mod-eluna\src\LuaEngine\HttpManager.cpp line 110
000000013F45288F 000000000352FE10 std::thread::_Invoke<std::tuple<void (__cdecl HttpManager::*)(void),HttpManager *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 000000000352FE40 _o__realloc_base+60
0000000076FF55DD 000000000352FE70 BaseThreadInitThunk+D
000000007715295D 000000000352FEC0 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
000000007716999A 0000000007CDC470 NtGetContextThread+A
0000000076FE28AA 0000000007CDC4A0 GetThreadContext+A
000000013F35340D 0000000007CDC9D0 WheatyExceptionReport::printTracesForAllThreads+BD D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 582
000000013F3512EF 0000000007CDD060 WheatyExceptionReport::GenerateExceptionReport+30F D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 688
000000013F352644 0000000007CDD360 WheatyExceptionReport::WheatyUnhandledExceptionFilter+324 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 209
000000007707B970 0000000007CDD440 UnhandledExceptionFilter+160
00000000771784C5 0000000007CDD470 longjmp+C355
00000000771565D8 0000000007CDD4E0 __C_specific_handler+8C
000000007716B3CD 0000000007CDD510 __chkstk+9D
000000007713F71A 0000000007CDDBF0 RtlInitializeResource+53A
000000007716AA6E 0000000007CDE2F0 KiUserExceptionDispatcher+2E
000000013FBC7E90 0000000007CDE360 ObjectMgr::GeneratePetName+120 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Globals\ObjectMgr.cpp line 7406
000000013FAC04E0 0000000007CDE550 Player::SummonPet+170 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Entities\Player\Player.cpp line 8824
00000001401CA4DF 0000000007CDE710 Spell::EffectSummonPet+20F D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\SpellEffects.cpp line 3234
000000013FE18B04 0000000007CDE840 Spell::HandleEffects+424 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 5607
000000013FE296B3 0000000007CDE880 Spell::_handle_immediate_phase+63 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4233
000000013FE2A391 0000000007CDE8C0 Spell::handle_immediate+121 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4121
000000013FE2918B 0000000007CDE960 Spell::_cast+73B D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4032
000000013FE29A60 0000000007CDE990 Spell::cast+70 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 3777
000000013FE2AEBA 0000000007CDEB50 Spell::prepare+A7A D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 3683
00000001402102CF 0000000007CDEE50 WorldSession::HandleCastSpellOpcode+75F D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Handlers\SpellHandler.cpp line 473
000000013FD16787 0000000007CDF980 WorldSession::Update+BF7 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Server\WorldSession.cpp line 398
000000013FD00D7C 0000000007CDFB80 Map::Update+BC D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 747
000000014011B962 0000000007CDFBC0 MapUpdateRequest::call+32 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 45
000000014011B45C 0000000007CDFBF0 MapUpdater::WorkerThread+DC D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 158
000000014011AE6F 0000000007CDFC20 std::thread::_Invoke<std::tuple<void (__cdecl MapUpdater::*)(void),MapUpdater *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 0000000007CDFC50 _o__realloc_base+60
0000000076FF55DD 0000000007CDFC80 BaseThreadInitThunk+D
000000007715295D 0000000007CDFCD0 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
0000000077168D0A 0000000025676DC0 ZwWaitForSingleObject+A
000007FEFC391318 0000000025676E40 0001:0000000000000318 C:\Windows\system32\MSWSOCK.dll
000007FEFC3A12D7 0000000025676FE0 WSPStartup+8577
000007FEFF05507C 0000000025677020 select+15C
000007FEFF054FFD 0000000025677120 select+DD
0000000140256D3B 00000000256777E0 tcp_select+16B D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\deps\gsoap\stdsoap2.cpp line 6516
000000014023CEFE 0000000025677840 soap_accept+EE D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\deps\gsoap\stdsoap2.cpp line 7040
000000013F3478F6 000000002569FC40 ACSoapThread+4F6 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\apps\worldserver\ACSoap\ACSoap.cpp line 46
000000013F322B33 000000002569FC70 std::thread::_Invoke<std::tuple<void (__cdecl*)(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,unsigned short),std::basic_string<char,std::char_traits<char>,std::allocator<char> >,unsigned short>,0,1,2>+13 C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 000000002569FCA0 _o__realloc_base+60
0000000076FF55DD 000000002569FCD0 BaseThreadInitThunk+D
000000007715295D 000000002569FD20 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
0000000077168D0A 00000000254FF680 ZwWaitForSingleObject+A
000007FEFCED10DC 00000000254FF720 WaitForSingleObjectEx+9C
000000013F3423F3 00000000254FF750 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_79_0\boost\asio\detail\win_thread.hpp line 122
000000013F344025 00000000254FF780 boost::asio::detail::win_thread_function+25 C:\local\boost_1_79_0\boost\asio\detail\impl\win_thread.ipp line 127
000007FEDF2BF4A0 00000000254FF7B0 _o__realloc_base+60
0000000076FF55DD 00000000254FF7E0 BaseThreadInitThunk+D
000000007715295D 00000000254FF830 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
0000000077168D5A 000000003AFDF8F0 NtRemoveIoCompletion+A
000007FEFCED169D 000000003AFDF950 GetQueuedCompletionStatus+3D
0000000076FE9851 000000003AFDF990 GetQueuedCompletionStatus+11
000000013F33CCD0 000000003AFDFAE0 boost::asio::detail::win_iocp_io_context::do_one+2C0 C:\local\boost_1_79_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
000000013F342534 000000003AFDFBC0 boost::asio::detail::win_iocp_io_context::run+104 C:\local\boost_1_79_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
000000013FA586BA 000000003AFDFCB0 NetworkThread<WorldSocket>::Run+31A D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\shared\Network\NetworkThread.h line 126
000000013FA553EF 000000003AFDFCE0 std::thread::_Invoke<std::tuple<void (__cdecl NetworkThread<WorldSocket>::*)(void),NetworkThread<WorldSocket> *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 000000003AFDFD10 _o__realloc_base+60
0000000076FF55DD 000000003AFDFD40 BaseThreadInitThunk+D
000000007715295D 000000003AFDFD90 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
0000000077168EEA 000000003B16F230 ZwRequestWaitReplyPort+A
0000000077001348 000000003B16F260 GetConsoleMode+F8
00000000770353F1 000000003B16F3B0 VerifyConsoleIoHandle+281
000000007704A692 000000003B16F490 ReadConsoleA+B2
000000007701824B 000000003B16F4D0 GetEnvironmentStringsA+626B
000007FEDF2A69E1 000000003B16F570 _read+201
000007FEDF2A6882 000000003B16F5B0 _read+A2
000007FEDF2B7408 000000003B16F5E0 _wfsopen+1C8
000007FEDF310EE5 000000003B16F620 _fgetwc_nolock+105
000007FEDF310CA3 000000003B16F670 fgetpos+1D3
000000013F3497EC 000000003B16FAD0 CliThread+20C D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\apps\worldserver\CommandLine\CliRunnable.cpp line 149
000000013F322B6B 000000003B16FB00 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 000000003B16FB30 _o__realloc_base+60
0000000076FF55DD 000000003B16FB60 BaseThreadInitThunk+D
000000007715295D 000000003B16FBB0 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
000000007716900A 000000003B2EF730 ZwDelayExecution+A
000007FEFCED1203 000000003B2EF7D0 SleepEx+B3
000007FEDE382ECC 000000003B2EF820 _Thrd_sleep+3C
000000013F327185 000000003B2EF870 std::this_thread::sleep_until<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >+85 C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 201
000000013F3270F9 000000003B2EF8A0 std::this_thread::sleep_for<__int64,std::ratio<1,1000> >+19 C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 207
000000013F332E46 000000003B2EFA90 AuctionListingRunnable+576 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 667
000000013F322B6B 000000003B2EFAC0 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 000000003B2EFAF0 _o__realloc_base+60
0000000076FF55DD 000000003B2EFB20 BaseThreadInitThunk+D
000000007715295D 000000003B2EFB70 RtlUserThreadStart+1D
========================
Local Variables And Parameters
Call stack:
Address Frame Function SourceFile
000000013FBC7E90 0000000007CDE360 ObjectMgr::GeneratePetName+120 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Globals\ObjectMgr.cpp line 7406
Local ObjectMgr* this = NULL
Parameter unsigned int entry = 0x0
000000013FAC04E0 0000000007CDE550 Player::SummonPet+170 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Entities\Player\Player.cpp line 8824
Local Player* this = NULL
Parameter unsigned int entry = 0x7CDE660
Parameter float x = 0.000000
Parameter float y = 0.000000
Parameter float z = 9.807348
Parameter float ang = 1.224259
Parameter PetType petType = 0x0
Parameter std::chrono::duration<__int64,std::ratio<1,1000> > duration
int _MyRep = 0x0
Parameter unsigned int healthPct = 0x0
Local std::string new_name = ""
Local std::exception& e = NULL
Local std::exception& e = 0x7
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x17 <Unable to read memory>
00000001401CA4DF 0000000007CDE710 Spell::EffectSummonPet+20F D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\SpellEffects.cpp line 3234
Local Spell* this = 0xC13B1F80
SpellInfo* m_spellInfo = 0x49A1150
unsigned int Id = 0x373
SpellCategoryEntry* CategoryEntry = NULL
unsigned int Dispel = 0x0
unsigned int Mechanic = 0x0
unsigned int Attributes = 0x10010
unsigned int AttributesEx = 0x20000
unsigned int AttributesEx2 = 0x0
unsigned int AttributesEx3 = 0x0
unsigned int AttributesEx4 = 0x0
unsigned int AttributesEx5 = 0x0
unsigned int AttributesEx6 = 0x0
unsigned int AttributesEx7 = 0x0
unsigned int AttributesCu = 0x100000
unsigned int Stances = 0x0
unsigned int StancesNot = 0x0
unsigned int Targets = 0x0
unsigned int TargetCreatureType = 0x0
unsigned int RequiresSpellFocus = 0x0
unsigned int FacingCasterFlags = 0x0
unsigned int CasterAuraState = 0x0
unsigned int TargetAuraState = 0x0
unsigned int CasterAuraStateNot = 0x0
unsigned int TargetAuraStateNot = 0x0
unsigned int CasterAuraSpell = 0x0
unsigned int TargetAuraSpell = 0x0
unsigned int ExcludeCasterAuraSpell = 0xEFF7
unsigned int ExcludeTargetAuraSpell = 0x0
SpellCastTimesEntry* CastTimeEntry = 0x3B26BD0
unsigned int ID = 0x1
int CastTime = 0x0
unsigned int RecoveryTime = 0x0
unsigned int CategoryRecoveryTime = 0x0
unsigned int StartRecoveryCategory = 0x85
unsigned int StartRecoveryTime = 0x5DC
unsigned int InterruptFlags = 0x0
unsigned int AuraInterruptFlags = 0x0
unsigned int ChannelInterruptFlags = 0x0
unsigned int ProcFlags = 0x0
unsigned int ProcChance = 0x65
unsigned int ProcCharges = 0x0
unsigned int MaxLevel = 0x0
unsigned int BaseLevel = 0xA
unsigned int SpellLevel = 0xA
SpellDurationEntry* DurationEntry = 0x3A7A700
unsigned int ID = 0x15
int[3] Duration
[0] = 0xFFFFFFFF
[1] = 0x0
[2] = 0xFFFFFFFF
unsigned int PowerType = 0x0
unsigned int ManaCost = 0x0
unsigned int ManaCostPerlevel = 0x0
unsigned int ManaPerSecond = 0x0
unsigned int ManaPerSecondPerLevel = 0x0
unsigned int ManaCostPercentage = 0x0
unsigned int RuneCostID = 0x0
SpellRangeEntry* RangeEntry = 0x3A9F1C0
unsigned int ID = 0x1
float[2] RangeMin
[0] = 0.000000
[1] = 0.000000
float[2] RangeMax
[0] = 0.000000
[1] = 0.000000
unsigned int Flags = 0x0
float Speed = 0.000000
unsigned int StackAmount = 0x0
std::array<unsigned int,2> Totem
unsigned int[2] _Elems
[0] = 0x0
[1] = 0x0
std::array<int,8> Reagent
int[8] _Elems
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
std::array<unsigned int,8> ReagentCount
unsigned int[8] _Elems
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
int EquippedItemClass = 0xFFFFFFFF
int EquippedItemSubClassMask = 0x0
int EquippedItemInventoryTypeMask = 0x0
std::array<unsigned int,2> TotemCategory
unsigned int[2] _Elems
[0] = 0x0
[1] = 0x0
std::array<unsigned int,2> SpellVisual
unsigned int[2] _Elems
[0] = 0xD49
[1] = 0x0
unsigned int SpellIconID = 0x1C7
unsigned int ActiveIconID = 0x0
unsigned int SpellPriority = 0x32
std::array<char const *,16> SpellName
char*[16] _Elems
[0] = "Call Pet"
[1] = ""
[2] = ""
[3] = ""
[4] = ""
[5] = ""
[6] = ""
[7] = ""
[8] = ""
[9] = ""
std::array<char const *,16> Rank
char*[16] _Elems
[0] = ""
[1] = ""
[2] = ""
[3] = ""
[4] = ""
[5] = ""
[6] = ""
[7] = ""
[8] = ""
[9] = ""
unsigned int MaxTargetLevel = 0x0
unsigned int MaxAffectedTargets = 0x0
unsigned int SpellFamilyName = 0x0
flag96 SpellFamilyFlags
unsigned int[3] part
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int DmgClass = 0x0
unsigned int PreventionType = 0x0
int AreaGroupId = 0x0
unsigned int SchoolMask = 0x1
std::array<SpellEffectInfo,3> Effects
SpellEffectInfo[3] _Elems
[0] = 0x49A13D8
[1] = 0x49A1448
[2] = 0x49A14B8
unsigned int ExplicitTargetMask = 0x0
SpellChainNode* ChainEntry = NULL
int _auraState = 0x0
int _spellSpecific = 0x0
bool _isStackableWithRanks = 0x1
bool _isSpellValid = 0x1
bool _isCritCapable = 0x0
bool _requireCooldownInfo = 0x0
Item* m_CastItem = NULL
Item* m_weaponItem = NULL
ObjectGuid m_castItemGUID
unsigned int _guid = 0x0
unsigned int m_cast_count = 0x39
unsigned int m_glyphIndex = 0x0
unsigned int m_preCastSpell = 0x0
SpellCastTargets m_targets
unsigned int m_targetMask = 0x40
WorldObject* m_objectTarget = NULL
Item* m_itemTarget = NULL
ObjectGuid m_objectTargetGUID
unsigned int _guid = 0x0
ObjectGuid m_itemTargetGUID
unsigned int _guid = 0x0
unsigned int m_itemTargetEntry = 0x0
SpellDestination m_src
WorldLocation _position = 0xC13B1FE0
ObjectGuid _transportGUID = 0x0
Position _transportOffset = 0xC13B2000
SpellDestination m_dst
WorldLocation _position = 0xC13B2010
ObjectGuid _transportGUID = 0x0
Position _transportOffset = 0xC13B2030
float m_elevation = 0.000000
float m_speed = 0.000000
std::string m_strTarget = ""
SpellDestination m_dstChannel
WorldLocation _position = 0xC13B2068
ObjectGuid _transportGUID = 0x0
Position _transportOffset = 0xC13B2088
ObjectGuid m_objectTargetGUIDChannel
unsigned int _guid = 0x0
int m_customError = 0x0
Unit* m_comboTarget = NULL
int m_comboPointGain = 0x0
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods
std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >
bool std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >::_Multi = 0x50
bool std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >::_Is_set = 0x50
std::_Compressed_pair<std::less<Aura *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Aura *,void *> >,std::_Tree_val<std::_Tree_simple_types<Aura *> >,1>,1> _Mypair = 0xC13B20B8
Unit* m_caster = 0x9AF199D0
WorldObject
Object
DataMap CustomData = 0x9AF199D8
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x4F
unsigned int* m_uint32Values = 0x4F
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x9AF19A30
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x9AF19A48
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC5778C05C5E12214
PositionXYZStreamer
<user defined> m_pos = 0xC5778C05C5E12214
PositionXYZOStreamer
<user defined> m_pos = 0xC5778C05C5E12214
float m_positionX = -7204.259766
float m_positionY = -3960.751221
float m_positionZ = 9.865880
float m_orientation = 1.224259
unsigned int m_mapId = 0x1
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x9AF19A8C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x9AF19A98
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x9AF19AA4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x9AF19AD8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x9AF19B0C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x9AF19B18
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x9AF19B28
ElunaEventProcessor* elunaEvents = 0xB0A19B30
std::string m_name = "Сломленный"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride = 0x408C590000000000
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x1B8
unsigned int _areaId = 0x3D0
float _floorZ = 9.866401
bool _outdoors = 0x1
LiquidData _liquidData = 0x9AF19BE8
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x386D6D10
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x1
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x9AF19C20
unsigned int m_extraAttacks = 0x9AF19C70
bool m_canDualWield = 0x1
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Multi = 0x10
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Is_set = 0x10
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x9AF19C68
SafeUnitPointer m_movedByPlayer
Unit* ptr = 0x9AF199D0
Unit* defaultValue = 0x9AF199D0
ObjectGuid[7] m_SummonSlot
[0] = 0xF1400000FF000015
[1] = 0xF13000660D006070
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 5.390254
float m_modRangedHitChance = 5.390254
float m_modSpellHitChance = 9.737797
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 0.550000
[1] = 0.550000
[2] = 0.550000
[3] = 0.550000
[4] = 0.550000
[5] = 0.550000
[6] = 0.550000
float[3] m_modAttackSpeedPct
[0] = 0.586869
[1] = 0.586869
[2] = 0.867647
EventProcessor m_Events
unsigned int m_time = 0xF4E0A1
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x9AF19D20
bool m_aborting = 0x0
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x9AF19D38
[1] = 0x9AF19D50
[2] = 0x9AF19D68
[3] = 0x9AF19D80
[4] = 0x9AF19D98
[5] = 0x9AF19DB0
[6] = 0x9AF19DC8
[7] = 0x9AF19DE0
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Multi = 0x90
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Is_set = 0x90
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x9AF19E00
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
bool m_ControlledByPlayer = 0x1
bool m_CreatedByPlayer = 0x0
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Multi = 0x90
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Is_set = 0x90
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x9AF19E18
Position m_last_notify_position
PositionXYStreamer
Position* Pos = 0xC5778C05C5E12214
PositionXYZStreamer
<user defined> m_pos = 0xC5778C05C5E12214
PositionXYZOStreamer
<user defined> m_pos = 0xC5778C05C5E12214
float m_positionX = -7204.259766
float m_positionY = -3960.751221
float m_positionZ = 9.865880
float m_orientation = 0.000000
unsigned int m_last_notify_mstime = 0x329B8C8
unsigned int m_delayed_unit_relocation_timer = 0x0
unsigned int m_delayed_unit_ai_notify_timer = 0x16
bool bRequestForcedVisibilityUpdate = 0x0
Movement::MoveSpline* movespline = 0x9A494280
Movement::Spline<int> spline = 0x9A494280
Movement::FacingInfo facing = 0x9A4942C0
unsigned int m_Id = 0x58A5CE
Movement::MoveSplineFlag splineflags = 0x100
int time_passed = 0x0
float vertical_acceleration = 0.000000
float initialOrientation = 0.000000
int effect_start_time = 0x0
int point_Idx = 0x1
int point_Idx_offset = 0x0
bool onTransport = 0x0
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
unsigned int m_realRace = 0x2
unsigned int m_race = 0x2
bool m_AutoRepeatFirstCast = 0x0
int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 149.000000
[1] = 92.000000
[2] = 134.000000
[3] = 29.000000
[4] = 53.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x3F800000
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x3F800000
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x9AFA7800
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x9AF19E90
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x9AF19EA0
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
Unit* m_attacking = NULL
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x9AFA78C0
std::_List_node<DynamicObject *,void *>* _Head = NULL
std::_List_node<DynamicObject *,void *>** _Tail = 0x9AFA77A0
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x9AF19ED8
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x9AFA77A0
std::_List_node<ObjectGuid,void *>* _Head = NULL
std::_List_node<ObjectGuid,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x9AF19EE8
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = NULL
[1] = 0xC13B1F80
[2] = NULL
[3] = NULL
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x9AF19F20
<user defined> value_compare = 0xA9E88100
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Multi = 0x40
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Is_set = 0x40
<user defined> value_compare = 0x40
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x9AF19F30
<user defined> value_compare = 0xA9E88140
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x9AFA4DA0
std::_List_node<Aura *,void *>* _Head = NULL
std::_List_node<Aura *,void *>** _Tail = 0xBEBE7800
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x9AF19F40
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator_base0
bool std::_Iterator_base0::_Unwrap_when_unverified = 0x0
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0xA9E88100
unsigned int m_removedAurasCount = 0x417
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x9AF19F60
[1] = 0x9AF19F70
[2] = 0x9AF19F80
[3] = 0x9AF19F90
[4] = 0x9AF19FA0
[5] = 0x9AF19FB0
[6] = 0x9AF19FC0
[7] = 0x9AF19FD0
[8] = 0x9AF19FE0
[9] = 0x9AF19FF0
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x9AFA0A60
std::_List_node<Aura *,void *>* _Head = NULL
std::_List_node<Aura *,void *>** _Tail = 0x9AFA0A80
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x9AF1B330
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = 0x9AFA0A80
std::_List_node<AuraApplication *,void *>* _Head = NULL
std::_List_node<AuraApplication *,void *>** _Tail = 0xA9E88180
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x9AF1B340
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Multi = 0x80
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Is_set = 0x80
<user defined> value_compare = 0x80
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x9AF1B350
<user defined> value_compare = 0x9AF1B350
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 363.000000
[1] = 1.331000
[2] = 115.000000
[3] = 1.250836
[0] = 0x9AF1B364
float[4]
[0] = 16.000000
[1] = 1.331000
[2] = 83.000000
[3] = 1.080000
float[4]
[0] = 370.000000
[1] = 1.331000
[2] = 139.000000
[3] = 1.201393
float[4]
[0] = 0.000000
[1] = 1.331000
[2] = 139.000000
[3] = 1.080000
float[4]
[0] = 0.000000
[1] = 1.331000
[2] = 83.000000
[3] = 1.080000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[2] m_weaponDamage
[0] = 332.000000
[1] = 0.000000
[0] = 0x43A60000
float[2]
[0] = 498.000000
[1] = 0.000000
[0] = 0x9AF1B4F4
float[2]
[0] = 1.000000
[1] = 0.000000
[0] = 0x3F800000
float[2]
[0] = 2.000000
[1] = 0.000000
float[2]
[0] = 1.000000
[1] = 0.000000
[0] = 0x3F800000
float[2]
[0] = 2.000000
[1] = 0.000000
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Multi = 0xC0
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Is_set = 0xC0
<user defined> value_compare = 0xC0
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x9AF1B528
<user defined> value_compare = 0x9AF1B528
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = 0x9AFA0AA0
std::_List_node<Player *,void *>* _Head = NULL
std::_List_node<Player *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x9AF1B568
MotionMaster* i_motionMaster = 0xA9E88240
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = NULL
MovementGenerator*[3] Impl
[0] = 0x140D2EA90
[1] = NULL
[2] = NULL
int _top = 0x0
Unit* _owner = 0x9AF199D0
bool[3] _needInit
[0] = 0x0
[1] = 0x0
[2] = 0x1
unsigned int _cleanFlag = 0x0
unsigned int[4] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
int m_regenTimer = 0x0
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = NULL
Unit* iOwner = 0x9AF199D0
unsigned int iUpdateTimer = 0x7D0
ThreatContainer iThreatContainer = 0x9AF1B5B0
ThreatContainer iThreatOfflineContainer = 0x9AF1B5C8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x9AF1B5E0
<user defined> value_compare = 0x9AF1B5E0
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
bool m_applyResilience = 0x1
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x9AF1B628
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x9AF1B628
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x9AF1B640
LinkedListElement iLast = 0x9AF1B650
unsigned int iSize = 0x0
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = 0x9AF1B650
iterator
<user defined> _Ptr = 0x9AF1B650
<user defined> iterator = 0x9AF1B638
Unit* iOwner = 0x9AF199D0
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x9AF1B678
LinkedListElement iLast = 0x9AF1B688
unsigned int iSize = 0x0
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = 0xC79A3AB0
iterator
<user defined> _Ptr = 0xC79A3AB0
<user defined> iterator = 0x9AF1B670
Unit* m_comboTarget = NULL
int m_comboPoints = 0x0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x3F800000
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x3F800000
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x9AFA0B00
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x9AF1B6B8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x9AF1B6C8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x0
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
unsigned int _lastExtraAttackSpell = 0x0
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Bucket_size = 0x3F800000
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Min_buckets = 0x3F800000
bool std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x0
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x9AF1B718
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x9AF1B728
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x0
SpellValue* m_spellValue = 0xC69C4B30
int[3] EffectBasePoints
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int MaxAffectedTargets = 0x0
float RadiusMod = 1.000000
unsigned int AuraStackAmount = 0x1
int AuraDuration = 0x0
bool ForcedCritResult = 0x0
ObjectGuid m_originalCasterGUID
unsigned int _guid = 0x4F
Unit* m_originalCaster = 0x9AF199D0
<user defined>* m_selfContainer = 0xC13B1F80
int m_spellSchoolMask = 0x1
int m_attackType = 0x0
int m_powerCost = 0x0
int m_casttime = 0x0
int m_channeledDuration = 0x0
bool m_canReflect = 0x0
unsigned int m_spellFlags = 0x0
bool m_autoRepeat = 0x0
unsigned int m_runesState = 0x0
unsigned int m_delayAtDamageCount = 0x0
unsigned int m_delayStart = 0x0
unsigned int m_delayMoment = 0x0
unsigned int m_delayTrajectory = 0x0
bool m_immediateHandled = 0x0
bool m_referencedFromCurrentSpell = 0x1
bool m_executedCurrently = 0x1
bool m_needComboPoints = 0x0
unsigned int m_applyMultiplierMask = 0x0
float[3] m_damageMultipliers
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
Unit* unitTarget = NULL
Item* itemTarget = NULL
GameObject* gameObjTarget = NULL
WorldLocation* destTarget = 0xC13B21D0
Position
PositionXYStreamer
Position* Pos = 0xC577764BC5E1272D
PositionXYZStreamer
<user defined> m_pos = 0xC577764BC5E1272D
PositionXYZOStreamer
<user defined> m_pos = 0xC577764BC5E1272D
float m_positionX = -7204.896973
float m_positionY = -3959.393311
float m_positionZ = 9.958913
float m_orientation = 1.224259
unsigned int m_mapId = 0xFFFFFFFF
int damage = 0x1
int effectHandleMode = 0x2
Aura* m_spellAura = NULL
int m_diminishLevel = 0x0
int m_diminishGroup = 0x0
GameObject* focusObject = NULL
int m_damage = 0x0
int m_healing = 0x0
unsigned int m_procAttacker = 0x0
unsigned int m_procVictim = 0x0
unsigned int m_procEx = 0x0
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo
<user defined> _List_node_remove_op = 0xC7A5D740
std::_Compressed_pair<std::allocator<std::_List_node<TargetInfo,void *> >,std::_List_val<std::_List_simple_types<TargetInfo> >,1> _Mypair
std::allocator<std::_List_node<TargetInfo,void *> >
unsigned int std::allocator<std::_List_node<TargetInfo,void *> >::_Minimum_allocation_alignment = 0xC7A5D740
std::_List_val<std::_List_simple_types<TargetInfo> > _Myval2 = 0xC13B2198
unsigned int m_channelTargetEffectMask = 0x0
GOTargetInfo
ObjectGuid targetGUID
unsigned int _guid = 0x49A1150
unsigned int timeDelay = 0x0
unsigned int effectMask = 0x0
bool processed = 0x0
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo
value_type
ObjectGuid targetGUID = 0xC69C1B00
unsigned int timeDelay = 0x0
unsigned int effectMask = 0xA0
bool processed = 0x50
<user defined> _List_node_remove_op = 0xC69C1B00
std::_Compressed_pair<std::allocator<std::_List_node<Spell::GOTargetInfo,void *> >,std::_List_val<std::_List_simple_types<Spell::GOTargetInfo> >,1> _Mypair
std::allocator<std::_List_node<Spell::GOTargetInfo,void *> >
unsigned int std::allocator<std::_List_node<Spell::GOTargetInfo,void *> >::_Minimum_allocation_alignment = 0xC69C1B00
std::_List_val<std::_List_simple_types<Spell::GOTargetInfo> > _Myval2 = 0xC13B21B0
ItemTargetInfo
Item* item = 0x49A1150
Object
DataMap CustomData = 0x49A1158
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
UpdateMask _changesMask = 0x49A11B0
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x49A11C8
Loot loot = 0x49A11F8
bool m_lootGenerated = 0x40
std::string m_text = "..."
unsigned int m_slot = 0x40
Bag* m_container = 0xA740040
int uState = 0xA740040
int uQueuePos = 0x0
bool mb_in_trade = 0x40
int m_lastPlayedTimeUpdate = 0xA740040
unsigned int m_refundRecipient = 0xA740040
unsigned int m_paidMoney = 0x0
unsigned int m_paidExtendedCost = 0xA740040
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x49A1330
unsigned int effectMask = 0x0
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo
value_type
Item* item = 0xC69C50A0
unsigned int effectMask = 0x0
<user defined> _List_node_remove_op = 0xC69C50A0
std::_Compressed_pair<std::allocator<std::_List_node<Spell::ItemTargetInfo,void *> >,std::_List_val<std::_List_simple_types<Spell::ItemTargetInfo> >,1> _Mypair
std::allocator<std::_List_node<Spell::ItemTargetInfo,void *> >
unsigned int std::allocator<std::_List_node<Spell::ItemTargetInfo,void *> >::_Minimum_allocation_alignment = 0xC69C50A0
std::_List_val<std::_List_simple_types<Spell::ItemTargetInfo> > _Myval2 = 0xC13B21C0
SpellDestination[3] m_destTargets
[0] = 0xC13B21D0
[1] = 0xC13B2200
[2] = 0xC13B2230
bool _scriptsLoaded = 0x1
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts
<user defined> _List_node_remove_op = 0xC13B2268
std::_Compressed_pair<std::allocator<std::_List_node<SpellScript *,void *> >,std::_List_val<std::_List_simple_types<SpellScript *> >,1> _Mypair
std::allocator<std::_List_node<SpellScript *,void *> >
unsigned int std::allocator<std::_List_node<SpellScript *,void *> >::_Minimum_allocation_alignment = 0xC6DC9AD0
std::_List_val<std::_List_simple_types<SpellScript *> > _Myval2 = 0xC13B2268
HitTriggerSpell
SpellInfo* triggeredSpell = 0x49A1150
SpellInfo* triggeredByAura = NULL
unsigned int triggeredByEffIdx = 0x0
int chance = 0x0
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells
value_type
SpellInfo* triggeredSpell = 0xC69C5070
SpellInfo* triggeredByAura = NULL
unsigned int triggeredByEffIdx = 0x1
int chance = 0x0
<user defined> _List_node_remove_op = 0xC13B2278
std::_Compressed_pair<std::allocator<std::_List_node<Spell::HitTriggerSpell,void *> >,std::_List_val<std::_List_simple_types<Spell::HitTriggerSpell> >,1> _Mypair
std::allocator<std::_List_node<Spell::HitTriggerSpell,void *> >
unsigned int std::allocator<std::_List_node<Spell::HitTriggerSpell,void *> >::_Minimum_allocation_alignment = 0xC69C5070
std::_List_val<std::_List_simple_types<Spell::HitTriggerSpell> > _Myval2 = 0xC13B2278
unsigned int m_spellState = 0x1
int m_timer = 0x0
SpellEvent* _spellEvent = 0xC69C4920
BasicEvent
unsigned int m_abortState = 0x0
unsigned int m_addTime = 0xF4E0A1
unsigned int m_execTime = 0xF4E0A2
Spell* m_Spell = 0xC13B1F80
int _triggeredCastFlags = 0x0
TriggeredByAuraSpellData m_triggeredByAuraSpell
SpellInfo* spellInfo = NULL
int effectIndex = 0xFF
unsigned int tickNumber = 0x0
bool m_skipCheck = 0x0
unsigned int m_auraScaleMask = 0x0
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath
std::_Compressed_pair<std::default_delete<PathGenerator>,PathGenerator *,1> _Mypair
PathGenerator* _Myval2 = NULL
bool _spellTargetsSelected = 0x0
ByteBuffer*[3] m_effectExecuteData
[0] = NULL
[1] = NULL
[2] = NULL
Parameter SpellEffIndex effIndex = 0x9AF199D0
Local float x = -7203.240723
Local int duration = 0xFFFFFFFF
Local float y = -3957.929443
Local float z = 9.807348
Local std::string new_name = "..."
Local float px = 0.000000
Local float pz = 0.000000
Local float py = 0.000000
Local std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > > > i
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,std::_Iterator_base0>
std::_Iterator_base0
bool std::_Iterator_base0::_Unwrap_when_unverified = 0x0
std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *>* _Ptr = NULL
000000013FE18B04 0000000007CDE840 Spell::HandleEffects+424 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 5607
Local Spell* this = NULL
Parameter Unit* pUnitTarget = NULL
Parameter Item* pItemTarget = NULL
Parameter GameObject* pGOTarget = 0xC13B1F80
WorldObject
Object
DataMap CustomData = 0xC13B1F88
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0x6900000000 <Unable to read memory>
unsigned int* m_uint32Values = 0x6900000000 <Unable to read memory>
float* m_floatValues = 0x6900000000 <Unable to read memory>
UpdateMask _changesMask = 0xC13B1FE0
unsigned int m_valuesCount = 0xFFFF
unsigned int _fieldNotifyFlags = 0xFFFF
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0xC13B1FF8
WorldLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0xF
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0xFFFFFFFF
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x6
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0xC69C5250
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x9AF199D0
[1] = 0x0
unsigned int m_flags = 0xC69C4B30
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid = 0x4F
unsigned int flags = 0x9AF199D0
unsigned int flags2 = 0x0
Position pos = 0xC13B20E8
unsigned int time = 0x0
TransportInfo
ObjectGuid guid = 0x4F
Position pos = 0xC13B20E0
int seat = 0x1
unsigned int time = 0x0
unsigned int time2 = 0x0
MovementInfo::TransportInfo transport = 0xC13B2100
float pitch = 0.000000
unsigned int fallTime = 0x0
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = -0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump = 0xC13B2130
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = NULL
std::string m_name = "..."
bool m_isActive = 0x0
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
?$_AllowUnwrappingAssignment@M
std::integral_constant<bool,0>
bool std::integral_constant<bool,0>::value = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x0
unsigned int _areaId = 0x0
float _floorZ = 0.000000
bool _outdoors = 0x56
LiquidData _liquidData
unsigned int Entry = 0xC7A5D740
unsigned int Flags = 0x0
float Level = 0.000000
float DepthLevel = 0.000000
int Status = 0x0
bool _updatePositionData = 0x36
Transport* m_transport = 0xC69C1B00
GameObject
WorldObject
Object
DataMap CustomData = 0xC69C1B08
unsigned int m_objectType = 0x621
int m_objectTypeId = 0xC435A53B
unsigned int m_updateFlag = 0xEA1A
int* m_int32Values = 0x8C000029565D1102 <Unable to read memory>
unsigned int* m_uint32Values = 0x8C000029565D1102 <Unable to read memory>
float* m_floatValues = 0x8C000029565D1102 <Unable to read memory>
UpdateMask _changesMask = 0xC69C1B60
unsigned int m_valuesCount = 0x225C
unsigned int _fieldNotifyFlags = 0x44B0
bool m_objectUpdated = 0xFB
bool m_inWorld = 0xAB
PackedGuid m_PackGUID = 0xC69C1B78
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x44765CD7C3361AB4
PositionXYZStreamer
<user defined> m_pos = 0x44765CD7C3361AB4
PositionXYZOStreamer
<user defined> m_pos = 0x44765CD7C3361AB4
float m_positionX = -182.104309
float m_positionY = 985.450623
float m_positionZ = 54.283642
float m_orientation = 0.000000
unsigned int m_mapId = 0x565D110C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xC69C1BBC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xC69C1BC8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0xC69C1BD4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0xC69C1C08
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0xC69C1C3C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0xC69C1C48
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0xC69C1C58
ElunaEventProcessor* elunaEvents = 0x140760000
std::string m_name = "˜ѓЊ@..."
bool m_isActive = 0xE0
bool m_isFarVisible = 0x42
std::optional<float> m_visibilityDistanceOverride = 0x4076E93000000000
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = 0xC13B3B00
unsigned int _zoneId = 0x565D1167
unsigned int _areaId = 0x90000029
float _floorZ = -6781.890625
bool _outdoors = 0x0
LiquidData _liquidData = 0xC69C1D18
bool _updatePositionData = 0x1
Transport* m_transport = 0xF1301000000000
Map* m_currMap = 0x90000029565D1164
unsigned int m_InstanceId = 0x23
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0x0
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0xC69C1D50
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0xC69C1D90
MovableMapObject
Cell _currentCell = 0x1
int _moveState = 0x1
Loot loot = 0xC69C1DC0
unsigned int m_groupLootTimer = 0xC69C1E90
unsigned int lootingGroupLowGUID = 0x0
GameObjectModel* m_model = 0xC69C1E90
unsigned int m_spellId = 0x406C0101
int m_respawnTime = 0x0
unsigned int m_respawnDelayTime = 0x565D115C
unsigned int m_despawnDelay = 0x88000029
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0xC69C1EC0
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0xC69C1EC0
int m_lootState = 0xC69BE620
bool m_spawnedByDefault = 0x0
unsigned int m_cooldownTime = 0xF40001
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0xC69C1EE0
ObjectGuid m_ritualOwnerGUID = 0xC69C1F20
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0xC69C1F28
unsigned int m_usetimes = 0x101
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0xC69C1F40
unsigned int m_spawnId = 0x0
GameObjectTemplate* m_goInfo = 0x100000000
GameObjectData* m_goData = 0x13F800000
GameObjectValue m_goValue = 0xC69C1F68
bool m_allowModifyDestructibleBuilding = 0x40
int m_packedRotation = 0x44B93DB3C61C981E
G3D::Quat m_localRotation = 0xC69C1F88
Position m_stationaryPosition = 0xC69C1F98
ObjectGuid m_lootRecipient = 0x8C000029565D114D
unsigned int m_lootRecipientGroup = 0xC61F3738
unsigned int m_LootMode = 0xEF6D
unsigned int m_lootGenerationTime = 0x42293534
ObjectGuid m_linkedTrap = 0x422990D744BCB549
ObjectGuid _lootStateUnitGUID = 0x44BCA2FDC61F24E1
GameObjectAI* m_AI = 0x4229AD9B
bool m_saveStateOnDb = 0x4A
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers = 0xC69C1FE8
Map* m_currMap = NULL
unsigned int m_InstanceId = 0xC69C50A0
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0x0
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
unsigned int std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >::_Bucket_size = 0xC577764BC5E1272D
unsigned int std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >::_Min_buckets = 0xC577764BC5E1272D
bool std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >::_Multi = 0x2D
<user defined> _Min_buckets_construct_ptr = 0x2D
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0xC577764BC5E1272D
<user defined> _Range_eraser = 0x2D
<user defined> _Equal_range_result = 0x2D
<user defined> _Multi_equal_check_result = 0x2D
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0xC5E1272D
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0xC13B21D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0xC13B21E8
unsigned int _Mask = 0xC5778C05C5E12214
unsigned int _Maxidx = 0x3F9CB485411DDAA5
GridObject<GameObject>
GridReference<GameObject> _gridRef
Reference<GridRefMgr<GameObject>,GameObject>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = NULL
GridRefMgr<GameObject>* iRefTo = NULL
GameObject* iRefFrom = 0xC5778C05C5E12214
MovableMapObject
Cell _currentCell
<unnamed-type-data>
<unnamed-type-Part>
unsigned int grid_x = 0x411DDAA5
unsigned int grid_y = 0x411DDAA5
unsigned int cell_x = 0x411DDAA5
unsigned int cell_y = 0x411DDAA5
unsigned int nocreate = 0x411DDAA5
unsigned int reserved = 0x411DDAA5
Cell::<unnamed-type-data>::<unnamed-type-Part> Part = 0x411DDAA5
unsigned int All = 0x411DDAA5
Cell::<unnamed-type-data> data = 0x411DDAA5
int _moveState = 0x3F9CB485
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0xC13B2240
std::vector<LootItem,std::allocator<LootItem> > quest_items
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0xC13B2258
unsigned int gold = 0x0
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer
unsigned int _guid = 0xC69C5070
ObjectGuid lootOwnerGUID
unsigned int _guid = 0x0
int loot_type = 0x1
ObjectGuid containerGUID
unsigned int _guid = 0xC69C4920
ObjectGuid sourceWorldObjectGUID
unsigned int _guid = 0x4E00000000
GameObject* sourceGameObject = NULL
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0xFF
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0xFF
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0xC13B22A8
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0xC13B22B8
<user defined> value_compare = 0x0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0xC13B22C8
<user defined> value_compare = 0x0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0xC13B22D8
<user defined> value_compare = 0x0
LootValidatorRefMgr i_LootValidatorRefMgr
RefMgr<Loot,LootValidatorRef>
LinkedListHead
LinkedListElement iFirst = 0xC13B22F0
LinkedListElement iLast = 0xC13B2300
unsigned int iSize = 0x0
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = 0x712EBF0
iterator
<user defined> _Ptr = 0x712EBF0
<user defined> iterator = 0xC13B22E8
iterator
LootValidatorRef* _Ptr = 0x90000029512D2EAE
unsigned int m_groupLootTimer = 0x0
unsigned int lootingGroupLowGUID = 0x45F0F60D
GameObjectModel* m_model = 0x448577B100000022
std::string name = 0x448577B100000022 <Unable to read memory>
unsigned int phasemask = 0x448577B100000042 <Unable to read memory>
G3D::AABox iBound
G3D::Vector3 lo = 0x448577B100000046
G3D::Vector3 hi = 0x448577B100000052
G3D::Matrix3 iInvRot
float[3] elt
[0] = 0x448577B10000005E <Unable to read memory>
[1] = 0x448577B100000062 <Unable to read memory>
[2] = 0x448577B100000066 <Unable to read memory>
[0] = 0x448577B10000005E
float[3]
[0] = 0x448577B10000006A <Unable to read memory>
[1] = 0x448577B10000006E <Unable to read memory>
[2] = 0x448577B100000072 <Unable to read memory>
float[3]
[0] = 0x448577B100000076 <Unable to read memory>
[1] = 0x448577B10000007A <Unable to read memory>
[2] = 0x448577B10000007E <Unable to read memory>
G3D::Vector3 iPos
float x = 0x448577B100000082 <Unable to read memory>
float y = 0x448577B100000086 <Unable to read memory>
float z = 0x448577B10000008A <Unable to read memory>
float iInvScale = 0x448577B10000008E <Unable to read memory>
float iScale = 0x448577B100000092 <Unable to read memory>
VMAP::WorldModel* iModel = <Unable to read memory>
std::unique_ptr<GameObjectModelOwnerBase,std::default_delete<GameObjectModelOwnerBase> > owner
std::_Compressed_pair<std::default_delete<GameObjectModelOwnerBase>,GameObjectModelOwnerBase *,1> _Mypair = 0x448577B1000000A2 <Unable to read memory>
bool isWmo = 0x448577B1000000AA <Unable to read memory>
unsigned int m_spellId = 0x0
int m_respawnTime = 0x0
unsigned int m_respawnDelayTime = 0x0
unsigned int m_despawnDelay = 0x0
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime
int _MyRep = 0x0
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime
int _MyRep = 0x7F80000000000000
int m_lootState = 0xC38527F0
bool m_spawnedByDefault = 0x8F
unsigned int m_cooldownTime = 0x4226B970
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList
std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Bucket_size = 0xFFFFFFFF
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Min_buckets = 0xFFFFFFFF
bool std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Multi = 0xFF
<user defined> _Min_buckets_construct_ptr = 0xFF
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >* _Target = 0xFFFFFFFF
<user defined> _Range_eraser = 0xFF
<user defined> _Equal_range_result = 0xFF
<user defined> _Multi_equal_check_result = 0xFF
std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> _Traitsobj = 0xFFFFFFFF
std::list<std::pair<ObjectGuid const ,int>,std::allocator<std::pair<ObjectGuid const ,int> > > _List = 0xC13B2368
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,int> > > > > > _Vec = 0xC13B2378
unsigned int _Mask = 0xFFFFFFFF
unsigned int _Maxidx = 0x0
ObjectGuid m_ritualOwnerGUID
unsigned int _guid = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0xC13B23A8
unsigned int m_usetimes = 0x0
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots
std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,ObjectGuid>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,ObjectGuid> > >,1>,1> _Mypair = 0xC13B23C0
<user defined> value_compare = 0x0
unsigned int m_spawnId = 0xF
GameObjectTemplate* m_goInfo = NULL
GameObjectData* m_goData = NULL
GameObjectValue m_goValue
<unnamed-type-Transport>
unsigned int PathProgress = 0xFFFFFFFF
TransportAnimation* AnimationInfo = NULL
GameObjectValue::<unnamed-type-Transport> Transport
unsigned int PathProgress = 0xFFFFFFFF
<user defined> AnimationInfo = 0x0
<unnamed-type-FishingHole>
unsigned int MaxOpens = 0xFFFFFFFF
GameObjectValue::<unnamed-type-FishingHole> FishingHole
unsigned int MaxOpens = 0xFFFFFFFF
<unnamed-type-CapturePoint>
OPvPCapturePoint* OPvPObj = 0xFFFFFFFF
GameObjectValue::<unnamed-type-CapturePoint> CapturePoint
<user defined> OPvPObj = 0xFFFFFFFF
<unnamed-type-Building>
unsigned int Health = 0xFFFFFFFF
unsigned int MaxHealth = 0x0
GameObjectValue::<unnamed-type-Building> Building
unsigned int Health = 0xFFFFFFFF
unsigned int MaxHealth = 0x0
bool m_allowModifyDestructibleBuilding = 0x0
int m_packedRotation = 0x0
G3D::Quat m_localRotation
float x = 0.000000
float y = 0.000000
float z = 0.000000
float w = -inf
Position m_stationaryPosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 1321.531250
float m_orientation = 1319.614014
ObjectGuid m_lootRecipient
unsigned int _guid = 0xC69C2880
unsigned int m_lootRecipientGroup = 0x0
unsigned int m_LootMode = 0x0
unsigned int m_lootGenerationTime = 0xC78D7CB0
ObjectGuid m_linkedTrap
unsigned int _guid = 0xC69C3090
ObjectGuid _lootStateUnitGUID
unsigned int _guid = 0xF130004A020024FD
GameObjectAI* m_AI = 0xC78D7CB0
GameObject* me = 0x3F800000
WorldObject
Object
DataMap CustomData = 0x3F800008
unsigned int m_objectType = 0xC38
int m_objectTypeId = 0xC37
unsigned int m_updateFlag = 0xC36
int* m_int32Values = 0xC3B00000C3A <Unable to read memory>
unsigned int* m_uint32Values = 0xC3B00000C3A <Unable to read memory>
float* m_floatValues = 0xC3B00000C3A <Unable to read memory>
UpdateMask _changesMask = 0x3F800060
unsigned int m_valuesCount = 0xBFD
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0xFF
bool m_inWorld = 0xB
PackedGuid m_PackGUID = 0x3F800078
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC3400000C3E
PositionXYZStreamer
<user defined> m_pos = 0xC3400000C3E
PositionXYZOStreamer
<user defined> m_pos = 0xC3400000C3E
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0xC40
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x3F8000BC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x3F8000C8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x3F8000D4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x3F800108
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x3F80013C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x3F800148
unsigned int LastUsedScriptID = 0xC4C
MovementInfo m_movementInfo = 0x3F800158
ElunaEventProcessor* elunaEvents = 0xC5E00000C5D
std::string m_name = 0x3F8001D0 <Unable to read memory>
bool m_isActive = 0x63
bool m_isFarVisible = 0xC
std::optional<float> m_visibilityDistanceOverride = 0xC6400000C5F
bool m_isWorldObject = 0x5F
ZoneScript* m_zoneScript = 0xC5F00000C65
unsigned int _zoneId = 0xC63
unsigned int _areaId = 0xC65
float _floorZ = 0.000000
bool _outdoors = 0x66
LiquidData _liquidData = 0x3F800218
bool _updatePositionData = 0x69
Transport* m_transport = 0xC5D00000C68
Map* m_currMap = 0xC6B00000C5F
unsigned int m_InstanceId = 0xC6C
unsigned int m_phaseMask = 0xC6B
bool m_useCombinedPhases = 0x5F
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0xC6D
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x3F800250
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x3F800290
MovableMapObject
Cell _currentCell = 0xC80
int _moveState = 0xC7F
Loot loot = 0x3F8002C0
unsigned int m_groupLootTimer = 0xC93
unsigned int lootingGroupLowGUID = 0xC90
GameObjectModel* m_model = 0xC9300000C91
unsigned int m_spellId = 0xC91
int m_respawnTime = 0xC9400000C93
unsigned int m_respawnDelayTime = 0xC95
unsigned int m_despawnDelay = 0xC96
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0xC9600000C97
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0xC9800000C95
int m_lootState = 0xC99
bool m_spawnedByDefault = 0x9A
unsigned int m_cooldownTime = 0xC9B
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0x3F8003E0
ObjectGuid m_ritualOwnerGUID = 0xCA600000CA5
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x3F800428
unsigned int m_usetimes = 0xCA7
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x3F800440
unsigned int m_spawnId = 0xCAB
GameObjectTemplate* m_goInfo = 0xC8600000CAD
GameObjectData* m_goData = 0xCAC00000CAD
GameObjectValue m_goValue = 0x3F800468
bool m_allowModifyDestructibleBuilding = 0xAE
int m_packedRotation = 0xCA500000CAF
G3D::Quat m_localRotation = 0x3F800488
Position m_stationaryPosition = 0x3F800498
ObjectGuid m_lootRecipient = 0xCA700000CB1
unsigned int m_lootRecipientGroup = 0xCB2
unsigned int m_LootMode = 0xCAB
unsigned int m_lootGenerationTime = 0xCB3
ObjectGuid m_linkedTrap = 0xCAB00000CB3
ObjectGuid _lootStateUnitGUID = 0xCAD00000CB3
GameObjectAI* m_AI = 0xCAE00000CB4
bool m_saveStateOnDb = 0xB4
bool m_saveStateOnDb = 0x0
Parameter unsigned int i = 0x0
Parameter SpellEffectHandleMode mode = 0x2
Local unsigned int eff = 0x38
Local std::exception& e = 0x7FEDF2AF02B
__std_exception_data _Data
char* _What = 0xCCCCCCC328C48348 <Unable to read memory>
bool _DoFree = 0xCC
000000013FE296B3 0000000007CDE880 Spell::_handle_immediate_phase+63 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4233
Local Spell* this = 0x9AF199D0
SpellInfo* m_spellInfo = 0x1408A5CB8
unsigned int Id = 0x3FA84E80
SpellCategoryEntry* CategoryEntry = 0x13FA87470
unsigned int Id = 0x245C8948
unsigned int Flags = 0x83485708
unsigned int Dispel = 0x3FAA91D0
unsigned int Mechanic = 0x1
unsigned int Attributes = 0x3FABBF00
unsigned int AttributesEx = 0x1
unsigned int AttributesEx2 = 0x3FA99B90
unsigned int AttributesEx3 = 0x1
unsigned int AttributesEx4 = 0x3FA705D0
unsigned int AttributesEx5 = 0x1
unsigned int AttributesEx6 = 0x3FA6EF30
unsigned int AttributesEx7 = 0x1
unsigned int AttributesCu = 0x3FAAAD80
unsigned int Stances = 0x1
unsigned int StancesNot = 0x3FA88750
unsigned int Targets = 0x1
unsigned int TargetCreatureType = 0x3FA95E80
unsigned int RequiresSpellFocus = 0x1
unsigned int FacingCasterFlags = 0x3FA75200
unsigned int CasterAuraState = 0x1
unsigned int TargetAuraState = 0x3FA751F0
unsigned int CasterAuraStateNot = 0x1
unsigned int TargetAuraStateNot = 0x3FA65EF0
unsigned int CasterAuraSpell = 0x1
unsigned int TargetAuraSpell = 0x3FA99860
unsigned int ExcludeCasterAuraSpell = 0x1
unsigned int ExcludeTargetAuraSpell = 0x3FAE4960
SpellCastTimesEntry* CastTimeEntry = 0x13FA64A70
unsigned int ID = 0x38EC8348
int CastTime = 0x244C8948
unsigned int RecoveryTime = 0x3FA6F1B0
unsigned int CategoryRecoveryTime = 0x1
unsigned int StartRecoveryCategory = 0x3FDB0F00
unsigned int StartRecoveryTime = 0x1
unsigned int InterruptFlags = 0x3FA996E0
unsigned int AuraInterruptFlags = 0x1
unsigned int ChannelInterruptFlags = 0x3FB212B0
unsigned int ProcFlags = 0x1
unsigned int ProcChance = 0x3FA69380
unsigned int ProcCharges = 0x1
unsigned int MaxLevel = 0x3FA914E0
unsigned int BaseLevel = 0x1
unsigned int SpellLevel = 0x3FAB5CF0
SpellDurationEntry* DurationEntry = 0x13FAB5D50
unsigned int ID = 0x245C8948
int[3] Duration
[0] = 0x74894808
[1] = 0x89481024
[2] = 0x4118247C
unsigned int PowerType = 0x3FAB5DC0
unsigned int ManaCost = 0x1
unsigned int ManaCostPerlevel = 0x3FAD4260
unsigned int ManaPerSecond = 0x1
unsigned int ManaPerSecondPerLevel = 0x3FA6F730
unsigned int ManaCostPercentage = 0x1
unsigned int RuneCostID = 0x3FA9BE10
SpellRangeEntry* RangeEntry = 0x13FABA240
unsigned int ID = 0x245C8948
float[2] RangeMin
[0] = 87012561595048174770911187042304.000000
[1] = 220288.562500
float[2] RangeMax
[0] = 0.000000
[1] = -0.000000
unsigned int Flags = 0x2759BF05
float Speed = 1.333651
unsigned int StackAmount = 0x1
std::array<unsigned int,2> Totem
unsigned int[2] _Elems
[0] = 0x3FDB6130
[1] = 0x1
std::array<int,8> Reagent
int[8] _Elems
[0] = 0x3FAF5720
[1] = 0x1
[2] = 0x3FA69DA0
[3] = 0x1
[4] = 0x3FA69DB0
[5] = 0x1
[6] = 0x3FA69DC0
[7] = 0x1
std::array<unsigned int,8> ReagentCount
unsigned int[8] _Elems
[0] = 0x3FA69D90
[1] = 0x1
[2] = 0x3FAEF8F0
[3] = 0x1
[4] = 0x3FAEFA30
[5] = 0x1
[6] = 0x3FAEFA10
[7] = 0x1
int EquippedItemClass = 0x3FB0DE30
int EquippedItemSubClassMask = 0x1
int EquippedItemInventoryTypeMask = 0x3FAA2910
std::array<unsigned int,2> TotemCategory
unsigned int[2] _Elems
[0] = 0x1
[1] = 0x3FB022C0
std::array<unsigned int,2> SpellVisual
unsigned int[2] _Elems
[0] = 0x1
[1] = 0x3FA6B0D0
unsigned int SpellIconID = 0x1
unsigned int ActiveIconID = 0x3FAA21B0
unsigned int SpellPriority = 0x1
std::array<char const *,16> SpellName
char*[16] _Elems
[0] = "H‰\$H‰t$WHѓмPЂј$Ђ"
[1] = "@SHѓм H‹ЪH9‘а"
[2] = "€‘”"
[3] = "@SHѓм A¶ШA°иѕ"
[4] = "H‰\$WHѓм H‹Щ‹К‹ъ…Тteѓйt1E3А3ТѓщH‹Лu[и¤"
[5] = "@SHѓм єT"
[6] = "H‰\$‰T$WHѓм H‹щ‹ЪHЌL$8и“«ЋяH#‡ђ'"
[7] = "¶Ѓf-"
[8] = "Hѓм(иGUцяѓx”АHѓД(ГМММММММММММE3Ай8Д"
[9] = "@SHѓм@¶D$xH‹ЩуD$p€D$(уD$ ин1Чя„АuHѓД@[..."
std::array<char const *,16> Rank
char*[16] _Elems
[0] = "H‰\$H‰t$H‰|$ UH‹мHѓм`¶ъH‹ЩE„Аu A±E3АиV"
[1] = "H‰\$H‰t$ WAVAWHЃм"
[2] = "H‹ДH‰XH‰p UWATAVAWHЌЁяяяHЃмА"
[3] = "Hѓм(‹ЃH"
[4] = "H‰|$ AVHѓм D‹тH‹щѓъ~2АH‹|$HHѓД A^ГH‰\$0WТ..."
[5] = "H‰\$H‰t$WHѓм H‹щ@2цfff„"
[6] = "H‰t$ WHѓм@‹тH‹щ…Т„("
[7] = "H‰\$WHѓм H‹щ2ЫђH‹H‹П¶Уяђ"
[8] = "H‰\$VHѓмP)t$@E3АD)D$ H‹с)|$0AЌP
и§tЗяє
"
[9] = "H‰\$WHѓм0єy"
unsigned int MaxTargetLevel = 0x3FB1EEF0
unsigned int MaxAffectedTargets = 0x1
unsigned int SpellFamilyName = 0x3FB029F0
flag96 SpellFamilyFlags
unsigned int[3] part
[0] = 0x1
[1] = 0x3FB02C20
[2] = 0x1
unsigned int DmgClass = 0x3FAF00F0
unsigned int PreventionType = 0x1
int AreaGroupId = 0x3FB0AF30
unsigned int SchoolMask = 0x1
std::array<SpellEffectInfo,3> Effects
SpellEffectInfo[3] _Elems
[0] = 0x1408A5F40
[1] = 0x1408A5FB0
[2] = 0x1408A6020
unsigned int ExplicitTargetMask = 0x3FA84C40
SpellChainNode* ChainEntry = 0x13FAC4D30
SpellInfo* prev = 0xCCCCCCC308418D48
SpellInfo* next = 0xCCCCCCCCCCCCCCCC
SpellInfo* first = 0x74894808245C8948
SpellInfo* last = 0x4118247C89481024
unsigned int rank = 0x56
int _auraState = 0x3FEE63D0
int _spellSpecific = 0x1
bool _isStackableWithRanks = 0xD8
bool _isSpellValid = 0xB9
bool _isCritCapable = 0xA5
bool _requireCooldownInfo = 0x40
Item* m_CastItem = 0x3F800000
Object
DataMap CustomData = 0x3F800008
unsigned int m_objectType = 0xC38
int m_objectTypeId = 0xC37
unsigned int m_updateFlag = 0xC36
int* m_int32Values = 0xC3B00000C3A <Unable to read memory>
unsigned int* m_uint32Values = 0xC3B00000C3A <Unable to read memory>
float* m_floatValues = 0xC3B00000C3A <Unable to read memory>
UpdateMask _changesMask = 0x3F800060
unsigned int m_valuesCount = 0xBFD
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0xFF
bool m_inWorld = 0xB
PackedGuid m_PackGUID = 0x3F800078
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0x3F8000A8
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0x3F8000C0
unsigned int gold = 0xC42
unsigned int unlootedCount = 0x27
ObjectGuid roundRobinPlayer = 0xC3F00000C29
ObjectGuid lootOwnerGUID = 0xC2A00000C42
int loot_type = 0xC29
ObjectGuid containerGUID = 0xC1300000C42
ObjectGuid sourceWorldObjectGUID = 0xC1200000C43
GameObject* sourceGameObject = 0xC1200000C44
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0x3F800110
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0x3F800120
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0x3F800130
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0x3F800140
LootValidatorRefMgr i_LootValidatorRefMgr = 0x3F800150
bool m_lootGenerated = 0x52
std::string m_text = 0x3F800188 <Unable to read memory>
unsigned int m_slot = 0x58
Bag* m_container = 0xC5800000C56
Item
Object
DataMap CustomData = 0xC5800000C5E
unsigned int m_objectType = 0xC5800000C9E <Unable to read memory>
int m_objectTypeId = 0xC5800000CA2 <Unable to read memory>
unsigned int m_updateFlag = 0xC5800000CA6 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0xC5800000CB6
unsigned int m_valuesCount = 0xC5800000CC6 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xC5800000CC8 <Unable to read memory>
bool m_objectUpdated = 0xC5800000CCA <Unable to read memory>
bool m_inWorld = 0xC5800000CCB <Unable to read memory>
PackedGuid m_PackGUID = 0xC5800000CCE
Loot loot = 0xC5800000CFE
bool m_lootGenerated = 0xC5800000DD6 <Unable to read memory>
std::string m_text = 0xC5800000DDE <Unable to read memory>
unsigned int m_slot = 0xC5800000DFE <Unable to read memory>
Bag* m_container = <Unable to read memory>
int uState = 0xC5800000E0E <Unable to read memory>
int uQueuePos = 0xC5800000E12 <Unable to read memory>
bool mb_in_trade = 0xC5800000E16 <Unable to read memory>
int m_lastPlayedTimeUpdate = 0xC5800000E1E <Unable to read memory>
unsigned int m_refundRecipient = 0xC5800000E26 <Unable to read memory>
unsigned int m_paidMoney = 0xC5800000E2A <Unable to read memory>
unsigned int m_paidExtendedCost = 0xC5800000E2E <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0xC5800000E36
Item*[36] m_bagslot
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
int uState = 0xC5A
int uQueuePos = 0xC5B
bool mb_in_trade = 0x5C
int m_lastPlayedTimeUpdate = 0xC5E00000C5D
unsigned int m_refundRecipient = 0xC5F
unsigned int m_paidMoney = 0xC60
unsigned int m_paidExtendedCost = 0xC5F
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0xB8
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0xB8
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x3F8001E0
Item* m_weaponItem = 0xA9E7DAC0
Object
DataMap CustomData = 0xA9E7DAC8
unsigned int m_objectType = 0x7240
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0xAD00
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
UpdateMask _changesMask = 0xA9E7DB20
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x5
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0xA9E7DB38
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0xA9E7DB68
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0xA9E7DB80
unsigned int gold = 0x80BDD
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer = 0x63F743D5
ObjectGuid lootOwnerGUID = 0x0
int loot_type = 0x40
ObjectGuid containerGUID = 0x900000295B81B917
ObjectGuid sourceWorldObjectGUID = 0xA9E84800
GameObject* sourceGameObject = 0xBEBEE540
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0xA9E7DBD0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0xA9E7DBE0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0xA9E7DBF0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0xA9E7DC00
LootValidatorRefMgr i_LootValidatorRefMgr = 0xA9E7DC10
bool m_lootGenerated = 0x40
std::string m_text = "@Ьз©..."
unsigned int m_slot = 0x0
Bag* m_container = 0x26C3D0
Item
Object
DataMap CustomData = 0x26C3D8
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
UpdateMask _changesMask = 0x26C430
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x26C448
Loot loot = 0x26C478
bool m_lootGenerated = 0x0
std::string m_text = "..."
unsigned int m_slot = 0x0
Bag* m_container = NULL
int uState = 0x0
int uQueuePos = 0x0
bool mb_in_trade = 0x0
int m_lastPlayedTimeUpdate = 0x0
unsigned int m_refundRecipient = 0x0
unsigned int m_paidMoney = 0x0
unsigned int m_paidExtendedCost = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x26C5B0
Item*[36] m_bagslot
[0] = 0x844E5EBFCE01
[1] = 0x100000000
[2] = NULL
[3] = NULL
[4] = 0xC7C35000
[5] = NULL
[6] = 0xC7C35000C7C35000
[7] = NULL
[8] = NULL
[9] = NULL
int uState = 0x5B81B96B
int uQueuePos = 0x90000029
bool mb_in_trade = 0x0
int m_lastPlayedTimeUpdate = 0xA9E83980
unsigned int m_refundRecipient = 0x6BF
unsigned int m_paidMoney = 0x0
unsigned int m_paidExtendedCost = 0x1
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0x2C
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0x2C
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0xA9E7DCA0
ObjectGuid m_castItemGUID
unsigned int _guid = 0x1
unsigned int m_cast_count = 0xA0
unsigned int m_glyphIndex = 0x0
unsigned int m_preCastSpell = 0xA9AD4920
SpellCastTargets m_targets
unsigned int m_targetMask = 0xA9AD4920
WorldObject* m_objectTarget = 0x7
Object
DataMap CustomData = 0xF
unsigned int m_objectType = 0x4F <Unable to read memory>
int m_objectTypeId = 0x53 <Unable to read memory>
unsigned int m_updateFlag = 0x57 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x67
unsigned int m_valuesCount = 0x77 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x79 <Unable to read memory>
bool m_objectUpdated = 0x7B <Unable to read memory>
bool m_inWorld = 0x7C <Unable to read memory>
PackedGuid m_PackGUID = 0x7F
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xAF <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xAF <Unable to read memory>
float m_positionX = 0xAF <Unable to read memory>
float m_positionY = 0xB3 <Unable to read memory>
float m_positionZ = 0xB7 <Unable to read memory>
float m_orientation = 0xBB <Unable to read memory>
unsigned int m_mapId = 0xBF <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xC3
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xCF
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0xDB
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x10F
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x143
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x14F
unsigned int LastUsedScriptID = 0x15B <Unable to read memory>
MovementInfo m_movementInfo = 0x15F
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x1D7 <Unable to read memory>
bool m_isActive = 0x1F7 <Unable to read memory>
bool m_isFarVisible = 0x1F8 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x1FB <Unable to read memory>
bool m_isWorldObject = 0x203 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x20F <Unable to read memory>
unsigned int _areaId = 0x213 <Unable to read memory>
float _floorZ = 0x217 <Unable to read memory>
bool _outdoors = 0x21B <Unable to read memory>
LiquidData _liquidData = 0x21F
bool _updatePositionData = 0x233 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x247 <Unable to read memory>
unsigned int m_phaseMask = 0x24B <Unable to read memory>
bool m_useCombinedPhases = 0x24F <Unable to read memory>
unsigned int m_notifyflags = 0x251 <Unable to read memory>
unsigned int m_executed_notifies = 0x253 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x257
Item* m_itemTarget = 0x8
Object
DataMap CustomData = 0x10
unsigned int m_objectType = 0x50 <Unable to read memory>
int m_objectTypeId = 0x54 <Unable to read memory>
unsigned int m_updateFlag = 0x58 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x68
unsigned int m_valuesCount = 0x78 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x7A <Unable to read memory>
bool m_objectUpdated = 0x7C <Unable to read memory>
bool m_inWorld = 0x7D <Unable to read memory>
PackedGuid m_PackGUID = 0x80
Loot loot = 0xB0
bool m_lootGenerated = 0x188 <Unable to read memory>
std::string m_text = 0x190 <Unable to read memory>
unsigned int m_slot = 0x1B0 <Unable to read memory>
Bag* m_container = <Unable to read memory>
int uState = 0x1C0 <Unable to read memory>
int uQueuePos = 0x1C4 <Unable to read memory>
bool mb_in_trade = 0x1C8 <Unable to read memory>
int m_lastPlayedTimeUpdate = 0x1D0 <Unable to read memory>
unsigned int m_refundRecipient = 0x1D8 <Unable to read memory>
unsigned int m_paidMoney = 0x1DC <Unable to read memory>
unsigned int m_paidExtendedCost = 0x1E0 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x1E8
ObjectGuid m_objectTargetGUID
unsigned int _guid = 0x400000019
ObjectGuid m_itemTargetGUID
unsigned int _guid = 0x60
unsigned int m_itemTargetEntry = 0x4F60E9E0
SpellDestination m_src
WorldLocation _position = 0x9AF19A30
ObjectGuid _transportGUID = 0x140764878
Position _transportOffset = 0x9AF19A50
SpellDestination m_dst
WorldLocation _position = 0x9AF19A60
ObjectGuid _transportGUID = 0xC5778C05C5E12214
Position _transportOffset = 0x9AF19A80
float m_elevation = 0.000000
float m_speed = 0.000000
std::string m_strTarget = ""
SpellDestination m_dstChannel
WorldLocation _position = 0x9AF19AB8
ObjectGuid _transportGUID = 0x0
Position _transportOffset = 0x9AF19AD8
ObjectGuid m_objectTargetGUIDChannel
unsigned int _guid = 0x0
int m_customError = 0x0
Unit* m_comboTarget = NULL
int m_comboPointGain = 0x0
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods
std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >
bool std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<Aura *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Aura *,void *> >,std::_Tree_val<std::_Tree_simple_types<Aura *> >,1>,1> _Mypair = 0x9AF19B08
Unit* m_caster = 0x100000000
WorldObject
Object
DataMap CustomData = 0x100000008
unsigned int m_objectType = 0x100000048 <Unable to read memory>
int m_objectTypeId = 0x10000004C <Unable to read memory>
unsigned int m_updateFlag = 0x100000050 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x100000060
unsigned int m_valuesCount = 0x100000070 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x100000072 <Unable to read memory>
bool m_objectUpdated = 0x100000074 <Unable to read memory>
bool m_inWorld = 0x100000075 <Unable to read memory>
PackedGuid m_PackGUID = 0x100000078
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x1000000A8 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x1000000A8 <Unable to read memory>
float m_positionX = 0x1000000A8 <Unable to read memory>
float m_positionY = 0x1000000AC <Unable to read memory>
float m_positionZ = 0x1000000B0 <Unable to read memory>
float m_orientation = 0x1000000B4 <Unable to read memory>
unsigned int m_mapId = 0x1000000B8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1000000BC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1000000C8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1000000D4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x100000108
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x10000013C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x100000148
unsigned int LastUsedScriptID = 0x100000154 <Unable to read memory>
MovementInfo m_movementInfo = 0x100000158
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x1000001D0 <Unable to read memory>
bool m_isActive = 0x1000001F0 <Unable to read memory>
bool m_isFarVisible = 0x1000001F1 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x1000001F4 <Unable to read memory>
bool m_isWorldObject = 0x1000001FC <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x100000208 <Unable to read memory>
unsigned int _areaId = 0x10000020C <Unable to read memory>
float _floorZ = 0x100000210 <Unable to read memory>
bool _outdoors = 0x100000214 <Unable to read memory>
LiquidData _liquidData = 0x100000218
bool _updatePositionData = 0x10000022C <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x100000240 <Unable to read memory>
unsigned int m_phaseMask = 0x100000244 <Unable to read memory>
bool m_useCombinedPhases = 0x100000248 <Unable to read memory>
unsigned int m_notifyflags = 0x10000024A <Unable to read memory>
unsigned int m_executed_notifies = 0x10000024C <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x100000250
unsigned int m_extraAttacks = 0x100000290 <Unable to read memory>
bool m_canDualWield = 0x100000294 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Multi = 0x100000298 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Is_set = 0x100000298 <Unable to read memory>
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x100000298
SafeUnitPointer m_movedByPlayer
Unit* ptr = <Unable to read memory>
Unit* defaultValue = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x1000002B8 <Unable to read memory>
[1] = 0x1000002C0 <Unable to read memory>
[2] = 0x1000002C8 <Unable to read memory>
[3] = 0x1000002D0 <Unable to read memory>
[4] = 0x1000002D8 <Unable to read memory>
[5] = 0x1000002E0 <Unable to read memory>
[6] = 0x1000002E8 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x1000002F0 <Unable to read memory>
[1] = 0x1000002F8 <Unable to read memory>
[2] = 0x100000300 <Unable to read memory>
[3] = 0x100000308 <Unable to read memory>
float m_modMeleeHitChance = 0x100000310 <Unable to read memory>
float m_modRangedHitChance = 0x100000314 <Unable to read memory>
float m_modSpellHitChance = 0x100000318 <Unable to read memory>
int m_baseSpellCritChance = 0x10000031C <Unable to read memory>
float[7] m_threatModifier
[0] = 0x100000320 <Unable to read memory>
[1] = 0x100000324 <Unable to read memory>
[2] = 0x100000328 <Unable to read memory>
[3] = 0x10000032C <Unable to read memory>
[4] = 0x100000330 <Unable to read memory>
[5] = 0x100000334 <Unable to read memory>
[6] = 0x100000338 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x10000033C <Unable to read memory>
[1] = 0x100000340 <Unable to read memory>
[2] = 0x100000344 <Unable to read memory>
EventProcessor m_Events
unsigned int m_time = 0x100000348 <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x100000350
bool m_aborting = 0x100000360 <Unable to read memory>
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x100000368
[1] = 0x100000380
[2] = 0x100000398
[3] = 0x1000003B0
[4] = 0x1000003C8
[5] = 0x1000003E0
[6] = 0x1000003F8
[7] = 0x100000410
unsigned int m_lastSanctuaryTime = 0x100000428 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Multi = 0x100000430 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Is_set = 0x100000430 <Unable to read memory>
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x100000430
bool IsAIEnabled = 0x100000440 <Unable to read memory>
bool NeedChangeAI = 0x100000441 <Unable to read memory>
bool m_ControlledByPlayer = 0x100000442 <Unable to read memory>
bool m_CreatedByPlayer = 0x100000443 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Multi = 0x100000448 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Is_set = 0x100000448 <Unable to read memory>
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x100000448
Position m_last_notify_position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x100000458 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x100000458 <Unable to read memory>
float m_positionX = 0x100000458 <Unable to read memory>
float m_positionY = 0x10000045C <Unable to read memory>
float m_positionZ = 0x100000460 <Unable to read memory>
float m_orientation = 0x100000464 <Unable to read memory>
unsigned int m_last_notify_mstime = 0x100000468 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x10000046C <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x10000046E <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x100000470 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x100000490 <Unable to read memory>
unsigned int m_race = 0x100000491 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x100000492 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x100000494 <Unable to read memory>
[1] = 0x100000498 <Unable to read memory>
[2] = 0x10000049C <Unable to read memory>
float[5] m_createStats
[0] = 0x1000004A0 <Unable to read memory>
[1] = 0x1000004A4 <Unable to read memory>
[2] = 0x1000004A8 <Unable to read memory>
[3] = 0x1000004AC <Unable to read memory>
[4] = 0x1000004B0 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x1000004B8 <Unable to read memory>
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x1000004B8 <Unable to read memory>
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x1000004B8 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x1000004B8 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x1000004B8 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x1000004B8 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x1000004B8 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x1000004C0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1000004D0
unsigned int _Mask = 0x1000004E8 <Unable to read memory>
unsigned int _Maxidx = 0x1000004F0 <Unable to read memory>
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x100000500 <Unable to read memory>
int m_procDeep = 0x100000504 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = <Unable to read memory>
std::_List_node<DynamicObject *,void *>* _Head = <Unable to read memory>
std::_List_node<DynamicObject *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x100000508
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = <Unable to read memory>
std::_List_node<ObjectGuid,void *>* _Head = <Unable to read memory>
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x100000518
unsigned int m_transform = 0x100000528 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Multi = 0x100000550 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Is_set = 0x100000550 <Unable to read memory>
<user defined> value_compare = 0x100000550 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x100000550
<user defined> value_compare = 0x100000550 <Unable to read memory>
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Multi = 0x100000560 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Is_set = 0x100000560 <Unable to read memory>
<user defined> value_compare = 0x100000560 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x100000560
<user defined> value_compare = 0x100000560 <Unable to read memory>
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
std::_List_node<Aura *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x100000570
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator_base0
bool std::_Iterator_base0::_Unwrap_when_unverified = 0x100000580 <Unable to read memory>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory>
unsigned int m_removedAurasCount = 0x100000588 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x100000590
[1] = 0x1000005A0
[2] = 0x1000005B0
[3] = 0x1000005C0
[4] = 0x1000005D0
[5] = 0x1000005E0
[6] = 0x1000005F0
[7] = 0x100000600
[8] = 0x100000610
[9] = 0x100000620
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x100001960
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Head = <Unable to read memory>
std::_List_node<AuraApplication *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x100001970
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Multi = 0x100001980 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Is_set = 0x100001980 <Unable to read memory>
<user defined> value_compare = 0x100001980 <Unable to read memory>
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x100001980
<user defined> value_compare = 0x100001980
unsigned int m_interruptMask = 0x100001990 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x100001994 <Unable to read memory>
[1] = 0x100001998 <Unable to read memory>
[2] = 0x10000199C <Unable to read memory>
[3] = 0x1000019A0 <Unable to read memory>
[0] = 0x100001994
float[4]
[0] = 0x1000019A4 <Unable to read memory>
[1] = 0x1000019A8 <Unable to read memory>
[2] = 0x1000019AC <Unable to read memory>
[3] = 0x1000019B0 <Unable to read memory>
float[4]
[0] = 0x1000019B4 <Unable to read memory>
[1] = 0x1000019B8 <Unable to read memory>
[2] = 0x1000019BC <Unable to read memory>
[3] = 0x1000019C0 <Unable to read memory>
float[4]
[0] = 0x1000019C4 <Unable to read memory>
[1] = 0x1000019C8 <Unable to read memory>
[2] = 0x1000019CC <Unable to read memory>
[3] = 0x1000019D0 <Unable to read memory>
float[4]
[0] = 0x1000019D4 <Unable to read memory>
[1] = 0x1000019D8 <Unable to read memory>
[2] = 0x1000019DC <Unable to read memory>
[3] = 0x1000019E0 <Unable to read memory>
float[4]
[0] = 0x1000019E4 <Unable to read memory>
[1] = 0x1000019E8 <Unable to read memory>
[2] = 0x1000019EC <Unable to read memory>
[3] = 0x1000019F0 <Unable to read memory>
float[4]
[0] = 0x1000019F4 <Unable to read memory>
[1] = 0x1000019F8 <Unable to read memory>
[2] = 0x1000019FC <Unable to read memory>
[3] = 0x100001A00 <Unable to read memory>
float[4]
[0] = 0x100001A04 <Unable to read memory>
[1] = 0x100001A08 <Unable to read memory>
[2] = 0x100001A0C <Unable to read memory>
[3] = 0x100001A10 <Unable to read memory>
float[4]
[0] = 0x100001A14 <Unable to read memory>
[1] = 0x100001A18 <Unable to read memory>
[2] = 0x100001A1C <Unable to read memory>
[3] = 0x100001A20 <Unable to read memory>
float[4]
[0] = 0x100001A24 <Unable to read memory>
[1] = 0x100001A28 <Unable to read memory>
[2] = 0x100001A2C <Unable to read memory>
[3] = 0x100001A30 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x100001B24 <Unable to read memory>
[1] = 0x100001B28 <Unable to read memory>
[0] = 0x100001B24 <Unable to read memory>
float[2]
[0] = 0x100001B2C <Unable to read memory>
[1] = 0x100001B30 <Unable to read memory>
[0] = 0x100001B24
float[2]
[0] = 0x100001B34 <Unable to read memory>
[1] = 0x100001B38 <Unable to read memory>
[0] = 0x100001B34 <Unable to read memory>
float[2]
[0] = 0x100001B3C <Unable to read memory>
[1] = 0x100001B40 <Unable to read memory>
float[2]
[0] = 0x100001B44 <Unable to read memory>
[1] = 0x100001B48 <Unable to read memory>
[0] = 0x100001B44 <Unable to read memory>
float[2]
[0] = 0x100001B4C <Unable to read memory>
[1] = 0x100001B50 <Unable to read memory>
bool m_canModifyStats = 0x100001B54 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Multi = 0x100001B58 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Is_set = 0x100001B58 <Unable to read memory>
<user defined> value_compare = 0x100001B58 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x100001B58
<user defined> value_compare = 0x100001B58
float[9] m_speed_rate
[0] = 0x100001B68 <Unable to read memory>
[1] = 0x100001B6C <Unable to read memory>
[2] = 0x100001B70 <Unable to read memory>
[3] = 0x100001B74 <Unable to read memory>
[4] = 0x100001B78 <Unable to read memory>
[5] = 0x100001B7C <Unable to read memory>
[6] = 0x100001B80 <Unable to read memory>
[7] = 0x100001B84 <Unable to read memory>
[8] = 0x100001B88 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = <Unable to read memory>
std::_List_node<Player *,void *>* _Head = <Unable to read memory>
std::_List_node<Player *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x100001B98
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x100001BB0 <Unable to read memory>
[1] = 0x100001BB4 <Unable to read memory>
[2] = 0x100001BB8 <Unable to read memory>
[3] = 0x100001BBC <Unable to read memory>
int m_regenTimer = 0x100001BC0 <Unable to read memory>
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0x100001BD8 <Unable to read memory>
ThreatContainer iThreatContainer = 0x100001BE0
ThreatContainer iThreatOfflineContainer = 0x100001BF8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Multi = 0x100001C10 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Is_set = 0x100001C10 <Unable to read memory>
<user defined> value_compare = 0x100001C10 <Unable to read memory>
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x100001C10
<user defined> value_compare = 0x100001C10
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x100001C30 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x100001C40 <Unable to read memory>
bool _instantCast = 0x100001C41 <Unable to read memory>
unsigned int m_rootTimes = 0x100001C44 <Unable to read memory>
unsigned int m_state = 0x100001C48 <Unable to read memory>
unsigned int m_CombatTimer = 0x100001C4C <Unable to read memory>
unsigned int m_lastManaUse = 0x100001C50 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x100001C58
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x100001C58
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x100001C70
LinkedListElement iLast = 0x100001C80
unsigned int iSize = 0x100001C90 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x100001C70 <Unable to read memory>
<user defined> iterator = 0x100001C68
Unit* iOwner = <Unable to read memory>
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x100001CA8
LinkedListElement iLast = 0x100001CB8
unsigned int iSize = 0x100001CC8 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x100001CA8 <Unable to read memory>
<user defined> iterator = 0x100001CA0
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x100001CD8 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x100001CE0 <Unable to read memory>
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x100001CE0 <Unable to read memory>
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x100001CE0 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x100001CE0 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x100001CE0 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x100001CE0 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x100001CE0 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x100001CE8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x100001CF8
unsigned int _Mask = 0x100001D10 <Unable to read memory>
unsigned int _Maxidx = 0x100001D18 <Unable to read memory>
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x100001D20 <Unable to read memory>
unsigned int _threatPct = 0x100001D28 <Unable to read memory>
bool m_cleanupDone = 0x100001D30 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x100001D31 <Unable to read memory>
unsigned int _oldFactionId = 0x100001D34 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x100001D38 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x100001D3C <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Bucket_size = 0x100001D40 <Unable to read memory>
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Min_buckets = 0x100001D40 <Unable to read memory>
bool std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Multi = 0x100001D40 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x100001D40 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x100001D40 <Unable to read memory>
<user defined> _Equal_range_result = 0x100001D40 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x100001D40 <Unable to read memory>
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x100001D40 <Unable to read memory>
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x100001D48
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x100001D58
unsigned int _Mask = 0x100001D70 <Unable to read memory>
unsigned int _Maxidx = 0x100001D78 <Unable to read memory>
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x100001D80 <Unable to read memory>
SpellValue* m_spellValue = NULL
ObjectGuid m_originalCasterGUID
unsigned int _guid = 0x4F
Unit* m_originalCaster = NULL
Spell** m_selfContainer = <Unable to read memory>
int m_spellSchoolMask = 0x411DDAA5
int m_attackType = 0x3F9CB485
int m_powerCost = 0x329B881
int m_casttime = 0x0
int m_channeledDuration = 0x0
bool m_canReflect = 0x0
unsigned int m_spellFlags = 0x0
bool m_autoRepeat = 0x0
unsigned int m_runesState = 0x0
unsigned int m_delayAtDamageCount = 0x0
unsigned int m_delayStart = 0x0
unsigned int m_delayMoment = 0x7CDFAFF
unsigned int m_delayTrajectory = 0x100000000
bool m_immediateHandled = 0x0
bool m_referencedFromCurrentSpell = 0x0
bool m_executedCurrently = 0x0
bool m_needComboPoints = 0x0
unsigned int m_applyMultiplierMask = 0x0
float[3] m_damageMultipliers
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
Unit* unitTarget = 0x7FE00000000
WorldObject
Object
DataMap CustomData = 0x7FE00000008
unsigned int m_objectType = 0x7FE00000048 <Unable to read memory>
int m_objectTypeId = 0x7FE0000004C <Unable to read memory>
unsigned int m_updateFlag = 0x7FE00000050 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x7FE00000060
unsigned int m_valuesCount = 0x7FE00000070 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x7FE00000072 <Unable to read memory>
bool m_objectUpdated = 0x7FE00000074 <Unable to read memory>
bool m_inWorld = 0x7FE00000075 <Unable to read memory>
PackedGuid m_PackGUID = 0x7FE00000078
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x7FE000000A8 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x7FE000000A8 <Unable to read memory>
float m_positionX = 0x7FE000000A8 <Unable to read memory>
float m_positionY = 0x7FE000000AC <Unable to read memory>
float m_positionZ = 0x7FE000000B0 <Unable to read memory>
float m_orientation = 0x7FE000000B4 <Unable to read memory>
unsigned int m_mapId = 0x7FE000000B8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x7FE000000BC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x7FE000000C8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x7FE000000D4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x7FE00000108
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x7FE0000013C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x7FE00000148
unsigned int LastUsedScriptID = 0x7FE00000154 <Unable to read memory>
MovementInfo m_movementInfo = 0x7FE00000158
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x7FE000001D0 <Unable to read memory>
bool m_isActive = 0x7FE000001F0 <Unable to read memory>
bool m_isFarVisible = 0x7FE000001F1 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x7FE000001F4 <Unable to read memory>
bool m_isWorldObject = 0x7FE000001FC <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x7FE00000208 <Unable to read memory>
unsigned int _areaId = 0x7FE0000020C <Unable to read memory>
float _floorZ = 0x7FE00000210 <Unable to read memory>
bool _outdoors = 0x7FE00000214 <Unable to read memory>
LiquidData _liquidData = 0x7FE00000218
bool _updatePositionData = 0x7FE0000022C <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x7FE00000240 <Unable to read memory>
unsigned int m_phaseMask = 0x7FE00000244 <Unable to read memory>
bool m_useCombinedPhases = 0x7FE00000248 <Unable to read memory>
unsigned int m_notifyflags = 0x7FE0000024A <Unable to read memory>
unsigned int m_executed_notifies = 0x7FE0000024C <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x7FE00000250
unsigned int m_extraAttacks = 0x7FE00000290 <Unable to read memory>
bool m_canDualWield = 0x7FE00000294 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Multi = 0x7FE00000298 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Is_set = 0x7FE00000298 <Unable to read memory>
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x7FE00000298
SafeUnitPointer m_movedByPlayer
Unit* ptr = <Unable to read memory>
Unit* defaultValue = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x7FE000002B8 <Unable to read memory>
[1] = 0x7FE000002C0 <Unable to read memory>
[2] = 0x7FE000002C8 <Unable to read memory>
[3] = 0x7FE000002D0 <Unable to read memory>
[4] = 0x7FE000002D8 <Unable to read memory>
[5] = 0x7FE000002E0 <Unable to read memory>
[6] = 0x7FE000002E8 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x7FE000002F0 <Unable to read memory>
[1] = 0x7FE000002F8 <Unable to read memory>
[2] = 0x7FE00000300 <Unable to read memory>
[3] = 0x7FE00000308 <Unable to read memory>
float m_modMeleeHitChance = 0x7FE00000310 <Unable to read memory>
float m_modRangedHitChance = 0x7FE00000314 <Unable to read memory>
float m_modSpellHitChance = 0x7FE00000318 <Unable to read memory>
int m_baseSpellCritChance = 0x7FE0000031C <Unable to read memory>
float[7] m_threatModifier
[0] = 0x7FE00000320 <Unable to read memory>
[1] = 0x7FE00000324 <Unable to read memory>
[2] = 0x7FE00000328 <Unable to read memory>
[3] = 0x7FE0000032C <Unable to read memory>
[4] = 0x7FE00000330 <Unable to read memory>
[5] = 0x7FE00000334 <Unable to read memory>
[6] = 0x7FE00000338 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x7FE0000033C <Unable to read memory>
[1] = 0x7FE00000340 <Unable to read memory>
[2] = 0x7FE00000344 <Unable to read memory>
EventProcessor m_Events
unsigned int m_time = 0x7FE00000348 <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x7FE00000350
bool m_aborting = 0x7FE00000360 <Unable to read memory>
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x7FE00000368
[1] = 0x7FE00000380
[2] = 0x7FE00000398
[3] = 0x7FE000003B0
[4] = 0x7FE000003C8
[5] = 0x7FE000003E0
[6] = 0x7FE000003F8
[7] = 0x7FE00000410
unsigned int m_lastSanctuaryTime = 0x7FE00000428 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Multi = 0x7FE00000430 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Is_set = 0x7FE00000430 <Unable to read memory>
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x7FE00000430
bool IsAIEnabled = 0x7FE00000440 <Unable to read memory>
bool NeedChangeAI = 0x7FE00000441 <Unable to read memory>
bool m_ControlledByPlayer = 0x7FE00000442 <Unable to read memory>
bool m_CreatedByPlayer = 0x7FE00000443 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Multi = 0x7FE00000448 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Is_set = 0x7FE00000448 <Unable to read memory>
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x7FE00000448
Position m_last_notify_position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x7FE00000458 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x7FE00000458 <Unable to read memory>
float m_positionX = 0x7FE00000458 <Unable to read memory>
float m_positionY = 0x7FE0000045C <Unable to read memory>
float m_positionZ = 0x7FE00000460 <Unable to read memory>
float m_orientation = 0x7FE00000464 <Unable to read memory>
unsigned int m_last_notify_mstime = 0x7FE00000468 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x7FE0000046C <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x7FE0000046E <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x7FE00000470 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x7FE00000490 <Unable to read memory>
unsigned int m_race = 0x7FE00000491 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x7FE00000492 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x7FE00000494 <Unable to read memory>
[1] = 0x7FE00000498 <Unable to read memory>
[2] = 0x7FE0000049C <Unable to read memory>
float[5] m_createStats
[0] = 0x7FE000004A0 <Unable to read memory>
[1] = 0x7FE000004A4 <Unable to read memory>
[2] = 0x7FE000004A8 <Unable to read memory>
[3] = 0x7FE000004AC <Unable to read memory>
[4] = 0x7FE000004B0 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x7FE000004B8 <Unable to read memory>
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x7FE000004B8 <Unable to read memory>
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x7FE000004B8 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x7FE000004B8 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x7FE000004B8 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x7FE000004B8 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x7FE000004B8 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x7FE000004C0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x7FE000004D0
unsigned int _Mask = 0x7FE000004E8 <Unable to read memory>
unsigned int _Maxidx = 0x7FE000004F0 <Unable to read memory>
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x7FE00000500 <Unable to read memory>
int m_procDeep = 0x7FE00000504 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = <Unable to read memory>
std::_List_node<DynamicObject *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x7FE00000508
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = <Unable to read memory>
std::_List_node<ObjectGuid,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x7FE00000518
unsigned int m_transform = 0x7FE00000528 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Multi = 0x7FE00000550 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Is_set = 0x7FE00000550 <Unable to read memory>
<user defined> value_compare = 0x7FE00000550 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x7FE00000550
<user defined> value_compare = 0x7FE00000550 <Unable to read memory>
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Multi = 0x7FE00000560 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Is_set = 0x7FE00000560 <Unable to read memory>
<user defined> value_compare = 0x7FE00000560 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x7FE00000560
<user defined> value_compare = 0x7FE00000560 <Unable to read memory>
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x7FE00000570
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator_base0
bool std::_Iterator_base0::_Unwrap_when_unverified = 0x7FE00000580 <Unable to read memory>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory>
unsigned int m_removedAurasCount = 0x7FE00000588 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x7FE00000590
[1] = 0x7FE000005A0
[2] = 0x7FE000005B0
[3] = 0x7FE000005C0
[4] = 0x7FE000005D0
[5] = 0x7FE000005E0
[6] = 0x7FE000005F0
[7] = 0x7FE00000600
[8] = 0x7FE00000610
[9] = 0x7FE00000620
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x7FE00001960
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x7FE00001970
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Multi = 0x7FE00001980 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Is_set = 0x7FE00001980 <Unable to read memory>
<user defined> value_compare = 0x7FE00001980 <Unable to read memory>
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x7FE00001980
<user defined> value_compare = 0x7FE00001980
unsigned int m_interruptMask = 0x7FE00001990 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x7FE00001994 <Unable to read memory>
[1] = 0x7FE00001998 <Unable to read memory>
[2] = 0x7FE0000199C <Unable to read memory>
[3] = 0x7FE000019A0 <Unable to read memory>
[0] = 0x7FE00001994
float[4]
[0] = 0x7FE000019A4 <Unable to read memory>
[1] = 0x7FE000019A8 <Unable to read memory>
[2] = 0x7FE000019AC <Unable to read memory>
[3] = 0x7FE000019B0 <Unable to read memory>
float[4]
[0] = 0x7FE000019B4 <Unable to read memory>
[1] = 0x7FE000019B8 <Unable to read memory>
[2] = 0x7FE000019BC <Unable to read memory>
[3] = 0x7FE000019C0 <Unable to read memory>
float[4]
[0] = 0x7FE000019C4 <Unable to read memory>
[1] = 0x7FE000019C8 <Unable to read memory>
[2] = 0x7FE000019CC <Unable to read memory>
[3] = 0x7FE000019D0 <Unable to read memory>
float[4]
[0] = 0x7FE000019D4 <Unable to read memory>
[1] = 0x7FE000019D8 <Unable to read memory>
[2] = 0x7FE000019DC <Unable to read memory>
[3] = 0x7FE000019E0 <Unable to read memory>
float[4]
[0] = 0x7FE000019E4 <Unable to read memory>
[1] = 0x7FE000019E8 <Unable to read memory>
[2] = 0x7FE000019EC <Unable to read memory>
[3] = 0x7FE000019F0 <Unable to read memory>
float[4]
[0] = 0x7FE000019F4 <Unable to read memory>
[1] = 0x7FE000019F8 <Unable to read memory>
[2] = 0x7FE000019FC <Unable to read memory>
[3] = 0x7FE00001A00 <Unable to read memory>
float[4]
[0] = 0x7FE00001A04 <Unable to read memory>
[1] = 0x7FE00001A08 <Unable to read memory>
[2] = 0x7FE00001A0C <Unable to read memory>
[3] = 0x7FE00001A10 <Unable to read memory>
float[4]
[0] = 0x7FE00001A14 <Unable to read memory>
[1] = 0x7FE00001A18 <Unable to read memory>
[2] = 0x7FE00001A1C <Unable to read memory>
[3] = 0x7FE00001A20 <Unable to read memory>
float[4]
[0] = 0x7FE00001A24 <Unable to read memory>
[1] = 0x7FE00001A28 <Unable to read memory>
[2] = 0x7FE00001A2C <Unable to read memory>
[3] = 0x7FE00001A30 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x7FE00001B24 <Unable to read memory>
[1] = 0x7FE00001B28 <Unable to read memory>
[0] = 0x7FE00001B24 <Unable to read memory>
float[2]
[0] = 0x7FE00001B2C <Unable to read memory>
[1] = 0x7FE00001B30 <Unable to read memory>
[0] = 0x7FE00001B24
float[2]
[0] = 0x7FE00001B34 <Unable to read memory>
[1] = 0x7FE00001B38 <Unable to read memory>
[0] = 0x7FE00001B34 <Unable to read memory>
float[2]
[0] = 0x7FE00001B3C <Unable to read memory>
[1] = 0x7FE00001B40 <Unable to read memory>
float[2]
[0] = 0x7FE00001B44 <Unable to read memory>
[1] = 0x7FE00001B48 <Unable to read memory>
[0] = 0x7FE00001B44 <Unable to read memory>
float[2]
[0] = 0x7FE00001B4C <Unable to read memory>
[1] = 0x7FE00001B50 <Unable to read memory>
bool m_canModifyStats = 0x7FE00001B54 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Multi = 0x7FE00001B58 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Is_set = 0x7FE00001B58 <Unable to read memory>
<user defined> value_compare = 0x7FE00001B58 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x7FE00001B58
<user defined> value_compare = 0x7FE00001B58
float[9] m_speed_rate
[0] = 0x7FE00001B68 <Unable to read memory>
[1] = 0x7FE00001B6C <Unable to read memory>
[2] = 0x7FE00001B70 <Unable to read memory>
[3] = 0x7FE00001B74 <Unable to read memory>
[4] = 0x7FE00001B78 <Unable to read memory>
[5] = 0x7FE00001B7C <Unable to read memory>
[6] = 0x7FE00001B80 <Unable to read memory>
[7] = 0x7FE00001B84 <Unable to read memory>
[8] = 0x7FE00001B88 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = <Unable to read memory>
std::_List_node<Player *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x7FE00001B98
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x7FE00001BB0 <Unable to read memory>
[1] = 0x7FE00001BB4 <Unable to read memory>
[2] = 0x7FE00001BB8 <Unable to read memory>
[3] = 0x7FE00001BBC <Unable to read memory>
int m_regenTimer = 0x7FE00001BC0 <Unable to read memory>
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0x7FE00001BD8 <Unable to read memory>
ThreatContainer iThreatContainer = 0x7FE00001BE0
ThreatContainer iThreatOfflineContainer = 0x7FE00001BF8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Multi = 0x7FE00001C10 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Is_set = 0x7FE00001C10 <Unable to read memory>
<user defined> value_compare = 0x7FE00001C10 <Unable to read memory>
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x7FE00001C10
<user defined> value_compare = 0x7FE00001C10
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x7FE00001C30 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x7FE00001C40 <Unable to read memory>
bool _instantCast = 0x7FE00001C41 <Unable to read memory>
unsigned int m_rootTimes = 0x7FE00001C44 <Unable to read memory>
unsigned int m_state = 0x7FE00001C48 <Unable to read memory>
unsigned int m_CombatTimer = 0x7FE00001C4C <Unable to read memory>
unsigned int m_lastManaUse = 0x7FE00001C50 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x7FE00001C58
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x7FE00001C58
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x7FE00001C70
LinkedListElement iLast = 0x7FE00001C80
unsigned int iSize = 0x7FE00001C90 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x7FE00001C70 <Unable to read memory>
<user defined> iterator = 0x7FE00001C68
Unit* iOwner = <Unable to read memory>
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x7FE00001CA8
LinkedListElement iLast = 0x7FE00001CB8
unsigned int iSize = 0x7FE00001CC8 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x7FE00001CA8 <Unable to read memory>
<user defined> iterator = 0x7FE00001CA0
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x7FE00001CD8 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x7FE00001CE0 <Unable to read memory>
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x7FE00001CE0 <Unable to read memory>
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x7FE00001CE0 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x7FE00001CE0 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x7FE00001CE0 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x7FE00001CE0 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x7FE00001CE0 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x7FE00001CE8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x7FE00001CF8
unsigned int _Mask = 0x7FE00001D10 <Unable to read memory>
unsigned int _Maxidx = 0x7FE00001D18 <Unable to read memory>
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x7FE00001D20 <Unable to read memory>
unsigned int _threatPct = 0x7FE00001D28 <Unable to read memory>
bool m_cleanupDone = 0x7FE00001D30 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x7FE00001D31 <Unable to read memory>
unsigned int _oldFactionId = 0x7FE00001D34 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x7FE00001D38 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x7FE00001D3C <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Bucket_size = 0x7FE00001D40 <Unable to read memory>
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Min_buckets = 0x7FE00001D40 <Unable to read memory>
bool std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Multi = 0x7FE00001D40 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x7FE00001D40 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x7FE00001D40 <Unable to read memory>
<user defined> _Equal_range_result = 0x7FE00001D40 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x7FE00001D40 <Unable to read memory>
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x7FE00001D40 <Unable to read memory>
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x7FE00001D48
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x7FE00001D58
unsigned int _Mask = 0x7FE00001D70 <Unable to read memory>
unsigned int _Maxidx = 0x7FE00001D78 <Unable to read memory>
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x7FE00001D80 <Unable to read memory>
Item* itemTarget = 0xB0A19B30
Object
DataMap CustomData = 0xB0A19B38
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x824B
int* m_int32Values = 0x408A5CB8
unsigned int* m_uint32Values = 0x408A5CB8
float* m_floatValues = 4.323818
UpdateMask _changesMask = 0xB0A19B90
unsigned int m_valuesCount = 0x6
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0xA5
bool m_inWorld = 0x8
PackedGuid m_PackGUID = 0xB0A19BA8
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0xB0A19BD8
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0xB0A19BF0
unsigned int gold = 0x50D88912
unsigned int unlootedCount = 0x29
ObjectGuid roundRobinPlayer = 0xC004C1023F800000
ObjectGuid lootOwnerGUID = 0xAFC8FC70
int loot_type = 0x0
ObjectGuid containerGUID = 0xB73826F0
ObjectGuid sourceWorldObjectGUID = 0xB7382770
GameObject* sourceGameObject = 0xB7382770
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0xB0A19C40
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0xB0A19C50
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0xB0A19C60
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0xB0A19C70
LootValidatorRefMgr i_LootValidatorRefMgr = 0xB0A19C80
bool m_lootGenerated = 0x7
std::string m_text = ""
unsigned int m_slot = 0x60
Bag* m_container = 0x140E06D58
Item
Object
DataMap CustomData = 0x140E06D60
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0xFFFF
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
UpdateMask _changesMask = 0x140E06DB8
unsigned int m_valuesCount = 0x6FA0
unsigned int _fieldNotifyFlags = 0x3B
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x140E06DD0
Loot loot = 0x140E06E00
bool m_lootGenerated = 0xA0
std::string m_text = "(null)"
unsigned int m_slot = 0x0
Bag* m_container = 0x14076E8C8
int uState = 0x0
int uQueuePos = 0x0
bool mb_in_trade = 0xC0
int m_lastPlayedTimeUpdate = 0x1
unsigned int m_refundRecipient = 0x3B4620
unsigned int m_paidMoney = 0x0
unsigned int m_paidExtendedCost = 0xA
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x140E06F38
Item*[36] m_bagslot
[0] = 0x39EB60
[1] = 0x3B4670
[2] = 0x2
[3] = 0x3B45D0
[4] = 0x1B
[5] = 0x1400000000
[6] = NULL
[7] = 0x3F800000
[8] = 0x2EBB720
[9] = NULL
int uState = 0x50D8891C
int uQueuePos = 0x88000029
bool mb_in_trade = 0x0
int m_lastPlayedTimeUpdate = 0xB7FEFBA0
unsigned int m_refundRecipient = 0x0
unsigned int m_paidMoney = 0x0
unsigned int m_paidExtendedCost = 0xB803F930
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0xB0
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0xB0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0xB0A19D10
GameObject* gameObjTarget = 0xA9E55AB0
WorldObject
Object
DataMap CustomData = 0xA9E55AB8
unsigned int m_objectType = 0x101
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0x880000295B819115 <Unable to read memory>
unsigned int* m_uint32Values = 0x880000295B819115 <Unable to read memory>
float* m_floatValues = 0x880000295B819115 <Unable to read memory>
UpdateMask _changesMask = 0xA9E55B10
unsigned int m_valuesCount = 0x1DD
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x1
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0xA9E55B28
WorldLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x5B819113
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xA9E55B6C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xA9E55B78
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0xA9E55B84
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0xA9E55BB8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0xA9E55BEC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0xA9E55BF8
unsigned int LastUsedScriptID = 0x68796C7A
MovementInfo m_movementInfo = 0xA9E55C08
ElunaEventProcessor* elunaEvents = 0x101
std::string m_name = "(null)..."
bool m_isActive = 0x90
bool m_isFarVisible = 0x5C
std::optional<float> m_visibilityDistanceOverride = 0x10100000000
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x5B81916E
unsigned int _areaId = 0x88000029
float _floorZ = -0.000000
bool _outdoors = 0x0
LiquidData _liquidData = 0xA9E55CC8
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x900000295B81916B
unsigned int m_InstanceId = 0xA9E55CF0
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0xF0
unsigned int m_notifyflags = 0xA9E5
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0xA9E55D00
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0xA9E55D40
MovableMapObject
Cell _currentCell = 0x0
int _moveState = 0xB
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0xA9E55D70
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0xA9E55D88
unsigned int gold = 0x0
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer = 0x880000295B81917F
ObjectGuid lootOwnerGUID = 0xA9E4F510
int loot_type = 0xA9E569E0
ObjectGuid containerGUID = 0x10000000B
ObjectGuid sourceWorldObjectGUID = 0x63F38BFD
GameObject* sourceGameObject = NULL
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0xA9E55DD8
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0xA9E55DE8
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0xA9E55DF8
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0xA9E55E08
LootValidatorRefMgr i_LootValidatorRefMgr = 0xA9E55E18
unsigned int m_groupLootTimer = 0x5F656572
unsigned int lootingGroupLowGUID = 0x776F6E53
GameObjectModel* m_model = 0x326D2E31305F
std::string name = 0x326D2E31305F <Unable to read memory>
unsigned int phasemask = 0x326D2E31307F <Unable to read memory>
G3D::AABox iBound = 0x326D2E313083
G3D::Matrix3 iInvRot = 0x326D2E31309B
G3D::Vector3 iPos = 0x326D2E3130BF
float iInvScale = 0x326D2E3130CB <Unable to read memory>
float iScale = 0x326D2E3130CF <Unable to read memory>
VMAP::WorldModel* iModel = <Unable to read memory>
std::unique_ptr<GameObjectModelOwnerBase,std::default_delete<GameObjectModelOwnerBase> > owner = 0x326D2E3130DF <Unable to read memory>
bool isWmo = 0x326D2E3130E7 <Unable to read memory>
unsigned int m_spellId = 0x26F188C
int m_respawnTime = 0xA7053310
unsigned int m_respawnDelayTime = 0x5B819143
unsigned int m_despawnDelay = 0x90000029
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime
int _MyRep = 0x545F64726F6A6648
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime
int _MyRep = 0x776F6E535F656572
int m_lootState = 0x2E35305F
bool m_spawnedByDefault = 0x6D
unsigned int m_cooldownTime = 0x0
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList
std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Bucket_size = 0x600000000
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Min_buckets = 0x600000000
bool std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >* _Target = 0x600000000
<user defined> _Range_eraser = 0x0
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> _Traitsobj = 0x0
std::list<std::pair<ObjectGuid const ,int>,std::allocator<std::pair<ObjectGuid const ,int> > > _List = 0xA9E55E98
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,int> > > > > > _Vec = 0xA9E55EA8
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x8C0000295B819149
ObjectGuid m_ritualOwnerGUID
unsigned int _guid = 0xC589A1A644B37400
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0xE0
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0xE0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0xA9E55ED8
unsigned int m_usetimes = 0x44B3A247
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots
std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >::_Multi = 0xE0
bool std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >::_Is_set = 0xE0
<user defined> value_compare = 0xE0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,ObjectGuid>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,ObjectGuid> > >,1>,1> _Mypair = 0xA9E55EF0
<user defined> value_compare = 0x141CBB2E0
unsigned int m_spawnId = 0x6F6A6648
GameObjectTemplate* m_goInfo = 0x6D2E31305F656572
unsigned int entry = 0x6D2E31305F656572 <Unable to read memory>
unsigned int type = 0x6D2E31305F656576 <Unable to read memory>
unsigned int displayId = 0x6D2E31305F65657A <Unable to read memory>
std::string name = 0x6D2E31305F656582 <Unable to read memory>
std::string IconName = 0x6D2E31305F6565A2 <Unable to read memory>
std::string castBarCaption = 0x6D2E31305F6565C2 <Unable to read memory>
std::string unk1 = 0x6D2E31305F6565E2 <Unable to read memory>
float size = 0x6D2E31305F656602 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-door> door = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-button> button = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-questgiver> questgiver = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-chest> chest = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-_generic> _generic = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-trap> trap = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-chair> chair = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-spellFocus> spellFocus = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-text> text = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-goober> goober = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-transport> transport = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-areadamage> areadamage = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-camera> camera = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-moTransport> moTransport = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-summoningRitual> summoningRitual = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-guardpost> guardpost = 0x6D2E31305F656606 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-spellcaster> spellcaster = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-meetingstone> meetingstone = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-flagstand> flagstand = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-fishinghole> fishinghole = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-flagdrop> flagdrop = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-miniGame> miniGame = 0x6D2E31305F656606 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-capturePoint> capturePoint = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-auraGenerator> auraGenerator = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-dungeonDifficulty> dungeonDifficulty = 0x6D2E31305F656606 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-barberChair> barberChair = 0x6D2E31305F656606 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-building> building = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-trapDoor> trapDoor = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-raw> raw = 0x6D2E31305F656606
std::string AIName = 0x6D2E31305F65666A <Unable to read memory>
unsigned int ScriptId = 0x6D2E31305F65668A <Unable to read memory>
bool IsForQuests = 0x6D2E31305F65668E <Unable to read memory>
GameObjectData* m_goData = 0x140E10032
unsigned int id = 0x0
unsigned int mapid = 0x0
unsigned int phaseMask = 0x39EC
float posX = 0.000000
float posY = 0.000000
float posZ = -0.000001
float orientation = 0.000000
G3D::Quat rotation = 0x140E1004E
int spawntimesecs = 0x0
unsigned int ScriptId = 0x0
unsigned int animprogress = 0xB5700000
int go_state = 0x39EC
unsigned int spawnMask = 0x0
unsigned int artKit = 0x0
bool dbData = 0x0
GameObjectValue m_goValue
<unnamed-type-Transport>
unsigned int PathProgress = 0x0
TransportAnimation* AnimationInfo = NULL
GameObjectValue::<unnamed-type-Transport> Transport = 0xA9E55F18
<unnamed-type-FishingHole>
unsigned int MaxOpens = 0x0
GameObjectValue::<unnamed-type-FishingHole> FishingHole = 0x0
<unnamed-type-CapturePoint>
OPvPCapturePoint* OPvPObj = 0xA00000000
GameObjectValue::<unnamed-type-CapturePoint> CapturePoint = 0xA00000000
<unnamed-type-Building>
unsigned int Health = 0x0
unsigned int MaxHealth = 0xA
GameObjectValue::<unnamed-type-Building> Building = 0xA00000000
bool m_allowModifyDestructibleBuilding = 0x57
int m_packedRotation = 0xA9E55F30
G3D::Quat m_localRotation
float x = -0.000000
float y = 0.000000
float z = -0.000000
float w = 0.000000
Position m_stationaryPosition
PositionXYStreamer
Position* Pos = 0xB00000101
PositionXYZStreamer
<user defined> m_pos = 0xB00000101
PositionXYZOStreamer
<user defined> m_pos = 0xB00000101
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
ObjectGuid m_lootRecipient
unsigned int _guid = 0x880000295B819150
unsigned int m_lootRecipientGroup = 0xA9E55F60
unsigned int m_LootMode = 0x0
unsigned int m_lootGenerationTime = 0xA9E55F60
ObjectGuid m_linkedTrap
unsigned int _guid = 0xA9E55F60
ObjectGuid _lootStateUnitGUID
unsigned int _guid = 0x430101
GameObjectAI* m_AI = 0xA7061280
GameObject* me = NULL
bool m_saveStateOnDb = 0x5D
WorldLocation* destTarget = NULL
int damage = 0x14
int effectHandleMode = 0x0
Aura* m_spellAura = 0x1F
std::list<AuraScript *,std::allocator<AuraScript *> > m_loadedScripts
<user defined> _List_node_remove_op = 0x27 <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraScript *,void *> >,std::_List_val<std::_List_simple_types<AuraScript *> >,1> _Mypair = 0x27
SpellInfo* m_spellInfo = <Unable to read memory>
ObjectGuid m_casterGuid
unsigned int _guid = 0x3F <Unable to read memory>
ObjectGuid m_castItemGuid
unsigned int _guid = 0x47 <Unable to read memory>
unsigned int m_castItemEntry = 0x4F <Unable to read memory>
int m_applyTime = 0x57 <Unable to read memory>
WorldObject* m_owner = <Unable to read memory>
int m_maxDuration = 0x67 <Unable to read memory>
int m_duration = 0x6B <Unable to read memory>
int m_timeCla = 0x6F <Unable to read memory>
int m_updateTargetMapInterval = 0x73 <Unable to read memory>
unsigned int m_casterLevel = 0x77 <Unable to read memory>
unsigned int m_procCharges = 0x78 <Unable to read memory>
unsigned int m_stackAmount = 0x79 <Unable to read memory>
AuraEffect*[3] m_effects
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
std::map<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > > m_applications
std::_Tree<std::_Tmap_traits<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> >,0> >::_Multi = 0x97 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> >,0> >::_Is_set = 0x97 <Unable to read memory>
<user defined> value_compare = 0x97 <Unable to read memory>
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,AuraApplication *> > >,1>,1> _Mypair = 0x97
<user defined> value_compare = 0x97 <Unable to read memory>
bool m_isRemoved = 0xA7 <Unable to read memory>
bool m_isSingleTarget = 0xA7 <Unable to read memory>
bool m_isUsingCharges = 0xA7 <Unable to read memory>
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_removedApplications
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0xAF
SpellInfo* m_triggeredByAuraSpellInfo = <Unable to read memory>
int m_diminishLevel = 0x1
int m_diminishGroup = 0x0
GameObject* focusObject = 0x1408C5900
WorldObject
Object
DataMap CustomData = 0x1408C5908
unsigned int m_objectType = 0x1BB0
int m_objectTypeId = 0x1
unsigned int m_updateFlag = 0xCC0
int* m_int32Values = 0xB0818B48
unsigned int* m_uint32Values = 0xB0818B48
float* m_floatValues = -0.000000
UpdateMask _changesMask = 0x1408C5960
unsigned int m_valuesCount = 0x2BF0
unsigned int _fieldNotifyFlags = 0x3FCF
bool m_objectUpdated = 0x1
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x1408C5978
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x13FCEFE40
PositionXYZStreamer
<user defined> m_pos = 0x13FCEFE40
PositionXYZOStreamer
<user defined> m_pos = 0x13FCEFE40
float m_positionX = 1.617134
float m_positionY = 0.000000
float m_positionZ = 5.188068
float m_orientation = 0.000000
unsigned int m_mapId = 0x3FD075F0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1408C59BC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1408C59C8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1408C59D4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x1408C5A08
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x1408C5A3C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1408C5A48
unsigned int LastUsedScriptID = 0x1
MovementInfo m_movementInfo = 0x1408C5A58
ElunaEventProcessor* elunaEvents = 0x13FCF3A40
std::string m_name = "H‰\$H‰t$ UWAVHЌl$ HЃм`..."
bool m_isActive = 0x70
bool m_isFarVisible = 0xE2
std::optional<float> m_visibilityDistanceOverride = 0x3FCF1BB000000001
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = 0x13FD00CC0
unsigned int _zoneId = 0x3FCF8670
unsigned int _areaId = 0x1
float _floorZ = 1.625099
bool _outdoors = 0x1
LiquidData _liquidData = 0x1408C5B18
bool _updatePositionData = 0x1
Transport* m_transport = 0x13FCF65F0
Map* m_currMap = 0x140A60808
unsigned int m_InstanceId = 0x3FCEFFA0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x20
unsigned int m_notifyflags = 0x3FD1
unsigned int m_executed_notifies = 0x1
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1408C5B50
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x1408C5B90
MovableMapObject
Cell _currentCell = 0x63757274
int _moveState = 0x79542074
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0x1408C5BC0
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0x1408C5BD8
unsigned int gold = 0x732C6572
unsigned int unlootedCount = 0x74
ObjectGuid roundRobinPlayer = 0x694C657079542074
ObjectGuid lootOwnerGUID = 0x7373616C633C7473
int loot_type = 0x726F4320
ObjectGuid containerGUID = 0x5420746375727473
ObjectGuid sourceWorldObjectGUID = 0x3C7473694C657079
GameObject* sourceGameObject = 0x7944207373616C63
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0x1408C5C28
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0x1408C5C38
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0x1408C5C48
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0x1408C5C58
LootValidatorRefMgr i_LootValidatorRefMgr = 0x1408C5C68
unsigned int m_groupLootTimer = 0x3C747369
unsigned int lootingGroupLowGUID = 0x73616C63
GameObjectModel* m_model = 0x696D616E79442073
std::string name = 0x696D616E79442073 <Unable to read memory>
unsigned int phasemask = 0x696D616E79442093 <Unable to read memory>
G3D::AABox iBound = 0x696D616E79442097
G3D::Matrix3 iInvRot = 0x696D616E794420AF
G3D::Vector3 iPos = 0x696D616E794420D3
float iInvScale = 0x696D616E794420DF <Unable to read memory>
float iScale = 0x696D616E794420E3 <Unable to read memory>
VMAP::WorldModel* iModel = <Unable to read memory>
std::unique_ptr<GameObjectModelOwnerBase,std::default_delete<GameObjectModelOwnerBase> > owner = 0x696D616E794420F3 <Unable to read memory>
bool isWmo = 0x696D616E794420FB <Unable to read memory>
unsigned int m_spellId = 0x6A624F63
int m_respawnTime = 0x5420746375727473
unsigned int m_respawnDelayTime = 0x4C657079
unsigned int m_despawnDelay = 0x3C747369
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime
int _MyRep = 0x6F43207373616C63
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime
int _MyRep = 0x616C632C65737072
int m_lootState = 0x54207373
bool m_spawnedByDefault = 0x79
unsigned int m_cooldownTime = 0x3E6C6C75
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList
std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Bucket_size = 0x632C3E203E203E20
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Min_buckets = 0x632C3E203E203E20
bool std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Multi = 0x20
<user defined> _Min_buckets_construct_ptr = 0x20
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >* _Target = 0x632C3E203E203E20
<user defined> _Range_eraser = 0x20
<user defined> _Equal_range_result = 0x20
<user defined> _Multi_equal_check_result = 0x20
std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> _Traitsobj = 0x3E203E20
std::list<std::pair<ObjectGuid const ,int>,std::allocator<std::pair<ObjectGuid const ,int> > > _List = 0x1408C5CE8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,int> > > > > > _Vec = 0x1408C5CF8
unsigned int _Mask = 0x207373616C633C74
unsigned int _Maxidx = 0x656A624F656D6147
ObjectGuid m_ritualOwnerGUID
unsigned int _guid = 0x63757274732C7463
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0x74
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0x74
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1408C5D28
unsigned int m_usetimes = 0x616C5020
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots
std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >::_Multi = 0x73
bool std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >::_Is_set = 0x73
<user defined> value_compare = 0x73
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,ObjectGuid>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,ObjectGuid> > >,1>,1> _Mypair = 0x1408C5D40
<user defined> value_compare = 0x5420746375727473
unsigned int m_spawnId = 0x73616C63
GameObjectTemplate* m_goInfo = 0x732C657275746165
unsigned int entry = 0x732C657275746165 <Unable to read memory>
unsigned int type = 0x732C657275746169 <Unable to read memory>
unsigned int displayId = 0x732C65727574616D <Unable to read memory>
std::string name = 0x732C657275746175 <Unable to read memory>
std::string IconName = 0x732C657275746195 <Unable to read memory>
std::string castBarCaption = 0x732C6572757461B5 <Unable to read memory>
std::string unk1 = 0x732C6572757461D5 <Unable to read memory>
float size = 0x732C6572757461F5 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-door> door = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-button> button = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-questgiver> questgiver = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-chest> chest = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-_generic> _generic = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-trap> trap = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-chair> chair = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-spellFocus> spellFocus = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-text> text = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-goober> goober = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-transport> transport = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-areadamage> areadamage = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-camera> camera = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-moTransport> moTransport = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-summoningRitual> summoningRitual = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-guardpost> guardpost = 0x732C6572757461F9 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-spellcaster> spellcaster = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-meetingstone> meetingstone = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-flagstand> flagstand = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-fishinghole> fishinghole = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-flagdrop> flagdrop = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-miniGame> miniGame = 0x732C6572757461F9 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-capturePoint> capturePoint = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-auraGenerator> auraGenerator = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-dungeonDifficulty> dungeonDifficulty = 0x732C6572757461F9 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-barberChair> barberChair = 0x732C6572757461F9 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-building> building = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-trapDoor> trapDoor = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-raw> raw = 0x732C6572757461F9
std::string AIName = 0x732C65727574625D <Unable to read memory>
unsigned int ScriptId = 0x732C65727574627D <Unable to read memory>
bool IsForQuests = 0x732C657275746281 <Unable to read memory>
GameObjectData* m_goData = 0x7954207463757274
unsigned int id = 0x7954207463757274 <Unable to read memory>
unsigned int mapid = 0x7954207463757278 <Unable to read memory>
unsigned int phaseMask = 0x795420746375727C <Unable to read memory>
float posX = 0x7954207463757280 <Unable to read memory>
float posY = 0x7954207463757284 <Unable to read memory>
float posZ = 0x7954207463757288 <Unable to read memory>
float orientation = 0x795420746375728C <Unable to read memory>
G3D::Quat rotation = 0x7954207463757290
int spawntimesecs = 0x79542074637572A0 <Unable to read memory>
unsigned int ScriptId = 0x79542074637572A4 <Unable to read memory>
unsigned int animprogress = 0x79542074637572A8 <Unable to read memory>
int go_state = 0x79542074637572AC <Unable to read memory>
unsigned int spawnMask = 0x79542074637572B0 <Unable to read memory>
unsigned int artKit = 0x79542074637572B1 <Unable to read memory>
bool dbData = 0x79542074637572B2 <Unable to read memory>
GameObjectValue m_goValue
<unnamed-type-Transport>
unsigned int PathProgress = 0x694C6570
TransportAnimation* AnimationInfo = 0x726F43207373616C
GameObjectValue::<unnamed-type-Transport> Transport = 0x1408C5D68
<unnamed-type-FishingHole>
unsigned int MaxOpens = 0x694C6570
GameObjectValue::<unnamed-type-FishingHole> FishingHole = 0x694C6570
<unnamed-type-CapturePoint>
OPvPCapturePoint* OPvPObj = 0x633C7473694C6570
GameObjectValue::<unnamed-type-CapturePoint> CapturePoint = 0x633C7473694C6570
<unnamed-type-Building>
unsigned int Health = 0x694C6570
unsigned int MaxHealth = 0x633C7473
GameObjectValue::<unnamed-type-Building> Building = 0x633C7473694C6570
bool m_allowModifyDestructibleBuilding = 0x70
int m_packedRotation = 0x4C65707954207463
G3D::Quat m_localRotation
float x = 0.014920
float y = 17859880630426323074257961091072.000000
float z = 63646770788677013065272928132661248.000000
float w = 17935969871209598627610624.000000
Position m_stationaryPosition
PositionXYStreamer
Position* Pos = 0x2C7463656A624F63
PositionXYZStreamer
<user defined> m_pos = 0x2C7463656A624F63
PositionXYZOStreamer
<user defined> m_pos = 0x2C7463656A624F63
float m_positionX = 68398032103179048175271936.000000
float m_positionY = 0.000000
float m_positionZ = 17859880630426323074257961091072.000000
float m_orientation = 68839067647211840693803424461881344.000000
ObjectGuid m_lootRecipient
unsigned int _guid = 0x203E6C6C754E6570
unsigned int m_lootRecipientGroup = 0x203E203E
unsigned int m_LootMode = 0x203E
unsigned int m_lootGenerationTime = 0x75727473
ObjectGuid m_linkedTrap
unsigned int _guid = 0x3C7473694C657079
ObjectGuid _lootStateUnitGUID
unsigned int _guid = 0x6147207373616C63
GameObjectAI* m_AI = 0x7463656A624F656D
GameObject* me = <Unable to read memory>
bool m_saveStateOnDb = 0x2C
int m_damage = 0x0
int m_healing = 0x0
unsigned int m_procAttacker = 0x1B8
unsigned int m_procVictim = 0x3D0
unsigned int m_procEx = 0x411DDCC7
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo
<user defined> _List_node_remove_op = 0x0
std::_Compressed_pair<std::allocator<std::_List_node<TargetInfo,void *> >,std::_List_val<std::_List_simple_types<TargetInfo> >,1> _Mypair
std::allocator<std::_List_node<TargetInfo,void *> >
unsigned int std::allocator<std::_List_node<TargetInfo,void *> >::_Minimum_allocation_alignment = 0x0
std::_List_val<std::_List_simple_types<TargetInfo> > _Myval2 = 0x9AF19BE8
unsigned int m_channelTargetEffectMask = 0x0
GOTargetInfo
ObjectGuid targetGUID
unsigned int _guid = 0x1408A5CB8
unsigned int timeDelay = 0x3F800000
unsigned int effectMask = 0xC0
bool processed = 0xDA
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo
value_type
ObjectGuid targetGUID = 0x0
unsigned int timeDelay = 0x386D6D10
unsigned int effectMask = 0x0
bool processed = 0x0
<user defined> _List_node_remove_op = 0x0
std::_Compressed_pair<std::allocator<std::_List_node<Spell::GOTargetInfo,void *> >,std::_List_val<std::_List_simple_types<Spell::GOTargetInfo> >,1> _Mypair
std::allocator<std::_List_node<Spell::GOTargetInfo,void *> >
unsigned int std::allocator<std::_List_node<Spell::GOTargetInfo,void *> >::_Minimum_allocation_alignment = 0x0
std::_List_val<std::_List_simple_types<Spell::GOTargetInfo> > _Myval2 = 0x9AF19C00
ItemTargetInfo
Item* item = 0x1408A5CB8
Object
DataMap CustomData = 0x1408A5CC0
unsigned int m_objectType = 0x5E80
int m_objectTypeId = 0x1
unsigned int m_updateFlag = 0x5200
int* m_int32Values = 0xCCC3C032
unsigned int* m_uint32Values = 0xCCC3C032
float* m_floatValues = -102629776.000000
UpdateMask _changesMask = 0x1408A5D18
unsigned int m_valuesCount = 0x4960
unsigned int _fieldNotifyFlags = 0x3FAE
bool m_objectUpdated = 0x1
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x1408A5D30
Loot loot = 0x1408A5D60
bool m_lootGenerated = 0xC0
std::string m_text = "@SHѓм єT..."
unsigned int m_slot = 0xB0
Bag* m_container = 0x13FB23020
int uState = 0x3FAB86D0
int uQueuePos = 0x1
bool mb_in_trade = 0x90
int m_lastPlayedTimeUpdate = 0x13FAB8160
unsigned int m_refundRecipient = 0x3FABE930
unsigned int m_paidMoney = 0x1
unsigned int m_paidExtendedCost = 0x3FAB9700
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x1408A5E98
unsigned int effectMask = 0x0
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo
value_type
Item* item = 0x100000000
unsigned int effectMask = 0x1
<user defined> _List_node_remove_op = 0x0
std::_Compressed_pair<std::allocator<std::_List_node<Spell::ItemTargetInfo,void *> >,std::_List_val<std::_List_simple_types<Spell::ItemTargetInfo> >,1> _Mypair
std::allocator<std::_List_node<Spell::ItemTargetInfo,void *> >
unsigned int std::allocator<std::_List_node<Spell::ItemTargetInfo,void *> >::_Minimum_allocation_alignment = 0x100000000
std::_List_val<std::_List_simple_types<Spell::ItemTargetInfo> > _Myval2 = 0x9AF19C10
SpellDestination[3] m_destTargets
[0] = 0x9AF19C20
[1] = 0x9AF19C50
[2] = 0x9AF19C80
bool _scriptsLoaded = 0x0
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts
<user defined> _List_node_remove_op = 0x9AF19CB8
std::_Compressed_pair<std::allocator<std::_List_node<SpellScript *,void *> >,std::_List_val<std::_List_simple_types<SpellScript *> >,1> _Mypair
std::allocator<std::_List_node<SpellScript *,void *> >
unsigned int std::allocator<std::_List_node<SpellScript *,void *> >::_Minimum_allocation_alignment = 0x0
std::_List_val<std::_List_simple_types<SpellScript *> > _Myval2 = 0x9AF19CB8
HitTriggerSpell
SpellInfo* triggeredSpell = 0x1408A5CB8
SpellInfo* triggeredByAura = 0x3F800000
unsigned int Id = 0xC0A
SpellCategoryEntry* CategoryEntry = 0xC1E00000C2E <Unable to read memory>
unsigned int Dispel = 0xC2F
unsigned int Mechanic = 0xC20
unsigned int Attributes = 0xC30
unsigned int AttributesEx = 0xC20
unsigned int AttributesEx2 = 0xC2F
unsigned int AttributesEx3 = 0xC31
unsigned int AttributesEx4 = 0xC32
unsigned int AttributesEx5 = 0xC33
unsigned int AttributesEx6 = 0xC28
unsigned int AttributesEx7 = 0xC34
unsigned int AttributesCu = 0xC2A
unsigned int Stances = 0xC35
unsigned int StancesNot = 0xC36
unsigned int Targets = 0xC37
unsigned int TargetCreatureType = 0xC38
unsigned int RequiresSpellFocus = 0xC37
unsigned int FacingCasterFlags = 0xC36
unsigned int CasterAuraState = 0xC39
unsigned int TargetAuraState = 0xC3A
unsigned int CasterAuraStateNot = 0xC3B
unsigned int TargetAuraStateNot = 0xC3C
unsigned int CasterAuraSpell = 0xC3B
unsigned int TargetAuraSpell = 0xC3A
unsigned int ExcludeCasterAuraSpell = 0xC14
unsigned int ExcludeTargetAuraSpell = 0xBFD
SpellCastTimesEntry* CastTimeEntry = 0xBFE00000C3D <Unable to read memory>
unsigned int RecoveryTime = 0xC16
unsigned int CategoryRecoveryTime = 0xBFD
unsigned int StartRecoveryCategory = 0xC16
unsigned int StartRecoveryTime = 0xBFE
unsigned int InterruptFlags = 0xC3E
unsigned int AuraInterruptFlags = 0xC3F
unsigned int ChannelInterruptFlags = 0xC34
unsigned int ProcFlags = 0xC2A
unsigned int ProcChance = 0xC34
unsigned int ProcCharges = 0xC3F
unsigned int MaxLevel = 0xC3E
unsigned int BaseLevel = 0xC34
unsigned int SpellLevel = 0xC40
SpellDurationEntry* DurationEntry = 0xC3400000C40
unsigned int PowerType = 0xC40
unsigned int ManaCost = 0xC41
unsigned int ManaCostPerlevel = 0xC00
unsigned int ManaPerSecond = 0xBFF
unsigned int ManaPerSecondPerLevel = 0xC00
unsigned int ManaCostPercentage = 0xC41
unsigned int RuneCostID = 0xC42
SpellRangeEntry* RangeEntry = 0xC3F00000C29
float Speed = 0.000000
unsigned int StackAmount = 0xC2A
std::array<unsigned int,2> Totem = 0xC2A00000C29
std::array<int,8> Reagent = 0x3F8000F8
std::array<unsigned int,8> ReagentCount = 0x3F800118
int EquippedItemClass = 0xC4A
int EquippedItemSubClassMask = 0xC4B
int EquippedItemInventoryTypeMask = 0xC4C
std::array<unsigned int,2> TotemCategory = 0xC4C00000C4D
std::array<unsigned int,2> SpellVisual = 0xC4E00000C4B
unsigned int SpellIconID = 0xC4C
unsigned int ActiveIconID = 0xC4F
unsigned int SpellPriority = 0xC4D
std::array<char const *,16> SpellName = 0x3F800160
std::array<char const *,16> Rank = 0x3F8001E0
unsigned int MaxTargetLevel = 0xC6E
unsigned int MaxAffectedTargets = 0xC71
unsigned int SpellFamilyName = 0xC72
flag96 SpellFamilyFlags = 0x3F80026C
unsigned int DmgClass = 0xC72
unsigned int PreventionType = 0xC75
int AreaGroupId = 0xC76
unsigned int SchoolMask = 0xC77
std::array<SpellEffectInfo,3> Effects = 0x3F800288
unsigned int ExplicitTargetMask = 0xC9B
SpellChainNode* ChainEntry = 0xC7A00000C99
int _auraState = 0xC9C
int _spellSpecific = 0xC7C
bool _isStackableWithRanks = 0x9D
bool _isSpellValid = 0xC
bool _isCritCapable = 0x0
bool _requireCooldownInfo = 0x0
unsigned int triggeredByEffIdx = 0xC0
int chance = 0x0
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells
value_type
SpellInfo* triggeredSpell = NULL
SpellInfo* triggeredByAura = NULL
unsigned int triggeredByEffIdx = 0x0
int chance = 0x0
<user defined> _List_node_remove_op = 0x9AF19CC8
std::_Compressed_pair<std::allocator<std::_List_node<Spell::HitTriggerSpell,void *> >,std::_List_val<std::_List_simple_types<Spell::HitTriggerSpell> >,1> _Mypair
std::allocator<std::_List_node<Spell::HitTriggerSpell,void *> >
unsigned int std::allocator<std::_List_node<Spell::HitTriggerSpell,void *> >::_Minimum_allocation_alignment = 0x0
std::_List_val<std::_List_simple_types<Spell::HitTriggerSpell> > _Myval2 = 0x9AF19CC8
unsigned int m_spellState = 0x0
int m_timer = 0x0
SpellEvent* _spellEvent = 0x40AC7CF740AC7CF7
BasicEvent
unsigned int m_abortState = 0x40AC7CF740AC7CFF <Unable to read memory>
unsigned int m_addTime = 0x40AC7CF740AC7D07 <Unable to read memory>
unsigned int m_execTime = 0x40AC7CF740AC7D0F <Unable to read memory>
Spell* m_Spell = <Unable to read memory>
int _triggeredCastFlags = 0x411BCE04
TriggeredByAuraSpellData m_triggeredByAuraSpell
SpellInfo* spellInfo = 0x3F0CCCCD3F0CCCCD
unsigned int Id = 0x3F0CCCCD3F0CCCCD <Unable to read memory>
SpellCategoryEntry* CategoryEntry = <Unable to read memory>
unsigned int Dispel = 0x3F0CCCCD3F0CCCDD <Unable to read memory>
unsigned int Mechanic = 0x3F0CCCCD3F0CCCE1 <Unable to read memory>
unsigned int Attributes = 0x3F0CCCCD3F0CCCE5 <Unable to read memory>
unsigned int AttributesEx = 0x3F0CCCCD3F0CCCE9 <Unable to read memory>
unsigned int AttributesEx2 = 0x3F0CCCCD3F0CCCED <Unable to read memory>
unsigned int AttributesEx3 = 0x3F0CCCCD3F0CCCF1 <Unable to read memory>
unsigned int AttributesEx4 = 0x3F0CCCCD3F0CCCF5 <Unable to read memory>
unsigned int AttributesEx5 = 0x3F0CCCCD3F0CCCF9 <Unable to read memory>
unsigned int AttributesEx6 = 0x3F0CCCCD3F0CCCFD <Unable to read memory>
unsigned int AttributesEx7 = 0x3F0CCCCD3F0CCD01 <Unable to read memory>
unsigned int AttributesCu = 0x3F0CCCCD3F0CCD05 <Unable to read memory>
unsigned int Stances = 0x3F0CCCCD3F0CCD09 <Unable to read memory>
unsigned int StancesNot = 0x3F0CCCCD3F0CCD0D <Unable to read memory>
unsigned int Targets = 0x3F0CCCCD3F0CCD11 <Unable to read memory>
unsigned int TargetCreatureType = 0x3F0CCCCD3F0CCD15 <Unable to read memory>
unsigned int RequiresSpellFocus = 0x3F0CCCCD3F0CCD19 <Unable to read memory>
unsigned int FacingCasterFlags = 0x3F0CCCCD3F0CCD1D <Unable to read memory>
unsigned int CasterAuraState = 0x3F0CCCCD3F0CCD21 <Unable to read memory>
unsigned int TargetAuraState = 0x3F0CCCCD3F0CCD25 <Unable to read memory>
unsigned int CasterAuraStateNot = 0x3F0CCCCD3F0CCD29 <Unable to read memory>
unsigned int TargetAuraStateNot = 0x3F0CCCCD3F0CCD2D <Unable to read memory>
unsigned int CasterAuraSpell = 0x3F0CCCCD3F0CCD31 <Unable to read memory>
unsigned int TargetAuraSpell = 0x3F0CCCCD3F0CCD35 <Unable to read memory>
unsigned int ExcludeCasterAuraSpell = 0x3F0CCCCD3F0CCD39 <Unable to read memory>
unsigned int ExcludeTargetAuraSpell = 0x3F0CCCCD3F0CCD3D <Unable to read memory>
SpellCastTimesEntry* CastTimeEntry = <Unable to read memory>
unsigned int RecoveryTime = 0x3F0CCCCD3F0CCD4D <Unable to read memory>
unsigned int CategoryRecoveryTime = 0x3F0CCCCD3F0CCD51 <Unable to read memory>
unsigned int StartRecoveryCategory = 0x3F0CCCCD3F0CCD55 <Unable to read memory>
unsigned int StartRecoveryTime = 0x3F0CCCCD3F0CCD59 <Unable to read memory>
unsigned int InterruptFlags = 0x3F0CCCCD3F0CCD5D <Unable to read memory>
unsigned int AuraInterruptFlags = 0x3F0CCCCD3F0CCD61 <Unable to read memory>
unsigned int ChannelInterruptFlags = 0x3F0CCCCD3F0CCD65 <Unable to read memory>
unsigned int ProcFlags = 0x3F0CCCCD3F0CCD69 <Unable to read memory>
unsigned int ProcChance = 0x3F0CCCCD3F0CCD6D <Unable to read memory>
unsigned int ProcCharges = 0x3F0CCCCD3F0CCD71 <Unable to read memory>
unsigned int MaxLevel = 0x3F0CCCCD3F0CCD75 <Unable to read memory>
unsigned int BaseLevel = 0x3F0CCCCD3F0CCD79 <Unable to read memory>
unsigned int SpellLevel = 0x3F0CCCCD3F0CCD7D <Unable to read memory>
SpellDurationEntry* DurationEntry = <Unable to read memory>
unsigned int PowerType = 0x3F0CCCCD3F0CCD8D <Unable to read memory>
unsigned int ManaCost = 0x3F0CCCCD3F0CCD91 <Unable to read memory>
unsigned int ManaCostPerlevel = 0x3F0CCCCD3F0CCD95 <Unable to read memory>
unsigned int ManaPerSecond = 0x3F0CCCCD3F0CCD99 <Unable to read memory>
unsigned int ManaPerSecondPerLevel = 0x3F0CCCCD3F0CCD9D <Unable to read memory>
unsigned int ManaCostPercentage = 0x3F0CCCCD3F0CCDA1 <Unable to read memory>
unsigned int RuneCostID = 0x3F0CCCCD3F0CCDA5 <Unable to read memory>
SpellRangeEntry* RangeEntry = <Unable to read memory>
float Speed = 0x3F0CCCCD3F0CCDB5 <Unable to read memory>
unsigned int StackAmount = 0x3F0CCCCD3F0CCDB9 <Unable to read memory>
std::array<unsigned int,2> Totem = 0x3F0CCCCD3F0CCDBD <Unable to read memory>
std::array<int,8> Reagent = 0x3F0CCCCD3F0CCDC5
std::array<unsigned int,8> ReagentCount = 0x3F0CCCCD3F0CCDE5
int EquippedItemClass = 0x3F0CCCCD3F0CCE05 <Unable to read memory>
int EquippedItemSubClassMask = 0x3F0CCCCD3F0CCE09 <Unable to read memory>
int EquippedItemInventoryTypeMask = 0x3F0CCCCD3F0CCE0D <Unable to read memory>
std::array<unsigned int,2> TotemCategory = 0x3F0CCCCD3F0CCE11 <Unable to read memory>
std::array<unsigned int,2> SpellVisual = 0x3F0CCCCD3F0CCE19 <Unable to read memory>
unsigned int SpellIconID = 0x3F0CCCCD3F0CCE21 <Unable to read memory>
unsigned int ActiveIconID = 0x3F0CCCCD3F0CCE25 <Unable to read memory>
unsigned int SpellPriority = 0x3F0CCCCD3F0CCE29 <Unable to read memory>
std::array<char const *,16> SpellName = 0x3F0CCCCD3F0CCE2D
std::array<char const *,16> Rank = 0x3F0CCCCD3F0CCEAD
unsigned int MaxTargetLevel = 0x3F0CCCCD3F0CCF2D <Unable to read memory>
unsigned int MaxAffectedTargets = 0x3F0CCCCD3F0CCF31 <Unable to read memory>
unsigned int SpellFamilyName = 0x3F0CCCCD3F0CCF35 <Unable to read memory>
flag96 SpellFamilyFlags = 0x3F0CCCCD3F0CCF39
unsigned int DmgClass = 0x3F0CCCCD3F0CCF45 <Unable to read memory>
unsigned int PreventionType = 0x3F0CCCCD3F0CCF49 <Unable to read memory>
int AreaGroupId = 0x3F0CCCCD3F0CCF4D <Unable to read memory>
unsigned int SchoolMask = 0x3F0CCCCD3F0CCF51 <Unable to read memory>
std::array<SpellEffectInfo,3> Effects = 0x3F0CCCCD3F0CCF55
unsigned int ExplicitTargetMask = 0x3F0CCCCD3F0CD0A5 <Unable to read memory>
SpellChainNode* ChainEntry = <Unable to read memory>
int _auraState = 0x3F0CCCCD3F0CD0B5 <Unable to read memory>
int _spellSpecific = 0x3F0CCCCD3F0CD0B9 <Unable to read memory>
bool _isStackableWithRanks = 0x3F0CCCCD3F0CD0BD <Unable to read memory>
bool _isSpellValid = 0x3F0CCCCD3F0CD0BE <Unable to read memory>
bool _isCritCapable = 0x3F0CCCCD3F0CD0BF <Unable to read memory>
bool _requireCooldownInfo = 0x3F0CCCCD3F0CD0C0 <Unable to read memory>
int effectIndex = 0xCD
unsigned int tickNumber = 0x3F0CCCCD
bool m_skipCheck = 0xCD
unsigned int m_auraScaleMask = 0xCC
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath
std::_Compressed_pair<std::default_delete<PathGenerator>,PathGenerator *,1> _Mypair
PathGenerator* _Myval2 = 0x3F163D0C3F0CCCCD
bool _spellTargetsSelected = 0xC
ByteBuffer*[3] m_effectExecuteData
[0] = 0xF4E0A1
[1] = 0xA9E880C0
[2] = 0x1
000000013FE2A391 0000000007CDE8C0 Spell::handle_immediate+121 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4121
Local Spell* this = 0x9AF199D0
SpellInfo* m_spellInfo = 0x1408A5CB8
unsigned int Id = 0x3FA84E80
SpellCategoryEntry* CategoryEntry = 0x13FA87470
unsigned int Id = 0x245C8948
unsigned int Flags = 0x83485708
unsigned int Dispel = 0x3FAA91D0
unsigned int Mechanic = 0x1
unsigned int Attributes = 0x3FABBF00
unsigned int AttributesEx = 0x1
unsigned int AttributesEx2 = 0x3FA99B90
unsigned int AttributesEx3 = 0x1
unsigned int AttributesEx4 = 0x3FA705D0
unsigned int AttributesEx5 = 0x1
unsigned int AttributesEx6 = 0x3FA6EF30
unsigned int AttributesEx7 = 0x1
unsigned int AttributesCu = 0x3FAAAD80
unsigned int Stances = 0x1
unsigned int StancesNot = 0x3FA88750
unsigned int Targets = 0x1
unsigned int TargetCreatureType = 0x3FA95E80
unsigned int RequiresSpellFocus = 0x1
unsigned int FacingCasterFlags = 0x3FA75200
unsigned int CasterAuraState = 0x1
unsigned int TargetAuraState = 0x3FA751F0
unsigned int CasterAuraStateNot = 0x1
unsigned int TargetAuraStateNot = 0x3FA65EF0
unsigned int CasterAuraSpell = 0x1
unsigned int TargetAuraSpell = 0x3FA99860
unsigned int ExcludeCasterAuraSpell = 0x1
unsigned int ExcludeTargetAuraSpell = 0x3FAE4960
SpellCastTimesEntry* CastTimeEntry = 0x13FA64A70
unsigned int ID = 0x38EC8348
int CastTime = 0x244C8948
unsigned int RecoveryTime = 0x3FA6F1B0
unsigned int CategoryRecoveryTime = 0x1
unsigned int StartRecoveryCategory = 0x3FDB0F00
unsigned int StartRecoveryTime = 0x1
unsigned int InterruptFlags = 0x3FA996E0
unsigned int AuraInterruptFlags = 0x1
unsigned int ChannelInterruptFlags = 0x3FB212B0
unsigned int ProcFlags = 0x1
unsigned int ProcChance = 0x3FA69380
unsigned int ProcCharges = 0x1
unsigned int MaxLevel = 0x3FA914E0
unsigned int BaseLevel = 0x1
unsigned int SpellLevel = 0x3FAB5CF0
SpellDurationEntry* DurationEntry = 0x13FAB5D50
unsigned int ID = 0x245C8948
int[3] Duration
[0] = 0x74894808
[1] = 0x89481024
[2] = 0x4118247C
unsigned int PowerType = 0x3FAB5DC0
unsigned int ManaCost = 0x1
unsigned int ManaCostPerlevel = 0x3FAD4260
unsigned int ManaPerSecond = 0x1
unsigned int ManaPerSecondPerLevel = 0x3FA6F730
unsigned int ManaCostPercentage = 0x1
unsigned int RuneCostID = 0x3FA9BE10
SpellRangeEntry* RangeEntry = 0x13FABA240
unsigned int ID = 0x245C8948
float[2] RangeMin
[0] = 87012561595048174770911187042304.000000
[1] = 220288.562500
float[2] RangeMax
[0] = 0.000000
[1] = -0.000000
unsigned int Flags = 0x2759BF05
float Speed = 1.333651
unsigned int StackAmount = 0x1
std::array<unsigned int,2> Totem
unsigned int[2] _Elems
[0] = 0x3FDB6130
[1] = 0x1
std::array<int,8> Reagent
int[8] _Elems
[0] = 0x3FAF5720
[1] = 0x1
[2] = 0x3FA69DA0
[3] = 0x1
[4] = 0x3FA69DB0
[5] = 0x1
[6] = 0x3FA69DC0
[7] = 0x1
std::array<unsigned int,8> ReagentCount
unsigned int[8] _Elems
[0] = 0x3FA69D90
[1] = 0x1
[2] = 0x3FAEF8F0
[3] = 0x1
[4] = 0x3FAEFA30
[5] = 0x1
[6] = 0x3FAEFA10
[7] = 0x1
int EquippedItemClass = 0x3FB0DE30
int EquippedItemSubClassMask = 0x1
int EquippedItemInventoryTypeMask = 0x3FAA2910
std::array<unsigned int,2> TotemCategory
unsigned int[2] _Elems
[0] = 0x1
[1] = 0x3FB022C0
std::array<unsigned int,2> SpellVisual
unsigned int[2] _Elems
[0] = 0x1
[1] = 0x3FA6B0D0
unsigned int SpellIconID = 0x1
unsigned int ActiveIconID = 0x3FAA21B0
unsigned int SpellPriority = 0x1
std::array<char const *,16> SpellName
char*[16] _Elems
[0] = "H‰\$H‰t$WHѓмPЂј$Ђ"
[1] = "@SHѓм H‹ЪH9‘а"
[2] = "€‘”"
[3] = "@SHѓм A¶ШA°иѕ"
[4] = "H‰\$WHѓм H‹Щ‹К‹ъ…Тteѓйt1E3А3ТѓщH‹Лu[и¤"
[5] = "@SHѓм єT"
[6] = "H‰\$‰T$WHѓм H‹щ‹ЪHЌL$8и“«ЋяH#‡ђ'"
[7] = "¶Ѓf-"
[8] = "Hѓм(иGUцяѓx”АHѓД(ГМММММММММММE3Ай8Д"
[9] = "@SHѓм@¶D$xH‹ЩуD$p€D$(уD$ ин1Чя„АuHѓД@[..."
std::array<char const *,16> Rank
char*[16] _Elems
[0] = "H‰\$H‰t$H‰|$ UH‹мHѓм`¶ъH‹ЩE„Аu A±E3АиV"
[1] = "H‰\$H‰t$ WAVAWHЃм"
[2] = "H‹ДH‰XH‰p UWATAVAWHЌЁяяяHЃмА"
[3] = "Hѓм(‹ЃH"
[4] = "H‰|$ AVHѓм D‹тH‹щѓъ~2АH‹|$HHѓД A^ГH‰\$0WТ..."
[5] = "H‰\$H‰t$WHѓм H‹щ@2цfff„"
[6] = "H‰t$ WHѓм@‹тH‹щ…Т„("
[7] = "H‰\$WHѓм H‹щ2ЫђH‹H‹П¶Уяђ"
[8] = "H‰\$VHѓмP)t$@E3АD)D$ H‹с)|$0AЌP
и§tЗяє
"
[9] = "H‰\$WHѓм0єy"
unsigned int MaxTargetLevel = 0x3FB1EEF0
unsigned int MaxAffectedTargets = 0x1
unsigned int SpellFamilyName = 0x3FB029F0
flag96 SpellFamilyFlags
unsigned int[3] part
[0] = 0x1
[1] = 0x3FB02C20
[2] = 0x1
unsigned int DmgClass = 0x3FAF00F0
unsigned int PreventionType = 0x1
int AreaGroupId = 0x3FB0AF30
unsigned int SchoolMask = 0x1
std::array<SpellEffectInfo,3> Effects
SpellEffectInfo[3] _Elems
[0] = 0x1408A5F40
[1] = 0x1408A5FB0
[2] = 0x1408A6020
unsigned int ExplicitTargetMask = 0x3FA84C40
SpellChainNode* ChainEntry = 0x13FAC4D30
SpellInfo* prev = 0xCCCCCCC308418D48
SpellInfo* next = 0xCCCCCCCCCCCCCCCC
SpellInfo* first = 0x74894808245C8948
SpellInfo* last = 0x4118247C89481024
unsigned int rank = 0x56
int _auraState = 0x3FEE63D0
int _spellSpecific = 0x1
bool _isStackableWithRanks = 0xD8
bool _isSpellValid = 0xB9
bool _isCritCapable = 0xA5
bool _requireCooldownInfo = 0x40
Item* m_CastItem = 0x3F800000
Object
DataMap CustomData = 0x3F800008
unsigned int m_objectType = 0xC38
int m_objectTypeId = 0xC37
unsigned int m_updateFlag = 0xC36
int* m_int32Values = 0xC3B00000C3A <Unable to read memory>
unsigned int* m_uint32Values = 0xC3B00000C3A <Unable to read memory>
float* m_floatValues = 0xC3B00000C3A <Unable to read memory>
UpdateMask _changesMask = 0x3F800060
unsigned int m_valuesCount = 0xBFD
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0xFF
bool m_inWorld = 0xB
PackedGuid m_PackGUID = 0x3F800078
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0x3F8000A8
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0x3F8000C0
unsigned int gold = 0xC42
unsigned int unlootedCount = 0x27
ObjectGuid roundRobinPlayer = 0xC3F00000C29
ObjectGuid lootOwnerGUID = 0xC2A00000C42
int loot_type = 0xC29
ObjectGuid containerGUID = 0xC1300000C42
ObjectGuid sourceWorldObjectGUID = 0xC1200000C43
GameObject* sourceGameObject = 0xC1200000C44
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0x3F800110
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0x3F800120
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0x3F800130
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0x3F800140
LootValidatorRefMgr i_LootValidatorRefMgr = 0x3F800150
bool m_lootGenerated = 0x52
std::string m_text = 0x3F800188 <Unable to read memory>
unsigned int m_slot = 0x58
Bag* m_container = 0xC5800000C56
Item
Object
DataMap CustomData = 0xC5800000C5E
unsigned int m_objectType = 0xC5800000C9E <Unable to read memory>
int m_objectTypeId = 0xC5800000CA2 <Unable to read memory>
unsigned int m_updateFlag = 0xC5800000CA6 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0xC5800000CB6
unsigned int m_valuesCount = 0xC5800000CC6 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xC5800000CC8 <Unable to read memory>
bool m_objectUpdated = 0xC5800000CCA <Unable to read memory>
bool m_inWorld = 0xC5800000CCB <Unable to read memory>
PackedGuid m_PackGUID = 0xC5800000CCE
Loot loot = 0xC5800000CFE
bool m_lootGenerated = 0xC5800000DD6 <Unable to read memory>
std::string m_text = 0xC5800000DDE <Unable to read memory>
unsigned int m_slot = 0xC5800000DFE <Unable to read memory>
Bag* m_container = <Unable to read memory>
int uState = 0xC5800000E0E <Unable to read memory>
int uQueuePos = 0xC5800000E12 <Unable to read memory>
bool mb_in_trade = 0xC5800000E16 <Unable to read memory>
int m_lastPlayedTimeUpdate = 0xC5800000E1E <Unable to read memory>
unsigned int m_refundRecipient = 0xC5800000E26 <Unable to read memory>
unsigned int m_paidMoney = 0xC5800000E2A <Unable to read memory>
unsigned int m_paidExtendedCost = 0xC5800000E2E <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0xC5800000E36
Item*[36] m_bagslot
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
int uState = 0xC5A
int uQueuePos = 0xC5B
bool mb_in_trade = 0x5C
int m_lastPlayedTimeUpdate = 0xC5E00000C5D
unsigned int m_refundRecipient = 0xC5F
unsigned int m_paidMoney = 0xC60
unsigned int m_paidExtendedCost = 0xC5F
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0xB8
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0xB8
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x3F8001E0
Item* m_weaponItem = 0xA9E7DAC0
Object
DataMap CustomData = 0xA9E7DAC8
unsigned int m_objectType = 0x7240
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0xAD00
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
UpdateMask _changesMask = 0xA9E7DB20
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x5
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0xA9E7DB38
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0xA9E7DB68
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0xA9E7DB80
unsigned int gold = 0x80BDD
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer = 0x63F743D5
ObjectGuid lootOwnerGUID = 0x0
int loot_type = 0x40
ObjectGuid containerGUID = 0x900000295B81B917
ObjectGuid sourceWorldObjectGUID = 0xA9E84800
GameObject* sourceGameObject = 0xBEBEE540
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0xA9E7DBD0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0xA9E7DBE0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0xA9E7DBF0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0xA9E7DC00
LootValidatorRefMgr i_LootValidatorRefMgr = 0xA9E7DC10
bool m_lootGenerated = 0x40
std::string m_text = "@Ьз©..."
unsigned int m_slot = 0x0
Bag* m_container = 0x26C3D0
Item
Object
DataMap CustomData = 0x26C3D8
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
UpdateMask _changesMask = 0x26C430
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x26C448
Loot loot = 0x26C478
bool m_lootGenerated = 0x0
std::string m_text = "..."
unsigned int m_slot = 0x0
Bag* m_container = NULL
int uState = 0x0
int uQueuePos = 0x0
bool mb_in_trade = 0x0
int m_lastPlayedTimeUpdate = 0x0
unsigned int m_refundRecipient = 0x0
unsigned int m_paidMoney = 0x0
unsigned int m_paidExtendedCost = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x26C5B0
Item*[36] m_bagslot
[0] = 0x844E5EBFCE01
[1] = 0x100000000
[2] = NULL
[3] = NULL
[4] = 0xC7C35000
[5] = NULL
[6] = 0xC7C35000C7C35000
[7] = NULL
[8] = NULL
[9] = NULL
int uState = 0x5B81B96B
int uQueuePos = 0x90000029
bool mb_in_trade = 0x0
int m_lastPlayedTimeUpdate = 0xA9E83980
unsigned int m_refundRecipient = 0x6BF
unsigned int m_paidMoney = 0x0
unsigned int m_paidExtendedCost = 0x1
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0x2C
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0x2C
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0xA9E7DCA0
ObjectGuid m_castItemGUID
unsigned int _guid = 0x1
unsigned int m_cast_count = 0xA0
unsigned int m_glyphIndex = 0x0
unsigned int m_preCastSpell = 0xA9AD4920
SpellCastTargets m_targets
unsigned int m_targetMask = 0xA9AD4920
WorldObject* m_objectTarget = 0x7
Object
DataMap CustomData = 0xF
unsigned int m_objectType = 0x4F <Unable to read memory>
int m_objectTypeId = 0x53 <Unable to read memory>
unsigned int m_updateFlag = 0x57 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x67
unsigned int m_valuesCount = 0x77 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x79 <Unable to read memory>
bool m_objectUpdated = 0x7B <Unable to read memory>
bool m_inWorld = 0x7C <Unable to read memory>
PackedGuid m_PackGUID = 0x7F
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xAF <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xAF <Unable to read memory>
float m_positionX = 0xAF <Unable to read memory>
float m_positionY = 0xB3 <Unable to read memory>
float m_positionZ = 0xB7 <Unable to read memory>
float m_orientation = 0xBB <Unable to read memory>
unsigned int m_mapId = 0xBF <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xC3
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xCF
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0xDB
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x10F
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x143
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x14F
unsigned int LastUsedScriptID = 0x15B <Unable to read memory>
MovementInfo m_movementInfo = 0x15F
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x1D7 <Unable to read memory>
bool m_isActive = 0x1F7 <Unable to read memory>
bool m_isFarVisible = 0x1F8 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x1FB <Unable to read memory>
bool m_isWorldObject = 0x203 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x20F <Unable to read memory>
unsigned int _areaId = 0x213 <Unable to read memory>
float _floorZ = 0x217 <Unable to read memory>
bool _outdoors = 0x21B <Unable to read memory>
LiquidData _liquidData = 0x21F
bool _updatePositionData = 0x233 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x247 <Unable to read memory>
unsigned int m_phaseMask = 0x24B <Unable to read memory>
bool m_useCombinedPhases = 0x24F <Unable to read memory>
unsigned int m_notifyflags = 0x251 <Unable to read memory>
unsigned int m_executed_notifies = 0x253 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x257
Item* m_itemTarget = 0x8
Object
DataMap CustomData = 0x10
unsigned int m_objectType = 0x50 <Unable to read memory>
int m_objectTypeId = 0x54 <Unable to read memory>
unsigned int m_updateFlag = 0x58 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x68
unsigned int m_valuesCount = 0x78 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x7A <Unable to read memory>
bool m_objectUpdated = 0x7C <Unable to read memory>
bool m_inWorld = 0x7D <Unable to read memory>
PackedGuid m_PackGUID = 0x80
Loot loot = 0xB0
bool m_lootGenerated = 0x188 <Unable to read memory>
std::string m_text = 0x190 <Unable to read memory>
unsigned int m_slot = 0x1B0 <Unable to read memory>
Bag* m_container = <Unable to read memory>
int uState = 0x1C0 <Unable to read memory>
int uQueuePos = 0x1C4 <Unable to read memory>
bool mb_in_trade = 0x1C8 <Unable to read memory>
int m_lastPlayedTimeUpdate = 0x1D0 <Unable to read memory>
unsigned int m_refundRecipient = 0x1D8 <Unable to read memory>
unsigned int m_paidMoney = 0x1DC <Unable to read memory>
unsigned int m_paidExtendedCost = 0x1E0 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x1E8
ObjectGuid m_objectTargetGUID
unsigned int _guid = 0x400000019
ObjectGuid m_itemTargetGUID
unsigned int _guid = 0x60
unsigned int m_itemTargetEntry = 0x4F60E9E0
SpellDestination m_src
WorldLocation _position = 0x9AF19A30
ObjectGuid _transportGUID = 0x140764878
Position _transportOffset = 0x9AF19A50
SpellDestination m_dst
WorldLocation _position = 0x9AF19A60
ObjectGuid _transportGUID = 0xC5778C05C5E12214
Position _transportOffset = 0x9AF19A80
float m_elevation = 0.000000
float m_speed = 0.000000
std::string m_strTarget = ""
SpellDestination m_dstChannel
WorldLocation _position = 0x9AF19AB8
ObjectGuid _transportGUID = 0x0
Position _transportOffset = 0x9AF19AD8
ObjectGuid m_objectTargetGUIDChannel
unsigned int _guid = 0x0
int m_customError = 0x0
Unit* m_comboTarget = NULL
int m_comboPointGain = 0x0
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods
std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >
bool std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<Aura *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Aura *,void *> >,std::_Tree_val<std::_Tree_simple_types<Aura *> >,1>,1> _Mypair = 0x9AF19B08
Unit* m_caster = 0x100000000
WorldObject
Object
DataMap CustomData = 0x100000008
unsigned int m_objectType = 0x100000048 <Unable to read memory>
int m_objectTypeId = 0x10000004C <Unable to read memory>
unsigned int m_updateFlag = 0x100000050 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x100000060
unsigned int m_valuesCount = 0x100000070 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x100000072 <Unable to read memory>
bool m_objectUpdated = 0x100000074 <Unable to read memory>
bool m_inWorld = 0x100000075 <Unable to read memory>
PackedGuid m_PackGUID = 0x100000078
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x1000000A8 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x1000000A8 <Unable to read memory>
float m_positionX = 0x1000000A8 <Unable to read memory>
float m_positionY = 0x1000000AC <Unable to read memory>
float m_positionZ = 0x1000000B0 <Unable to read memory>
float m_orientation = 0x1000000B4 <Unable to read memory>
unsigned int m_mapId = 0x1000000B8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1000000BC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1000000C8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1000000D4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x100000108
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x10000013C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x100000148
unsigned int LastUsedScriptID = 0x100000154 <Unable to read memory>
MovementInfo m_movementInfo = 0x100000158
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x1000001D0 <Unable to read memory>
bool m_isActive = 0x1000001F0 <Unable to read memory>
bool m_isFarVisible = 0x1000001F1 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x1000001F4 <Unable to read memory>
bool m_isWorldObject = 0x1000001FC <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x100000208 <Unable to read memory>
unsigned int _areaId = 0x10000020C <Unable to read memory>
float _floorZ = 0x100000210 <Unable to read memory>
bool _outdoors = 0x100000214 <Unable to read memory>
LiquidData _liquidData = 0x100000218
bool _updatePositionData = 0x10000022C <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x100000240 <Unable to read memory>
unsigned int m_phaseMask = 0x100000244 <Unable to read memory>
bool m_useCombinedPhases = 0x100000248 <Unable to read memory>
unsigned int m_notifyflags = 0x10000024A <Unable to read memory>
unsigned int m_executed_notifies = 0x10000024C <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x100000250
unsigned int m_extraAttacks = 0x100000290 <Unable to read memory>
bool m_canDualWield = 0x100000294 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Multi = 0x100000298 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Is_set = 0x100000298 <Unable to read memory>
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x100000298
SafeUnitPointer m_movedByPlayer
Unit* ptr = <Unable to read memory>
Unit* defaultValue = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x1000002B8 <Unable to read memory>
[1] = 0x1000002C0 <Unable to read memory>
[2] = 0x1000002C8 <Unable to read memory>
[3] = 0x1000002D0 <Unable to read memory>
[4] = 0x1000002D8 <Unable to read memory>
[5] = 0x1000002E0 <Unable to read memory>
[6] = 0x1000002E8 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x1000002F0 <Unable to read memory>
[1] = 0x1000002F8 <Unable to read memory>
[2] = 0x100000300 <Unable to read memory>
[3] = 0x100000308 <Unable to read memory>
float m_modMeleeHitChance = 0x100000310 <Unable to read memory>
float m_modRangedHitChance = 0x100000314 <Unable to read memory>
float m_modSpellHitChance = 0x100000318 <Unable to read memory>
int m_baseSpellCritChance = 0x10000031C <Unable to read memory>
float[7] m_threatModifier
[0] = 0x100000320 <Unable to read memory>
[1] = 0x100000324 <Unable to read memory>
[2] = 0x100000328 <Unable to read memory>
[3] = 0x10000032C <Unable to read memory>
[4] = 0x100000330 <Unable to read memory>
[5] = 0x100000334 <Unable to read memory>
[6] = 0x100000338 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x10000033C <Unable to read memory>
[1] = 0x100000340 <Unable to read memory>
[2] = 0x100000344 <Unable to read memory>
EventProcessor m_Events
unsigned int m_time = 0x100000348 <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x100000350
bool m_aborting = 0x100000360 <Unable to read memory>
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x100000368
[1] = 0x100000380
[2] = 0x100000398
[3] = 0x1000003B0
[4] = 0x1000003C8
[5] = 0x1000003E0
[6] = 0x1000003F8
[7] = 0x100000410
unsigned int m_lastSanctuaryTime = 0x100000428 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Multi = 0x100000430 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Is_set = 0x100000430 <Unable to read memory>
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x100000430
bool IsAIEnabled = 0x100000440 <Unable to read memory>
bool NeedChangeAI = 0x100000441 <Unable to read memory>
bool m_ControlledByPlayer = 0x100000442 <Unable to read memory>
bool m_CreatedByPlayer = 0x100000443 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Multi = 0x100000448 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Is_set = 0x100000448 <Unable to read memory>
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x100000448
Position m_last_notify_position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x100000458 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x100000458 <Unable to read memory>
float m_positionX = 0x100000458 <Unable to read memory>
float m_positionY = 0x10000045C <Unable to read memory>
float m_positionZ = 0x100000460 <Unable to read memory>
float m_orientation = 0x100000464 <Unable to read memory>
unsigned int m_last_notify_mstime = 0x100000468 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x10000046C <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x10000046E <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x100000470 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x100000490 <Unable to read memory>
unsigned int m_race = 0x100000491 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x100000492 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x100000494 <Unable to read memory>
[1] = 0x100000498 <Unable to read memory>
[2] = 0x10000049C <Unable to read memory>
float[5] m_createStats
[0] = 0x1000004A0 <Unable to read memory>
[1] = 0x1000004A4 <Unable to read memory>
[2] = 0x1000004A8 <Unable to read memory>
[3] = 0x1000004AC <Unable to read memory>
[4] = 0x1000004B0 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x1000004B8 <Unable to read memory>
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x1000004B8 <Unable to read memory>
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x1000004B8 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x1000004B8 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x1000004B8 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x1000004B8 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x1000004B8 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x1000004C0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1000004D0
unsigned int _Mask = 0x1000004E8 <Unable to read memory>
unsigned int _Maxidx = 0x1000004F0 <Unable to read memory>
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x100000500 <Unable to read memory>
int m_procDeep = 0x100000504 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = <Unable to read memory>
std::_List_node<DynamicObject *,void *>* _Head = <Unable to read memory>
std::_List_node<DynamicObject *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x100000508
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = <Unable to read memory>
std::_List_node<ObjectGuid,void *>* _Head = <Unable to read memory>
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x100000518
unsigned int m_transform = 0x100000528 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Multi = 0x100000550 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Is_set = 0x100000550 <Unable to read memory>
<user defined> value_compare = 0x100000550 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x100000550
<user defined> value_compare = 0x100000550 <Unable to read memory>
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Multi = 0x100000560 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Is_set = 0x100000560 <Unable to read memory>
<user defined> value_compare = 0x100000560 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x100000560
<user defined> value_compare = 0x100000560 <Unable to read memory>
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
std::_List_node<Aura *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x100000570
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator_base0
bool std::_Iterator_base0::_Unwrap_when_unverified = 0x100000580 <Unable to read memory>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory>
unsigned int m_removedAurasCount = 0x100000588 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x100000590
[1] = 0x1000005A0
[2] = 0x1000005B0
[3] = 0x1000005C0
[4] = 0x1000005D0
[5] = 0x1000005E0
[6] = 0x1000005F0
[7] = 0x100000600
[8] = 0x100000610
[9] = 0x100000620
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x100001960
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Head = <Unable to read memory>
std::_List_node<AuraApplication *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x100001970
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Multi = 0x100001980 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Is_set = 0x100001980 <Unable to read memory>
<user defined> value_compare = 0x100001980 <Unable to read memory>
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x100001980
<user defined> value_compare = 0x100001980
unsigned int m_interruptMask = 0x100001990 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x100001994 <Unable to read memory>
[1] = 0x100001998 <Unable to read memory>
[2] = 0x10000199C <Unable to read memory>
[3] = 0x1000019A0 <Unable to read memory>
[0] = 0x100001994
float[4]
[0] = 0x1000019A4 <Unable to read memory>
[1] = 0x1000019A8 <Unable to read memory>
[2] = 0x1000019AC <Unable to read memory>
[3] = 0x1000019B0 <Unable to read memory>
float[4]
[0] = 0x1000019B4 <Unable to read memory>
[1] = 0x1000019B8 <Unable to read memory>
[2] = 0x1000019BC <Unable to read memory>
[3] = 0x1000019C0 <Unable to read memory>
float[4]
[0] = 0x1000019C4 <Unable to read memory>
[1] = 0x1000019C8 <Unable to read memory>
[2] = 0x1000019CC <Unable to read memory>
[3] = 0x1000019D0 <Unable to read memory>
float[4]
[0] = 0x1000019D4 <Unable to read memory>
[1] = 0x1000019D8 <Unable to read memory>
[2] = 0x1000019DC <Unable to read memory>
[3] = 0x1000019E0 <Unable to read memory>
float[4]
[0] = 0x1000019E4 <Unable to read memory>
[1] = 0x1000019E8 <Unable to read memory>
[2] = 0x1000019EC <Unable to read memory>
[3] = 0x1000019F0 <Unable to read memory>
float[4]
[0] = 0x1000019F4 <Unable to read memory>
[1] = 0x1000019F8 <Unable to read memory>
[2] = 0x1000019FC <Unable to read memory>
[3] = 0x100001A00 <Unable to read memory>
float[4]
[0] = 0x100001A04 <Unable to read memory>
[1] = 0x100001A08 <Unable to read memory>
[2] = 0x100001A0C <Unable to read memory>
[3] = 0x100001A10 <Unable to read memory>
float[4]
[0] = 0x100001A14 <Unable to read memory>
[1] = 0x100001A18 <Unable to read memory>
[2] = 0x100001A1C <Unable to read memory>
[3] = 0x100001A20 <Unable to read memory>
float[4]
[0] = 0x100001A24 <Unable to read memory>
[1] = 0x100001A28 <Unable to read memory>
[2] = 0x100001A2C <Unable to read memory>
[3] = 0x100001A30 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x100001B24 <Unable to read memory>
[1] = 0x100001B28 <Unable to read memory>
[0] = 0x100001B24 <Unable to read memory>
float[2]
[0] = 0x100001B2C <Unable to read memory>
[1] = 0x100001B30 <Unable to read memory>
[0] = 0x100001B24
float[2]
[0] = 0x100001B34 <Unable to read memory>
[1] = 0x100001B38 <Unable to read memory>
[0] = 0x100001B34 <Unable to read memory>
float[2]
[0] = 0x100001B3C <Unable to read memory>
[1] = 0x100001B40 <Unable to read memory>
float[2]
[0] = 0x100001B44 <Unable to read memory>
[1] = 0x100001B48 <Unable to read memory>
[0] = 0x100001B44 <Unable to read memory>
float[2]
[0] = 0x100001B4C <Unable to read memory>
[1] = 0x100001B50 <Unable to read memory>
bool m_canModifyStats = 0x100001B54 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Multi = 0x100001B58 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Is_set = 0x100001B58 <Unable to read memory>
<user defined> value_compare = 0x100001B58 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x100001B58
<user defined> value_compare = 0x100001B58
float[9] m_speed_rate
[0] = 0x100001B68 <Unable to read memory>
[1] = 0x100001B6C <Unable to read memory>
[2] = 0x100001B70 <Unable to read memory>
[3] = 0x100001B74 <Unable to read memory>
[4] = 0x100001B78 <Unable to read memory>
[5] = 0x100001B7C <Unable to read memory>
[6] = 0x100001B80 <Unable to read memory>
[7] = 0x100001B84 <Unable to read memory>
[8] = 0x100001B88 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = <Unable to read memory>
std::_List_node<Player *,void *>* _Head = <Unable to read memory>
std::_List_node<Player *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x100001B98
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x100001BB0 <Unable to read memory>
[1] = 0x100001BB4 <Unable to read memory>
[2] = 0x100001BB8 <Unable to read memory>
[3] = 0x100001BBC <Unable to read memory>
int m_regenTimer = 0x100001BC0 <Unable to read memory>
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0x100001BD8 <Unable to read memory>
ThreatContainer iThreatContainer = 0x100001BE0
ThreatContainer iThreatOfflineContainer = 0x100001BF8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Multi = 0x100001C10 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Is_set = 0x100001C10 <Unable to read memory>
<user defined> value_compare = 0x100001C10 <Unable to read memory>
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x100001C10
<user defined> value_compare = 0x100001C10
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x100001C30 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x100001C40 <Unable to read memory>
bool _instantCast = 0x100001C41 <Unable to read memory>
unsigned int m_rootTimes = 0x100001C44 <Unable to read memory>
unsigned int m_state = 0x100001C48 <Unable to read memory>
unsigned int m_CombatTimer = 0x100001C4C <Unable to read memory>
unsigned int m_lastManaUse = 0x100001C50 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x100001C58
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x100001C58
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x100001C70
LinkedListElement iLast = 0x100001C80
unsigned int iSize = 0x100001C90 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x100001C70 <Unable to read memory>
<user defined> iterator = 0x100001C68
Unit* iOwner = <Unable to read memory>
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x100001CA8
LinkedListElement iLast = 0x100001CB8
unsigned int iSize = 0x100001CC8 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x100001CA8 <Unable to read memory>
<user defined> iterator = 0x100001CA0
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x100001CD8 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x100001CE0 <Unable to read memory>
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x100001CE0 <Unable to read memory>
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x100001CE0 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x100001CE0 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x100001CE0 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x100001CE0 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x100001CE0 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x100001CE8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x100001CF8
unsigned int _Mask = 0x100001D10 <Unable to read memory>
unsigned int _Maxidx = 0x100001D18 <Unable to read memory>
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x100001D20 <Unable to read memory>
unsigned int _threatPct = 0x100001D28 <Unable to read memory>
bool m_cleanupDone = 0x100001D30 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x100001D31 <Unable to read memory>
unsigned int _oldFactionId = 0x100001D34 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x100001D38 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x100001D3C <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Bucket_size = 0x100001D40 <Unable to read memory>
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Min_buckets = 0x100001D40 <Unable to read memory>
bool std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Multi = 0x100001D40 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x100001D40 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x100001D40 <Unable to read memory>
<user defined> _Equal_range_result = 0x100001D40 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x100001D40 <Unable to read memory>
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x100001D40 <Unable to read memory>
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x100001D48
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x100001D58
unsigned int _Mask = 0x100001D70 <Unable to read memory>
unsigned int _Maxidx = 0x100001D78 <Unable to read memory>
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x100001D80 <Unable to read memory>
SpellValue* m_spellValue = NULL
ObjectGuid m_originalCasterGUID
unsigned int _guid = 0x4F
Unit* m_originalCaster = NULL
Spell** m_selfContainer = <Unable to read memory>
int m_spellSchoolMask = 0x411DDAA5
int m_attackType = 0x3F9CB485
int m_powerCost = 0x329B881
int m_casttime = 0x0
int m_channeledDuration = 0x0
bool m_canReflect = 0x0
unsigned int m_spellFlags = 0x0
bool m_autoRepeat = 0x0
unsigned int m_runesState = 0x0
unsigned int m_delayAtDamageCount = 0x0
unsigned int m_delayStart = 0x0
unsigned int m_delayMoment = 0x7CDFAFF
unsigned int m_delayTrajectory = 0x100000000
bool m_immediateHandled = 0x0
bool m_referencedFromCurrentSpell = 0x0
bool m_executedCurrently = 0x0
bool m_needComboPoints = 0x0
unsigned int m_applyMultiplierMask = 0x0
float[3] m_damageMultipliers
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
Unit* unitTarget = 0x7FE00000000
WorldObject
Object
DataMap CustomData = 0x7FE00000008
unsigned int m_objectType = 0x7FE00000048 <Unable to read memory>
int m_objectTypeId = 0x7FE0000004C <Unable to read memory>
unsigned int m_updateFlag = 0x7FE00000050 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x7FE00000060
unsigned int m_valuesCount = 0x7FE00000070 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x7FE00000072 <Unable to read memory>
bool m_objectUpdated = 0x7FE00000074 <Unable to read memory>
bool m_inWorld = 0x7FE00000075 <Unable to read memory>
PackedGuid m_PackGUID = 0x7FE00000078
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x7FE000000A8 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x7FE000000A8 <Unable to read memory>
float m_positionX = 0x7FE000000A8 <Unable to read memory>
float m_positionY = 0x7FE000000AC <Unable to read memory>
float m_positionZ = 0x7FE000000B0 <Unable to read memory>
float m_orientation = 0x7FE000000B4 <Unable to read memory>
unsigned int m_mapId = 0x7FE000000B8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x7FE000000BC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x7FE000000C8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x7FE000000D4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x7FE00000108
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x7FE0000013C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x7FE00000148
unsigned int LastUsedScriptID = 0x7FE00000154 <Unable to read memory>
MovementInfo m_movementInfo = 0x7FE00000158
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x7FE000001D0 <Unable to read memory>
bool m_isActive = 0x7FE000001F0 <Unable to read memory>
bool m_isFarVisible = 0x7FE000001F1 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x7FE000001F4 <Unable to read memory>
bool m_isWorldObject = 0x7FE000001FC <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x7FE00000208 <Unable to read memory>
unsigned int _areaId = 0x7FE0000020C <Unable to read memory>
float _floorZ = 0x7FE00000210 <Unable to read memory>
bool _outdoors = 0x7FE00000214 <Unable to read memory>
LiquidData _liquidData = 0x7FE00000218
bool _updatePositionData = 0x7FE0000022C <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x7FE00000240 <Unable to read memory>
unsigned int m_phaseMask = 0x7FE00000244 <Unable to read memory>
bool m_useCombinedPhases = 0x7FE00000248 <Unable to read memory>
unsigned int m_notifyflags = 0x7FE0000024A <Unable to read memory>
unsigned int m_executed_notifies = 0x7FE0000024C <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x7FE00000250
unsigned int m_extraAttacks = 0x7FE00000290 <Unable to read memory>
bool m_canDualWield = 0x7FE00000294 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Multi = 0x7FE00000298 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Is_set = 0x7FE00000298 <Unable to read memory>
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x7FE00000298
SafeUnitPointer m_movedByPlayer
Unit* ptr = <Unable to read memory>
Unit* defaultValue = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x7FE000002B8 <Unable to read memory>
[1] = 0x7FE000002C0 <Unable to read memory>
[2] = 0x7FE000002C8 <Unable to read memory>
[3] = 0x7FE000002D0 <Unable to read memory>
[4] = 0x7FE000002D8 <Unable to read memory>
[5] = 0x7FE000002E0 <Unable to read memory>
[6] = 0x7FE000002E8 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x7FE000002F0 <Unable to read memory>
[1] = 0x7FE000002F8 <Unable to read memory>
[2] = 0x7FE00000300 <Unable to read memory>
[3] = 0x7FE00000308 <Unable to read memory>
float m_modMeleeHitChance = 0x7FE00000310 <Unable to read memory>
float m_modRangedHitChance = 0x7FE00000314 <Unable to read memory>
float m_modSpellHitChance = 0x7FE00000318 <Unable to read memory>
int m_baseSpellCritChance = 0x7FE0000031C <Unable to read memory>
float[7] m_threatModifier
[0] = 0x7FE00000320 <Unable to read memory>
[1] = 0x7FE00000324 <Unable to read memory>
[2] = 0x7FE00000328 <Unable to read memory>
[3] = 0x7FE0000032C <Unable to read memory>
[4] = 0x7FE00000330 <Unable to read memory>
[5] = 0x7FE00000334 <Unable to read memory>
[6] = 0x7FE00000338 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x7FE0000033C <Unable to read memory>
[1] = 0x7FE00000340 <Unable to read memory>
[2] = 0x7FE00000344 <Unable to read memory>
EventProcessor m_Events
unsigned int m_time = 0x7FE00000348 <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x7FE00000350
bool m_aborting = 0x7FE00000360 <Unable to read memory>
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x7FE00000368
[1] = 0x7FE00000380
[2] = 0x7FE00000398
[3] = 0x7FE000003B0
[4] = 0x7FE000003C8
[5] = 0x7FE000003E0
[6] = 0x7FE000003F8
[7] = 0x7FE00000410
unsigned int m_lastSanctuaryTime = 0x7FE00000428 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Multi = 0x7FE00000430 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Is_set = 0x7FE00000430 <Unable to read memory>
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x7FE00000430
bool IsAIEnabled = 0x7FE00000440 <Unable to read memory>
bool NeedChangeAI = 0x7FE00000441 <Unable to read memory>
bool m_ControlledByPlayer = 0x7FE00000442 <Unable to read memory>
bool m_CreatedByPlayer = 0x7FE00000443 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Multi = 0x7FE00000448 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Is_set = 0x7FE00000448 <Unable to read memory>
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x7FE00000448
Position m_last_notify_position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x7FE00000458 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x7FE00000458 <Unable to read memory>
float m_positionX = 0x7FE00000458 <Unable to read memory>
float m_positionY = 0x7FE0000045C <Unable to read memory>
float m_positionZ = 0x7FE00000460 <Unable to read memory>
float m_orientation = 0x7FE00000464 <Unable to read memory>
unsigned int m_last_notify_mstime = 0x7FE00000468 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x7FE0000046C <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x7FE0000046E <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x7FE00000470 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x7FE00000490 <Unable to read memory>
unsigned int m_race = 0x7FE00000491 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x7FE00000492 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x7FE00000494 <Unable to read memory>
[1] = 0x7FE00000498 <Unable to read memory>
[2] = 0x7FE0000049C <Unable to read memory>
float[5] m_createStats
[0] = 0x7FE000004A0 <Unable to read memory>
[1] = 0x7FE000004A4 <Unable to read memory>
[2] = 0x7FE000004A8 <Unable to read memory>
[3] = 0x7FE000004AC <Unable to read memory>
[4] = 0x7FE000004B0 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x7FE000004B8 <Unable to read memory>
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x7FE000004B8 <Unable to read memory>
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x7FE000004B8 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x7FE000004B8 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x7FE000004B8 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x7FE000004B8 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x7FE000004B8 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x7FE000004C0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x7FE000004D0
unsigned int _Mask = 0x7FE000004E8 <Unable to read memory>
unsigned int _Maxidx = 0x7FE000004F0 <Unable to read memory>
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x7FE00000500 <Unable to read memory>
int m_procDeep = 0x7FE00000504 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = <Unable to read memory>
std::_List_node<DynamicObject *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x7FE00000508
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = <Unable to read memory>
std::_List_node<ObjectGuid,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x7FE00000518
unsigned int m_transform = 0x7FE00000528 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Multi = 0x7FE00000550 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Is_set = 0x7FE00000550 <Unable to read memory>
<user defined> value_compare = 0x7FE00000550 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x7FE00000550
<user defined> value_compare = 0x7FE00000550 <Unable to read memory>
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Multi = 0x7FE00000560 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Is_set = 0x7FE00000560 <Unable to read memory>
<user defined> value_compare = 0x7FE00000560 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x7FE00000560
<user defined> value_compare = 0x7FE00000560 <Unable to read memory>
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x7FE00000570
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator_base0
bool std::_Iterator_base0::_Unwrap_when_unverified = 0x7FE00000580 <Unable to read memory>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory>
unsigned int m_removedAurasCount = 0x7FE00000588 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x7FE00000590
[1] = 0x7FE000005A0
[2] = 0x7FE000005B0
[3] = 0x7FE000005C0
[4] = 0x7FE000005D0
[5] = 0x7FE000005E0
[6] = 0x7FE000005F0
[7] = 0x7FE00000600
[8] = 0x7FE00000610
[9] = 0x7FE00000620
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x7FE00001960
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x7FE00001970
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Multi = 0x7FE00001980 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Is_set = 0x7FE00001980 <Unable to read memory>
<user defined> value_compare = 0x7FE00001980 <Unable to read memory>
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x7FE00001980
<user defined> value_compare = 0x7FE00001980
unsigned int m_interruptMask = 0x7FE00001990 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x7FE00001994 <Unable to read memory>
[1] = 0x7FE00001998 <Unable to read memory>
[2] = 0x7FE0000199C <Unable to read memory>
[3] = 0x7FE000019A0 <Unable to read memory>
[0] = 0x7FE00001994
float[4]
[0] = 0x7FE000019A4 <Unable to read memory>
[1] = 0x7FE000019A8 <Unable to read memory>
[2] = 0x7FE000019AC <Unable to read memory>
[3] = 0x7FE000019B0 <Unable to read memory>
float[4]
[0] = 0x7FE000019B4 <Unable to read memory>
[1] = 0x7FE000019B8 <Unable to read memory>
[2] = 0x7FE000019BC <Unable to read memory>
[3] = 0x7FE000019C0 <Unable to read memory>
float[4]
[0] = 0x7FE000019C4 <Unable to read memory>
[1] = 0x7FE000019C8 <Unable to read memory>
[2] = 0x7FE000019CC <Unable to read memory>
[3] = 0x7FE000019D0 <Unable to read memory>
float[4]
[0] = 0x7FE000019D4 <Unable to read memory>
[1] = 0x7FE000019D8 <Unable to read memory>
[2] = 0x7FE000019DC <Unable to read memory>
[3] = 0x7FE000019E0 <Unable to read memory>
float[4]
[0] = 0x7FE000019E4 <Unable to read memory>
[1] = 0x7FE000019E8 <Unable to read memory>
[2] = 0x7FE000019EC <Unable to read memory>
[3] = 0x7FE000019F0 <Unable to read memory>
float[4]
[0] = 0x7FE000019F4 <Unable to read memory>
[1] = 0x7FE000019F8 <Unable to read memory>
[2] = 0x7FE000019FC <Unable to read memory>
[3] = 0x7FE00001A00 <Unable to read memory>
float[4]
[0] = 0x7FE00001A04 <Unable to read memory>
[1] = 0x7FE00001A08 <Unable to read memory>
[2] = 0x7FE00001A0C <Unable to read memory>
[3] = 0x7FE00001A10 <Unable to read memory>
float[4]
[0] = 0x7FE00001A14 <Unable to read memory>
[1] = 0x7FE00001A18 <Unable to read memory>
[2] = 0x7FE00001A1C <Unable to read memory>
[3] = 0x7FE00001A20 <Unable to read memory>
float[4]
[0] = 0x7FE00001A24 <Unable to read memory>
[1] = 0x7FE00001A28 <Unable to read memory>
[2] = 0x7FE00001A2C <Unable to read memory>
[3] = 0x7FE00001A30 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x7FE00001B24 <Unable to read memory>
[1] = 0x7FE00001B28 <Unable to read memory>
[0] = 0x7FE00001B24 <Unable to read memory>
float[2]
[0] = 0x7FE00001B2C <Unable to read memory>
[1] = 0x7FE00001B30 <Unable to read memory>
[0] = 0x7FE00001B24
float[2]
[0] = 0x7FE00001B34 <Unable to read memory>
[1] = 0x7FE00001B38 <Unable to read memory>
[0] = 0x7FE00001B34 <Unable to read memory>
float[2]
[0] = 0x7FE00001B3C <Unable to read memory>
[1] = 0x7FE00001B40 <Unable to read memory>
float[2]
[0] = 0x7FE00001B44 <Unable to read memory>
[1] = 0x7FE00001B48 <Unable to read memory>
[0] = 0x7FE00001B44 <Unable to read memory>
float[2]
[0] = 0x7FE00001B4C <Unable to read memory>
[1] = 0x7FE00001B50 <Unable to read memory>
bool m_canModifyStats = 0x7FE00001B54 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Multi = 0x7FE00001B58 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Is_set = 0x7FE00001B58 <Unable to read memory>
<user defined> value_compare = 0x7FE00001B58 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x7FE00001B58
<user defined> value_compare = 0x7FE00001B58
float[9] m_speed_rate
[0] = 0x7FE00001B68 <Unable to read memory>
[1] = 0x7FE00001B6C <Unable to read memory>
[2] = 0x7FE00001B70 <Unable to read memory>
[3] = 0x7FE00001B74 <Unable to read memory>
[4] = 0x7FE00001B78 <Unable to read memory>
[5] = 0x7FE00001B7C <Unable to read memory>
[6] = 0x7FE00001B80 <Unable to read memory>
[7] = 0x7FE00001B84 <Unable to read memory>
[8] = 0x7FE00001B88 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = <Unable to read memory>
std::_List_node<Player *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x7FE00001B98
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x7FE00001BB0 <Unable to read memory>
[1] = 0x7FE00001BB4 <Unable to read memory>
[2] = 0x7FE00001BB8 <Unable to read memory>
[3] = 0x7FE00001BBC <Unable to read memory>
int m_regenTimer = 0x7FE00001BC0 <Unable to read memory>
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0x7FE00001BD8 <Unable to read memory>
ThreatContainer iThreatContainer = 0x7FE00001BE0
ThreatContainer iThreatOfflineContainer = 0x7FE00001BF8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Multi = 0x7FE00001C10 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Is_set = 0x7FE00001C10 <Unable to read memory>
<user defined> value_compare = 0x7FE00001C10 <Unable to read memory>
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x7FE00001C10
<user defined> value_compare = 0x7FE00001C10
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x7FE00001C30 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x7FE00001C40 <Unable to read memory>
bool _instantCast = 0x7FE00001C41 <Unable to read memory>
unsigned int m_rootTimes = 0x7FE00001C44 <Unable to read memory>
unsigned int m_state = 0x7FE00001C48 <Unable to read memory>
unsigned int m_CombatTimer = 0x7FE00001C4C <Unable to read memory>
unsigned int m_lastManaUse = 0x7FE00001C50 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x7FE00001C58
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x7FE00001C58
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x7FE00001C70
LinkedListElement iLast = 0x7FE00001C80
unsigned int iSize = 0x7FE00001C90 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x7FE00001C70 <Unable to read memory>
<user defined> iterator = 0x7FE00001C68
Unit* iOwner = <Unable to read memory>
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x7FE00001CA8
LinkedListElement iLast = 0x7FE00001CB8
unsigned int iSize = 0x7FE00001CC8 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x7FE00001CA8 <Unable to read memory>
<user defined> iterator = 0x7FE00001CA0
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x7FE00001CD8 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x7FE00001CE0 <Unable to read memory>
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x7FE00001CE0 <Unable to read memory>
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x7FE00001CE0 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x7FE00001CE0 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x7FE00001CE0 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x7FE00001CE0 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x7FE00001CE0 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x7FE00001CE8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x7FE00001CF8
unsigned int _Mask = 0x7FE00001D10 <Unable to read memory>
unsigned int _Maxidx = 0x7FE00001D18 <Unable to read memory>
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x7FE00001D20 <Unable to read memory>
unsigned int _threatPct = 0x7FE00001D28 <Unable to read memory>
bool m_cleanupDone = 0x7FE00001D30 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x7FE00001D31 <Unable to read memory>
unsigned int _oldFactionId = 0x7FE00001D34 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x7FE00001D38 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x7FE00001D3C <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Bucket_size = 0x7FE00001D40 <Unable to read memory>
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Min_buckets = 0x7FE00001D40 <Unable to read memory>
bool std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Multi = 0x7FE00001D40 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x7FE00001D40 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x7FE00001D40 <Unable to read memory>
<user defined> _Equal_range_result = 0x7FE00001D40 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x7FE00001D40 <Unable to read memory>
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x7FE00001D40 <Unable to read memory>
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x7FE00001D48
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x7FE00001D58
unsigned int _Mask = 0x7FE00001D70 <Unable to read memory>
unsigned int _Maxidx = 0x7FE00001D78 <Unable to read memory>
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x7FE00001D80 <Unable to read memory>
Item* itemTarget = 0xB0A19B30
Object
DataMap CustomData = 0xB0A19B38
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x824B
int* m_int32Values = 0x408A5CB8
unsigned int* m_uint32Values = 0x408A5CB8
float* m_floatValues = 4.323818
UpdateMask _changesMask = 0xB0A19B90
unsigned int m_valuesCount = 0x6
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0xA5
bool m_inWorld = 0x8
PackedGuid m_PackGUID = 0xB0A19BA8
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0xB0A19BD8
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0xB0A19BF0
unsigned int gold = 0x50D88912
unsigned int unlootedCount = 0x29
ObjectGuid roundRobinPlayer = 0xC004C1023F800000
ObjectGuid lootOwnerGUID = 0xAFC8FC70
int loot_type = 0x0
ObjectGuid containerGUID = 0xB73826F0
ObjectGuid sourceWorldObjectGUID = 0xB7382770
GameObject* sourceGameObject = 0xB7382770
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0xB0A19C40
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0xB0A19C50
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0xB0A19C60
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0xB0A19C70
LootValidatorRefMgr i_LootValidatorRefMgr = 0xB0A19C80
bool m_lootGenerated = 0x7
std::string m_text = ""
unsigned int m_slot = 0x60
Bag* m_container = 0x140E06D58
Item
Object
DataMap CustomData = 0x140E06D60
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0xFFFF
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
UpdateMask _changesMask = 0x140E06DB8
unsigned int m_valuesCount = 0x6FA0
unsigned int _fieldNotifyFlags = 0x3B
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x140E06DD0
Loot loot = 0x140E06E00
bool m_lootGenerated = 0xA0
std::string m_text = "(null)"
unsigned int m_slot = 0x0
Bag* m_container = 0x14076E8C8
int uState = 0x0
int uQueuePos = 0x0
bool mb_in_trade = 0xC0
int m_lastPlayedTimeUpdate = 0x1
unsigned int m_refundRecipient = 0x3B4620
unsigned int m_paidMoney = 0x0
unsigned int m_paidExtendedCost = 0xA
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x140E06F38
Item*[36] m_bagslot
[0] = 0x39EB60
[1] = 0x3B4670
[2] = 0x2
[3] = 0x3B45D0
[4] = 0x1B
[5] = 0x1400000000
[6] = NULL
[7] = 0x3F800000
[8] = 0x2EBB720
[9] = NULL
int uState = 0x50D8891C
int uQueuePos = 0x88000029
bool mb_in_trade = 0x0
int m_lastPlayedTimeUpdate = 0xB7FEFBA0
unsigned int m_refundRecipient = 0x0
unsigned int m_paidMoney = 0x0
unsigned int m_paidExtendedCost = 0xB803F930
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0xB0
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0xB0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0xB0A19D10
GameObject* gameObjTarget = 0xA9E55AB0
WorldObject
Object
DataMap CustomData = 0xA9E55AB8
unsigned int m_objectType = 0x101
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0x880000295B819115 <Unable to read memory>
unsigned int* m_uint32Values = 0x880000295B819115 <Unable to read memory>
float* m_floatValues = 0x880000295B819115 <Unable to read memory>
UpdateMask _changesMask = 0xA9E55B10
unsigned int m_valuesCount = 0x1DD
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x1
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0xA9E55B28
WorldLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x5B819113
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xA9E55B6C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xA9E55B78
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0xA9E55B84
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0xA9E55BB8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0xA9E55BEC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0xA9E55BF8
unsigned int LastUsedScriptID = 0x68796C7A
MovementInfo m_movementInfo = 0xA9E55C08
ElunaEventProcessor* elunaEvents = 0x101
std::string m_name = "(null)..."
bool m_isActive = 0x90
bool m_isFarVisible = 0x5C
std::optional<float> m_visibilityDistanceOverride = 0x10100000000
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x5B81916E
unsigned int _areaId = 0x88000029
float _floorZ = -0.000000
bool _outdoors = 0x0
LiquidData _liquidData = 0xA9E55CC8
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x900000295B81916B
unsigned int m_InstanceId = 0xA9E55CF0
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0xF0
unsigned int m_notifyflags = 0xA9E5
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0xA9E55D00
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0xA9E55D40
MovableMapObject
Cell _currentCell = 0x0
int _moveState = 0xB
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0xA9E55D70
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0xA9E55D88
unsigned int gold = 0x0
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer = 0x880000295B81917F
ObjectGuid lootOwnerGUID = 0xA9E4F510
int loot_type = 0xA9E569E0
ObjectGuid containerGUID = 0x10000000B
ObjectGuid sourceWorldObjectGUID = 0x63F38BFD
GameObject* sourceGameObject = NULL
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0xA9E55DD8
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0xA9E55DE8
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0xA9E55DF8
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0xA9E55E08
LootValidatorRefMgr i_LootValidatorRefMgr = 0xA9E55E18
unsigned int m_groupLootTimer = 0x5F656572
unsigned int lootingGroupLowGUID = 0x776F6E53
GameObjectModel* m_model = 0x326D2E31305F
std::string name = 0x326D2E31305F <Unable to read memory>
unsigned int phasemask = 0x326D2E31307F <Unable to read memory>
G3D::AABox iBound = 0x326D2E313083
G3D::Matrix3 iInvRot = 0x326D2E31309B
G3D::Vector3 iPos = 0x326D2E3130BF
float iInvScale = 0x326D2E3130CB <Unable to read memory>
float iScale = 0x326D2E3130CF <Unable to read memory>
VMAP::WorldModel* iModel = <Unable to read memory>
std::unique_ptr<GameObjectModelOwnerBase,std::default_delete<GameObjectModelOwnerBase> > owner = 0x326D2E3130DF <Unable to read memory>
bool isWmo = 0x326D2E3130E7 <Unable to read memory>
unsigned int m_spellId = 0x26F188C
int m_respawnTime = 0xA7053310
unsigned int m_respawnDelayTime = 0x5B819143
unsigned int m_despawnDelay = 0x90000029
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime
int _MyRep = 0x545F64726F6A6648
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime
int _MyRep = 0x776F6E535F656572
int m_lootState = 0x2E35305F
bool m_spawnedByDefault = 0x6D
unsigned int m_cooldownTime = 0x0
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList
std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Bucket_size = 0x600000000
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Min_buckets = 0x600000000
bool std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >* _Target = 0x600000000
<user defined> _Range_eraser = 0x0
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> _Traitsobj = 0x0
std::list<std::pair<ObjectGuid const ,int>,std::allocator<std::pair<ObjectGuid const ,int> > > _List = 0xA9E55E98
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,int> > > > > > _Vec = 0xA9E55EA8
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x8C0000295B819149
ObjectGuid m_ritualOwnerGUID
unsigned int _guid = 0xC589A1A644B37400
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0xE0
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0xE0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0xA9E55ED8
unsigned int m_usetimes = 0x44B3A247
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots
std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >::_Multi = 0xE0
bool std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >::_Is_set = 0xE0
<user defined> value_compare = 0xE0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,ObjectGuid>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,ObjectGuid> > >,1>,1> _Mypair = 0xA9E55EF0
<user defined> value_compare = 0x141CBB2E0
unsigned int m_spawnId = 0x6F6A6648
GameObjectTemplate* m_goInfo = 0x6D2E31305F656572
unsigned int entry = 0x6D2E31305F656572 <Unable to read memory>
unsigned int type = 0x6D2E31305F656576 <Unable to read memory>
unsigned int displayId = 0x6D2E31305F65657A <Unable to read memory>
std::string name = 0x6D2E31305F656582 <Unable to read memory>
std::string IconName = 0x6D2E31305F6565A2 <Unable to read memory>
std::string castBarCaption = 0x6D2E31305F6565C2 <Unable to read memory>
std::string unk1 = 0x6D2E31305F6565E2 <Unable to read memory>
float size = 0x6D2E31305F656602 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-door> door = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-button> button = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-questgiver> questgiver = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-chest> chest = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-_generic> _generic = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-trap> trap = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-chair> chair = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-spellFocus> spellFocus = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-text> text = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-goober> goober = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-transport> transport = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-areadamage> areadamage = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-camera> camera = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-moTransport> moTransport = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-summoningRitual> summoningRitual = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-guardpost> guardpost = 0x6D2E31305F656606 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-spellcaster> spellcaster = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-meetingstone> meetingstone = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-flagstand> flagstand = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-fishinghole> fishinghole = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-flagdrop> flagdrop = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-miniGame> miniGame = 0x6D2E31305F656606 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-capturePoint> capturePoint = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-auraGenerator> auraGenerator = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-dungeonDifficulty> dungeonDifficulty = 0x6D2E31305F656606 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-barberChair> barberChair = 0x6D2E31305F656606 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-building> building = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-trapDoor> trapDoor = 0x6D2E31305F656606
GameObjectTemplate::<unnamed-tag>::<unnamed-type-raw> raw = 0x6D2E31305F656606
std::string AIName = 0x6D2E31305F65666A <Unable to read memory>
unsigned int ScriptId = 0x6D2E31305F65668A <Unable to read memory>
bool IsForQuests = 0x6D2E31305F65668E <Unable to read memory>
GameObjectData* m_goData = 0x140E10032
unsigned int id = 0x0
unsigned int mapid = 0x0
unsigned int phaseMask = 0x39EC
float posX = 0.000000
float posY = 0.000000
float posZ = -0.000001
float orientation = 0.000000
G3D::Quat rotation = 0x140E1004E
int spawntimesecs = 0x0
unsigned int ScriptId = 0x0
unsigned int animprogress = 0xB5700000
int go_state = 0x39EC
unsigned int spawnMask = 0x0
unsigned int artKit = 0x0
bool dbData = 0x0
GameObjectValue m_goValue
<unnamed-type-Transport>
unsigned int PathProgress = 0x0
TransportAnimation* AnimationInfo = NULL
GameObjectValue::<unnamed-type-Transport> Transport = 0xA9E55F18
<unnamed-type-FishingHole>
unsigned int MaxOpens = 0x0
GameObjectValue::<unnamed-type-FishingHole> FishingHole = 0x0
<unnamed-type-CapturePoint>
OPvPCapturePoint* OPvPObj = 0xA00000000
GameObjectValue::<unnamed-type-CapturePoint> CapturePoint = 0xA00000000
<unnamed-type-Building>
unsigned int Health = 0x0
unsigned int MaxHealth = 0xA
GameObjectValue::<unnamed-type-Building> Building = 0xA00000000
bool m_allowModifyDestructibleBuilding = 0x57
int m_packedRotation = 0xA9E55F30
G3D::Quat m_localRotation
float x = -0.000000
float y = 0.000000
float z = -0.000000
float w = 0.000000
Position m_stationaryPosition
PositionXYStreamer
Position* Pos = 0xB00000101
PositionXYZStreamer
<user defined> m_pos = 0xB00000101
PositionXYZOStreamer
<user defined> m_pos = 0xB00000101
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
ObjectGuid m_lootRecipient
unsigned int _guid = 0x880000295B819150
unsigned int m_lootRecipientGroup = 0xA9E55F60
unsigned int m_LootMode = 0x0
unsigned int m_lootGenerationTime = 0xA9E55F60
ObjectGuid m_linkedTrap
unsigned int _guid = 0xA9E55F60
ObjectGuid _lootStateUnitGUID
unsigned int _guid = 0x430101
GameObjectAI* m_AI = 0xA7061280
GameObject* me = NULL
bool m_saveStateOnDb = 0x5D
WorldLocation* destTarget = NULL
int damage = 0x14
int effectHandleMode = 0x0
Aura* m_spellAura = 0x1F
std::list<AuraScript *,std::allocator<AuraScript *> > m_loadedScripts
<user defined> _List_node_remove_op = 0x27 <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraScript *,void *> >,std::_List_val<std::_List_simple_types<AuraScript *> >,1> _Mypair = 0x27
SpellInfo* m_spellInfo = <Unable to read memory>
ObjectGuid m_casterGuid
unsigned int _guid = 0x3F <Unable to read memory>
ObjectGuid m_castItemGuid
unsigned int _guid = 0x47 <Unable to read memory>
unsigned int m_castItemEntry = 0x4F <Unable to read memory>
int m_applyTime = 0x57 <Unable to read memory>
WorldObject* m_owner = <Unable to read memory>
int m_maxDuration = 0x67 <Unable to read memory>
int m_duration = 0x6B <Unable to read memory>
int m_timeCla = 0x6F <Unable to read memory>
int m_updateTargetMapInterval = 0x73 <Unable to read memory>
unsigned int m_casterLevel = 0x77 <Unable to read memory>
unsigned int m_procCharges = 0x78 <Unable to read memory>
unsigned int m_stackAmount = 0x79 <Unable to read memory>
AuraEffect*[3] m_effects
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
std::map<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> > > m_applications
std::_Tree<std::_Tmap_traits<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> >,0> >::_Multi = 0x97 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<ObjectGuid,AuraApplication *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,AuraApplication *> >,0> >::_Is_set = 0x97 <Unable to read memory>
<user defined> value_compare = 0x97 <Unable to read memory>
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,AuraApplication *> > >,1>,1> _Mypair = 0x97
<user defined> value_compare = 0x97 <Unable to read memory>
bool m_isRemoved = 0xA7 <Unable to read memory>
bool m_isSingleTarget = 0xA7 <Unable to read memory>
bool m_isUsingCharges = 0xA7 <Unable to read memory>
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_removedApplications
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0xAF
SpellInfo* m_triggeredByAuraSpellInfo = <Unable to read memory>
int m_diminishLevel = 0x1
int m_diminishGroup = 0x0
GameObject* focusObject = 0x1408C5900
WorldObject
Object
DataMap CustomData = 0x1408C5908
unsigned int m_objectType = 0x1BB0
int m_objectTypeId = 0x1
unsigned int m_updateFlag = 0xCC0
int* m_int32Values = 0xB0818B48
unsigned int* m_uint32Values = 0xB0818B48
float* m_floatValues = -0.000000
UpdateMask _changesMask = 0x1408C5960
unsigned int m_valuesCount = 0x2BF0
unsigned int _fieldNotifyFlags = 0x3FCF
bool m_objectUpdated = 0x1
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x1408C5978
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x13FCEFE40
PositionXYZStreamer
<user defined> m_pos = 0x13FCEFE40
PositionXYZOStreamer
<user defined> m_pos = 0x13FCEFE40
float m_positionX = 1.617134
float m_positionY = 0.000000
float m_positionZ = 5.188068
float m_orientation = 0.000000
unsigned int m_mapId = 0x3FD075F0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1408C59BC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1408C59C8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1408C59D4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x1408C5A08
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x1408C5A3C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1408C5A48
unsigned int LastUsedScriptID = 0x1
MovementInfo m_movementInfo = 0x1408C5A58
ElunaEventProcessor* elunaEvents = 0x13FCF3A40
std::string m_name = "H‰\$H‰t$ UWAVHЌl$ HЃм`..."
bool m_isActive = 0x70
bool m_isFarVisible = 0xE2
std::optional<float> m_visibilityDistanceOverride = 0x3FCF1BB000000001
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = 0x13FD00CC0
unsigned int _zoneId = 0x3FCF8670
unsigned int _areaId = 0x1
float _floorZ = 1.625099
bool _outdoors = 0x1
LiquidData _liquidData = 0x1408C5B18
bool _updatePositionData = 0x1
Transport* m_transport = 0x13FCF65F0
Map* m_currMap = 0x140A60808
unsigned int m_InstanceId = 0x3FCEFFA0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x20
unsigned int m_notifyflags = 0x3FD1
unsigned int m_executed_notifies = 0x1
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1408C5B50
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x1408C5B90
MovableMapObject
Cell _currentCell = 0x63757274
int _moveState = 0x79542074
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0x1408C5BC0
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0x1408C5BD8
unsigned int gold = 0x732C6572
unsigned int unlootedCount = 0x74
ObjectGuid roundRobinPlayer = 0x694C657079542074
ObjectGuid lootOwnerGUID = 0x7373616C633C7473
int loot_type = 0x726F4320
ObjectGuid containerGUID = 0x5420746375727473
ObjectGuid sourceWorldObjectGUID = 0x3C7473694C657079
GameObject* sourceGameObject = 0x7944207373616C63
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0x1408C5C28
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0x1408C5C38
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0x1408C5C48
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0x1408C5C58
LootValidatorRefMgr i_LootValidatorRefMgr = 0x1408C5C68
unsigned int m_groupLootTimer = 0x3C747369
unsigned int lootingGroupLowGUID = 0x73616C63
GameObjectModel* m_model = 0x696D616E79442073
std::string name = 0x696D616E79442073 <Unable to read memory>
unsigned int phasemask = 0x696D616E79442093 <Unable to read memory>
G3D::AABox iBound = 0x696D616E79442097
G3D::Matrix3 iInvRot = 0x696D616E794420AF
G3D::Vector3 iPos = 0x696D616E794420D3
float iInvScale = 0x696D616E794420DF <Unable to read memory>
float iScale = 0x696D616E794420E3 <Unable to read memory>
VMAP::WorldModel* iModel = <Unable to read memory>
std::unique_ptr<GameObjectModelOwnerBase,std::default_delete<GameObjectModelOwnerBase> > owner = 0x696D616E794420F3 <Unable to read memory>
bool isWmo = 0x696D616E794420FB <Unable to read memory>
unsigned int m_spellId = 0x6A624F63
int m_respawnTime = 0x5420746375727473
unsigned int m_respawnDelayTime = 0x4C657079
unsigned int m_despawnDelay = 0x3C747369
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime
int _MyRep = 0x6F43207373616C63
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime
int _MyRep = 0x616C632C65737072
int m_lootState = 0x54207373
bool m_spawnedByDefault = 0x79
unsigned int m_cooldownTime = 0x3E6C6C75
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList
std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Bucket_size = 0x632C3E203E203E20
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Min_buckets = 0x632C3E203E203E20
bool std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Multi = 0x20
<user defined> _Min_buckets_construct_ptr = 0x20
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >* _Target = 0x632C3E203E203E20
<user defined> _Range_eraser = 0x20
<user defined> _Equal_range_result = 0x20
<user defined> _Multi_equal_check_result = 0x20
std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> _Traitsobj = 0x3E203E20
std::list<std::pair<ObjectGuid const ,int>,std::allocator<std::pair<ObjectGuid const ,int> > > _List = 0x1408C5CE8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,int> > > > > > _Vec = 0x1408C5CF8
unsigned int _Mask = 0x207373616C633C74
unsigned int _Maxidx = 0x656A624F656D6147
ObjectGuid m_ritualOwnerGUID
unsigned int _guid = 0x63757274732C7463
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0x74
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0x74
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1408C5D28
unsigned int m_usetimes = 0x616C5020
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots
std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >::_Multi = 0x73
bool std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >::_Is_set = 0x73
<user defined> value_compare = 0x73
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,ObjectGuid>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,ObjectGuid> > >,1>,1> _Mypair = 0x1408C5D40
<user defined> value_compare = 0x5420746375727473
unsigned int m_spawnId = 0x73616C63
GameObjectTemplate* m_goInfo = 0x732C657275746165
unsigned int entry = 0x732C657275746165 <Unable to read memory>
unsigned int type = 0x732C657275746169 <Unable to read memory>
unsigned int displayId = 0x732C65727574616D <Unable to read memory>
std::string name = 0x732C657275746175 <Unable to read memory>
std::string IconName = 0x732C657275746195 <Unable to read memory>
std::string castBarCaption = 0x732C6572757461B5 <Unable to read memory>
std::string unk1 = 0x732C6572757461D5 <Unable to read memory>
float size = 0x732C6572757461F5 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-door> door = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-button> button = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-questgiver> questgiver = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-chest> chest = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-_generic> _generic = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-trap> trap = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-chair> chair = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-spellFocus> spellFocus = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-text> text = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-goober> goober = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-transport> transport = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-areadamage> areadamage = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-camera> camera = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-moTransport> moTransport = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-summoningRitual> summoningRitual = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-guardpost> guardpost = 0x732C6572757461F9 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-spellcaster> spellcaster = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-meetingstone> meetingstone = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-flagstand> flagstand = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-fishinghole> fishinghole = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-flagdrop> flagdrop = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-miniGame> miniGame = 0x732C6572757461F9 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-capturePoint> capturePoint = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-auraGenerator> auraGenerator = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-dungeonDifficulty> dungeonDifficulty = 0x732C6572757461F9 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-barberChair> barberChair = 0x732C6572757461F9 <Unable to read memory>
GameObjectTemplate::<unnamed-tag>::<unnamed-type-building> building = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-trapDoor> trapDoor = 0x732C6572757461F9
GameObjectTemplate::<unnamed-tag>::<unnamed-type-raw> raw = 0x732C6572757461F9
std::string AIName = 0x732C65727574625D <Unable to read memory>
unsigned int ScriptId = 0x732C65727574627D <Unable to read memory>
bool IsForQuests = 0x732C657275746281 <Unable to read memory>
GameObjectData* m_goData = 0x7954207463757274
unsigned int id = 0x7954207463757274 <Unable to read memory>
unsigned int mapid = 0x7954207463757278 <Unable to read memory>
unsigned int phaseMask = 0x795420746375727C <Unable to read memory>
float posX = 0x7954207463757280 <Unable to read memory>
float posY = 0x7954207463757284 <Unable to read memory>
float posZ = 0x7954207463757288 <Unable to read memory>
float orientation = 0x795420746375728C <Unable to read memory>
G3D::Quat rotation = 0x7954207463757290
int spawntimesecs = 0x79542074637572A0 <Unable to read memory>
unsigned int ScriptId = 0x79542074637572A4 <Unable to read memory>
unsigned int animprogress = 0x79542074637572A8 <Unable to read memory>
int go_state = 0x79542074637572AC <Unable to read memory>
unsigned int spawnMask = 0x79542074637572B0 <Unable to read memory>
unsigned int artKit = 0x79542074637572B1 <Unable to read memory>
bool dbData = 0x79542074637572B2 <Unable to read memory>
GameObjectValue m_goValue
<unnamed-type-Transport>
unsigned int PathProgress = 0x694C6570
TransportAnimation* AnimationInfo = 0x726F43207373616C
GameObjectValue::<unnamed-type-Transport> Transport = 0x1408C5D68
<unnamed-type-FishingHole>
unsigned int MaxOpens = 0x694C6570
GameObjectValue::<unnamed-type-FishingHole> FishingHole = 0x694C6570
<unnamed-type-CapturePoint>
OPvPCapturePoint* OPvPObj = 0x633C7473694C6570
GameObjectValue::<unnamed-type-CapturePoint> CapturePoint = 0x633C7473694C6570
<unnamed-type-Building>
unsigned int Health = 0x694C6570
unsigned int MaxHealth = 0x633C7473
GameObjectValue::<unnamed-type-Building> Building = 0x633C7473694C6570
bool m_allowModifyDestructibleBuilding = 0x70
int m_packedRotation = 0x4C65707954207463
G3D::Quat m_localRotation
float x = 0.014920
float y = 17859880630426323074257961091072.000000
float z = 63646770788677013065272928132661248.000000
float w = 17935969871209598627610624.000000
Position m_stationaryPosition
PositionXYStreamer
Position* Pos = 0x2C7463656A624F63
PositionXYZStreamer
<user defined> m_pos = 0x2C7463656A624F63
PositionXYZOStreamer
<user defined> m_pos = 0x2C7463656A624F63
float m_positionX = 68398032103179048175271936.000000
float m_positionY = 0.000000
float m_positionZ = 17859880630426323074257961091072.000000
float m_orientation = 68839067647211840693803424461881344.000000
ObjectGuid m_lootRecipient
unsigned int _guid = 0x203E6C6C754E6570
unsigned int m_lootRecipientGroup = 0x203E203E
unsigned int m_LootMode = 0x203E
unsigned int m_lootGenerationTime = 0x75727473
ObjectGuid m_linkedTrap
unsigned int _guid = 0x3C7473694C657079
ObjectGuid _lootStateUnitGUID
unsigned int _guid = 0x6147207373616C63
GameObjectAI* m_AI = 0x7463656A624F656D
GameObject* me = <Unable to read memory>
bool m_saveStateOnDb = 0x2C
int m_damage = 0x0
int m_healing = 0x0
unsigned int m_procAttacker = 0x1B8
unsigned int m_procVictim = 0x3D0
unsigned int m_procEx = 0x411DDCC7
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo
<user defined> _List_node_remove_op = 0x0
std::_Compressed_pair<std::allocator<std::_List_node<TargetInfo,void *> >,std::_List_val<std::_List_simple_types<TargetInfo> >,1> _Mypair
std::allocator<std::_List_node<TargetInfo,void *> >
unsigned int std::allocator<std::_List_node<TargetInfo,void *> >::_Minimum_allocation_alignment = 0x0
std::_List_val<std::_List_simple_types<TargetInfo> > _Myval2 = 0x9AF19BE8
unsigned int m_channelTargetEffectMask = 0x0
GOTargetInfo
ObjectGuid targetGUID
unsigned int _guid = 0x1408A5CB8
unsigned int timeDelay = 0x3F800000
unsigned int effectMask = 0xC0
bool processed = 0xDA
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo
value_type
ObjectGuid targetGUID = 0x0
unsigned int timeDelay = 0x386D6D10
unsigned int effectMask = 0x0
bool processed = 0x0
<user defined> _List_node_remove_op = 0x0
std::_Compressed_pair<std::allocator<std::_List_node<Spell::GOTargetInfo,void *> >,std::_List_val<std::_List_simple_types<Spell::GOTargetInfo> >,1> _Mypair
std::allocator<std::_List_node<Spell::GOTargetInfo,void *> >
unsigned int std::allocator<std::_List_node<Spell::GOTargetInfo,void *> >::_Minimum_allocation_alignment = 0x0
std::_List_val<std::_List_simple_types<Spell::GOTargetInfo> > _Myval2 = 0x9AF19C00
ItemTargetInfo
Item* item = 0x1408A5CB8
Object
DataMap CustomData = 0x1408A5CC0
unsigned int m_objectType = 0x5E80
int m_objectTypeId = 0x1
unsigned int m_updateFlag = 0x5200
int* m_int32Values = 0xCCC3C032
unsigned int* m_uint32Values = 0xCCC3C032
float* m_floatValues = -102629776.000000
UpdateMask _changesMask = 0x1408A5D18
unsigned int m_valuesCount = 0x4960
unsigned int _fieldNotifyFlags = 0x3FAE
bool m_objectUpdated = 0x1
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x1408A5D30
Loot loot = 0x1408A5D60
bool m_lootGenerated = 0xC0
std::string m_text = "@SHѓм єT..."
unsigned int m_slot = 0xB0
Bag* m_container = 0x13FB23020
int uState = 0x3FAB86D0
int uQueuePos = 0x1
bool mb_in_trade = 0x90
int m_lastPlayedTimeUpdate = 0x13FAB8160
unsigned int m_refundRecipient = 0x3FABE930
unsigned int m_paidMoney = 0x1
unsigned int m_paidExtendedCost = 0x3FAB9700
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x1408A5E98
unsigned int effectMask = 0x0
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo
value_type
Item* item = 0x100000000
unsigned int effectMask = 0x1
<user defined> _List_node_remove_op = 0x0
std::_Compressed_pair<std::allocator<std::_List_node<Spell::ItemTargetInfo,void *> >,std::_List_val<std::_List_simple_types<Spell::ItemTargetInfo> >,1> _Mypair
std::allocator<std::_List_node<Spell::ItemTargetInfo,void *> >
unsigned int std::allocator<std::_List_node<Spell::ItemTargetInfo,void *> >::_Minimum_allocation_alignment = 0x100000000
std::_List_val<std::_List_simple_types<Spell::ItemTargetInfo> > _Myval2 = 0x9AF19C10
SpellDestination[3] m_destTargets
[0] = 0x9AF19C20
[1] = 0x9AF19C50
[2] = 0x9AF19C80
bool _scriptsLoaded = 0x0
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts
<user defined> _List_node_remove_op = 0x9AF19CB8
std::_Compressed_pair<std::allocator<std::_List_node<SpellScript *,void *> >,std::_List_val<std::_List_simple_types<SpellScript *> >,1> _Mypair
std::allocator<std::_List_node<SpellScript *,void *> >
unsigned int std::allocator<std::_List_node<SpellScript *,void *> >::_Minimum_allocation_alignment = 0x0
std::_List_val<std::_List_simple_types<SpellScript *> > _Myval2 = 0x9AF19CB8
HitTriggerSpell
SpellInfo* triggeredSpell = 0x1408A5CB8
SpellInfo* triggeredByAura = 0x3F800000
unsigned int Id = 0xC0A
SpellCategoryEntry* CategoryEntry = 0xC1E00000C2E <Unable to read memory>
unsigned int Dispel = 0xC2F
unsigned int Mechanic = 0xC20
unsigned int Attributes = 0xC30
unsigned int AttributesEx = 0xC20
unsigned int AttributesEx2 = 0xC2F
unsigned int AttributesEx3 = 0xC31
unsigned int AttributesEx4 = 0xC32
unsigned int AttributesEx5 = 0xC33
unsigned int AttributesEx6 = 0xC28
unsigned int AttributesEx7 = 0xC34
unsigned int AttributesCu = 0xC2A
unsigned int Stances = 0xC35
unsigned int StancesNot = 0xC36
unsigned int Targets = 0xC37
unsigned int TargetCreatureType = 0xC38
unsigned int RequiresSpellFocus = 0xC37
unsigned int FacingCasterFlags = 0xC36
unsigned int CasterAuraState = 0xC39
unsigned int TargetAuraState = 0xC3A
unsigned int CasterAuraStateNot = 0xC3B
unsigned int TargetAuraStateNot = 0xC3C
unsigned int CasterAuraSpell = 0xC3B
unsigned int TargetAuraSpell = 0xC3A
unsigned int ExcludeCasterAuraSpell = 0xC14
unsigned int ExcludeTargetAuraSpell = 0xBFD
SpellCastTimesEntry* CastTimeEntry = 0xBFE00000C3D <Unable to read memory>
unsigned int RecoveryTime = 0xC16
unsigned int CategoryRecoveryTime = 0xBFD
unsigned int StartRecoveryCategory = 0xC16
unsigned int StartRecoveryTime = 0xBFE
unsigned int InterruptFlags = 0xC3E
unsigned int AuraInterruptFlags = 0xC3F
unsigned int ChannelInterruptFlags = 0xC34
unsigned int ProcFlags = 0xC2A
unsigned int ProcChance = 0xC34
unsigned int ProcCharges = 0xC3F
unsigned int MaxLevel = 0xC3E
unsigned int BaseLevel = 0xC34
unsigned int SpellLevel = 0xC40
SpellDurationEntry* DurationEntry = 0xC3400000C40
unsigned int PowerType = 0xC40
unsigned int ManaCost = 0xC41
unsigned int ManaCostPerlevel = 0xC00
unsigned int ManaPerSecond = 0xBFF
unsigned int ManaPerSecondPerLevel = 0xC00
unsigned int ManaCostPercentage = 0xC41
unsigned int RuneCostID = 0xC42
SpellRangeEntry* RangeEntry = 0xC3F00000C29
float Speed = 0.000000
unsigned int StackAmount = 0xC2A
std::array<unsigned int,2> Totem = 0xC2A00000C29
std::array<int,8> Reagent = 0x3F8000F8
std::array<unsigned int,8> ReagentCount = 0x3F800118
int EquippedItemClass = 0xC4A
int EquippedItemSubClassMask = 0xC4B
int EquippedItemInventoryTypeMask = 0xC4C
std::array<unsigned int,2> TotemCategory = 0xC4C00000C4D
std::array<unsigned int,2> SpellVisual = 0xC4E00000C4B
unsigned int SpellIconID = 0xC4C
unsigned int ActiveIconID = 0xC4F
unsigned int SpellPriority = 0xC4D
std::array<char const *,16> SpellName = 0x3F800160
std::array<char const *,16> Rank = 0x3F8001E0
unsigned int MaxTargetLevel = 0xC6E
unsigned int MaxAffectedTargets = 0xC71
unsigned int SpellFamilyName = 0xC72
flag96 SpellFamilyFlags = 0x3F80026C
unsigned int DmgClass = 0xC72
unsigned int PreventionType = 0xC75
int AreaGroupId = 0xC76
unsigned int SchoolMask = 0xC77
std::array<SpellEffectInfo,3> Effects = 0x3F800288
unsigned int ExplicitTargetMask = 0xC9B
SpellChainNode* ChainEntry = 0xC7A00000C99
int _auraState = 0xC9C
int _spellSpecific = 0xC7C
bool _isStackableWithRanks = 0x9D
bool _isSpellValid = 0xC
bool _isCritCapable = 0x0
bool _requireCooldownInfo = 0x0
unsigned int triggeredByEffIdx = 0xC0
int chance = 0x0
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells
value_type
SpellInfo* triggeredSpell = NULL
SpellInfo* triggeredByAura = NULL
unsigned int triggeredByEffIdx = 0x0
int chance = 0x0
<user defined> _List_node_remove_op = 0x9AF19CC8
std::_Compressed_pair<std::allocator<std::_List_node<Spell::HitTriggerSpell,void *> >,std::_List_val<std::_List_simple_types<Spell::HitTriggerSpell> >,1> _Mypair
std::allocator<std::_List_node<Spell::HitTriggerSpell,void *> >
unsigned int std::allocator<std::_List_node<Spell::HitTriggerSpell,void *> >::_Minimum_allocation_alignment = 0x0
std::_List_val<std::_List_simple_types<Spell::HitTriggerSpell> > _Myval2 = 0x9AF19CC8
unsigned int m_spellState = 0x0
int m_timer = 0x0
SpellEvent* _spellEvent = 0x40AC7CF740AC7CF7
BasicEvent
unsigned int m_abortState = 0x40AC7CF740AC7CFF <Unable to read memory>
unsigned int m_addTime = 0x40AC7CF740AC7D07 <Unable to read memory>
unsigned int m_execTime = 0x40AC7CF740AC7D0F <Unable to read memory>
Spell* m_Spell = <Unable to read memory>
int _triggeredCastFlags = 0x411BCE04
TriggeredByAuraSpellData m_triggeredByAuraSpell
SpellInfo* spellInfo = 0x3F0CCCCD3F0CCCCD
unsigned int Id = 0x3F0CCCCD3F0CCCCD <Unable to read memory>
SpellCategoryEntry* CategoryEntry = <Unable to read memory>
unsigned int Dispel = 0x3F0CCCCD3F0CCCDD <Unable to read memory>
unsigned int Mechanic = 0x3F0CCCCD3F0CCCE1 <Unable to read memory>
unsigned int Attributes = 0x3F0CCCCD3F0CCCE5 <Unable to read memory>
unsigned int AttributesEx = 0x3F0CCCCD3F0CCCE9 <Unable to read memory>
unsigned int AttributesEx2 = 0x3F0CCCCD3F0CCCED <Unable to read memory>
unsigned int AttributesEx3 = 0x3F0CCCCD3F0CCCF1 <Unable to read memory>
unsigned int AttributesEx4 = 0x3F0CCCCD3F0CCCF5 <Unable to read memory>
unsigned int AttributesEx5 = 0x3F0CCCCD3F0CCCF9 <Unable to read memory>
unsigned int AttributesEx6 = 0x3F0CCCCD3F0CCCFD <Unable to read memory>
unsigned int AttributesEx7 = 0x3F0CCCCD3F0CCD01 <Unable to read memory>
unsigned int AttributesCu = 0x3F0CCCCD3F0CCD05 <Unable to read memory>
unsigned int Stances = 0x3F0CCCCD3F0CCD09 <Unable to read memory>
unsigned int StancesNot = 0x3F0CCCCD3F0CCD0D <Unable to read memory>
unsigned int Targets = 0x3F0CCCCD3F0CCD11 <Unable to read memory>
unsigned int TargetCreatureType = 0x3F0CCCCD3F0CCD15 <Unable to read memory>
unsigned int RequiresSpellFocus = 0x3F0CCCCD3F0CCD19 <Unable to read memory>
unsigned int FacingCasterFlags = 0x3F0CCCCD3F0CCD1D <Unable to read memory>
unsigned int CasterAuraState = 0x3F0CCCCD3F0CCD21 <Unable to read memory>
unsigned int TargetAuraState = 0x3F0CCCCD3F0CCD25 <Unable to read memory>
unsigned int CasterAuraStateNot = 0x3F0CCCCD3F0CCD29 <Unable to read memory>
unsigned int TargetAuraStateNot = 0x3F0CCCCD3F0CCD2D <Unable to read memory>
unsigned int CasterAuraSpell = 0x3F0CCCCD3F0CCD31 <Unable to read memory>
unsigned int TargetAuraSpell = 0x3F0CCCCD3F0CCD35 <Unable to read memory>
unsigned int ExcludeCasterAuraSpell = 0x3F0CCCCD3F0CCD39 <Unable to read memory>
unsigned int ExcludeTargetAuraSpell = 0x3F0CCCCD3F0CCD3D <Unable to read memory>
SpellCastTimesEntry* CastTimeEntry = <Unable to read memory>
unsigned int RecoveryTime = 0x3F0CCCCD3F0CCD4D <Unable to read memory>
unsigned int CategoryRecoveryTime = 0x3F0CCCCD3F0CCD51 <Unable to read memory>
unsigned int StartRecoveryCategory = 0x3F0CCCCD3F0CCD55 <Unable to read memory>
unsigned int StartRecoveryTime = 0x3F0CCCCD3F0CCD59 <Unable to read memory>
unsigned int InterruptFlags = 0x3F0CCCCD3F0CCD5D <Unable to read memory>
unsigned int AuraInterruptFlags = 0x3F0CCCCD3F0CCD61 <Unable to read memory>
unsigned int ChannelInterruptFlags = 0x3F0CCCCD3F0CCD65 <Unable to read memory>
unsigned int ProcFlags = 0x3F0CCCCD3F0CCD69 <Unable to read memory>
unsigned int ProcChance = 0x3F0CCCCD3F0CCD6D <Unable to read memory>
unsigned int ProcCharges = 0x3F0CCCCD3F0CCD71 <Unable to read memory>
unsigned int MaxLevel = 0x3F0CCCCD3F0CCD75 <Unable to read memory>
unsigned int BaseLevel = 0x3F0CCCCD3F0CCD79 <Unable to read memory>
unsigned int SpellLevel = 0x3F0CCCCD3F0CCD7D <Unable to read memory>
SpellDurationEntry* DurationEntry = <Unable to read memory>
unsigned int PowerType = 0x3F0CCCCD3F0CCD8D <Unable to read memory>
unsigned int ManaCost = 0x3F0CCCCD3F0CCD91 <Unable to read memory>
unsigned int ManaCostPerlevel = 0x3F0CCCCD3F0CCD95 <Unable to read memory>
unsigned int ManaPerSecond = 0x3F0CCCCD3F0CCD99 <Unable to read memory>
unsigned int ManaPerSecondPerLevel = 0x3F0CCCCD3F0CCD9D <Unable to read memory>
unsigned int ManaCostPercentage = 0x3F0CCCCD3F0CCDA1 <Unable to read memory>
unsigned int RuneCostID = 0x3F0CCCCD3F0CCDA5 <Unable to read memory>
SpellRangeEntry* RangeEntry = <Unable to read memory>
float Speed = 0x3F0CCCCD3F0CCDB5 <Unable to read memory>
unsigned int StackAmount = 0x3F0CCCCD3F0CCDB9 <Unable to read memory>
std::array<unsigned int,2> Totem = 0x3F0CCCCD3F0CCDBD <Unable to read memory>
std::array<int,8> Reagent = 0x3F0CCCCD3F0CCDC5
std::array<unsigned int,8> ReagentCount = 0x3F0CCCCD3F0CCDE5
int EquippedItemClass = 0x3F0CCCCD3F0CCE05 <Unable to read memory>
int EquippedItemSubClassMask = 0x3F0CCCCD3F0CCE09 <Unable to read memory>
int EquippedItemInventoryTypeMask = 0x3F0CCCCD3F0CCE0D <Unable to read memory>
std::array<unsigned int,2> TotemCategory = 0x3F0CCCCD3F0CCE11 <Unable to read memory>
std::array<unsigned int,2> SpellVisual = 0x3F0CCCCD3F0CCE19 <Unable to read memory>
unsigned int SpellIconID = 0x3F0CCCCD3F0CCE21 <Unable to read memory>
unsigned int ActiveIconID = 0x3F0CCCCD3F0CCE25 <Unable to read memory>
unsigned int SpellPriority = 0x3F0CCCCD3F0CCE29 <Unable to read memory>
std::array<char const *,16> SpellName = 0x3F0CCCCD3F0CCE2D
std::array<char const *,16> Rank = 0x3F0CCCCD3F0CCEAD
unsigned int MaxTargetLevel = 0x3F0CCCCD3F0CCF2D <Unable to read memory>
unsigned int MaxAffectedTargets = 0x3F0CCCCD3F0CCF31 <Unable to read memory>
unsigned int SpellFamilyName = 0x3F0CCCCD3F0CCF35 <Unable to read memory>
flag96 SpellFamilyFlags = 0x3F0CCCCD3F0CCF39
unsigned int DmgClass = 0x3F0CCCCD3F0CCF45 <Unable to read memory>
unsigned int PreventionType = 0x3F0CCCCD3F0CCF49 <Unable to read memory>
int AreaGroupId = 0x3F0CCCCD3F0CCF4D <Unable to read memory>
unsigned int SchoolMask = 0x3F0CCCCD3F0CCF51 <Unable to read memory>
std::array<SpellEffectInfo,3> Effects = 0x3F0CCCCD3F0CCF55
unsigned int ExplicitTargetMask = 0x3F0CCCCD3F0CD0A5 <Unable to read memory>
SpellChainNode* ChainEntry = <Unable to read memory>
int _auraState = 0x3F0CCCCD3F0CD0B5 <Unable to read memory>
int _spellSpecific = 0x3F0CCCCD3F0CD0B9 <Unable to read memory>
bool _isStackableWithRanks = 0x3F0CCCCD3F0CD0BD <Unable to read memory>
bool _isSpellValid = 0x3F0CCCCD3F0CD0BE <Unable to read memory>
bool _isCritCapable = 0x3F0CCCCD3F0CD0BF <Unable to read memory>
bool _requireCooldownInfo = 0x3F0CCCCD3F0CD0C0 <Unable to read memory>
int effectIndex = 0xCD
unsigned int tickNumber = 0x3F0CCCCD
bool m_skipCheck = 0xCD
unsigned int m_auraScaleMask = 0xCC
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath
std::_Compressed_pair<std::default_delete<PathGenerator>,PathGenerator *,1> _Mypair
PathGenerator* _Myval2 = 0x3F163D0C3F0CCCCD
bool _spellTargetsSelected = 0xC
ByteBuffer*[3] m_effectExecuteData
[0] = 0xF4E0A1
[1] = 0xA9E880C0
[2] = 0x1
Local int duration = 0x9AF199D0
000000013FE2918B 0000000007CDE960 Spell::_cast+73B D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4032
Local Spell* this = 0x9AF199D0
SpellInfo* m_spellInfo = 0x1408A5CB8
unsigned int Id = 0x3FA84E80
SpellCategoryEntry* CategoryEntry = 0x13FA87470
unsigned int Id = 0x245C8948
unsigned int Flags = 0x83485708
unsigned int Dispel = 0x3FAA91D0
unsigned int Mechanic = 0x1
unsigned int Attributes = 0x3FABBF00
unsigned int AttributesEx = 0x1
unsigned int AttributesEx2 = 0x3FA99B90
unsigned int AttributesEx3 = 0x1
unsigned int AttributesEx4 = 0x3FA705D0
unsigned int AttributesEx5 = 0x1
unsigned int AttributesEx6 = 0x3FA6EF30
unsigned int AttributesEx7 = 0x1
unsigned int AttributesCu = 0x3FAAAD80
unsigned int Stances = 0x1
unsigned int StancesNot = 0x3FA88750
unsigned int Targets = 0x1
unsigned int TargetCreatureType = 0x3FA95E80
unsigned int RequiresSpellFocus = 0x1
unsigned int FacingCasterFlags = 0x3FA75200
unsigned int CasterAuraState = 0x1
unsigned int TargetAuraState = 0x3FA751F0
unsigned int CasterAuraStateNot = 0x1
unsigned int TargetAuraStateNot = 0x3FA65EF0
unsigned int CasterAuraSpell = 0x1
unsigned int TargetAuraSpell = 0x3FA99860
unsigned int ExcludeCasterAuraSpell = 0x1
unsigned int ExcludeTargetAuraSpell = 0x3FAE4960
SpellCastTimesEntry* CastTimeEntry = 0x13FA64A70
unsigned int ID = 0x38EC8348
int CastTime = 0x244C8948
unsigned int RecoveryTime = 0x3FA6F1B0
unsigned int CategoryRecoveryTime = 0x1
unsigned int StartRecoveryCategory = 0x3FDB0F00
unsigned int StartRecoveryTime = 0x1
unsigned int InterruptFlags = 0x3FA996E0
unsigned int AuraInterruptFlags = 0x1
unsigned int ChannelInterruptFlags = 0x3FB212B0
unsigned int ProcFlags = 0x1
unsigned int ProcChance = 0x3FA69380
unsigned int ProcCharges = 0x1
unsigned int MaxLevel = 0x3FA914E0
unsigned int BaseLevel = 0x1
unsigned int SpellLevel = 0x3FAB5CF0
SpellDurationEntry* DurationEntry = 0x13FAB5D50
unsigned int ID = 0x245C8948
int[3] Duration
[0] = 0x74894808
[1] = 0x89481024
[2] = 0x4118247C
unsigned int PowerType = 0x3FAB5DC0
unsigned int ManaCost = 0x1
unsigned int ManaCostPerlevel = 0x3FAD4260
unsigned int ManaPerSecond = 0x1
unsigned int ManaPerSecondPerLevel = 0x3FA6F730
unsigned int ManaCostPercentage = 0x1
unsigned int RuneCostID = 0x3FA9BE10
SpellRangeEntry* RangeEntry = 0x13FABA240
unsigned int ID = 0x245C8948
float[2] RangeMin
[0] = 87012561595048174770911187042304.000000
[1] = 220288.562500
float[2] RangeMax
[0] = 0.000000
[1] = -0.000000
unsigned int Flags = 0x2759BF05
float Speed = 1.333651
unsigned int StackAmount = 0x1
std::array<unsigned int,2> Totem
unsigned int[2] _Elems
[0] = 0x3FDB6130
[1] = 0x1
std::array<int,8> Reagent
int[8] _Elems
[0] = 0x3FAF5720
[1] = 0x1
[2] = 0x3FA69DA0
[3] = 0x1
[4] = 0x3FA69DB0
[5] = 0x1
[6] = 0x3FA69DC0
[7] = 0x1
std::array<unsigned int,8> ReagentCount
unsigned int[8] _Elems
[0] = 0x3FA69D90
[1] = 0x1
[2] = 0x3FAEF8F0
[3] = 0x1
[4] = 0x3FAEFA30
[5] = 0x1
[6] = 0x3FAEFA10
[7] = 0x1
int EquippedItemClass = 0x3FB0DE30
int EquippedItemSubClassMask = 0x1
int EquippedItemInventoryTypeMask = 0x3FAA2910
std::array<unsigned int,2> TotemCategory
unsigned int[2] _Elems
[0] = 0x1
[1] = 0x3FB022C0
std::array<unsigned int,2> SpellVisual
unsigned int[2] _Elems
[0] = 0x1
[1] = 0x3FA6B0D0
unsigned int SpellIconID = 0x1
unsigned int ActiveIconID = 0x3FAA21B0
unsigned int SpellPriority = 0x1
std::array<char const *,16> SpellName
char*[16] _Elems
[0] = "H‰\$H‰t$WHѓмPЂј$Ђ"
[1] = "@SHѓм H‹ЪH9‘а"
[2] = "€‘”"
[3] = "@SHѓм A¶ШA°иѕ"
[4] = "H‰\$WHѓм H‹Щ‹К‹ъ…Тteѓйt1E3А3ТѓщH‹Лu[и¤"
[5] = "@SHѓм єT"
[6] = "H‰\$‰T$WHѓм H‹щ‹ЪHЌL$8и“«ЋяH#‡ђ'"
[7] = "¶Ѓf-"
[8] = "Hѓм(иGUцяѓx”АHѓД(ГМММММММММММE3Ай8Д"
[9] = "@SHѓм@¶D$xH‹ЩуD$p€D$(уD$ ин1Чя„АuHѓД@[..."
std::array<char const *,16> Rank
char*[16] _Elems
[0] = "H‰\$H‰t$H‰|$ UH‹мHѓм`¶ъH‹ЩE„Аu A±E3АиV"
[1] = "H‰\$H‰t$ WAVAWHЃм"
[2] = "H‹ДH‰XH‰p UWATAVAWHЌЁяяяHЃмА"
[3] = "Hѓм(‹ЃH"
[4] = "H‰|$ AVHѓм D‹тH‹щѓъ~2АH‹|$HHѓД A^ГH‰\$0WТ..."
[5] = "H‰\$H‰t$WHѓм H‹щ@2цfff„"
[6] = "H‰t$ WHѓм@‹тH‹щ…Т„("
[7] = "H‰\$WHѓм H‹щ2ЫђH‹H‹П¶Уяђ"
[8] = "H‰\$VHѓмP)t$@E3АD)D$ H‹с)|$0AЌP
и§tЗяє
"
[9] = "H‰\$WHѓм0єy"
unsigned int MaxTargetLevel = 0x3FB1EEF0
unsigned int MaxAffectedTargets = 0x1
unsigned int SpellFamilyName = 0x3FB029F0
flag96 SpellFamilyFlags
unsigned int[3] part
[0] = 0x1
[1] = 0x3FB02C20
[2] = 0x1
unsigned int DmgClass = 0x3FAF00F0
unsigned int PreventionType = 0x1
int AreaGroupId = 0x3FB0AF30
unsigned int SchoolMask = 0x1
std::array<SpellEffectInfo,3> Effects
SpellEffectInfo[3] _Elems
[0] = 0x1408A5F40
[1] = 0x1408A5FB0
[2] = 0x1408A6020
unsigned int ExplicitTargetMask = 0x3FA84C40
SpellChainNode* ChainEntry = 0x13FAC4D30
SpellInfo* prev = 0xCCCCCCC308418D48
SpellInfo* next = 0xCCCCCCCCCCCCCCCC
SpellInfo* first = 0x74894808245C8948
SpellInfo* last = 0x4118247C89481024
unsigned int rank = 0x56
int _auraState = 0x3FEE63D0
int _spellSpecific = 0x1
bool _isStackableWithRanks = 0xD8
bool _isSpellValid = 0xB9
bool _isCritCapable = 0xA5
bool _requireCooldownInfo = 0x40
Item* m_CastItem = 0x3F800000
Object
DataMap CustomData = 0x3F800008
unsigned int m_objectType = 0xC38
int m_objectTypeId = 0xC37
unsigned int m_updateFlag = 0xC36
int* m_int32Values = 0xC3B00000C3A <Unable to read memory>
unsigned int* m_uint32Values = 0xC3B00000C3A <Unable to read memory>
float* m_floatValues = 0xC3B00000C3A <Unable to read memory>
UpdateMask _changesMask = 0x3F800060
unsigned int m_valuesCount = 0xBFD
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0xFF
bool m_inWorld = 0xB
PackedGuid m_PackGUID = 0x3F800078
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0x3F8000A8
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0x3F8000C0
unsigned int gold = 0xC42
unsigned int unlootedCount = 0x27
ObjectGuid roundRobinPlayer = 0xC3F00000C29
ObjectGuid lootOwnerGUID = 0xC2A00000C42
int loot_type = 0xC29
ObjectGuid containerGUID = 0xC1300000C42
ObjectGuid sourceWorldObjectGUID = 0xC1200000C43
GameObject* sourceGameObject = 0xC1200000C44
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0x3F800110
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0x3F800120
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0x3F800130
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0x3F800140
LootValidatorRefMgr i_LootValidatorRefMgr = 0x3F800150
bool m_lootGenerated = 0x52
std::string m_text = 0x3F800188 <Unable to read memory>
unsigned int m_slot = 0x58
Bag* m_container = 0xC5800000C56
Item
Object
DataMap CustomData = 0xC5800000C5E
unsigned int m_objectType = 0xC5800000C9E <Unable to read memory>
int m_objectTypeId = 0xC5800000CA2 <Unable to read memory>
unsigned int m_updateFlag = 0xC5800000CA6 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0xC5800000CB6
unsigned int m_valuesCount = 0xC5800000CC6 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xC5800000CC8 <Unable to read memory>
bool m_objectUpdated = 0xC5800000CCA <Unable to read memory>
bool m_inWorld = 0xC5800000CCB <Unable to read memory>
PackedGuid m_PackGUID = 0xC5800000CCE
Loot loot = 0xC5800000CFE
bool m_lootGenerated = 0xC5800000DD6 <Unable to read memory>
std::string m_text = 0xC5800000DDE <Unable to read memory>
unsigned int m_slot = 0xC5800000DFE <Unable to read memory>
Bag* m_container = <Unable to read memory>
int uState = 0xC5800000E0E <Unable to read memory>
int uQueuePos = 0xC5800000E12 <Unable to read memory>
bool mb_in_trade = 0xC5800000E16 <Unable to read memory>
int m_lastPlayedTimeUpdate = 0xC5800000E1E <Unable to read memory>
unsigned int m_refundRecipient = 0xC5800000E26 <Unable to read memory>
unsigned int m_paidMoney = 0xC5800000E2A <Unable to read memory>
unsigned int m_paidExtendedCost = 0xC5800000E2E <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0xC5800000E36
Item*[36] m_bagslot
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
int uState = 0xC5A
int uQueuePos = 0xC5B
bool mb_in_trade = 0x5C
int m_lastPlayedTimeUpdate = 0xC5E00000C5D
unsigned int m_refundRecipient = 0xC5F
unsigned int m_paidMoney = 0xC60
unsigned int m_paidExtendedCost = 0xC5F
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0xB8
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0xB8
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x3F8001E0
Item* m_weaponItem = 0xA9E7DAC0
Object
DataMap CustomData = 0xA9E7DAC8
unsigned int m_objectType = 0x7240
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0xAD00
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
UpdateMask _changesMask = 0xA9E7DB20
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x5
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0xA9E7DB38
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0xA9E7DB68
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0xA9E7DB80
unsigned int gold = 0x80BDD
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer = 0x63F743D5
ObjectGuid lootOwnerGUID = 0x0
int loot_type = 0x40
ObjectGuid containerGUID = 0x900000295B81B917
ObjectGuid sourceWorldObjectGUID = 0xA9E84800
GameObject* sourceGameObject = 0xBEBEE540
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0xA9E7DBD0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0xA9E7DBE0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0xA9E7DBF0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0xA9E7DC00
LootValidatorRefMgr i_LootValidatorRefMgr = 0xA9E7DC10
bool m_lootGenerated = 0x40
std::string m_text = "@Ьз©..."
unsigned int m_slot = 0x0
Bag* m_container = 0x26C3D0
Item
Object
DataMap CustomData = 0x26C3D8
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
UpdateMask _changesMask = 0x26C430
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x26C448
Loot loot = 0x26C478
bool m_lootGenerated = 0x0
std::string m_text = "..."
unsigned int m_slot = 0x0
Bag* m_container = NULL
int uState = 0x0
int uQueuePos = 0x0
bool mb_in_trade = 0x0
int m_lastPlayedTimeUpdate = 0x0
unsigned int m_refundRecipient = 0x0
unsigned int m_paidMoney = 0x0
unsigned int m_paidExtendedCost = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x26C5B0
Item*[36] m_bagslot
[0] = 0x844E5EBFCE01
[1] = 0x100000000
[2] = NULL
[3] = NULL
[4] = 0xC7C35000
[5] = NULL
[6] = 0xC7C35000C7C35000
[7] = NULL
[8] = NULL
[9] = NULL
int uState = 0x5B81B96B
int uQueuePos = 0x90000029
bool mb_in_trade = 0x0
int m_lastPlayedTimeUpdate = 0xA9E83980
unsigned int m_refundRecipient = 0x6BF
unsigned int m_paidMoney = 0x0
unsigned int m_paidExtendedCost = 0x1
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0x2C
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0x2C
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0xA9E7DCA0
ObjectGuid m_castItemGUID
unsigned int _guid = 0x1
unsigned int m_cast_count = 0xA0
unsigned int m_glyphIndex = 0x0
unsigned int m_preCastSpell = 0xA9AD4920
SpellCastTargets m_targets
unsigned int m_targetMask = 0xA9AD4920
WorldObject* m_objectTarget = 0x7
Object
DataMap CustomData = 0xF
unsigned int m_objectType = 0x4F <Unable to read memory>
int m_objectTypeId = 0x53 <Unable to read memory>
unsigned int m_updateFlag = 0x57 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x67
unsigned int m_valuesCount = 0x77 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x79 <Unable to read memory>
bool m_objectUpdated = 0x7B <Unable to read memory>
bool m_inWorld = 0x7C <Unable to read memory>
PackedGuid m_PackGUID = 0x7F
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xAF <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xAF <Unable to read memory>
float m_positionX = 0xAF <Unable to read memory>
float m_positionY = 0xB3 <Unable to read memory>
float m_positionZ = 0xB7 <Unable to read memory>
float m_orientation = 0xBB <Unable to read memory>
unsigned int m_mapId = 0xBF <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xC3
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xCF
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0xDB
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x10F
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x143
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x14F
unsigned int LastUsedScriptID = 0x15B <Unable to read memory>
MovementInfo m_movementInfo = 0x15F
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x1D7 <Unable to read memory>
bool m_isActive = 0x1F7 <Unable to read memory>
bool m_isFarVisible = 0x1F8 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x1FB <Unable to read memory>
bool m_isWorldObject = 0x203 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x20F <Unable to read memory>
unsigned int _areaId = 0x213 <Unable to read memory>
float _floorZ = 0x217 <Unable to read memory>
bool _outdoors = 0x21B <Unable to read memory>
LiquidData _liquidData = 0x21F
bool _updatePositionData = 0x233 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x247 <Unable to read memory>
unsigned int m_phaseMask = 0x24B <Unable to read memory>
bool m_useCombinedPhases = 0x24F <Unable to read memory>
unsigned int m_notifyflags = 0x251 <Unable to read memory>
unsigned int m_executed_notifies = 0x253 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x257
Item* m_itemTarget = 0x8
Object
DataMap CustomData = 0x10
unsigned int m_objectType = 0x50 <Unable to read memory>
int m_objectTypeId = 0x54 <Unable to read memory>
unsigned int m_updateFlag = 0x58 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x68
unsigned int m_valuesCount = 0x78 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x7A <Unable to read memory>
bool m_objectUpdated = 0x7C <Unable to read memory>
bool m_inWorld = 0x7D <Unable to read memory>
PackedGuid m_PackGUID = 0x80
Loot loot = 0xB0
bool m_lootGenerated = 0x188 <Unable to read memory>
std::string m_text = 0x190 <Unable to read memory>
unsigned int m_slot = 0x1B0 <Unable to read memory>
Bag* m_container = <Unable to read memory>
int uState = 0x1C0 <Unable to read memory>
int uQueuePos = 0x1C4 <Unable to read memory>
bool mb_in_trade = 0x1C8 <Unable to read memory>
int m_lastPlayedTimeUpdate = 0x1D0 <Unable to read memory>
unsigned int m_refundRecipient = 0x1D8 <Unable to read memory>
unsigned int m_paidMoney = 0x1DC <Unable to read memory>
unsigned int m_paidExtendedCost = 0x1E0 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x1E8
ObjectGuid m_objectTargetGUID
unsigned int _guid = 0x400000019
ObjectGuid m_itemTargetGUID
unsigned int _guid = 0x60
unsigned int m_itemTargetEntry = 0x4F60E9E0
SpellDestination m_src
WorldLocation _position = 0x9AF19A30
ObjectGuid _transportGUID = 0x140764878
Position _transportOffset = 0x9AF19A50
SpellDestination m_dst
WorldLocation _position = 0x9AF19A60
ObjectGuid _transportGUID = 0xC5778C05C5E12214
Position _transportOffset = 0x9AF19A80
float m_elevation = 0.000000
float m_speed = 0.000000
std::string m_strTarget = ""
SpellDestination m_dstChannel
WorldLocation _position = 0x9AF19AB8
ObjectGuid _transportGUID = 0x0
Position _transportOffset = 0x9AF19AD8
ObjectGuid m_objectTargetGUIDChannel
unsigned int _guid = 0x0
int m_customError = 0x0
Unit* m_comboTarget = NULL
int m_comboPointGain = 0x0
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods
std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >
bool std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<Aura *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Aura *,void *> >,std::_Tree_val<std::_Tree_simple_types<Aura *> >,1>,1> _Mypair = 0x9AF19B08
Unit* m_caster = 0x100000000
WorldObject
Object
DataMap CustomData = 0x100000008
unsigned int m_objectType = 0x100000048 <Unable to read memory>
int m_objectTypeId = 0x10000004C <Unable to read memory>
unsigned int m_updateFlag = 0x100000050 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x100000060
unsigned int m_valuesCount = 0x100000070 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x100000072 <Unable to read memory>
bool m_objectUpdated = 0x100000074 <Unable to read memory>
bool m_inWorld = 0x100000075 <Unable to read memory>
PackedGuid m_PackGUID = 0x100000078
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x1000000A8 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x1000000A8 <Unable to read memory>
float m_positionX = 0x1000000A8 <Unable to read memory>
float m_positionY = 0x1000000AC <Unable to read memory>
float m_positionZ = 0x1000000B0 <Unable to read memory>
float m_orientation = 0x1000000B4 <Unable to read memory>
unsigned int m_mapId = 0x1000000B8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1000000BC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1000000C8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1000000D4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x100000108
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x10000013C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x100000148
unsigned int LastUsedScriptID = 0x100000154 <Unable to read memory>
MovementInfo m_movementInfo = 0x100000158
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x1000001D0 <Unable to read memory>
bool m_isActive = 0x1000001F0 <Unable to read memory>
bool m_isFarVisible = 0x1000001F1 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x1000001F4 <Unable to read memory>
bool m_isWorldObject = 0x1000001FC <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x100000208 <Unable to read memory>
unsigned int _areaId = 0x10000020C <Unable to read memory>
float _floorZ = 0x100000210 <Unable to read memory>
bool _outdoors = 0x100000214 <Unable to read memory>
LiquidData _liquidData = 0x100000218
bool _updatePositionData = 0x10000022C <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x100000240 <Unable to read memory>
unsigned int m_phaseMask = 0x100000244 <Unable to read memory>
bool m_useCombinedPhases = 0x100000248 <Unable to read memory>
unsigned int m_notifyflags = 0x10000024A <Unable to read memory>
unsigned int m_executed_notifies = 0x10000024C <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x100000250
unsigned int m_extraAttacks = 0x100000290 <Unable to read memory>
bool m_canDualWield = 0x100000294 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Multi = 0x100000298 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Is_set = 0x100000298 <Unable to read memory>
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x100000298
SafeUnitPointer m_movedByPlayer
Unit* ptr = <Unable to read memory>
Unit* defaultValue = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x1000002B8 <Unable to read memory>
[1] = 0x1000002C0 <Unable to read memory>
[2] = 0x1000002C8 <Unable to read memory>
[3] = 0x1000002D0 <Unable to read memory>
[4] = 0x1000002D8 <Unable to read memory>
[5] = 0x1000002E0 <Unable to read memory>
[6] = 0x1000002E8 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x1000002F0 <Unable to read memory>
[1] = 0x1000002F8 <Unable to read memory>
[2] = 0x100000300 <Unable to read memory>
[3] = 0x100000308 <Unable to read memory>
float m_modMeleeHitChance = 0x100000310 <Unable to read memory>
float m_modRangedHitChance = 0x100000314 <Unable to read memory>
float m_modSpellHitChance = 0x100000318 <Unable to read memory>
int m_baseSpellCritChance = 0x10000031C <Unable to read memory>
float[7] m_threatModifier
[0] = 0x100000320 <Unable to read memory>
[1] = 0x100000324 <Unable to read memory>
[2] = 0x100000328 <Unable to read memory>
[3] = 0x10000032C <Unable to read memory>
[4] = 0x100000330 <Unable to read memory>
[5] = 0x100000334 <Unable to read memory>
[6] = 0x100000338 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x10000033C <Unable to read memory>
[1] = 0x100000340 <Unable to read memory>
[2] = 0x100000344 <Unable to read memory>
EventProcessor m_Events
unsigned int m_time = 0x100000348 <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x100000350
bool m_aborting = 0x100000360 <Unable to read memory>
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x100000368
[1] = 0x100000380
[2] = 0x100000398
[3] = 0x1000003B0
[4] = 0x1000003C8
[5] = 0x1000003E0
[6] = 0x1000003F8
[7] = 0x100000410
unsigned int m_lastSanctuaryTime = 0x100000428 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Multi = 0x100000430 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Is_set = 0x100000430 <Unable to read memory>
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x100000430
bool IsAIEnabled = 0x100000440 <Unable to read memory>
bool NeedChangeAI = 0x100000441 <Unable to read memory>
bool m_ControlledByPlayer = 0x100000442 <Unable to read memory>
bool m_CreatedByPlayer = 0x100000443 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Multi = 0x100000448 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Is_set = 0x100000448 <Unable to read memory>
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x100000448
Position m_last_notify_position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x100000458 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x100000458 <Unable to read memory>
float m_positionX = 0x100000458 <Unable to read memory>
float m_positionY = 0x10000045C <Unable to read memory>
float m_positionZ = 0x100000460 <Unable to read memory>
float m_orientation = 0x100000464 <Unable to read memory>
unsigned int m_last_notify_mstime = 0x100000468 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x10000046C <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x10000046E <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x100000470 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x100000490 <Unable to read memory>
unsigned int m_race = 0x100000491 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x100000492 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x100000494 <Unable to read memory>
[1] = 0x100000498 <Unable to read memory>
[2] = 0x10000049C <Unable to read memory>
float[5] m_createStats
[0] = 0x1000004A0 <Unable to read memory>
[1] = 0x1000004A4 <Unable to read memory>
[2] = 0x1000004A8 <Unable to read memory>
[3] = 0x1000004AC <Unable to read memory>
[4] = 0x1000004B0 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x1000004B8 <Unable to read memory>
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x1000004B8 <Unable to read memory>
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x1000004B8 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x1000004B8 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x1000004B8 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x1000004B8 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x1000004B8 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x1000004C0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1000004D0
unsigned int _Mask = 0x1000004E8 <Unable to read memory>
unsigned int _Maxidx = 0x1000004F0 <Unable to read memory>
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x100000500 <Unable to read memory>
int m_procDeep = 0x100000504 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = <Unable to read memory>
std::_List_node<DynamicObject *,void *>* _Head = <Unable to read memory>
std::_List_node<DynamicObject *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x100000508
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = <Unable to read memory>
std::_List_node<ObjectGuid,void *>* _Head = <Unable to read memory>
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x100000518
unsigned int m_transform = 0x100000528 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Multi = 0x100000550 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Is_set = 0x100000550 <Unable to read memory>
<user defined> value_compare = 0x100000550 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x100000550
<user defined> value_compare = 0x100000550 <Unable to read memory>
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Multi = 0x100000560 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Is_set = 0x100000560 <Unable to read memory>
<user defined> value_compare = 0x100000560 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x100000560
<user defined> value_compare = 0x100000560 <Unable to read memory>
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
std::_List_node<Aura *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x100000570
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator_base0
bool std::_Iterator_base0::_Unwrap_when_unverified = 0x100000580 <Unable to read memory>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory>
unsigned int m_removedAurasCount = 0x100000588 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x100000590
[1] = 0x1000005A0
[2] = 0x1000005B0
[3] = 0x1000005C0
[4] = 0x1000005D0
[5] = 0x1000005E0
[6] = 0x1000005F0
[7] = 0x100000600
[8] = 0x100000610
[9] = 0x100000620
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x100001960
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Head = <Unable to read memory>
std::_List_node<AuraApplication *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x100001970
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Multi = 0x100001980 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Is_set = 0x100001980 <Unable to read memory>
<user defined> value_compare = 0x100001980 <Unable to read memory>
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x100001980
<user defined> value_compare = 0x100001980
unsigned int m_interruptMask = 0x100001990 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x100001994 <Unable to read memory>
[1] = 0x100001998 <Unable to read memory>
[2] = 0x10000199C <Unable to read memory>
[3] = 0x1000019A0 <Unable to read memory>
[0] = 0x100001994
float[4]
[0] = 0x1000019A4 <Unable to read memory>
[1] = 0x1000019A8 <Unable to read memory>
[2] = 0x1000019AC <Unable to read memory>
[3] = 0x1000019B0 <Unable to read memory>
float[4]
[0] = 0x1000019B4 <Unable to read memory>
[1] = 0x1000019B8 <Unable to read memory>
[2] = 0x1000019BC <Unable to read memory>
[3] = 0x1000019C0 <Unable to read memory>
float[4]
[0] = 0x1000019C4 <Unable to read memory>
[1] = 0x1000019C8 <Unable to read memory>
[2] = 0x1000019CC <Unable to read memory>
[3] = 0x1000019D0 <Unable to read memory>
float[4]
[0] = 0x1000019D4 <Unable to read memory>
[1] = 0x1000019D8 <Unable to read memory>
[2] = 0x1000019DC <Unable to read memory>
[3] = 0x1000019E0 <Unable to read memory>
float[4]
[0] = 0x1000019E4 <Unable to read memory>
[1] = 0x1000019E8 <Unable to read memory>
[2] = 0x1000019EC <Unable to read memory>
[3] = 0x1000019F0 <Unable to read memory>
float[4]
[0] = 0x1000019F4 <Unable to read memory>
[1] = 0x1000019F8 <Unable to read memory>
[2] = 0x1000019FC <Unable to read memory>
[3] = 0x100001A00 <Unable to read memory>
float[4]
[0] = 0x100001A04 <Unable to read memory>
[1] = 0x100001A08 <Unable to read memory>
[2] = 0x100001A0C <Unable to read memory>
[3] = 0x100001A10 <Unable to read memory>
float[4]
[0] = 0x100001A14 <Unable to read memory>
[1] = 0x100001A18 <Unable to read memory>
[2] = 0x100001A1C <Unable to read memory>
[3] = 0x100001A20 <Unable to read memory>
float[4]
[0] = 0x100001A24 <Unable to read memory>
[1] = 0x100001A28 <Unable to read memory>
[2] = 0x100001A2C <Unable to read memory>
[3] = 0x100001A30 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x100001B24 <Unable to read memory>
[1] = 0x100001B28 <Unable to read memory>
[0] = 0x100001B24 <Unable to read memory>
float[2]
[0] = 0x100001B2C <Unable to read memory>
[1] = 0x100001B30 <Unable to read memory>
[0] = 0x100001B24
float[2]
[0] = 0x100001B34 <Unable to read memory>
[1] = 0x100001B38 <Unable to read memory>
[0] = 0x100001B34 <Unable to read memory>
float[2]
[0] = 0x100001B3C <Unable to read memory>
[1] = 0x100001B40 <Unable to read memory>
float[2]
[0] = 0x100001B44 <Unable to read memory>
[1] = 0x100001B48 <Unable to read memory>
[0] = 0x100001B44 <Unable to read memory>
float[2]
[0] = 0x100001B4C <Unable to read memory>
[1] = 0x100001B50 <Unable to read memory>
bool m_canModifyStats = 0x100001B54 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Multi = 0x100001B58 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Is_set = 0x100001B58 <Unable to read memory>
<user defined> value_compare = 0x100001B58 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x100001B58
<user defined> value_compare = 0x100001B58
float[9] m_speed_rate
[0] = 0x100001B68 <Unable to read memory>
[1] = 0x100001B6C <Unable to read memory>
[2] = 0x100001B70 <Unable to read memory>
[3] = 0x100001B74 <Unable to read memory>
[4] = 0x100001B78 <Unable to read memory>
[5] = 0x100001B7C <Unable to read memory>
[6] = 0x100001B80 <Unable to read memory>
[7] = 0x100001B84 <Unable to read memory>
[8] = 0x100001B88 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = <Unable to read memory>
std::_List_node<Player *,void *>* _Head = <Unable to read memory>
std::_List_node<Player *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x100001B98
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x100001BB0 <Unable to read memory>
[1] = 0x100001BB4 <Unable to read memory>
[2] = 0x100001BB8 <Unable to read memory>
[3] = 0x100001BBC <Unable to read memory>
int m_regenTimer = 0x100001BC0 <Unable to read memory>
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0x100001BD8 <Unable to read memory>
ThreatContainer iThreatContainer = 0x100001BE0
ThreatContainer iThreatOfflineContainer = 0x100001BF8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Multi = 0x100001C10 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Is_set = 0x100001C10 <Unable to read memory>
<user defined> value_compare = 0x100001C10 <Unable to read memory>
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x100001C10
<user defined> value_compare = 0x100001C10
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x100001C30 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x100001C40 <Unable to read memory>
bool _instantCast = 0x100001C41 <Unable to read memory>
unsigned int m_rootTimes = 0x100001C44 <Unable to read memory>
unsigned int m_state = 0x100001C48 <Unable to read memory>
unsigned int m_CombatTimer = 0x100001C4C <Unable to read memory>
unsigned int m_lastManaUse = 0x100001C50 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x100001C58
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x100001C58
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x100001C70
LinkedListElement iLast = 0x100001C80
unsigned int iSize = 0x100001C90 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x100001C70 <Unable to read memory>
<user defined> iterator = 0x100001C68
Unit* iOwner = <Unable to read memory>
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x100001CA8
LinkedListElement iLast = 0x100001CB8
unsigned int iSize = 0x100001CC8 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x100001CA8 <Unable to read memory>
<user defined> iterator = 0x100001CA0
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x100001CD8 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x100001CE0 <Unable to read memory>
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x100001CE0 <Unable to read memory>
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x100001CE0 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x100001CE0 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x100001CE0 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x100001CE0 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x100001CE0 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x100001CE8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x100001CF8
unsigned int _Mask = 0x100001D10 <Unable to read memory>
unsigned int _Maxidx = 0x100001D18 <Unable to read memory>
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x100001D20 <Unable to read memory>
unsigned int _threatPct = 0x100001D28 <Unable to read memory>
bool m_cleanupDone = 0x100001D30 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x100001D31 <Unable to read memory>
unsigned int _oldFactionId = 0x100001D34 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x100001D38 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x100001D3C <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Bucket_size = 0x100001D40 <Unable to read memory>
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Min_buckets = 0x100001D40 <Unable to read memory>
bool std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Multi = 0x100001D40 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x100001D40 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x100001D40 <Unable to read memory>
<user defined> _Equal_range_result = 0x100001D40 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x100001D40 <Unable to read memory>
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x100001D40 <Unable to read memory>
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x100001D48
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x100001D58
unsigned int _Mask = 0x100001D70 <Unable to read memory>
unsigned int _Maxidx = 0x100001D78 <Unable to read memory>
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x100001D80 <Unable to read memory>
SpellValue* m_spellValue = NULL
ObjectGuid m_originalCasterGUID
unsigned int _guid = 0x4F
Unit* m_originalCaster = NULL
Spell** m_selfContainer = <Unable to read memory>
int m_spellSchoolMask = 0x411DDAA5
int m_attackType = 0x3F9CB485
int m_powerCost = 0x329B881
int m_casttime = 0x0
int m_channeledDuration = 0x0
bool m_canReflect = 0x0
unsigned int m_spellFlags = 0x0
bool m_autoRepeat = 0x0
unsigned int m_runesState = 0x0
unsigned int m_delayAtDamageCount = 0x0
unsigned int m_delayStart = 0x0
unsigned int m_delayMoment = 0x7CDFAFF
unsigned int m_delayTrajectory = 0x100000000
bool m_immediateHandled = 0x0
bool m_referencedFromCurrentSpell = 0x0
bool m_executedCurrently = 0x0
bool m_needComboPoints = 0x0
unsigned int m_applyMultiplierMask = 0x0
float[3] m_damageMultipliers
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
Unit* unitTarget = 0x7FE00000000
WorldObject
Object
DataMap CustomData = 0x7FE00000008
unsigned int m_objectType = 0x7FE00000048 <Unable to read memory>
int m_objectTypeId = 0x7FE0000004C <Unable to read memory>
unsigned int m_updateFlag = 0x7FE00000050 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x7FE00000060
unsigned int m_valuesCount = 0x7FE00000070 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x7FE00000072 <Unable to read memory>
bool m_objectUpdated = 0x7FE00000074 <Unable to read memory>
bool m_inWorld = 0x7FE00000075 <Unable to read memory>
PackedGuid m_PackGUID = 0x7FE00000078
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x7FE000000A8 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x7FE000000A8 <Unable to read memory>
float m_positionX = 0x7FE000000A8 <Unable to read memory>
float m_positionY = 0x7FE000000AC <Unable to read memory>
float m_positionZ = 0x7FE000000B0 <Unable to read memory>
float m_orientation = 0x7FE000000B4 <Unable to read memory>
unsigned int m_mapId = 0x7FE000000B8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x7FE000000BC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x7FE000000C8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x7FE000000D4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x7FE00000108
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x7FE0000013C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x7FE00000148
unsigned int LastUsedScriptID = 0x7FE00000154 <Unable to read memory>
MovementInfo m_movementInfo = 0x7FE00000158
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x7FE000001D0 <Unable to read memory>
bool m_isActive = 0x7FE000001F0 <Unable to read memory>
bool m_isFarVisible = 0x7FE000001F1 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x7FE000001F4 <Unable to read memory>
bool m_isWorldObject = 0x7FE000001FC <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x7FE00000208 <Unable to read memory>
unsigned int _areaId = 0x7FE0000020C <Unable to read memory>
float _floorZ = 0x7FE00000210 <Unable to read memory>
bool _outdoors = 0x7FE00000214 <Unable to read memory>
LiquidData _liquidData = 0x7FE00000218
bool _updatePositionData = 0x7FE0000022C <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x7FE00000240 <Unable to read memory>
unsigned int m_phaseMask = 0x7FE00000244 <Unable to read memory>
bool m_useCombinedPhases = 0x7FE00000248 <Unable to read memory>
unsigned int m_notifyflags = 0x7FE0000024A <Unable to read memory>
unsigned int m_executed_notifies = 0x7FE0000024C <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x7FE00000250
unsigned int m_extraAttacks = 0x7FE00000290 <Unable to read memory>
bool m_canDualWield = 0x7FE00000294 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Multi = 0x7FE00000298 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Is_set = 0x7FE00000298 <Unable to read memory>
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x7FE00000298
SafeUnitPointer m_movedByPlayer
Unit* ptr = <Unable to read memory>
Unit* defaultValue = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x7FE000002B8 <Unable to read memory>
[1] = 0x7FE000002C0 <Unable to read memory>
[2] = 0x7FE000002C8 <Unable to read memory>
[3] = 0x7FE000002D0 <Unable to read memory>
[4] = 0x7FE000002D8 <Unable to read memory>
[5] = 0x7FE000002E0 <Unable to read memory>
[6] = 0x7FE000002E8 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x7FE000002F0 <Unable to read memory>
[1] = 0x7FE000002F8 <Unable to read memory>
[2] = 0x7FE00000300 <Unable to read memory>
[3] = 0x7FE00000308 <Unable to read memory>
float m_modMeleeHitChance = 0x7FE00000310 <Unable to read memory>
float m_modRangedHitChance = 0x7FE00000314 <Unable to read memory>
float m_modSpellHitChance = 0x7FE00000318 <Unable to read memory>
int m_baseSpellCritChance = 0x7FE0000031C <Unable to read memory>
float[7] m_threatModifier
[0] = 0x7FE00000320 <Unable to read memory>
[1] = 0x7FE00000324 <Unable to read memory>
[2] = 0x7FE00000328 <Unable to read memory>
[3] = 0x7FE0000032C <Unable to read memory>
[4] = 0x7FE00000330 <Unable to read memory>
[5] = 0x7FE00000334 <Unable to read memory>
[6] = 0x7FE00000338 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x7FE0000033C <Unable to read memory>
[1] = 0x7FE00000340 <Unable to read memory>
[2] = 0x7FE00000344 <Unable to read memory>
EventProcessor m_Events
unsigned int m_time = 0x7FE00000348 <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x7FE00000350
bool m_aborting = 0x7FE00000360 <Unable to read memory>
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x7FE00000368
[1] = 0x7FE00000380
[2] = 0x7FE00000398
[3] = 0x7FE000003B0
[4] = 0x7FE000003C8
[5] = 0x7FE000003E0
[6] = 0x7FE000003F8
[7] = 0x7FE00000410
unsigned int m_lastSanctuaryTime = 0x7FE00000428 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Multi = 0x7FE00000430 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Is_set = 0x7FE00000430 <Unable to read memory>
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x7FE00000430
bool IsAIEnabled = 0x7FE00000440 <Unable to read memory>
bool NeedChangeAI = 0x7FE00000441 <Unable to read memory>
bool m_ControlledByPlayer = 0x7FE00000442 <Unable to read memory>
bool m_CreatedByPlayer = 0x7FE00000443 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Multi = 0x7FE00000448 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Is_set = 0x7FE00000448 <Unable to read memory>
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x7FE00000448
Position m_last_notify_position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x7FE00000458 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x7FE00000458 <Unable to read memory>
float m_positionX = 0x7FE00000458 <Unable to read memory>
float m_positionY = 0x7FE0000045C <Unable to read memory>
float m_positionZ = 0x7FE00000460 <Unable to read memory>
float m_orientation = 0x7FE00000464 <Unable to read memory>
unsigned int m_last_notify_mstime = 0x7FE00000468 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x7FE0000046C <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x7FE0000046E <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x7FE00000470 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x7FE00000490 <Unable to read memory>
unsigned int m_race = 0x7FE00000491 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x7FE00000492 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x7FE00000494 <Unable to read memory>
[1] = 0x7FE00000498 <Unable to read memory>
[2] = 0x7FE0000049C <Unable to read memory>
float[5] m_createStats
[0] = 0x7FE000004A0 <Unable to read memory>
[1] = 0x7FE000004A4 <Unable to read memory>
[2] = 0x7FE000004A8 <Unable to read memory>
[3] = 0x7FE000004AC <Unable to read memory>
[4] = 0x7FE000004B0 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x7FE000004B8 <Unable to read memory>
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x7FE000004B8 <Unable to read memory>
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x7FE000004B8 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x7FE000004B8 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x7FE000004B8 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x7FE000004B8 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x7FE000004B8 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x7FE000004C0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x7FE000004D0
unsigned int _Mask = 0x7FE000004E8 <Unable to read memory>
unsigned int _Maxidx = 0x7FE000004F0 <Unable to read memory>
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x7FE00000500 <Unable to read memory>
int m_procDeep = 0x7FE00000504 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = <Unable to read memory>
std::_List_node<DynamicObject *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x7FE00000508
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = <Unable to read memory>
std::_List_node<ObjectGuid,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x7FE00000518
unsigned int m_transform = 0x7FE00000528 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Multi = 0x7FE00000550 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Is_set = 0x7FE00000550 <Unable to read memory>
<user defined> value_compare = 0x7FE00000550 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x7FE00000550
<user defined> value_compare = 0x7FE00000550 <Unable to read memory>
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Multi = 0x7FE00000560 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Is_set = 0x7FE00000560 <Unable to read memory>
<user defined> value_compare = 0x7FE00000560 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x7FE00000560
<user defined> value_compare = 0x7FE00000560 <Unable to read memory>
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x7FE00000570
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator_base0
bool std::_Iterator_base0::_Unwrap_when_unverified = 0x7FE00000580 <Unable to read memory>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory>
unsigned int m_removedAurasCount = 0x7FE00000588 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x7FE00000590
[1] = 0x7FE000005A0
[2] = 0x7FE000005B0
[3] = 0x7FE000005C0
[4] = 0x7FE000005D0
[5] = 0x7FE000005E0
[6] = 0x7FE000005F0
[7] = 0x7FE00000600
[8] = 0x7FE00000610
[9] = 0x7FE00000620
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x7FE00001960
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x7FE00001970
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Multi = 0x7FE00001980 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Is_set = 0x7FE00001980 <Unable to read memory>
<user defined> value_compare = 0x7FE00001980 <Unable to read memory>
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x7FE00001980
<user defined> value_compare = 0x7FE00001980
unsigned int m_interruptMask = 0x7FE00001990 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x7FE00001994 <Unable to read memory>
[1] = 0x7FE00001998 <Unable to read memory>
[2] = 0x7FE0000199C <Unable to read memory>
[3] = 0x7FE000019A0 <Unable to read memory>
[0] = 0x7FE00001994
float[4]
[0] = 0x7FE000019A4 <Unable to read memory>
[1] = 0x7FE000019A8 <Unable to read memory>
[2] = 0x7FE000019AC <Unable to read memory>
[3] = 0x7FE000019B0 <Unable to read memory>
float[4]
[0] = 0x7FE000019B4 <Unable to read memory>
[1] = 0x7FE000019B8 <Unable to read memory>
[2] = 0x7FE000019BC <Unable to read memory>
[3] = 0x7FE000019C0 <Unable to read memory>
float[4]
[0] = 0x7FE000019C4 <Unable to read memory>
[1] = 0x7FE000019C8 <Unable to read memory>
[2] = 0x7FE000019CC <Unable to read memory>
[3] = 0x7FE000019D0 <Unable to read memory>
float[4]
[0] = 0x7FE000019D4 <Unable to read memory>
[1] = 0x7FE000019D8 <Unable to read memory>
[2] = 0x7FE000019DC <Unable to read memory>
[3] = 0x7FE000019E0 <Unable to read memory>
float[4]
[0] = 0x7FE000019E4 <Unable to read memory>
[1] = 0x7FE000019E8 <Unable to read memory>
[2] = 0x7FE000019EC <Unable to read memory>
[3] = 0x7FE000019F0 <Unable to read memory>
float[4]
[0] = 0x7FE000019F4 <Unable to read memory>
[1] = 0x7FE000019F8 <Unable to read memory>
[2] = 0x7FE000019FC <Unable to read memory>
[3] = 0x7FE00001A00 <Unable to read memory>
float[4]
[0] = 0x7FE00001A04 <Unable to read memory>
[1] = 0x7FE00001A08 <Unable to read memory>
[2] = 0x7FE00001A0C <Unable to read memory>
[3] = 0x7FE00001A10 <Unable to read memory>
float[4]
[0] = 0x7FE00001A14 <Unable to read memory>
[1] = 0x7FE00001A18 <Unable to read memory>
[2] = 0x7FE00001A1C <Unable to read memory>
[3] = 0x7FE00001A20 <Unable to read memory>
float[4]
[0] = 0x7FE00001A24 <Unable to read memory>
[1] = 0x7FE00001A28 <Unable to read memory>
[2] = 0x7FE00001A2C <Unable to read memory>
[3] = 0x7FE00001A30 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x7FE00001B24 <Unable to read memory>
[1] = 0x7FE00001B28 <Unable to read memory>
[0] = 0x7FE00001B24 <Unable to read memory>
float[2]
[0] = 0x7FE00001B2C <Unable to read memory>
[1] = 0x7FE00001B30 <Unable to read memory>
[0] = 0x7FE00001B24
float[2]
[0] = 0x7FE00001B34 <Unable to read memory>
[1] = 0x7FE00001B38 <Unable to read memory>
[0] = 0x7FE00001B34 <Unable to read memory>
float[2]
[0] = 0x7FE00001B3C <Unable to read memory>
[1] = 0x7FE00001B40 <Unable to read memory>
float[2]
[0] = 0x7FE00001B44 <Unable to read memory>
[1] = 0x7FE00001B48 <Unable to read memory>
[0] = 0x7FE00001B44 <Unable to read memory>
float[2]
[0] = 0x7FE00001B4C <Unable to read memory>
[1] = 0x7FE00001B50 <Unable to read memory>
bool m_canModifyStats = 0x7FE00001B54 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Multi = 0x7FE00001B58 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Is_set = 0x7FE00001B58 <Unable to read memory>
<user defined> value_compare = 0x7FE00001B58 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x7FE00001B58
<user defined> value_compare = 0x7FE00001B58
float[9] m_speed_rate
[0] = 0x7FE00001B68 <Unable to read memory>
[1] = 0x7FE00001B6C <Unable to read memory>
[2] = 0x7FE00001B70 <Unable to read memory>
[3] = 0x7FE00001B74 <Unable to read memory>
[4] = 0x7FE00001B78 <Unable to read memory>
[5] = 0x7FE00001B7C <Unable to read memory>
[6] = 0x7FE00001B80 <Unable to read memory>
[7] = 0x7FE00001B84 <Unable to read memory>
[8] = 0x7FE00001B88 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = <Unable to read memory>
std::_List_node<Player *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x7FE00001B98
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x7FE00001BB0 <Unable to read memory>
[1] = 0x7FE00001BB4 <Unable to read memory>
[2] = 0x7FE00001BB8 <Unable to read memory>
[3] = 0x7FE00001BBC <Unable to read memory>
int m_regenTimer = 0x7FE00001BC0 <Unable to read memory>
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0x7FE00001BD8 <Unable to read memory>
ThreatContainer iThreatContainer = 0x7FE00001BE0
ThreatContainer iThreatOfflineContainer = 0x7FE00001BF8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Multi = 0x7FE00001C10 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Is_set = 0x7FE00001C10 <Unable to read memory>
<user defined> value_compare = 0x7FE00001C10 <Unable to read memory>
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x7FE00001C10
<user defined> value_compare = 0x7FE00001C10
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x7FE00001C30 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x7FE00001C40 <Unable to read memory>
bool _instantCast = 0x7FE00001C41 <Unable to read memory>
unsigned int m_rootTimes = 0x7FE00001C44 <Unable to read memory>
unsigned int m_state = 0x7FE00001C48 <Unable to read memory>
unsigned int m_CombatTimer = 0x7FE00001C4C <Unable to read memory>
unsigned int m_lastManaUse = 0x7FE00001C50 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x7FE00001C58
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x7FE00001C58
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x7FE00001C70
LinkedListElement iLast = 0x7FE00001C80
unsigned int iSize = 0x7FE00001C90 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x7FE00001C70 <Unable to read memory>
<user defined> iterator = 0x7FE00001C68
Unit* iOwner = <Unable to read memory>
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x7FE00001CA8
LinkedListElement iLast = 0x7FE00001CB8
unsigned int iSize = 0x7FE00001CC8 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x7FE00001CA8 <Unable to read memory>
<user defined> iterator = 0x7FE00001CA0
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x7FE00001CD8 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x7FE00001CE0 <Unable to read memory>
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x7FE00001CE0 <Unable to read memory>
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x7FE00001CE0 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x7FE00001CE0 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x7FE00001CE0 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x7FE00001CE0 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x7FE00001CE0 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x7FE00001CE8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x7FE00001CF8
unsigned int _Mask = 0x7FE00001D10 <Unable to read memory>
unsigned int _Maxidx = 0x7FE00001D18 <Unable to read memory>
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x7FE00001D20 <Unable to read memory>
unsigned int _threatPct = 0x7FE00001D28 <Unable to read memory>
bool m_cleanupDone = 0x7FE00001D30 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x7FE00001D31 <Unable to read memory>
unsigned int _oldFactionId = 0x7FE00001D34 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x7FE00001D38 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x7FE00001D3C <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Bucket_size = 0x7FE00001D40 <Unable to read memory>
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Min_buckets = 0x7FE00001D40 <Unable to read memory>
bool std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Multi = 0x7FE00001D40 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x7FE00001D40 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x7FE00001D40 <Unable to read memory>
<user defined> _Equal_range_result = 0x7FE00001D40 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x7FE00001D40 <Unable to read memory>
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x7FE00001D40 <Unable to read memory>
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x7FE00001D48
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x7FE00001D58
unsigned int _Mask = 0x7FE00001D70 <Unable to read memory>
unsigned int _Maxidx = 0x7FE00001D78 <Unable to read memory>
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x7FE00001D80 <Unable to read memory>
Item* itemTarget = 0xB0A19B30
Object
DataMap CustomData = 0xB0A19B38
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x824B
int* m_int32Values = 0x408A5CB8
unsigned int* m_uint32Values = 0x408A5CB8
float* m_floatValues = 4.323818
UpdateMask _changesMask = 0xB0A19B90
unsigned int m_valuesCount = 0x6
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0xA5
bool m_inWorld = 0x8
PackedGuid m_PackGUID = 0xB0A19BA8
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0xB0A19BD8
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0xB0A19BF0
unsigned int gold = 0x50D88912
unsigned int unlootedCount = 0x29
ObjectGuid roundRobinPlayer = 0xC004C1023F800000
ObjectGuid lootOwnerGUID = 0xAFC8FC70
int loot_type = 0x0
ObjectGuid containerGUID = 0xB73826F0
ObjectGuid sourceWorldObjectGUID = 0xB7382770
GameObject* sourceGameObject = 0xB7382770
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0xB0A19C40
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0xB0A19C50
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0xB0A19C60
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0xB0A19C70
LootValidatorRefMgr i_LootValidatorRefMgr = 0xB0A19C80
bool m_lootGenerated = 0x7
std::string m_text = ""
unsigned int m_slot = 0x60
Bag* m_container = 0x140E06D58
Item
Object
DataMap CustomData = 0x140E06D60
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0xFFFF
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
UpdateMask _changesMask = 0x140E06DB8
unsigned int m_valuesCount = 0x6FA0
unsigned int _fieldNotifyFlags = 0x3B
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x140E06DD0
Loot loot = 0x140E06E00
bool m_lootGenerated = 0xA0
std::string m_text = "(null)"
unsigned int m_slot = 0x0
Bag* m_container = 0x14076E8C8
int uState = 0x0
int uQueuePos = 0x0
bool mb_in_trade = 0xC0
int m_lastPlayedTimeUpdate = 0x1
unsigned int m_refundRecipient = 0x3B4620
unsigned int m_paidMoney = 0x0
unsigned int m_paidExtendedCost = 0xA
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x140E06F38
Item*[36] m_bagslot
[0] = 0x39EB60
[1] = 0x3B4670
[2] = 0x2
[3] = 0x3B45D0
[4] = 0x1B
[5] = 0x1400000000
[6] = NULL
[7] = 0x3F800000
[8] = 0x2EBB720
[9] = NULL
int uState = 0x50D8891C
int uQueuePos = 0x88000029
bool mb_in_trade = 0x0
int m_lastPlayedTimeUpdate = 0xB7FEFBA0
unsigned int m_refundRecipient = 0x0
unsigned int m_paidMoney = 0x0
unsigned int m_paidExtendedCost = 0xB803F930
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0xB0
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0xB0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0xB0A19D10
GameObject* gameObjTarget = 0xA9E55AB0
WorldObject
Object
DataMap CustomData = 0xA9E55AB8
unsigned int m_objectType = 0x101
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0x880000295B819115 <Unable to read memory>
unsigned int* m_uint32Values = 0x880000295B819115 <Unable to read memory>
float* m_floatValues = 0x880000295B819115 <Unable to read memory>
UpdateMask _changesMask = 0xA9E55B10
unsigned int m_valuesCount = 0x1DD
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x1
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0xA9E55B28
WorldLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x5B819113
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xA9E55B6C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xA9E55B78
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0xA9E55B84
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0xA9E55BB8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0xA9E55BEC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0xA9E55BF8
unsigned int LastUsedScriptID = 0x68796C7A
MovementInfo m_movementInfo = 0xA9E55C08
ElunaEventProcessor* elunaEvents = 0x101
std::string m_name = "(null)..."
bool m_isActive = 0x90
bool m_isFarVisible = 0x5C
std::optional<float> m_visibilityDistanceOverride = 0x10100000000
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x5B81916E
unsigned int _areaId = 0x88000029
float _floorZ = -0.000000
bool _outdoors = 0x0
LiquidData _liquidData = 0xA9E55CC8
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x900000295B81916B
unsigned int m_InstanceId = 0xA9E55CF0
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0xF0
unsigned int m_notifyflags = 0xA9E5
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0xA9E55D00
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0xA9E55D40
MovableMapObject
Cell _currentCell = 0x0
int _moveState = 0xB
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0xA9E55D70
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0xA9E55D88
unsigned int gold = 0x0
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer = 0x880000295B81917F
ObjectGuid lootOwnerGUID = 0xA9E4F510
int loot_type = 0xA9E569E0
ObjectGuid containerGUID = 0x10000000B
ObjectGuid sourceWorldObjectGUID = 0x63F38BFD
GameObject* sourceGameObject = NULL
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0xA9E55DD8
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0xA9E55DE8
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0xA9E55DF8
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0xA9E55E08
LootValidatorRefMgr i_LootValidatorRefMgr = 0xA9E55E18
unsigned int m_groupLootTimer = 0x5F656572
unsigned int lootingGroupLowGUID = 0x776F6E53
GameObjectModel* m_model = 0x326D2E31305F
std::string name = 0x326D2E31305F <Unable to read memory>
unsigned int phasemask = 0x326D2E31307F <Unable to read memory>
G3D::AABox iBound = 0x326D2E313083
G3D::Matrix3 iInvRot = 0x326D2E31309B
G3D::Vector3 iPos = 0x326D2E3130BF
float iInvScale = 0x326D2E3130CB <Unable to read memory>
float iScale = 0x326D2E3130CF <Unable to read memory>
VMAP::WorldModel* iModel = <Unable to read memory>
std::unique_ptr<GameObjectModelOwnerBase,std::default_delete<GameObjectModelOwnerBase> > owner = 0x326D2E3130DF <Unable to read memory>
bool isWmo = 0x326D2E3130E7 <Unable to read memory>
unsigned int m_spellId = 0x26F188C
int m_respawnTime = 0xA7053310
unsigned int m_respawnDelayTime = 0x5B819143
unsigned int m_despawnDelay = 0x90000029
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime
int _MyRep = 0x545F64726F6A6648
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime
int _MyRep = 0x776F6E535F656572
int m_lootState = 0x2E35305F
bool m_spawnedByDefault = 0x6D
unsigned int m_cooldownTime = 0x0
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList
std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Bucket_size = 0x600000000
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Min_buckets = 0x600000000
bool std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >* _Target = 0x600000000
<user defined> _Range_eraser = 0x0
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> _Traitsobj = 0x0
std::list<std::pair<ObjectGuid const ,int>,std::allocator<std::pair<ObjectGuid const ,int> > > _List = 0xA9E55E98
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,int> > > > > > _Vec = 0xA9E55EA8
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x8C0000295B819149
ObjectGuid m_ritualOwnerGUID
unsigned int _guid = 0xC589A1A644B37400
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0xE0
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0xE0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0xA9E55ED8
unsigned int m_usetimes = 0x44B3A247
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots
std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >::_Multi = 0xE0
bool std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >::_Is_set = 0xE0
<user defined> value_compare = 0xE0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,ObjectGuid>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,ObjectGuid> > >,1>,1> _Mypair = 0xA9E55EF0
<user defined> value_compare = 0x141CBB2E0
unsigned int m_spawnId = 0x6F6A6648
GameObjectTemplate* m_goInfo = 0x6D2E31305F656572
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