Skip to content

Instantly share code, notes, and snippets.

@MegaserverRU
Last active March 3, 2023 10:00
Show Gist options
  • Save MegaserverRU/a93f3127b0155f7b1a283596660c9ec9 to your computer and use it in GitHub Desktop.
Save MegaserverRU/a93f3127b0155f7b1a283596660c9ec9 to your computer and use it in GitHub Desktop.
Revision: |c000000FFEternalCraft rev. |c00FF0000EternalCraft 2023-02-14 15:56 +111414 (RELIZ) (Win64, RelWithDebInfo, Static)
Date 3:3:2023. Time 10:19
//=====================================================
*** Hardware ***
Processor: AMD Athlon(tm) X2 340 Dual Core Processor
Number Of Processors: 2
Physical Memory: 16700344 KB (Available: 7406820 KB)
Commit Charge Limit: 17747020 KB
*** Operation System ***
Windows 7 Professional Service Pack 1 (Version 6.1, Build 7601)
//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 000000013F997E90 01:00000000008C6E90 D:\xampp\SERWERWOW335\worldserver.exe
Registers:
RAX:0000000000000000
RBX:0000000000000000
RCX:000000000309A0F0
RDX:00000001406695B0
RSI:0000000000000000
RDI:0000000007DDF1F0
R8: 0000000000000000
R9: 0000000140BF0F58
R10:0000000002E3C7C0
R11:0000000000000000
R12:0000000000000000
R13:000000009D6362C8
R14:000000009DA84290
R15:0000000000000001
CS:RIP:0033:000000013F997E90
SS:RSP:002B:0000000007DDF0C0 RBP:9BEF3E90
DS:002B ES:002B FS:0053 GS:002B
Flags:00010202
Call stack:
Address Frame Function SourceFile
000000013F997E90 0000000007DDF120 ObjectMgr::GeneratePetName+120 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Globals\ObjectMgr.cpp line 7406
000000013F8904E0 0000000007DDF310 Player::SummonPet+170 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Entities\Player\Player.cpp line 8824
000000013FFA2A6E 0000000007DDF390 Spell::EffectResurrectPet+8E D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\SpellEffects.cpp line 5254
000000013FBE8B04 0000000007DDF4C0 Spell::HandleEffects+424 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 5607
000000013FBF96B3 0000000007DDF500 Spell::_handle_immediate_phase+63 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4233
000000013FBFA391 0000000007DDF540 Spell::handle_immediate+121 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4121
000000013FBF918B 0000000007DDF5E0 Spell::_cast+73B D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4032
000000013FBF9A60 0000000007DDF610 Spell::cast+70 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 3777
000000013FBFB8C3 0000000007DDF700 Spell::update+7B3 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4407
000000013FBE7CB5 0000000007DDF730 SpellEvent::Execute+25 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 8104
00000001400D21AE 0000000007DDF760 EventProcessor::Update+6E D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\common\Utilities\EventProcessor.cpp line 55
000000013F8F8C0D 0000000007DDF7D0 Unit::Update+2D D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Entities\Unit\Unit.cpp line 411
000000013FB81014 0000000007DDFA10 Player::Update+114 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Entities\Player\PlayerUpdates.cpp line 80
000000013FAD0F76 0000000007DDFC10 Map::Update+2B6 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 820
000000013FAD0C97 0000000007DDFC40 InstanceMap::Update+17 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 3014
000000013FEEB962 0000000007DDFC80 MapUpdateRequest::call+32 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 45
000000013FEEB45C 0000000007DDFCB0 MapUpdater::WorkerThread+DC D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 158
000000013FEEAE6F 0000000007DDFCE0 std::thread::_Invoke<std::tuple<void (__cdecl MapUpdater::*)(void),MapUpdater *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 0000000007DDFD10 _o__realloc_base+60
0000000076FF55DD 0000000007DDFD40 BaseThreadInitThunk+D
000000007715295D 0000000007DDFD90 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
000000007716A5BA 00000000002DED80 ZwWaitForKeyedEvent+A
00000000771C098D 00000000002DEDF0 RtlSleepConditionVariableSRW+FD
000000007702B2D8 00000000002DEE30 SleepConditionVariableSRW+28
000007FEDE3829E9 00000000002DEE60 ?_Winerror_message@std@@YAKKPEADK@Z+139
000007FEDE382C2A 00000000002DEE90 _Cnd_wait+3A
000000013FEEBC9F 00000000002DEED0 MapUpdater::wait+4F D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 104
000000013F7D86C5 00000000002DEF10 MapMgr::Update+1A5 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\MapMgr.cpp line 276
000000013F7BF9FF 00000000002DF080 World::Update+61F D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\World\World.cpp line 2403
000000013F1085EA 00000000002DF0D0 WorldUpdateLoop+FA D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 543
000000013F116832 00000000002DFAB0 main+26E2 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 373
00000001401C73F0 00000000002DFAF0 __scrt_common_main_seh+10C D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl line 288
0000000076FF55DD 00000000002DFB20 BaseThreadInitThunk+D
000000007715295D 00000000002DFB70 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
0000000077168D5A 000000000259FBD0 NtRemoveIoCompletion+A
000007FEFCED169D 000000000259FC30 GetQueuedCompletionStatus+3D
0000000076FE9851 000000000259FC70 GetQueuedCompletionStatus+11
000000013F10CCD0 000000000259FDC0 boost::asio::detail::win_iocp_io_context::do_one+2C0 C:\local\boost_1_79_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
000000013F112534 000000000259FEA0 boost::asio::detail::win_iocp_io_context::run+104 C:\local\boost_1_79_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
000000013F0F2BC4 000000000259FEF0 std::thread::_Invoke<std::tuple<`main'::`40'::<lambda_5> >,0>+34 C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 55
000007FEDF2BF4A0 000000000259FF20 _o__realloc_base+60
0000000076FF55DD 000000000259FF50 BaseThreadInitThunk+D
000000007715295D 000000000259FFA0 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
0000000077168D5A 000000000269F4D0 NtRemoveIoCompletion+A
000007FEFCED169D 000000000269F530 GetQueuedCompletionStatus+3D
0000000076FE9851 000000000269F570 GetQueuedCompletionStatus+11
000000013F10CCD0 000000000269F6C0 boost::asio::detail::win_iocp_io_context::do_one+2C0 C:\local\boost_1_79_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
000000013F112502 000000000269F7A0 boost::asio::detail::win_iocp_io_context::run+D2 C:\local\boost_1_79_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
000000013F0F2BC4 000000000269F7F0 std::thread::_Invoke<std::tuple<`main'::`40'::<lambda_5> >,0>+34 C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 55
000007FEDF2BF4A0 000000000269F820 _o__realloc_base+60
0000000076FF55DD 000000000269F850 BaseThreadInitThunk+D
000000007715295D 000000000269F8A0 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
000000007716927A 00000000027CFB00 ZwWaitForMultipleObjects+A
0000000077113D9D 00000000027CFDA0 RtlIsCriticalSectionLockedByThread+D4D
0000000076FF55DD 00000000027CFDD0 BaseThreadInitThunk+D
000000007715295D 00000000027CFE20 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
000000007716A5BA 000000000292F850 ZwWaitForKeyedEvent+A
00000000771C098D 000000000292F8C0 RtlSleepConditionVariableSRW+FD
000000007702B2D8 000000000292F900 SleepConditionVariableSRW+28
000007FEDE3829E9 000000000292F930 ?_Winerror_message@std@@YAKKPEADK@Z+139
000007FEDE382C2A 000000000292F960 _Cnd_wait+3A
000000014009EE44 000000000292F990 DatabaseWorker::WorkerThread+74 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
000000014009EB7F 000000000292F9C0 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 000000000292F9F0 _o__realloc_base+60
0000000076FF55DD 000000000292FA20 BaseThreadInitThunk+D
000000007715295D 000000000292FA70 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
000000007716A5BA 0000000002BAFD60 ZwWaitForKeyedEvent+A
00000000771C098D 0000000002BAFDD0 RtlSleepConditionVariableSRW+FD
000000007702B2D8 0000000002BAFE10 SleepConditionVariableSRW+28
000007FEDE3829E9 0000000002BAFE40 ?_Winerror_message@std@@YAKKPEADK@Z+139
000007FEDE382C2A 0000000002BAFE70 _Cnd_wait+3A
000000014009EE44 0000000002BAFEA0 DatabaseWorker::WorkerThread+74 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
000000014009EB7F 0000000002BAFED0 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 0000000002BAFF00 _o__realloc_base+60
0000000076FF55DD 0000000002BAFF30 BaseThreadInitThunk+D
000000007715295D 0000000002BAFF80 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
000000007716A5BA 0000000002D9FBC0 ZwWaitForKeyedEvent+A
00000000771C098D 0000000002D9FC30 RtlSleepConditionVariableSRW+FD
000000007702B2D8 0000000002D9FC70 SleepConditionVariableSRW+28
000007FEDE3829E9 0000000002D9FCA0 ?_Winerror_message@std@@YAKKPEADK@Z+139
000007FEDE382C2A 0000000002D9FCD0 _Cnd_wait+3A
000000014009EE44 0000000002D9FD00 DatabaseWorker::WorkerThread+74 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
000000014009EB7F 0000000002D9FD30 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 0000000002D9FD60 _o__realloc_base+60
0000000076FF55DD 0000000002D9FD90 BaseThreadInitThunk+D
000000007715295D 0000000002D9FDE0 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
0000000077168D0A 000000000371F900 ZwWaitForSingleObject+A
000007FEFCED10DC 000000000371F9A0 WaitForSingleObjectEx+9C
000000013F1123F3 000000000371F9D0 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_79_0\boost\asio\detail\win_thread.hpp line 122
000000013F114025 000000000371FA00 boost::asio::detail::win_thread_function+25 C:\local\boost_1_79_0\boost\asio\detail\impl\win_thread.ipp line 127
000007FEDF2BF4A0 000000000371FA30 _o__realloc_base+60
0000000076FF55DD 000000000371FA60 BaseThreadInitThunk+D
000000007715295D 000000000371FAB0 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
000000007716A5BA 000000000349F3E0 ZwWaitForKeyedEvent+A
00000000771C098D 000000000349F450 RtlSleepConditionVariableSRW+FD
000000007702B2D8 000000000349F490 SleepConditionVariableSRW+28
000007FEDE3829E9 000000000349F4C0 ?_Winerror_message@std@@YAKKPEADK@Z+139
000007FEDE382C2A 000000000349F4F0 _Cnd_wait+3A
000000013F22FAF8 000000000349FC00 HttpManager::HttpWorkerThread+A8 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\modules\mod-eluna\src\LuaEngine\HttpManager.cpp line 110
000000013F22288F 000000000349FC30 std::thread::_Invoke<std::tuple<void (__cdecl HttpManager::*)(void),HttpManager *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 000000000349FC60 _o__realloc_base+60
0000000076FF55DD 000000000349FC90 BaseThreadInitThunk+D
000000007715295D 000000000349FCE0 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
000000007716999A 0000000007DDD230 NtGetContextThread+A
0000000076FE28AA 0000000007DDD260 GetThreadContext+A
000000013F12340D 0000000007DDD790 WheatyExceptionReport::printTracesForAllThreads+BD D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 582
000000013F1212EF 0000000007DDDE20 WheatyExceptionReport::GenerateExceptionReport+30F D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 688
000000013F122644 0000000007DDE120 WheatyExceptionReport::WheatyUnhandledExceptionFilter+324 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 209
000000007707B970 0000000007DDE200 UnhandledExceptionFilter+160
00000000771784C5 0000000007DDE230 longjmp+C355
00000000771565D8 0000000007DDE2A0 __C_specific_handler+8C
000000007716B3CD 0000000007DDE2D0 __chkstk+9D
000000007713F71A 0000000007DDE9B0 RtlInitializeResource+53A
000000007716AA6E 0000000007DDF0B0 KiUserExceptionDispatcher+2E
000000013F997E90 0000000007DDF120 ObjectMgr::GeneratePetName+120 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Globals\ObjectMgr.cpp line 7406
000000013F8904E0 0000000007DDF310 Player::SummonPet+170 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Entities\Player\Player.cpp line 8824
000000013FFA2A6E 0000000007DDF390 Spell::EffectResurrectPet+8E D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\SpellEffects.cpp line 5254
000000013FBE8B04 0000000007DDF4C0 Spell::HandleEffects+424 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 5607
000000013FBF96B3 0000000007DDF500 Spell::_handle_immediate_phase+63 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4233
000000013FBFA391 0000000007DDF540 Spell::handle_immediate+121 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4121
000000013FBF918B 0000000007DDF5E0 Spell::_cast+73B D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4032
000000013FBF9A60 0000000007DDF610 Spell::cast+70 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 3777
000000013FBFB8C3 0000000007DDF700 Spell::update+7B3 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4407
000000013FBE7CB5 0000000007DDF730 SpellEvent::Execute+25 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 8104
00000001400D21AE 0000000007DDF760 EventProcessor::Update+6E D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\common\Utilities\EventProcessor.cpp line 55
000000013F8F8C0D 0000000007DDF7D0 Unit::Update+2D D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Entities\Unit\Unit.cpp line 411
000000013FB81014 0000000007DDFA10 Player::Update+114 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Entities\Player\PlayerUpdates.cpp line 80
000000013FAD0F76 0000000007DDFC10 Map::Update+2B6 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 820
000000013FAD0C97 0000000007DDFC40 InstanceMap::Update+17 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 3014
000000013FEEB962 0000000007DDFC80 MapUpdateRequest::call+32 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 45
000000013FEEB45C 0000000007DDFCB0 MapUpdater::WorkerThread+DC D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 158
000000013FEEAE6F 0000000007DDFCE0 std::thread::_Invoke<std::tuple<void (__cdecl MapUpdater::*)(void),MapUpdater *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 0000000007DDFD10 _o__realloc_base+60
0000000076FF55DD 0000000007DDFD40 BaseThreadInitThunk+D
000000007715295D 0000000007DDFD90 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
0000000077168D0A 0000000034016DA0 ZwWaitForSingleObject+A
000007FEFC3A11F5 0000000034016E20 WSPStartup+8495
000007FEFC3A12D7 0000000034016FC0 WSPStartup+8577
000007FEFF05507C 0000000034017000 select+15C
000007FEFF054FFD 0000000034017100 select+DD
0000000140026D3B 00000000340177C0 tcp_select+16B D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\deps\gsoap\stdsoap2.cpp line 6516
000000014000CEFE 0000000034017820 soap_accept+EE D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\deps\gsoap\stdsoap2.cpp line 7040
000000013F1178F6 000000003403FC20 ACSoapThread+4F6 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\apps\worldserver\ACSoap\ACSoap.cpp line 46
000000013F0F2B33 000000003403FC50 std::thread::_Invoke<std::tuple<void (__cdecl*)(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,unsigned short),std::basic_string<char,std::char_traits<char>,std::allocator<char> >,unsigned short>,0,1,2>+13 C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 000000003403FC80 _o__realloc_base+60
0000000076FF55DD 000000003403FCB0 BaseThreadInitThunk+D
000000007715295D 000000003403FD00 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
0000000077168D0A 00000000341FF980 ZwWaitForSingleObject+A
000007FEFCED10DC 00000000341FFA20 WaitForSingleObjectEx+9C
000000013F1123F3 00000000341FFA50 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_79_0\boost\asio\detail\win_thread.hpp line 122
000000013F114025 00000000341FFA80 boost::asio::detail::win_thread_function+25 C:\local\boost_1_79_0\boost\asio\detail\impl\win_thread.ipp line 127
000007FEDF2BF4A0 00000000341FFAB0 _o__realloc_base+60
0000000076FF55DD 00000000341FFAE0 BaseThreadInitThunk+D
000000007715295D 00000000341FFB30 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
0000000077168D5A 0000000033EDFA90 NtRemoveIoCompletion+A
000007FEFCED169D 0000000033EDFAF0 GetQueuedCompletionStatus+3D
0000000076FE9851 0000000033EDFB30 GetQueuedCompletionStatus+11
000000013F10CCD0 0000000033EDFC80 boost::asio::detail::win_iocp_io_context::do_one+2C0 C:\local\boost_1_79_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
000000013F112534 0000000033EDFD60 boost::asio::detail::win_iocp_io_context::run+104 C:\local\boost_1_79_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
000000013F8286BA 0000000033EDFE50 NetworkThread<WorldSocket>::Run+31A D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\shared\Network\NetworkThread.h line 126
000000013F8253EF 0000000033EDFE80 std::thread::_Invoke<std::tuple<void (__cdecl NetworkThread<WorldSocket>::*)(void),NetworkThread<WorldSocket> *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 0000000033EDFEB0 _o__realloc_base+60
0000000076FF55DD 0000000033EDFEE0 BaseThreadInitThunk+D
000000007715295D 0000000033EDFF30 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
0000000077168EEA 00000000343FF380 ZwRequestWaitReplyPort+A
0000000077001348 00000000343FF3B0 GetConsoleMode+F8
00000000770353F1 00000000343FF500 VerifyConsoleIoHandle+281
000000007704A692 00000000343FF5E0 ReadConsoleA+B2
000000007701824B 00000000343FF620 GetEnvironmentStringsA+626B
000007FEDF2A69E1 00000000343FF6C0 _read+201
000007FEDF2A6882 00000000343FF700 _read+A2
000007FEDF2B7408 00000000343FF730 _wfsopen+1C8
000007FEDF310EE5 00000000343FF770 _fgetwc_nolock+105
000007FEDF310CA3 00000000343FF7C0 fgetpos+1D3
000000013F1197EC 00000000343FFC20 CliThread+20C D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\apps\worldserver\CommandLine\CliRunnable.cpp line 149
000000013F0F2B6B 00000000343FFC50 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 00000000343FFC80 _o__realloc_base+60
0000000076FF55DD 00000000343FFCB0 BaseThreadInitThunk+D
000000007715295D 00000000343FFD00 RtlUserThreadStart+1D
Call stack:
Address Frame Function SourceFile
000000007716900A 00000000345FFA20 ZwDelayExecution+A
000007FEFCED1203 00000000345FFAC0 SleepEx+B3
000007FEDE382ECC 00000000345FFB10 _Thrd_sleep+3C
000000013F0F7185 00000000345FFB60 std::this_thread::sleep_until<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >+85 C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 201
000000013F0F70F9 00000000345FFB90 std::this_thread::sleep_for<__int64,std::ratio<1,1000> >+19 C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 207
000000013F102E46 00000000345FFD80 AuctionListingRunnable+576 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 667
000000013F0F2B6B 00000000345FFDB0 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include\thread line 56
000007FEDF2BF4A0 00000000345FFDE0 _o__realloc_base+60
0000000076FF55DD 00000000345FFE10 BaseThreadInitThunk+D
000000007715295D 00000000345FFE60 RtlUserThreadStart+1D
========================
Local Variables And Parameters
Call stack:
Address Frame Function SourceFile
000000013F997E90 0000000007DDF120 ObjectMgr::GeneratePetName+120 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Globals\ObjectMgr.cpp line 7406
Local ObjectMgr* this = 0x4D3CA90
std::multimap<int,unsigned int,std::less<int>,std::allocator<std::pair<int const ,unsigned int> > > mExclusiveQuestGroups
std::_Tree<std::_Tmap_traits<int,unsigned int,std::less<int>,std::allocator<std::pair<int const ,unsigned int> >,1> >
bool std::_Tree<std::_Tmap_traits<int,unsigned int,std::less<int>,std::allocator<std::pair<int const ,unsigned int> >,1> >::_Multi = 0xD6
bool std::_Tree<std::_Tmap_traits<int,unsigned int,std::less<int>,std::allocator<std::pair<int const ,unsigned int> >,1> >::_Is_set = 0xD6
<user defined> value_compare = 0xD6
std::_Compressed_pair<std::less<int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<int const ,unsigned int> > >,1>,1> _Mypair = 0x4D3CA90
<user defined> value_compare = 0x4D3CA90
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > FactionChangeAchievements
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x4D3CAA0
<user defined> value_compare = 0x4D3CAA0
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > FactionChangeItems
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x4D3CAB0
<user defined> value_compare = 0x4D3CAB0
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > FactionChangeQuests
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x4D3CAC0
<user defined> value_compare = 0x4D3CAC0
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > FactionChangeReputation
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x4D3CAD0
<user defined> value_compare = 0x4D3CAD0
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > FactionChangeSpells
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x4D3CAE0
<user defined> value_compare = 0x4D3CAE0
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > FactionChangeTitles
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x4D3CAF0
<user defined> value_compare = 0x4D3CAF0
unsigned int _auctionId = 0x0
unsigned int _equipmentSetGuid = 0x237CED0
unsigned int _mailId = 0x0
std::mutex _mailIdMutex
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x4D3CB18
unsigned int _hiPetNumber = 0x0
std::mutex _hiPetNumberMutex
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x4D3CB70
unsigned int _creatureSpawnId = 0x0
unsigned int _gameObjectSpawnId = 0x0
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
bool std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >::_Multi = 0xFF
bool std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >::_Is_set = 0xFF
<user defined> value_compare = 0xFF
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x4D3CBC8
<user defined> value_compare = 0x4D3CBC8
std::unordered_map<unsigned int,Quest *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Quest *> > > _questTemplates
std::_Hash<std::_Umap_traits<unsigned int,Quest *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Quest *> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,Quest *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Quest *> >,0> >::_Bucket_size = 0xC9700000000
unsigned int std::_Hash<std::_Umap_traits<unsigned int,Quest *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Quest *> >,0> >::_Min_buckets = 0xC9700000000
bool std::_Hash<std::_Umap_traits<unsigned int,Quest *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Quest *> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Quest *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Quest *> >,0> >* _Target = 0xC9700000000
_Range_eraser
std::list<std::pair<unsigned int const ,Quest *>,std::allocator<std::pair<unsigned int const ,Quest *> > >& _List = 0xC9700000000
std::_List_node<std::pair<unsigned int const ,Quest *>,void *>* _Predecessor = 0x1C600000000
std::_List_node<std::pair<unsigned int const ,Quest *>,void *>* _Next = 0x3200000000
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,Quest *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Quest *> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,Quest *>,std::allocator<std::pair<unsigned int const ,Quest *> > > _List = 0x4D3CBE0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Quest *> > > > > > _Vec = 0x4D3CBF0
unsigned int _Mask = 0x4030040
unsigned int _Maxidx = 0x4030040
std::vector<Quest *,std::allocator<Quest *> > _questTemplatesFast
std::_Compressed_pair<std::allocator<Quest *>,std::_Vector_val<std::_Simple_types<Quest *> >,1> _Mypair
std::allocator<Quest *>
unsigned int std::allocator<Quest *>::_Minimum_allocation_alignment = 0x4030040
std::_Vector_val<std::_Simple_types<Quest *> > _Myval2 = 0x4D3CC18
std::unordered_map<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _questAreaTriggerStore
std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Bucket_size = 0x4030040
unsigned int std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Min_buckets = 0x4030040
bool std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Multi = 0x40
<user defined> _Min_buckets_construct_ptr = 0x40
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >* _Target = 0x4030040
_Range_eraser
std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > >& _List = 0x4030040
std::_List_node<std::pair<unsigned int const ,unsigned int>,void *>* _Predecessor = 0x4030040
std::_List_node<std::pair<unsigned int const ,unsigned int>,void *>* _Next = 0x4030040
<user defined> _Equal_range_result = 0x40
<user defined> _Multi_equal_check_result = 0x40
std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> _Traitsobj = 0x4030040
std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _List = 0x4D3CC38
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > > > > _Vec = 0x4D3CC48
unsigned int _Mask = 0x4030040
unsigned int _Maxidx = 0x4030040
std::unordered_map<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _tavernAreaTriggerStore
std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Bucket_size = 0x4030040
unsigned int std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Min_buckets = 0x4030040
bool std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Multi = 0x40
<user defined> _Min_buckets_construct_ptr = 0x40
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >* _Target = 0x4030040
_Range_eraser
std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > >& _List = 0x4030040
std::_List_node<std::pair<unsigned int const ,unsigned int>,void *>* _Predecessor = 0x4030040
std::_List_node<std::pair<unsigned int const ,unsigned int>,void *>* _Next = 0x4030040
<user defined> _Equal_range_result = 0x40
<user defined> _Multi_equal_check_result = 0x40
std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> _Traitsobj = 0x4030040
std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _List = 0x4D3CC78
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > > > > _Vec = 0x4D3CC88
unsigned int _Mask = 0x4030040
unsigned int _Maxidx = 0x4030040
std::unordered_map<unsigned int,GossipText,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipText> > > _gossipTextStore
std::_Hash<std::_Umap_traits<unsigned int,GossipText,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GossipText> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GossipText,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GossipText> >,0> >::_Bucket_size = 0x4030040
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GossipText,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GossipText> >,0> >::_Min_buckets = 0x4030040
bool std::_Hash<std::_Umap_traits<unsigned int,GossipText,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GossipText> >,0> >::_Multi = 0x40
<user defined> _Min_buckets_construct_ptr = 0x40
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GossipText,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GossipText> >,0> >* _Target = 0x4030040
_Range_eraser
std::list<std::pair<unsigned int const ,GossipText>,std::allocator<std::pair<unsigned int const ,GossipText> > >& _List = 0x4030040
std::_List_node<std::pair<unsigned int const ,GossipText>,void *>* _Predecessor = 0x4030040
std::_List_node<std::pair<unsigned int const ,GossipText>,void *>* _Next = 0x4030040
<user defined> _Equal_range_result = 0x40
<user defined> _Multi_equal_check_result = 0x40
std::_Umap_traits<unsigned int,GossipText,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GossipText> >,0> _Traitsobj = 0x4030040
std::list<std::pair<unsigned int const ,GossipText>,std::allocator<std::pair<unsigned int const ,GossipText> > > _List = 0x4D3CCB8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GossipText> > > > > > _Vec = 0x4D3CCC8
unsigned int _Mask = 0x4030040
unsigned int _Maxidx = 0x4030040
std::array<std::unordered_map<unsigned int,QuestGreeting,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestGreeting> > >,2> _questGreetingStore
std::unordered_map<unsigned int,QuestGreeting,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestGreeting> > >[2] _Elems
[0] = 0x4D3CCF0
[1] = 0x4D3CD30
std::unordered_map<unsigned int,AreaTrigger,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,AreaTrigger> > > _areaTriggerStore
std::_Hash<std::_Umap_traits<unsigned int,AreaTrigger,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,AreaTrigger> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,AreaTrigger,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,AreaTrigger> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,AreaTrigger,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,AreaTrigger> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,AreaTrigger,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,AreaTrigger> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,AreaTrigger,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,AreaTrigger> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,AreaTrigger>,std::allocator<std::pair<unsigned int const ,AreaTrigger> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,AreaTrigger>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,AreaTrigger>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,AreaTrigger,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,AreaTrigger> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,AreaTrigger>,std::allocator<std::pair<unsigned int const ,AreaTrigger> > > _List = 0x4D3CD78
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,AreaTrigger> > > > > > _Vec = 0x4D3CD88
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,AreaTriggerTeleport,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,AreaTriggerTeleport> > > _areaTriggerTeleportStore
std::_Hash<std::_Umap_traits<unsigned int,AreaTriggerTeleport,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,AreaTriggerTeleport> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,AreaTriggerTeleport,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,AreaTriggerTeleport> >,0> >::_Bucket_size = 0x3F80000000000000
unsigned int std::_Hash<std::_Umap_traits<unsigned int,AreaTriggerTeleport,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,AreaTriggerTeleport> >,0> >::_Min_buckets = 0x3F80000000000000
bool std::_Hash<std::_Umap_traits<unsigned int,AreaTriggerTeleport,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,AreaTriggerTeleport> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,AreaTriggerTeleport,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,AreaTriggerTeleport> >,0> >* _Target = 0x3F80000000000000
_Range_eraser
std::list<std::pair<unsigned int const ,AreaTriggerTeleport>,std::allocator<std::pair<unsigned int const ,AreaTriggerTeleport> > >& _List = 0x3F80000000000000
std::_List_node<std::pair<unsigned int const ,AreaTriggerTeleport>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,AreaTriggerTeleport>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,AreaTriggerTeleport,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,AreaTriggerTeleport> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,AreaTriggerTeleport>,std::allocator<std::pair<unsigned int const ,AreaTriggerTeleport> > > _List = 0x4D3CDB8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,AreaTriggerTeleport> > > > > > _Vec = 0x4D3CDC8
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _areaTriggerScriptStore
std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,unsigned int>,void *>* _Predecessor = 0x4D3CA90
std::_List_node<std::pair<unsigned int const ,unsigned int>,void *>* _Next = 0x2
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _List = 0x4D3CDF8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > > > > _Vec = 0x4D3CE08
unsigned int _Mask = 0x3F80000000000000
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > > > > > _accessRequirementStore
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > > > >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > > > >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > > > >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > > > >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > > > >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > > >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > > > > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > > >,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > > > >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > > >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > > > > > _List = 0x4D3CE38
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_map<unsigned char,DungeonProgressionRequirements *,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,DungeonProgressionRequirements *> > > > > > > > > _Vec = 0x4D3CE48
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> > > > > _dungeonEncounterStore
std::_Hash<std::_Umap_traits<unsigned int,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> > > >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> > > >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> > > >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> > > >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> > > >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> > >,std::allocator<std::pair<unsigned int const ,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> > > > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> > >,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> > >,void *>* _Next = 0x101
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> > > >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> > >,std::allocator<std::pair<unsigned int const ,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> > > > > _List = 0x4D3CE78
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::list<DungeonEncounter const *,std::allocator<DungeonEncounter const *> > > > > > > > _Vec = 0x4D3CE88
unsigned int _Mask = 0x3D8
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,RepRewardRate,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,RepRewardRate> > > _repRewardRateStore
std::_Hash<std::_Umap_traits<unsigned int,RepRewardRate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RepRewardRate> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,RepRewardRate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RepRewardRate> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,RepRewardRate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RepRewardRate> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,RepRewardRate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RepRewardRate> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,RepRewardRate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RepRewardRate> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,RepRewardRate>,std::allocator<std::pair<unsigned int const ,RepRewardRate> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,RepRewardRate>,void *>* _Predecessor = 0x10000
std::_List_node<std::pair<unsigned int const ,RepRewardRate>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,RepRewardRate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RepRewardRate> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,RepRewardRate>,std::allocator<std::pair<unsigned int const ,RepRewardRate> > > _List = 0x4D3CEB8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,RepRewardRate> > > > > > _Vec = 0x4D3CEC8
unsigned int _Mask = 0x8000000
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,ReputationOnKillEntry,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ReputationOnKillEntry> > > _repOnKillStore
std::_Hash<std::_Umap_traits<unsigned int,ReputationOnKillEntry,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ReputationOnKillEntry> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,ReputationOnKillEntry,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ReputationOnKillEntry> >,0> >::_Bucket_size = 0x1
unsigned int std::_Hash<std::_Umap_traits<unsigned int,ReputationOnKillEntry,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ReputationOnKillEntry> >,0> >::_Min_buckets = 0x1
bool std::_Hash<std::_Umap_traits<unsigned int,ReputationOnKillEntry,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ReputationOnKillEntry> >,0> >::_Multi = 0x1
<user defined> _Min_buckets_construct_ptr = 0x1
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ReputationOnKillEntry,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ReputationOnKillEntry> >,0> >* _Target = 0x1
_Range_eraser
std::list<std::pair<unsigned int const ,ReputationOnKillEntry>,std::allocator<std::pair<unsigned int const ,ReputationOnKillEntry> > >& _List = 0x1
std::_List_node<std::pair<unsigned int const ,ReputationOnKillEntry>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,ReputationOnKillEntry>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1
<user defined> _Multi_equal_check_result = 0x1
std::_Umap_traits<unsigned int,ReputationOnKillEntry,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ReputationOnKillEntry> >,0> _Traitsobj = 0x1
std::list<std::pair<unsigned int const ,ReputationOnKillEntry>,std::allocator<std::pair<unsigned int const ,ReputationOnKillEntry> > > _List = 0x4D3CEF8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ReputationOnKillEntry> > > > > > _Vec = 0x4D3CF08
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x5DC00000085
std::unordered_map<unsigned int,RepSpilloverTemplate,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,RepSpilloverTemplate> > > _repSpilloverTemplateStore
std::_Hash<std::_Umap_traits<unsigned int,RepSpilloverTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RepSpilloverTemplate> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,RepSpilloverTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RepSpilloverTemplate> >,0> >::_Bucket_size = 0xF
unsigned int std::_Hash<std::_Umap_traits<unsigned int,RepSpilloverTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RepSpilloverTemplate> >,0> >::_Min_buckets = 0xF
bool std::_Hash<std::_Umap_traits<unsigned int,RepSpilloverTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RepSpilloverTemplate> >,0> >::_Multi = 0xF
<user defined> _Min_buckets_construct_ptr = 0xF
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,RepSpilloverTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RepSpilloverTemplate> >,0> >* _Target = 0xF
_Range_eraser
std::list<std::pair<unsigned int const ,RepSpilloverTemplate>,std::allocator<std::pair<unsigned int const ,RepSpilloverTemplate> > >& _List = 0xF
std::_List_node<std::pair<unsigned int const ,RepSpilloverTemplate>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,RepSpilloverTemplate>,void *>* _Next = 0x65
<user defined> _Equal_range_result = 0xF
<user defined> _Multi_equal_check_result = 0xF
std::_Umap_traits<unsigned int,RepSpilloverTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RepSpilloverTemplate> >,0> _Traitsobj = 0xF
std::list<std::pair<unsigned int const ,RepSpilloverTemplate>,std::allocator<std::pair<unsigned int const ,RepSpilloverTemplate> > > _List = 0x4D3CF38
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,RepSpilloverTemplate> > > > > > _Vec = 0x4D3CF48
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::multimap<unsigned int,GossipMenus,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenus> > > _gossipMenusStore
std::_Tree<std::_Tmap_traits<unsigned int,GossipMenus,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenus> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,GossipMenus,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenus> >,1> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,GossipMenus,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenus> >,1> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,GossipMenus>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,GossipMenus> > >,1>,1> _Mypair = 0x4D3CF70
<user defined> value_compare = 0x4D3CF70
std::multimap<unsigned int,GossipMenuItems,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItems> > > _gossipMenuItemsStore
std::_Tree<std::_Tmap_traits<unsigned int,GossipMenuItems,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItems> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,GossipMenuItems,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItems> >,1> >::_Multi = 0xF8
bool std::_Tree<std::_Tmap_traits<unsigned int,GossipMenuItems,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItems> >,1> >::_Is_set = 0xF8
<user defined> value_compare = 0xF8
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,GossipMenuItems>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,GossipMenuItems> > >,1>,1> _Mypair = 0x4D3CF80
<user defined> value_compare = 0x4D3CF80
std::unordered_map<unsigned int,PointOfInterest,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PointOfInterest> > > _pointsOfInterestStore
std::_Hash<std::_Umap_traits<unsigned int,PointOfInterest,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PointOfInterest> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,PointOfInterest,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PointOfInterest> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,PointOfInterest,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PointOfInterest> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,PointOfInterest,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PointOfInterest> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PointOfInterest,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PointOfInterest> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,PointOfInterest>,std::allocator<std::pair<unsigned int const ,PointOfInterest> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,PointOfInterest>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,PointOfInterest>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,PointOfInterest,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PointOfInterest> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,PointOfInterest>,std::allocator<std::pair<unsigned int const ,PointOfInterest> > > _List = 0x4D3CF98
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PointOfInterest> > > > > > _Vec = 0x4D3CFA8
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,std::vector<QuestPOI,std::allocator<QuestPOI> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestPOI,std::allocator<QuestPOI> > > > > _questPOIStore
std::_Hash<std::_Umap_traits<unsigned int,std::vector<QuestPOI,std::allocator<QuestPOI> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<QuestPOI,std::allocator<QuestPOI> > > >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::vector<QuestPOI,std::allocator<QuestPOI> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<QuestPOI,std::allocator<QuestPOI> > > >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::vector<QuestPOI,std::allocator<QuestPOI> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<QuestPOI,std::allocator<QuestPOI> > > >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,std::vector<QuestPOI,std::allocator<QuestPOI> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<QuestPOI,std::allocator<QuestPOI> > > >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::vector<QuestPOI,std::allocator<QuestPOI> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<QuestPOI,std::allocator<QuestPOI> > > >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,std::vector<QuestPOI,std::allocator<QuestPOI> > >,std::allocator<std::pair<unsigned int const ,std::vector<QuestPOI,std::allocator<QuestPOI> > > > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,std::vector<QuestPOI,std::allocator<QuestPOI> > >,void *>* _Predecessor = 0xFFFFFFFF
std::_List_node<std::pair<unsigned int const ,std::vector<QuestPOI,std::allocator<QuestPOI> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,std::vector<QuestPOI,std::allocator<QuestPOI> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<QuestPOI,std::allocator<QuestPOI> > > >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,std::vector<QuestPOI,std::allocator<QuestPOI> > >,std::allocator<std::pair<unsigned int const ,std::vector<QuestPOI,std::allocator<QuestPOI> > > > > _List = 0x4D3CFD8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::vector<QuestPOI,std::allocator<QuestPOI> > > > > > > > _Vec = 0x4D3CFE8
unsigned int _Mask = 0x40332C9
unsigned int _Maxidx = 0x4030040
std::multimap<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _goQuestRelations
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,1> >::_Multi = 0x40
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,1> >::_Is_set = 0x40
<user defined> value_compare = 0x40
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x4D3D010
<user defined> value_compare = 0x4D3D010
std::multimap<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _goQuestInvolvedRelations
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,1> >::_Multi = 0x40
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,1> >::_Is_set = 0x40
<user defined> value_compare = 0x40
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x4D3D020
<user defined> value_compare = 0x4D3D020
std::multimap<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _creatureQuestRelations
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,1> >::_Multi = 0x40
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,1> >::_Is_set = 0x40
<user defined> value_compare = 0x40
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x4D3D030
<user defined> value_compare = 0x4D3D030
std::multimap<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _creatureQuestInvolvedRelations
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,1> >::_Multi = 0x40
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,1> >::_Is_set = 0x40
<user defined> value_compare = 0x40
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x4D3D040
<user defined> value_compare = 0x4D3D040
std::set<std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >,std::less<std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> > >,std::allocator<std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> > > > _reservedNamesStore
std::_Tree<std::_Tset_traits<std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >,std::less<std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> > >,std::allocator<std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> > >,0> >
bool std::_Tree<std::_Tset_traits<std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >,std::less<std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> > >,std::allocator<std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> > >,0> >::_Multi = 0x40
bool std::_Tree<std::_Tset_traits<std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >,std::less<std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> > >,std::allocator<std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> > >,0> >::_Is_set = 0x40
std::_Compressed_pair<std::less<std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> > >,std::_Compressed_pair<std::allocator<std::_Tree_node<std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> > > >,1>,1> _Mypair = 0x4D3D050
std::unordered_map<unsigned int,GameTele,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameTele> > > _gameTeleStore
std::_Hash<std::_Umap_traits<unsigned int,GameTele,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameTele> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GameTele,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameTele> >,0> >::_Bucket_size = 0x4030040
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GameTele,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameTele> >,0> >::_Min_buckets = 0x4030040
bool std::_Hash<std::_Umap_traits<unsigned int,GameTele,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameTele> >,0> >::_Multi = 0x40
<user defined> _Min_buckets_construct_ptr = 0x40
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameTele,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameTele> >,0> >* _Target = 0x4030040
_Range_eraser
std::list<std::pair<unsigned int const ,GameTele>,std::allocator<std::pair<unsigned int const ,GameTele> > >& _List = 0x4030040
std::_List_node<std::pair<unsigned int const ,GameTele>,void *>* _Predecessor = 0x4030040
std::_List_node<std::pair<unsigned int const ,GameTele>,void *>* _Next = 0x4030040
<user defined> _Equal_range_result = 0x40
<user defined> _Multi_equal_check_result = 0x40
std::_Umap_traits<unsigned int,GameTele,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameTele> >,0> _Traitsobj = 0x4030040
std::list<std::pair<unsigned int const ,GameTele>,std::allocator<std::pair<unsigned int const ,GameTele> > > _List = 0x4D3D068
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameTele> > > > > > _Vec = 0x4D3D078
unsigned int _Mask = 0x4030040
unsigned int _Maxidx = 0x4030040
std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > _scriptNamesStore
std::_Compressed_pair<std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::_Vector_val<std::_Simple_types<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,1> _Mypair
std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >
unsigned int std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::_Minimum_allocation_alignment = 0x4030040
std::_Vector_val<std::_Simple_types<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > _Myval2 = 0x4D3D0A0
std::multimap<unsigned int,SpellClickInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellClickInfo> > > _spellClickInfoStore
std::_Tree<std::_Tmap_traits<unsigned int,SpellClickInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellClickInfo> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,SpellClickInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellClickInfo> >,1> >::_Multi = 0x40
bool std::_Tree<std::_Tmap_traits<unsigned int,SpellClickInfo,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellClickInfo> >,1> >::_Is_set = 0x40
<user defined> value_compare = 0x40
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,SpellClickInfo>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,SpellClickInfo> > >,1>,1> _Mypair = 0x4D3D0B8
<user defined> value_compare = 0x4D3D0B8
std::multimap<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _spellScriptsStore
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,1> >::_Multi = 0x40
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,1> >::_Is_set = 0x40
<user defined> value_compare = 0x40
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x4D3D0C8
<user defined> value_compare = 0x4D3D0C8
std::map<unsigned int,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> > > > > _vehicleTemplateAccessoryStore
std::_Tree<std::_Tmap_traits<unsigned int,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> > > >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> > > >,0> >::_Multi = 0x40
bool std::_Tree<std::_Tmap_traits<unsigned int,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> > > >,0> >::_Is_set = 0x40
<user defined> value_compare = 0x40
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> > > > >,1>,1> _Mypair = 0x4D3D0D8
<user defined> value_compare = 0x4D3D0D8
std::map<unsigned int,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> > > > > _vehicleAccessoryStore
std::_Tree<std::_Tmap_traits<unsigned int,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> > > >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> > > >,0> >::_Multi = 0x40
bool std::_Tree<std::_Tmap_traits<unsigned int,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> > > >,0> >::_Is_set = 0x40
<user defined> value_compare = 0x40
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,std::vector<VehicleAccessory,std::allocator<VehicleAccessory> > > > >,1>,1> _Mypair = 0x4D3D0E8
<user defined> value_compare = 0x4D3D0E8
int DBCLocaleIndex = 0x4030040
std::map<unsigned int,PageText,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,PageText> > > _pageTextStore
std::_Tree<std::_Tmap_traits<unsigned int,PageText,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,PageText> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,PageText,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,PageText> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,PageText,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,PageText> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,PageText>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,PageText> > >,1>,1> _Mypair = 0x4D3D100
<user defined> value_compare = 0x4D3D100
std::unordered_map<unsigned short,InstanceTemplate,std::hash<unsigned short>,std::equal_to<unsigned short>,std::allocator<std::pair<unsigned short const ,InstanceTemplate> > > _instanceTemplateStore
std::_Hash<std::_Umap_traits<unsigned short,InstanceTemplate,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,InstanceTemplate> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned short,InstanceTemplate,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,InstanceTemplate> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned short,InstanceTemplate,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,InstanceTemplate> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned short,InstanceTemplate,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,InstanceTemplate> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned short,InstanceTemplate,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,InstanceTemplate> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned short const ,InstanceTemplate>,std::allocator<std::pair<unsigned short const ,InstanceTemplate> > >& _List = NULL
std::_List_node<std::pair<unsigned short const ,InstanceTemplate>,void *>* _Predecessor = 0x100000001
std::_List_node<std::pair<unsigned short const ,InstanceTemplate>,void *>* _Next = 0x200000000
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned short,InstanceTemplate,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,InstanceTemplate> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned short const ,InstanceTemplate>,std::allocator<std::pair<unsigned short const ,InstanceTemplate> > > _List = 0x4D3D118
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned short const ,InstanceTemplate> > > > > > _Vec = 0x4D3D128
unsigned int _Mask = 0x3FA666660000000F
unsigned int _Maxidx = 0x5A
std::unordered_map<unsigned char,std::list<MailLevelReward,std::allocator<MailLevelReward> >,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,std::list<MailLevelReward,std::allocator<MailLevelReward> > > > > _mailLevelRewardStore
std::_Hash<std::_Umap_traits<unsigned char,std::list<MailLevelReward,std::allocator<MailLevelReward> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std::pair<unsigned char const ,std::list<MailLevelReward,std::allocator<MailLevelReward> > > >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned char,std::list<MailLevelReward,std::allocator<MailLevelReward> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std::pair<unsigned char const ,std::list<MailLevelReward,std::allocator<MailLevelReward> > > >,0> >::_Bucket_size = 0x3F80000000000000
unsigned int std::_Hash<std::_Umap_traits<unsigned char,std::list<MailLevelReward,std::allocator<MailLevelReward> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std::pair<unsigned char const ,std::list<MailLevelReward,std::allocator<MailLevelReward> > > >,0> >::_Min_buckets = 0x3F80000000000000
bool std::_Hash<std::_Umap_traits<unsigned char,std::list<MailLevelReward,std::allocator<MailLevelReward> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std::pair<unsigned char const ,std::list<MailLevelReward,std::allocator<MailLevelReward> > > >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned char,std::list<MailLevelReward,std::allocator<MailLevelReward> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std::pair<unsigned char const ,std::list<MailLevelReward,std::allocator<MailLevelReward> > > >,0> >* _Target = 0x3F80000000000000
_Range_eraser
std::list<std::pair<unsigned char const ,std::list<MailLevelReward,std::allocator<MailLevelReward> > >,std::allocator<std::pair<unsigned char const ,std::list<MailLevelReward,std::allocator<MailLevelReward> > > > >& _List = 0x3F80000000000000
std::_List_node<std::pair<unsigned char const ,std::list<MailLevelReward,std::allocator<MailLevelReward> > >,void *>* _Predecessor = 0x3F36C8B4
std::_List_node<std::pair<unsigned char const ,std::list<MailLevelReward,std::allocator<MailLevelReward> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned char,std::list<MailLevelReward,std::allocator<MailLevelReward> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std::pair<unsigned char const ,std::list<MailLevelReward,std::allocator<MailLevelReward> > > >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned char const ,std::list<MailLevelReward,std::allocator<MailLevelReward> > >,std::allocator<std::pair<unsigned char const ,std::list<MailLevelReward,std::allocator<MailLevelReward> > > > > _List = 0x4D3D158
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned char const ,std::list<MailLevelReward,std::allocator<MailLevelReward> > > > > > > > _Vec = 0x4D3D168
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned short,CreatureBaseStats,std::hash<unsigned short>,std::equal_to<unsigned short>,std::allocator<std::pair<unsigned short const ,CreatureBaseStats> > > _creatureBaseStatsStore
std::_Hash<std::_Umap_traits<unsigned short,CreatureBaseStats,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,CreatureBaseStats> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned short,CreatureBaseStats,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,CreatureBaseStats> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned short,CreatureBaseStats,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,CreatureBaseStats> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned short,CreatureBaseStats,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,CreatureBaseStats> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned short,CreatureBaseStats,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,CreatureBaseStats> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned short const ,CreatureBaseStats>,std::allocator<std::pair<unsigned short const ,CreatureBaseStats> > >& _List = NULL
std::_List_node<std::pair<unsigned short const ,CreatureBaseStats>,void *>* _Predecessor = 0x4D3CEA0
std::_List_node<std::pair<unsigned short const ,CreatureBaseStats>,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned short,CreatureBaseStats,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,CreatureBaseStats> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned short const ,CreatureBaseStats>,std::allocator<std::pair<unsigned short const ,CreatureBaseStats> > > _List = 0x4D3D198
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned short const ,CreatureBaseStats> > > > > > _Vec = 0x4D3D1A8
unsigned int _Mask = 0x3F80000000000000
unsigned int _Maxidx = 0x0
std::map<unsigned int,PetLevelInfo *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,PetLevelInfo *> > > _petInfoStore
std::_Tree<std::_Tmap_traits<unsigned int,PetLevelInfo *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,PetLevelInfo *> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,PetLevelInfo *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,PetLevelInfo *> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,PetLevelInfo *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,PetLevelInfo *> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,PetLevelInfo *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,PetLevelInfo *> > >,1>,1> _Mypair = 0x4D3D1D0
<user defined> value_compare = 0x4D3D1D0
PlayerClassInfo*[12] _playerClassInfo
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = 0x3D8
[6] = 0x2 <Unable to read memory>
[7] = NULL
[8] = NULL
[9] = NULL
PlayerInfo*[12] _playerInfo
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = 0x80
[8] = 0xCC1B268
[9] = NULL
[0] = 0x4D3D240
<user defined>*[12] PlayerInfo
[0] = NULL
[1] = 0x9800000C729E804E
[2] = 0x3DC
[3] = NULL
[4] = NULL
[5] = 0x10000
[6] = 0x80000
[7] = NULL
[8] = 0x800000
[9] = 0x800000000100000
<user defined>*[12] PlayerInfo
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = 0x237CEA0
[6] = NULL
[7] = 0x5DC00000085
[8] = 0x8
[9] = NULL
<user defined>*[12] PlayerInfo
[0] = 0x24
[1] = NULL
[2] = NULL
[3] = NULL
[4] = 0xE00000000
[5] = NULL
[6] = 0x3AA8BA0
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[12] PlayerInfo
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = 0xFFFFFFFF
[6] = NULL
[7] = 0x5600000000
[8] = 0x4A00000000
[9] = NULL
<user defined>*[12] PlayerInfo
[0] = 0x4030040
[1] = 0x4030040
[2] = 0x4030040
[3] = 0x4030040
[4] = 0x4030040
[5] = 0x4030040
[6] = 0x4030040
[7] = 0x4030040
[8] = 0x4030040
[9] = 0x4030040
<user defined>*[12] PlayerInfo
[0] = 0x4030040
[1] = 0x4030040
[2] = 0x40316AB
[3] = 0x4030040
[4] = 0x4030040
[5] = 0x4030040
[6] = 0x4030040
[7] = 0x4030040
[8] = 0x4030040
[9] = 0x4030040
<user defined>*[12] PlayerInfo
[0] = 0x4030040
[1] = 0x4030040
[2] = 0x4030040
[3] = 0x4030040
[4] = 0x4030040
[5] = 0x4030040
[6] = NULL
[7] = 0x6
[8] = 0x1
[9] = 0x100000001
<user defined>*[12] PlayerInfo
[0] = 0x2600000000
[1] = NULL
[2] = 0x1
[3] = 0x1
[4] = 0x3F80000000000000
[5] = 0x100000000
[6] = NULL
[7] = 0x19
[8] = NULL
[9] = NULL
<user defined>*[12] PlayerInfo
[0] = NULL
[1] = 0x4D3D2B0
[2] = 0x1
[3] = NULL
[4] = NULL
[5] = NULL
[6] = 0x3F80000000000000
[7] = NULL
[8] = NULL
[9] = NULL
std::vector<unsigned int,std::allocator<unsigned int> > _playerXPperLevel
std::_Compressed_pair<std::allocator<unsigned int>,std::_Vector_val<std::_Simple_types<unsigned int> >,1> _Mypair
std::allocator<unsigned int>
unsigned int std::allocator<unsigned int>::_Minimum_allocation_alignment = 0x3DE
std::_Vector_val<std::_Simple_types<unsigned int> > _Myval2 = 0x4D3D6C0
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _baseXPTable
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x4D3D6D8
<user defined> value_compare = 0x4D3D6D8
std::map<unsigned int,int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,int> > > _fishingBaseForAreaStore
std::_Tree<std::_Tmap_traits<unsigned int,int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,int> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,int> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,int> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,int> > >,1>,1> _Mypair = 0x4D3D6E8
<user defined> value_compare = 0x4D3D6E8
std::map<unsigned int,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > > > > _petHalfName0
std::_Tree<std::_Tmap_traits<unsigned int,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > > >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > > >,0> >::_Multi = 0x10
bool std::_Tree<std::_Tmap_traits<unsigned int,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > > >,0> >::_Is_set = 0x10
<user defined> value_compare = 0x10
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > > > >,1>,1> _Mypair = 0x4D3D6F8
<user defined> value_compare = 0x4D3D6F8
std::map<unsigned int,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > > > > _petHalfName1
std::_Tree<std::_Tmap_traits<unsigned int,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > > >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > > >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > > >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > > > >,1>,1> _Mypair = 0x4D3D708
<user defined> value_compare = 0x4D3D708
std::unordered_map<unsigned int,ItemSetNameEntry,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ItemSetNameEntry> > > _itemSetNameStore
std::_Hash<std::_Umap_traits<unsigned int,ItemSetNameEntry,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemSetNameEntry> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,ItemSetNameEntry,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemSetNameEntry> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,ItemSetNameEntry,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemSetNameEntry> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,ItemSetNameEntry,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemSetNameEntry> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ItemSetNameEntry,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemSetNameEntry> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,ItemSetNameEntry>,std::allocator<std::pair<unsigned int const ,ItemSetNameEntry> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,ItemSetNameEntry>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,ItemSetNameEntry>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,ItemSetNameEntry,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemSetNameEntry> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,ItemSetNameEntry>,std::allocator<std::pair<unsigned int const ,ItemSetNameEntry> > > _List = 0x4D3D720
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ItemSetNameEntry> > > > > > _Vec = 0x4D3D730
unsigned int _Mask = 0x5DC00000085
unsigned int _Maxidx = 0xF
std::unordered_map<unsigned int,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > > > > > _mapObjectGuidsStore
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > > > >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > > > >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > > > >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > > > >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > > > >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > > >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > > > > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > > >,void *>* _Predecessor = 0x65
std::_List_node<std::pair<unsigned int const ,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > > >,void *>* _Next = 0x160000001F
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > > > >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > > >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > > > > > _List = 0x4D3D760
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > > > > > > > > _Vec = 0x4D3D770
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x2800000000
std::unordered_map<unsigned int,CellObjectGuids,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > > _emptyCellObjectGuidsMap
std::_Hash<std::_Umap_traits<unsigned int,CellObjectGuids,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CellObjectGuids> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CellObjectGuids,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CellObjectGuids> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CellObjectGuids,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CellObjectGuids> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,CellObjectGuids,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CellObjectGuids> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,CellObjectGuids,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CellObjectGuids> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,CellObjectGuids>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,CellObjectGuids>,void *>* _Predecessor = 0x3AA87B0
std::_List_node<std::pair<unsigned int const ,CellObjectGuids>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,CellObjectGuids,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CellObjectGuids> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,CellObjectGuids>,std::allocator<std::pair<unsigned int const ,CellObjectGuids> > > _List = 0x4D3D7A0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CellObjectGuids> > > > > > _Vec = 0x4D3D7B0
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
CellObjectGuids _emptyCellObjectGuids
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > creatures
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
bool std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x4D3D7D8
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > gameobjects
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
bool std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x4D3D7E8
std::unordered_map<unsigned int,CreatureData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureData> > > _creatureDataStore
std::_Hash<std::_Umap_traits<unsigned int,CreatureData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureData> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CreatureData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureData> >,0> >::_Bucket_size = 0xFFFFFFFF
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CreatureData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureData> >,0> >::_Min_buckets = 0xFFFFFFFF
bool std::_Hash<std::_Umap_traits<unsigned int,CreatureData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureData> >,0> >::_Multi = 0xFF
<user defined> _Min_buckets_construct_ptr = 0xFF
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,CreatureData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureData> >,0> >* _Target = 0xFFFFFFFF
_Range_eraser
std::list<std::pair<unsigned int const ,CreatureData>,std::allocator<std::pair<unsigned int const ,CreatureData> > >& _List = 0xFFFFFFFF
std::_List_node<std::pair<unsigned int const ,CreatureData>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,CreatureData>,void *>* _Next = 0x23300000000
<user defined> _Equal_range_result = 0xFF
<user defined> _Multi_equal_check_result = 0xFF
std::_Umap_traits<unsigned int,CreatureData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureData> >,0> _Traitsobj = 0xFFFFFFFF
std::list<std::pair<unsigned int const ,CreatureData>,std::allocator<std::pair<unsigned int const ,CreatureData> > > _List = 0x4D3D800
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CreatureData> > > > > > _Vec = 0x4D3D810
unsigned int _Mask = 0x4030040
unsigned int _Maxidx = 0x4030040
std::unordered_map<unsigned int,CreatureTemplate,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureTemplate> > > _creatureTemplateStore
std::_Hash<std::_Umap_traits<unsigned int,CreatureTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureTemplate> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CreatureTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureTemplate> >,0> >::_Bucket_size = 0x4030040
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CreatureTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureTemplate> >,0> >::_Min_buckets = 0x4030040
bool std::_Hash<std::_Umap_traits<unsigned int,CreatureTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureTemplate> >,0> >::_Multi = 0x40
<user defined> _Min_buckets_construct_ptr = 0x40
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,CreatureTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureTemplate> >,0> >* _Target = 0x4030040
_Range_eraser
std::list<std::pair<unsigned int const ,CreatureTemplate>,std::allocator<std::pair<unsigned int const ,CreatureTemplate> > >& _List = 0x4030040
std::_List_node<std::pair<unsigned int const ,CreatureTemplate>,void *>* _Predecessor = 0x4030040
std::_List_node<std::pair<unsigned int const ,CreatureTemplate>,void *>* _Next = 0x4030040
<user defined> _Equal_range_result = 0x40
<user defined> _Multi_equal_check_result = 0x40
std::_Umap_traits<unsigned int,CreatureTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureTemplate> >,0> _Traitsobj = 0x4030040
std::list<std::pair<unsigned int const ,CreatureTemplate>,std::allocator<std::pair<unsigned int const ,CreatureTemplate> > > _List = 0x4D3D840
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CreatureTemplate> > > > > > _Vec = 0x4D3D850
unsigned int _Mask = 0x4030040
unsigned int _Maxidx = 0x4030040
std::vector<CreatureTemplate *,std::allocator<CreatureTemplate *> > _creatureTemplateStoreFast
std::_Compressed_pair<std::allocator<CreatureTemplate *>,std::_Vector_val<std::_Simple_types<CreatureTemplate *> >,1> _Mypair
std::allocator<CreatureTemplate *>
unsigned int std::allocator<CreatureTemplate *>::_Minimum_allocation_alignment = 0x4030040
std::_Vector_val<std::_Simple_types<CreatureTemplate *> > _Myval2 = 0x4D3D878
std::unordered_map<unsigned short,CreatureModelInfo,std::hash<unsigned short>,std::equal_to<unsigned short>,std::allocator<std::pair<unsigned short const ,CreatureModelInfo> > > _creatureModelStore
std::_Hash<std::_Umap_traits<unsigned short,CreatureModelInfo,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,CreatureModelInfo> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned short,CreatureModelInfo,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,CreatureModelInfo> >,0> >::_Bucket_size = 0x4030040
unsigned int std::_Hash<std::_Umap_traits<unsigned short,CreatureModelInfo,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,CreatureModelInfo> >,0> >::_Min_buckets = 0x4030040
bool std::_Hash<std::_Umap_traits<unsigned short,CreatureModelInfo,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,CreatureModelInfo> >,0> >::_Multi = 0x40
<user defined> _Min_buckets_construct_ptr = 0x40
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned short,CreatureModelInfo,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,CreatureModelInfo> >,0> >* _Target = 0x4030040
_Range_eraser
std::list<std::pair<unsigned short const ,CreatureModelInfo>,std::allocator<std::pair<unsigned short const ,CreatureModelInfo> > >& _List = 0x4030040
std::_List_node<std::pair<unsigned short const ,CreatureModelInfo>,void *>* _Predecessor = 0x4030040
std::_List_node<std::pair<unsigned short const ,CreatureModelInfo>,void *>* _Next = 0x40316B2
<user defined> _Equal_range_result = 0x40
<user defined> _Multi_equal_check_result = 0x40
std::_Umap_traits<unsigned short,CreatureModelInfo,std::_Uhash_compare<unsigned short,std::hash<unsigned short>,std::equal_to<unsigned short> >,std::allocator<std::pair<unsigned short const ,CreatureModelInfo> >,0> _Traitsobj = 0x4030040
std::list<std::pair<unsigned short const ,CreatureModelInfo>,std::allocator<std::pair<unsigned short const ,CreatureModelInfo> > > _List = 0x4D3D898
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned short const ,CreatureModelInfo> > > > > > _Vec = 0x4D3D8A8
unsigned int _Mask = 0x4030040
unsigned int _Maxidx = 0x4030040
std::unordered_map<unsigned int,CreatureAddon,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureAddon> > > _creatureAddonStore
std::_Hash<std::_Umap_traits<unsigned int,CreatureAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureAddon> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CreatureAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureAddon> >,0> >::_Bucket_size = 0x4030040
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CreatureAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureAddon> >,0> >::_Min_buckets = 0x4030040
bool std::_Hash<std::_Umap_traits<unsigned int,CreatureAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureAddon> >,0> >::_Multi = 0x40
<user defined> _Min_buckets_construct_ptr = 0x40
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,CreatureAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureAddon> >,0> >* _Target = 0x4030040
_Range_eraser
std::list<std::pair<unsigned int const ,CreatureAddon>,std::allocator<std::pair<unsigned int const ,CreatureAddon> > >& _List = 0x4030040
std::_List_node<std::pair<unsigned int const ,CreatureAddon>,void *>* _Predecessor = 0x4030040
std::_List_node<std::pair<unsigned int const ,CreatureAddon>,void *>* _Next = 0x4030040
<user defined> _Equal_range_result = 0x40
<user defined> _Multi_equal_check_result = 0x40
std::_Umap_traits<unsigned int,CreatureAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureAddon> >,0> _Traitsobj = 0x4030040
std::list<std::pair<unsigned int const ,CreatureAddon>,std::allocator<std::pair<unsigned int const ,CreatureAddon> > > _List = 0x4D3D8D8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CreatureAddon> > > > > > _Vec = 0x4D3D8E8
unsigned int _Mask = 0x4030040
unsigned int _Maxidx = 0x4030040
std::unordered_map<unsigned int,CreatureAddon,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureAddon> > > _creatureTemplateAddonStore
std::_Hash<std::_Umap_traits<unsigned int,CreatureAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureAddon> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CreatureAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureAddon> >,0> >::_Bucket_size = 0x4030040
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CreatureAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureAddon> >,0> >::_Min_buckets = 0x4030040
bool std::_Hash<std::_Umap_traits<unsigned int,CreatureAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureAddon> >,0> >::_Multi = 0x40
<user defined> _Min_buckets_construct_ptr = 0x40
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,CreatureAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureAddon> >,0> >* _Target = 0x4030040
_Range_eraser
std::list<std::pair<unsigned int const ,CreatureAddon>,std::allocator<std::pair<unsigned int const ,CreatureAddon> > >& _List = 0x4030040
std::_List_node<std::pair<unsigned int const ,CreatureAddon>,void *>* _Predecessor = 0x4030040
std::_List_node<std::pair<unsigned int const ,CreatureAddon>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x40
<user defined> _Multi_equal_check_result = 0x40
std::_Umap_traits<unsigned int,CreatureAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureAddon> >,0> _Traitsobj = 0x4030040
std::list<std::pair<unsigned int const ,CreatureAddon>,std::allocator<std::pair<unsigned int const ,CreatureAddon> > > _List = 0x4D3D918
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CreatureAddon> > > > > > _Vec = 0x4D3D928
unsigned int _Mask = 0x4000000000
unsigned int _Maxidx = 0x4D3D6C0
std::unordered_map<unsigned int,CreatureMovementData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureMovementData> > > _creatureMovementOverrides
std::_Hash<std::_Umap_traits<unsigned int,CreatureMovementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureMovementData> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CreatureMovementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureMovementData> >,0> >::_Bucket_size = 0x1800000000
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CreatureMovementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureMovementData> >,0> >::_Min_buckets = 0x1800000000
bool std::_Hash<std::_Umap_traits<unsigned int,CreatureMovementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureMovementData> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,CreatureMovementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureMovementData> >,0> >* _Target = 0x1800000000
_Range_eraser
std::list<std::pair<unsigned int const ,CreatureMovementData>,std::allocator<std::pair<unsigned int const ,CreatureMovementData> > >& _List = 0x1800000000
std::_List_node<std::pair<unsigned int const ,CreatureMovementData>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,CreatureMovementData>,void *>* _Next = 0x4000000000000001
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,CreatureMovementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureMovementData> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,CreatureMovementData>,std::allocator<std::pair<unsigned int const ,CreatureMovementData> > > _List = 0x4D3D958
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CreatureMovementData> > > > > > _Vec = 0x4D3D968
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x1
std::unordered_map<unsigned int,GameObjectAddon,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObjectAddon> > > _gameObjectAddonStore
std::_Hash<std::_Umap_traits<unsigned int,GameObjectAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectAddon> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GameObjectAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectAddon> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GameObjectAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectAddon> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,GameObjectAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectAddon> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObjectAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectAddon> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,GameObjectAddon>,std::allocator<std::pair<unsigned int const ,GameObjectAddon> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,GameObjectAddon>,void *>* _Predecessor = 0x45A00000000
std::_List_node<std::pair<unsigned int const ,GameObjectAddon>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,GameObjectAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectAddon> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,GameObjectAddon>,std::allocator<std::pair<unsigned int const ,GameObjectAddon> > > _List = 0x4D3D998
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObjectAddon> > > > > > _Vec = 0x4D3D9A8
unsigned int _Mask = 0x1
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,std::vector<unsigned int,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > > > _gameObjectQuestItemStore
std::_Hash<std::_Umap_traits<unsigned int,std::vector<unsigned int,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::vector<unsigned int,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::vector<unsigned int,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,std::vector<unsigned int,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::vector<unsigned int,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > >,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > >,void *>* _Next = 0x3F80000000000000
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,std::vector<unsigned int,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > > > _List = 0x4D3D9D8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > > > > > > _Vec = 0x4D3D9E8
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,std::vector<unsigned int,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > > > _creatureQuestItemStore
std::_Hash<std::_Umap_traits<unsigned int,std::vector<unsigned int,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::vector<unsigned int,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::vector<unsigned int,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,std::vector<unsigned int,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::vector<unsigned int,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > >,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,std::vector<unsigned int,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > > > _List = 0x4D3DA18
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::vector<unsigned int,std::allocator<unsigned int> > > > > > > > _Vec = 0x4D3DA28
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > > > > > _equipmentInfoStore
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > > > >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > > > >,0> >::_Bucket_size = 0x3F80000000000000
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > > > >,0> >::_Min_buckets = 0x3F80000000000000
bool std::_Hash<std::_Umap_traits<unsigned int,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > > > >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > > > >,0> >* _Target = 0x3F80000000000000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > > >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > > > > >& _List = 0x3F80000000000000
std::_List_node<std::pair<unsigned int const ,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > > >,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > > > >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > > >,std::allocator<std::pair<unsigned int const ,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > > > > > _List = 0x4D3DA58
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_map<unsigned char,EquipmentInfo,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,EquipmentInfo> > > > > > > > > _Vec = 0x4D3DA68
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::map<ObjectGuid,ObjectGuid,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ObjectGuid> > > _linkedRespawnStore
std::_Tree<std::_Tmap_traits<ObjectGuid,ObjectGuid,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ObjectGuid> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,ObjectGuid,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ObjectGuid> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<ObjectGuid,ObjectGuid,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ObjectGuid> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,ObjectGuid>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,ObjectGuid> > >,1>,1> _Mypair = 0x4D3DA90
<user defined> value_compare = 0x4D3DA90
std::unordered_map<unsigned int,CreatureLocale,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureLocale> > > _creatureLocaleStore
std::_Hash<std::_Umap_traits<unsigned int,CreatureLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureLocale> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CreatureLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureLocale> >,0> >::_Bucket_size = 0xCC1B5D8
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CreatureLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureLocale> >,0> >::_Min_buckets = 0xCC1B5D8
bool std::_Hash<std::_Umap_traits<unsigned int,CreatureLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureLocale> >,0> >::_Multi = 0xD8
<user defined> _Min_buckets_construct_ptr = 0xD8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,CreatureLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureLocale> >,0> >* _Target = 0xCC1B5D8
_Range_eraser
std::list<std::pair<unsigned int const ,CreatureLocale>,std::allocator<std::pair<unsigned int const ,CreatureLocale> > >& _List = 0xCC1B5D8
std::_List_node<std::pair<unsigned int const ,CreatureLocale>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,CreatureLocale>,void *>* _Next = 0x101
<user defined> _Equal_range_result = 0xD8
<user defined> _Multi_equal_check_result = 0xD8
std::_Umap_traits<unsigned int,CreatureLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CreatureLocale> >,0> _Traitsobj = 0xCC1B5D8
std::list<std::pair<unsigned int const ,CreatureLocale>,std::allocator<std::pair<unsigned int const ,CreatureLocale> > > _List = 0x4D3DAA8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CreatureLocale> > > > > > _Vec = 0x4D3DAB8
unsigned int _Mask = 0x3E0
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,GameObjectData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObjectData> > > _gameObjectDataStore
std::_Hash<std::_Umap_traits<unsigned int,GameObjectData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectData> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GameObjectData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectData> >,0> >::_Bucket_size = 0x1
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GameObjectData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectData> >,0> >::_Min_buckets = 0x1
bool std::_Hash<std::_Umap_traits<unsigned int,GameObjectData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectData> >,0> >::_Multi = 0x1
<user defined> _Min_buckets_construct_ptr = 0x1
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObjectData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectData> >,0> >* _Target = 0x1
_Range_eraser
std::list<std::pair<unsigned int const ,GameObjectData>,std::allocator<std::pair<unsigned int const ,GameObjectData> > >& _List = 0x1
std::_List_node<std::pair<unsigned int const ,GameObjectData>,void *>* _Predecessor = 0x50000
std::_List_node<std::pair<unsigned int const ,GameObjectData>,void *>* _Next = 0x80000
<user defined> _Equal_range_result = 0x1
<user defined> _Multi_equal_check_result = 0x1
std::_Umap_traits<unsigned int,GameObjectData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectData> >,0> _Traitsobj = 0x1
std::list<std::pair<unsigned int const ,GameObjectData>,std::allocator<std::pair<unsigned int const ,GameObjectData> > > _List = 0x4D3DAE8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObjectData> > > > > > _Vec = 0x4D3DAF8
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,GameObjectLocale,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObjectLocale> > > _gameObjectLocaleStore
std::_Hash<std::_Umap_traits<unsigned int,GameObjectLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectLocale> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GameObjectLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectLocale> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GameObjectLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectLocale> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,GameObjectLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectLocale> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObjectLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectLocale> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,GameObjectLocale>,std::allocator<std::pair<unsigned int const ,GameObjectLocale> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,GameObjectLocale>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,GameObjectLocale>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,GameObjectLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectLocale> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,GameObjectLocale>,std::allocator<std::pair<unsigned int const ,GameObjectLocale> > > _List = 0x4D3DB28
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObjectLocale> > > > > > _Vec = 0x4D3DB38
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x5DC00000085
std::unordered_map<unsigned int,GameObjectTemplate,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObjectTemplate> > > _gameObjectTemplateStore
std::_Hash<std::_Umap_traits<unsigned int,GameObjectTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectTemplate> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GameObjectTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectTemplate> >,0> >::_Bucket_size = 0x8
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GameObjectTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectTemplate> >,0> >::_Min_buckets = 0x8
bool std::_Hash<std::_Umap_traits<unsigned int,GameObjectTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectTemplate> >,0> >::_Multi = 0x8
<user defined> _Min_buckets_construct_ptr = 0x8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObjectTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectTemplate> >,0> >* _Target = 0x8
_Range_eraser
std::list<std::pair<unsigned int const ,GameObjectTemplate>,std::allocator<std::pair<unsigned int const ,GameObjectTemplate> > >& _List = 0x8
std::_List_node<std::pair<unsigned int const ,GameObjectTemplate>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,GameObjectTemplate>,void *>* _Next = 0x64
<user defined> _Equal_range_result = 0x8
<user defined> _Multi_equal_check_result = 0x8
std::_Umap_traits<unsigned int,GameObjectTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectTemplate> >,0> _Traitsobj = 0x8
std::list<std::pair<unsigned int const ,GameObjectTemplate>,std::allocator<std::pair<unsigned int const ,GameObjectTemplate> > > _List = 0x4D3DB68
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObjectTemplate> > > > > > _Vec = 0x4D3DB78
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,GameObjectTemplateAddon,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObjectTemplateAddon> > > _gameObjectTemplateAddonStore
std::_Hash<std::_Umap_traits<unsigned int,GameObjectTemplateAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectTemplateAddon> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GameObjectTemplateAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectTemplateAddon> >,0> >::_Bucket_size = 0x1600000000
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GameObjectTemplateAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectTemplateAddon> >,0> >::_Min_buckets = 0x1600000000
bool std::_Hash<std::_Umap_traits<unsigned int,GameObjectTemplateAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectTemplateAddon> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObjectTemplateAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectTemplateAddon> >,0> >* _Target = 0x1600000000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObjectTemplateAddon>,std::allocator<std::pair<unsigned int const ,GameObjectTemplateAddon> > >& _List = 0x1600000000
std::_List_node<std::pair<unsigned int const ,GameObjectTemplateAddon>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,GameObjectTemplateAddon>,void *>* _Next = 0x3AA87F8
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,GameObjectTemplateAddon,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObjectTemplateAddon> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,GameObjectTemplateAddon>,std::allocator<std::pair<unsigned int const ,GameObjectTemplateAddon> > > _List = 0x4D3DBA8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObjectTemplateAddon> > > > > > _Vec = 0x4D3DBB8
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::map<TempSummonGroupKey,std::vector<TempSummonData,std::allocator<TempSummonData> >,std::less<TempSummonGroupKey>,std::allocator<std::pair<TempSummonGroupKey const ,std::vector<TempSummonData,std::allocator<TempSummonData> > > > > _tempSummonDataStore
std::_Tree<std::_Tmap_traits<TempSummonGroupKey,std::vector<TempSummonData,std::allocator<TempSummonData> >,std::less<TempSummonGroupKey>,std::allocator<std::pair<TempSummonGroupKey const ,std::vector<TempSummonData,std::allocator<TempSummonData> > > >,0> >
bool std::_Tree<std::_Tmap_traits<TempSummonGroupKey,std::vector<TempSummonData,std::allocator<TempSummonData> >,std::less<TempSummonGroupKey>,std::allocator<std::pair<TempSummonGroupKey const ,std::vector<TempSummonData,std::allocator<TempSummonData> > > >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<TempSummonGroupKey,std::vector<TempSummonData,std::allocator<TempSummonData> >,std::less<TempSummonGroupKey>,std::allocator<std::pair<TempSummonGroupKey const ,std::vector<TempSummonData,std::allocator<TempSummonData> > > >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<TempSummonGroupKey>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<TempSummonGroupKey const ,std::vector<TempSummonData,std::allocator<TempSummonData> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<TempSummonGroupKey const ,std::vector<TempSummonData,std::allocator<TempSummonData> > > > >,1>,1> _Mypair = 0x4D3DBE0
<user defined> value_compare = 0x4D3DBE0
std::unordered_map<unsigned int,BroadcastText,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,BroadcastText> > > _broadcastTextStore
std::_Hash<std::_Umap_traits<unsigned int,BroadcastText,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BroadcastText> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,BroadcastText,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BroadcastText> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,BroadcastText,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BroadcastText> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,BroadcastText,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BroadcastText> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,BroadcastText,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BroadcastText> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,BroadcastText>,std::allocator<std::pair<unsigned int const ,BroadcastText> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,BroadcastText>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,BroadcastText>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,BroadcastText,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BroadcastText> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,BroadcastText>,std::allocator<std::pair<unsigned int const ,BroadcastText> > > _List = 0x4D3DBF8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,BroadcastText> > > > > > _Vec = 0x4D3DC08
unsigned int _Mask = 0xEA00000000
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,ItemTemplate,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ItemTemplate> > > _itemTemplateStore
std::_Hash<std::_Umap_traits<unsigned int,ItemTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemTemplate> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,ItemTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemTemplate> >,0> >::_Bucket_size = 0x40334B7
unsigned int std::_Hash<std::_Umap_traits<unsigned int,ItemTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemTemplate> >,0> >::_Min_buckets = 0x40334B7
bool std::_Hash<std::_Umap_traits<unsigned int,ItemTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemTemplate> >,0> >::_Multi = 0xB7
<user defined> _Min_buckets_construct_ptr = 0xB7
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ItemTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemTemplate> >,0> >* _Target = 0x40334B7
_Range_eraser
std::list<std::pair<unsigned int const ,ItemTemplate>,std::allocator<std::pair<unsigned int const ,ItemTemplate> > >& _List = 0x40334B7
std::_List_node<std::pair<unsigned int const ,ItemTemplate>,void *>* _Predecessor = 0x4030040
std::_List_node<std::pair<unsigned int const ,ItemTemplate>,void *>* _Next = 0x4030040
<user defined> _Equal_range_result = 0xB7
<user defined> _Multi_equal_check_result = 0xB7
std::_Umap_traits<unsigned int,ItemTemplate,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemTemplate> >,0> _Traitsobj = 0x40334B7
std::list<std::pair<unsigned int const ,ItemTemplate>,std::allocator<std::pair<unsigned int const ,ItemTemplate> > > _List = 0x4D3DC38
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ItemTemplate> > > > > > _Vec = 0x4D3DC48
unsigned int _Mask = 0x4030040
unsigned int _Maxidx = 0x4030040
std::vector<ItemTemplate *,std::allocator<ItemTemplate *> > _itemTemplateStoreFast
std::_Compressed_pair<std::allocator<ItemTemplate *>,std::_Vector_val<std::_Simple_types<ItemTemplate *> >,1> _Mypair
std::allocator<ItemTemplate *>
unsigned int std::allocator<ItemTemplate *>::_Minimum_allocation_alignment = 0x4030040
std::_Vector_val<std::_Simple_types<ItemTemplate *> > _Myval2 = 0x4D3DC70
std::unordered_map<unsigned int,ItemLocale,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ItemLocale> > > _itemLocaleStore
std::_Hash<std::_Umap_traits<unsigned int,ItemLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemLocale> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,ItemLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemLocale> >,0> >::_Bucket_size = 0x4030040
unsigned int std::_Hash<std::_Umap_traits<unsigned int,ItemLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemLocale> >,0> >::_Min_buckets = 0x4030040
bool std::_Hash<std::_Umap_traits<unsigned int,ItemLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemLocale> >,0> >::_Multi = 0x40
<user defined> _Min_buckets_construct_ptr = 0x40
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ItemLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemLocale> >,0> >* _Target = 0x4030040
_Range_eraser
std::list<std::pair<unsigned int const ,ItemLocale>,std::allocator<std::pair<unsigned int const ,ItemLocale> > >& _List = 0x4030040
std::_List_node<std::pair<unsigned int const ,ItemLocale>,void *>* _Predecessor = 0x4030040
std::_List_node<std::pair<unsigned int const ,ItemLocale>,void *>* _Next = 0x4030040
<user defined> _Equal_range_result = 0x40
<user defined> _Multi_equal_check_result = 0x40
std::_Umap_traits<unsigned int,ItemLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemLocale> >,0> _Traitsobj = 0x4030040
std::list<std::pair<unsigned int const ,ItemLocale>,std::allocator<std::pair<unsigned int const ,ItemLocale> > > _List = 0x4D3DC90
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ItemLocale> > > > > > _Vec = 0x4D3DCA0
unsigned int _Mask = 0x4030040
unsigned int _Maxidx = 0x4030040
std::unordered_map<unsigned int,ItemSetNameLocale,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ItemSetNameLocale> > > _itemSetNameLocaleStore
std::_Hash<std::_Umap_traits<unsigned int,ItemSetNameLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemSetNameLocale> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,ItemSetNameLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemSetNameLocale> >,0> >::_Bucket_size = 0x4030040
unsigned int std::_Hash<std::_Umap_traits<unsigned int,ItemSetNameLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemSetNameLocale> >,0> >::_Min_buckets = 0x4030040
bool std::_Hash<std::_Umap_traits<unsigned int,ItemSetNameLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemSetNameLocale> >,0> >::_Multi = 0x40
<user defined> _Min_buckets_construct_ptr = 0x40
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ItemSetNameLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemSetNameLocale> >,0> >* _Target = 0x4030040
_Range_eraser
std::list<std::pair<unsigned int const ,ItemSetNameLocale>,std::allocator<std::pair<unsigned int const ,ItemSetNameLocale> > >& _List = 0x4030040
std::_List_node<std::pair<unsigned int const ,ItemSetNameLocale>,void *>* _Predecessor = 0x4030040
std::_List_node<std::pair<unsigned int const ,ItemSetNameLocale>,void *>* _Next = 0x4030040
<user defined> _Equal_range_result = 0x40
<user defined> _Multi_equal_check_result = 0x40
std::_Umap_traits<unsigned int,ItemSetNameLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ItemSetNameLocale> >,0> _Traitsobj = 0x4030040
std::list<std::pair<unsigned int const ,ItemSetNameLocale>,std::allocator<std::pair<unsigned int const ,ItemSetNameLocale> > > _List = 0x4D3DCD0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ItemSetNameLocale> > > > > > _Vec = 0x4D3DCE0
unsigned int _Mask = 0x4030040
unsigned int _Maxidx = 0x4030040
std::unordered_map<unsigned int,QuestLocale,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestLocale> > > _questLocaleStore
std::_Hash<std::_Umap_traits<unsigned int,QuestLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestLocale> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,QuestLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestLocale> >,0> >::_Bucket_size = 0x4030040
unsigned int std::_Hash<std::_Umap_traits<unsigned int,QuestLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestLocale> >,0> >::_Min_buckets = 0x4030040
bool std::_Hash<std::_Umap_traits<unsigned int,QuestLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestLocale> >,0> >::_Multi = 0x40
<user defined> _Min_buckets_construct_ptr = 0x40
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,QuestLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestLocale> >,0> >* _Target = 0x4030040
_Range_eraser
std::list<std::pair<unsigned int const ,QuestLocale>,std::allocator<std::pair<unsigned int const ,QuestLocale> > >& _List = 0x4030040
std::_List_node<std::pair<unsigned int const ,QuestLocale>,void *>* _Predecessor = 0x4030040
std::_List_node<std::pair<unsigned int const ,QuestLocale>,void *>* _Next = 0x4030040
<user defined> _Equal_range_result = 0x40
<user defined> _Multi_equal_check_result = 0x40
std::_Umap_traits<unsigned int,QuestLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestLocale> >,0> _Traitsobj = 0x4030040
std::list<std::pair<unsigned int const ,QuestLocale>,std::allocator<std::pair<unsigned int const ,QuestLocale> > > _List = 0x4D3DD10
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,QuestLocale> > > > > > _Vec = 0x4D3DD20
unsigned int _Mask = 0x800000000006
unsigned int _Maxidx = 0x40000000000
std::unordered_map<unsigned int,QuestOfferRewardLocale,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestOfferRewardLocale> > > _questOfferRewardLocaleStore
std::_Hash<std::_Umap_traits<unsigned int,QuestOfferRewardLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestOfferRewardLocale> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,QuestOfferRewardLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestOfferRewardLocale> >,0> >::_Bucket_size = 0x100000001
unsigned int std::_Hash<std::_Umap_traits<unsigned int,QuestOfferRewardLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestOfferRewardLocale> >,0> >::_Min_buckets = 0x100000001
bool std::_Hash<std::_Umap_traits<unsigned int,QuestOfferRewardLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestOfferRewardLocale> >,0> >::_Multi = 0x1
<user defined> _Min_buckets_construct_ptr = 0x1
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,QuestOfferRewardLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestOfferRewardLocale> >,0> >* _Target = 0x100000001
_Range_eraser
std::list<std::pair<unsigned int const ,QuestOfferRewardLocale>,std::allocator<std::pair<unsigned int const ,QuestOfferRewardLocale> > >& _List = 0x100000001
std::_List_node<std::pair<unsigned int const ,QuestOfferRewardLocale>,void *>* _Predecessor = 0x2000000000
std::_List_node<std::pair<unsigned int const ,QuestOfferRewardLocale>,void *>* _Next = 0x4D3DAD0
<user defined> _Equal_range_result = 0x1
<user defined> _Multi_equal_check_result = 0x1
std::_Umap_traits<unsigned int,QuestOfferRewardLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestOfferRewardLocale> >,0> _Traitsobj = 0x1
std::list<std::pair<unsigned int const ,QuestOfferRewardLocale>,std::allocator<std::pair<unsigned int const ,QuestOfferRewardLocale> > > _List = 0x4D3DD50
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,QuestOfferRewardLocale> > > > > > _Vec = 0x4D3DD60
unsigned int _Mask = 0x22
unsigned int _Maxidx = 0x3F80000000000000
std::unordered_map<unsigned int,QuestRequestItemsLocale,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestRequestItemsLocale> > > _questRequestItemsLocaleStore
std::_Hash<std::_Umap_traits<unsigned int,QuestRequestItemsLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestRequestItemsLocale> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,QuestRequestItemsLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestRequestItemsLocale> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,QuestRequestItemsLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestRequestItemsLocale> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,QuestRequestItemsLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestRequestItemsLocale> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,QuestRequestItemsLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestRequestItemsLocale> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,QuestRequestItemsLocale>,std::allocator<std::pair<unsigned int const ,QuestRequestItemsLocale> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,QuestRequestItemsLocale>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,QuestRequestItemsLocale>,void *>* _Next = 0x6
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,QuestRequestItemsLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestRequestItemsLocale> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,QuestRequestItemsLocale>,std::allocator<std::pair<unsigned int const ,QuestRequestItemsLocale> > > _List = 0x4D3DD90
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,QuestRequestItemsLocale> > > > > > _Vec = 0x4D3DDA0
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,NpcTextLocale,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,NpcTextLocale> > > _npcTextLocaleStore
std::_Hash<std::_Umap_traits<unsigned int,NpcTextLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,NpcTextLocale> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,NpcTextLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,NpcTextLocale> >,0> >::_Bucket_size = 0x4D3DAD0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,NpcTextLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,NpcTextLocale> >,0> >::_Min_buckets = 0x4D3DAD0
bool std::_Hash<std::_Umap_traits<unsigned int,NpcTextLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,NpcTextLocale> >,0> >::_Multi = 0xD0
<user defined> _Min_buckets_construct_ptr = 0xD0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,NpcTextLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,NpcTextLocale> >,0> >* _Target = 0x4D3DAD0
_Range_eraser
std::list<std::pair<unsigned int const ,NpcTextLocale>,std::allocator<std::pair<unsigned int const ,NpcTextLocale> > >& _List = 0x4D3DAD0
std::_List_node<std::pair<unsigned int const ,NpcTextLocale>,void *>* _Predecessor = 0x1
std::_List_node<std::pair<unsigned int const ,NpcTextLocale>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0xD0
<user defined> _Multi_equal_check_result = 0xD0
std::_Umap_traits<unsigned int,NpcTextLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,NpcTextLocale> >,0> _Traitsobj = 0x4D3DAD0
std::list<std::pair<unsigned int const ,NpcTextLocale>,std::allocator<std::pair<unsigned int const ,NpcTextLocale> > > _List = 0x4D3DDD0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,NpcTextLocale> > > > > > _Vec = 0x4D3DDE0
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,PageTextLocale,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PageTextLocale> > > _pageTextLocaleStore
std::_Hash<std::_Umap_traits<unsigned int,PageTextLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PageTextLocale> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,PageTextLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PageTextLocale> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,PageTextLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PageTextLocale> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,PageTextLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PageTextLocale> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PageTextLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PageTextLocale> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,PageTextLocale>,std::allocator<std::pair<unsigned int const ,PageTextLocale> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,PageTextLocale>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,PageTextLocale>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,PageTextLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PageTextLocale> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,PageTextLocale>,std::allocator<std::pair<unsigned int const ,PageTextLocale> > > _List = 0x4D3DE10
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PageTextLocale> > > > > > _Vec = 0x4D3DE20
unsigned int _Mask = 0x4D3DAD0
unsigned int _Maxidx = 0x2
std::unordered_map<int,AcoreString,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const ,AcoreString> > > _acoreStringStore
std::_Hash<std::_Umap_traits<int,AcoreString,std::_Uhash_compare<int,std::hash<int>,std::equal_to<int> >,std::allocator<std::pair<int const ,AcoreString> >,0> >
unsigned int std::_Hash<std::_Umap_traits<int,AcoreString,std::_Uhash_compare<int,std::hash<int>,std::equal_to<int> >,std::allocator<std::pair<int const ,AcoreString> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<int,AcoreString,std::_Uhash_compare<int,std::hash<int>,std::equal_to<int> >,std::allocator<std::pair<int const ,AcoreString> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<int,AcoreString,std::_Uhash_compare<int,std::hash<int>,std::equal_to<int> >,std::allocator<std::pair<int const ,AcoreString> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<int,AcoreString,std::_Uhash_compare<int,std::hash<int>,std::equal_to<int> >,std::allocator<std::pair<int const ,AcoreString> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<int const ,AcoreString>,std::allocator<std::pair<int const ,AcoreString> > >& _List = NULL
std::_List_node<std::pair<int const ,AcoreString>,void *>* _Predecessor = 0x1
std::_List_node<std::pair<int const ,AcoreString>,void *>* _Next = 0xFFFFFFFF
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<int,AcoreString,std::_Uhash_compare<int,std::hash<int>,std::equal_to<int> >,std::allocator<std::pair<int const ,AcoreString> >,0> _Traitsobj = 0x0
std::list<std::pair<int const ,AcoreString>,std::allocator<std::pair<int const ,AcoreString> > > _List = 0x4D3DE50
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<int const ,AcoreString> > > > > > _Vec = 0x4D3DE60
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,GossipMenuItemsLocale,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItemsLocale> > > _gossipMenuItemsLocaleStore
std::_Hash<std::_Umap_traits<unsigned int,GossipMenuItemsLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GossipMenuItemsLocale> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GossipMenuItemsLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GossipMenuItemsLocale> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GossipMenuItemsLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GossipMenuItemsLocale> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,GossipMenuItemsLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GossipMenuItemsLocale> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GossipMenuItemsLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GossipMenuItemsLocale> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,GossipMenuItemsLocale>,std::allocator<std::pair<unsigned int const ,GossipMenuItemsLocale> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,GossipMenuItemsLocale>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,GossipMenuItemsLocale>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,GossipMenuItemsLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GossipMenuItemsLocale> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,GossipMenuItemsLocale>,std::allocator<std::pair<unsigned int const ,GossipMenuItemsLocale> > > _List = 0x4D3DE90
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GossipMenuItemsLocale> > > > > > _Vec = 0x4D3DEA0
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x101
std::unordered_map<unsigned int,PointOfInterestLocale,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PointOfInterestLocale> > > _pointOfInterestLocaleStore
std::_Hash<std::_Umap_traits<unsigned int,PointOfInterestLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PointOfInterestLocale> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,PointOfInterestLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PointOfInterestLocale> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,PointOfInterestLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PointOfInterestLocale> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,PointOfInterestLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PointOfInterestLocale> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PointOfInterestLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PointOfInterestLocale> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,PointOfInterestLocale>,std::allocator<std::pair<unsigned int const ,PointOfInterestLocale> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,PointOfInterestLocale>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,PointOfInterestLocale>,void *>* _Next = 0x9800000C729E8089
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,PointOfInterestLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PointOfInterestLocale> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,PointOfInterestLocale>,std::allocator<std::pair<unsigned int const ,PointOfInterestLocale> > > _List = 0x4D3DED0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PointOfInterestLocale> > > > > > _Vec = 0x4D3DEE0
unsigned int _Mask = 0x10000
unsigned int _Maxidx = 0x80000
std::unordered_map<unsigned int,QuestGreetingLocale,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestGreetingLocale> > > _questGreetingLocaleStore
std::_Hash<std::_Umap_traits<unsigned int,QuestGreetingLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestGreetingLocale> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,QuestGreetingLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestGreetingLocale> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,QuestGreetingLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestGreetingLocale> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,QuestGreetingLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestGreetingLocale> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,QuestGreetingLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestGreetingLocale> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,QuestGreetingLocale>,std::allocator<std::pair<unsigned int const ,QuestGreetingLocale> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,QuestGreetingLocale>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,QuestGreetingLocale>,void *>* _Next = 0x8000000000100100
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,QuestGreetingLocale,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,QuestGreetingLocale> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,QuestGreetingLocale>,std::allocator<std::pair<unsigned int const ,QuestGreetingLocale> > > _List = 0x4D3DF10
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,QuestGreetingLocale> > > > > > _Vec = 0x4D3DF20
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,VendorItemData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,VendorItemData> > > _cacheVendorItemStore
std::_Hash<std::_Umap_traits<unsigned int,VendorItemData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,VendorItemData> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,VendorItemData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,VendorItemData> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,VendorItemData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,VendorItemData> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,VendorItemData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,VendorItemData> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,VendorItemData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,VendorItemData> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,VendorItemData>,std::allocator<std::pair<unsigned int const ,VendorItemData> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,VendorItemData>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,VendorItemData>,void *>* _Next = 0x237CF08
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,VendorItemData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,VendorItemData> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,VendorItemData>,std::allocator<std::pair<unsigned int const ,VendorItemData> > > _List = 0x4D3DF50
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,VendorItemData> > > > > > _Vec = 0x4D3DF60
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x65
std::unordered_map<unsigned int,TrainerSpellData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,TrainerSpellData> > > _cacheTrainerSpellStore
std::_Hash<std::_Umap_traits<unsigned int,TrainerSpellData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,TrainerSpellData> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,TrainerSpellData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,TrainerSpellData> >,0> >::_Bucket_size = 0x2800000031
unsigned int std::_Hash<std::_Umap_traits<unsigned int,TrainerSpellData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,TrainerSpellData> >,0> >::_Min_buckets = 0x2800000031
bool std::_Hash<std::_Umap_traits<unsigned int,TrainerSpellData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,TrainerSpellData> >,0> >::_Multi = 0x31
<user defined> _Min_buckets_construct_ptr = 0x31
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,TrainerSpellData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,TrainerSpellData> >,0> >* _Target = 0x2800000031
_Range_eraser
std::list<std::pair<unsigned int const ,TrainerSpellData>,std::allocator<std::pair<unsigned int const ,TrainerSpellData> > >& _List = 0x2800000031
std::_List_node<std::pair<unsigned int const ,TrainerSpellData>,void *>* _Predecessor = 0x28
std::_List_node<std::pair<unsigned int const ,TrainerSpellData>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x31
<user defined> _Multi_equal_check_result = 0x31
std::_Umap_traits<unsigned int,TrainerSpellData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,TrainerSpellData> >,0> _Traitsobj = 0x31
std::list<std::pair<unsigned int const ,TrainerSpellData>,std::allocator<std::pair<unsigned int const ,TrainerSpellData> > > _List = 0x4D3DF90
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,TrainerSpellData> > > > > > _Vec = 0x4D3DFA0
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x3AA8810
std::unordered_map<unsigned int,ServerMail,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ServerMail> > > _serverMailStore
std::_Hash<std::_Umap_traits<unsigned int,ServerMail,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ServerMail> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,ServerMail,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ServerMail> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,ServerMail,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ServerMail> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,ServerMail,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ServerMail> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ServerMail,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ServerMail> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,ServerMail>,std::allocator<std::pair<unsigned int const ,ServerMail> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,ServerMail>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,ServerMail>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,ServerMail,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ServerMail> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,ServerMail>,std::allocator<std::pair<unsigned int const ,ServerMail> > > _List = 0x4D3DFD0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ServerMail> > > > > > _Vec = 0x4D3DFE0
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >[3] _difficultyEntries
[0] = 0x4D3E008
[1] = 0x4D3E018
[2] = 0x4D3E028
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >[3] _hasDifficultyEntries
[0] = 0x4D3E038
[1] = 0x4D3E048
[2] = 0x4D3E058
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > _transportMaps
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
bool std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Multi = 0x40
bool std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Is_set = 0x40
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x4D3E068
std::unordered_map<unsigned int,std::array<unsigned int,10>,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::array<unsigned int,10> > > > _questMoneyRewards
std::_Hash<std::_Umap_traits<unsigned int,std::array<unsigned int,10>,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::array<unsigned int,10> > >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::array<unsigned int,10>,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::array<unsigned int,10> > >,0> >::_Bucket_size = 0x4030040
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::array<unsigned int,10>,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::array<unsigned int,10> > >,0> >::_Min_buckets = 0x4030040
bool std::_Hash<std::_Umap_traits<unsigned int,std::array<unsigned int,10>,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::array<unsigned int,10> > >,0> >::_Multi = 0x40
<user defined> _Min_buckets_construct_ptr = 0x40
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::array<unsigned int,10>,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::array<unsigned int,10> > >,0> >* _Target = 0x4030040
_Range_eraser
std::list<std::pair<unsigned int const ,std::array<unsigned int,10> >,std::allocator<std::pair<unsigned int const ,std::array<unsigned int,10> > > >& _List = 0x4030040
std::_List_node<std::pair<unsigned int const ,std::array<unsigned int,10> >,void *>* _Predecessor = 0x4030040
std::_List_node<std::pair<unsigned int const ,std::array<unsigned int,10> >,void *>* _Next = 0x4030040
<user defined> _Equal_range_result = 0x40
<user defined> _Multi_equal_check_result = 0x40
std::_Umap_traits<unsigned int,std::array<unsigned int,10>,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::array<unsigned int,10> > >,0> _Traitsobj = 0x4030040
std::list<std::pair<unsigned int const ,std::array<unsigned int,10> >,std::allocator<std::pair<unsigned int const ,std::array<unsigned int,10> > > > _List = 0x4D3E080
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::array<unsigned int,10> > > > > > > _Vec = 0x4D3E090
unsigned int _Mask = 0x4030040
unsigned int _Maxidx = 0x4030040
GameobjectInstanceSavedState
unsigned int m_instance = 0x3D6
unsigned int m_guid = 0x0
unsigned int m_state = 0x0
std::vector<ObjectMgr::GameobjectInstanceSavedState,std::allocator<ObjectMgr::GameobjectInstanceSavedState> > GameobjectInstanceSavedStateList
value_type
unsigned int m_instance = 0x4030040
unsigned int m_guid = 0x0
unsigned int m_state = 0x16AB
std::_Compressed_pair<std::allocator<ObjectMgr::GameobjectInstanceSavedState>,std::_Vector_val<std::_Simple_types<ObjectMgr::GameobjectInstanceSavedState> >,1> _Mypair
std::allocator<ObjectMgr::GameobjectInstanceSavedState>
value_type
unsigned int m_instance = 0x4030040
unsigned int m_guid = 0x0
unsigned int m_state = 0x16AB
unsigned int std::allocator<ObjectMgr::GameobjectInstanceSavedState>::_Minimum_allocation_alignment = 0x4030040
std::_Vector_val<std::_Simple_types<ObjectMgr::GameobjectInstanceSavedState> > _Myval2 = 0x4D3E0B8
Parameter unsigned int entry = 0x0
000000013F8904E0 0000000007DDF310 Player::SummonPet+170 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Entities\Player\Player.cpp line 8824
Local Player* this = 0x9BEF3E90
Unit
WorldObject
Object
DataMap CustomData = 0x9BEF3E98
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0x4598FA2800000000 <Unable to read memory>
unsigned int* m_uint32Values = 0x4598FA2800000000 <Unable to read memory>
float* m_floatValues = 0x4598FA2800000000 <Unable to read memory>
UpdateMask _changesMask = 0x9BEF3EF0
unsigned int m_valuesCount = 0xFFFF
unsigned int _fieldNotifyFlags = 0xFFFF
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x9BEF3F08
WorldLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x9BEF3F4C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x9BEF3F58
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x9BEF3F64
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x9BEF3F98
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x9BEF3FCC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x9BEF3FD8
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x9BEF3FE8
ElunaEventProcessor* elunaEvents = NULL
std::string m_name = "..."
bool m_isActive = 0x0
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x0
unsigned int _areaId = 0x0
float _floorZ = 0.000000
bool _outdoors = 0x2
LiquidData _liquidData = 0x9BEF40A8
bool _updatePositionData = 0x81
Transport* m_transport = 0x9D5B4B90
Map* m_currMap = NULL
unsigned int m_InstanceId = 0x9D5B1650
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0x0
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x9BEF40E0
unsigned int m_extraAttacks = 0xFFFFFFFF
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x9BEF4128
SafeUnitPointer m_movedByPlayer
Unit* ptr = NULL
Unit* defaultValue = 0x3F98E6DBC12876EA
ObjectGuid[7] m_SummonSlot
[0] = 0x3EB1BDC4C1535DD0
[1] = 0xFFFFFFFF
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x1
[6] = 0x934A3DD0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x9D5B6AE0
[2] = 0x0
[3] = 0x1
float m_modMeleeHitChance = -0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x1
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = -5531.124512
[3] = 0.000000
[4] = -2.000122
[5] = 0.000000
[6] = 0.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x0
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x9BEF41E0
bool m_aborting = 0x0
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x9BEF41F8
[1] = 0x9BEF4210
[2] = 0x9BEF4228
[3] = 0x9BEF4240
[4] = 0x9BEF4258
[5] = 0x9BEF4270
[6] = 0x9BEF4288
[7] = 0x9BEF42A0
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x9BEF42C0
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
bool m_ControlledByPlayer = 0x0
bool m_CreatedByPlayer = 0x0
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x9BEF42D8
Position m_last_notify_position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_last_notify_mstime = 0xFFFFFFFF
unsigned int m_delayed_unit_relocation_timer = 0x1
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x0
Movement::MoveSpline* movespline = NULL
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
unsigned int m_realRace = 0x0
unsigned int m_race = 0x0
bool m_AutoRepeatFirstCast = 0x0
int[3] m_attackTimer
[0] = 0x2
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 107.859375
[1] = 150.384460
[2] = -0.000000
[3] = 0.000000
[4] = 0.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x9C27C840
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x9C27C840
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x40
<user defined> _Min_buckets_construct_ptr = 0x40
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x9C27C840
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x9C27C840
std::_List_node<Unit *,void *>* _Predecessor = 0x9DD168C0
std::_List_node<Unit *,void *>* _Next = 0xF1300017750047ED
<user defined> _Equal_range_result = 0x40
<user defined> _Multi_equal_check_result = 0x40
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x9C27C840
std::list<Unit *,std::allocator<Unit *> > _List = 0x9BEF4350
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x9BEF4360
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
Unit* m_attacking = 0xC000001600000000
WorldObject
Object
DataMap CustomData = 0xC000001600000008
unsigned int m_objectType = 0xC000001600000048 <Unable to read memory>
int m_objectTypeId = 0xC00000160000004C <Unable to read memory>
unsigned int m_updateFlag = 0xC000001600000050 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0xC000001600000060
unsigned int m_valuesCount = 0xC000001600000070 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xC000001600000072 <Unable to read memory>
bool m_objectUpdated = 0xC000001600000074 <Unable to read memory>
bool m_inWorld = 0xC000001600000075 <Unable to read memory>
PackedGuid m_PackGUID = 0xC000001600000078
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xC0000016000000A8 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xC0000016000000A8 <Unable to read memory>
float m_positionX = 0xC0000016000000A8 <Unable to read memory>
float m_positionY = 0xC0000016000000AC <Unable to read memory>
float m_positionZ = 0xC0000016000000B0 <Unable to read memory>
float m_orientation = 0xC0000016000000B4 <Unable to read memory>
unsigned int m_mapId = 0xC0000016000000B8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xC0000016000000BC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xC0000016000000C8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0xC0000016000000D4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0xC000001600000108
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0xC00000160000013C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0xC000001600000148
unsigned int LastUsedScriptID = 0xC000001600000154 <Unable to read memory>
MovementInfo m_movementInfo = 0xC000001600000158
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0xC0000016000001D0 <Unable to read memory>
bool m_isActive = 0xC0000016000001F0 <Unable to read memory>
bool m_isFarVisible = 0xC0000016000001F1 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0xC0000016000001F4 <Unable to read memory>
bool m_isWorldObject = 0xC0000016000001FC <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0xC000001600000208 <Unable to read memory>
unsigned int _areaId = 0xC00000160000020C <Unable to read memory>
float _floorZ = 0xC000001600000210 <Unable to read memory>
bool _outdoors = 0xC000001600000214 <Unable to read memory>
LiquidData _liquidData = 0xC000001600000218
bool _updatePositionData = 0xC00000160000022C <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0xC000001600000240 <Unable to read memory>
unsigned int m_phaseMask = 0xC000001600000244 <Unable to read memory>
bool m_useCombinedPhases = 0xC000001600000248 <Unable to read memory>
unsigned int m_notifyflags = 0xC00000160000024A <Unable to read memory>
unsigned int m_executed_notifies = 0xC00000160000024C <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0xC000001600000250
unsigned int m_extraAttacks = 0xC000001600000290 <Unable to read memory>
bool m_canDualWield = 0xC000001600000294 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0xC000001600000298
SafeUnitPointer m_movedByPlayer = 0xC0000016000002A8
ObjectGuid[7] m_SummonSlot
[0] = 0xC0000016000002B8 <Unable to read memory>
[1] = 0xC0000016000002C0 <Unable to read memory>
[2] = 0xC0000016000002C8 <Unable to read memory>
[3] = 0xC0000016000002D0 <Unable to read memory>
[4] = 0xC0000016000002D8 <Unable to read memory>
[5] = 0xC0000016000002E0 <Unable to read memory>
[6] = 0xC0000016000002E8 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0xC0000016000002F0 <Unable to read memory>
[1] = 0xC0000016000002F8 <Unable to read memory>
[2] = 0xC000001600000300 <Unable to read memory>
[3] = 0xC000001600000308 <Unable to read memory>
float m_modMeleeHitChance = 0xC000001600000310 <Unable to read memory>
float m_modRangedHitChance = 0xC000001600000314 <Unable to read memory>
float m_modSpellHitChance = 0xC000001600000318 <Unable to read memory>
int m_baseSpellCritChance = 0xC00000160000031C <Unable to read memory>
float[7] m_threatModifier
[0] = 0xC000001600000320 <Unable to read memory>
[1] = 0xC000001600000324 <Unable to read memory>
[2] = 0xC000001600000328 <Unable to read memory>
[3] = 0xC00000160000032C <Unable to read memory>
[4] = 0xC000001600000330 <Unable to read memory>
[5] = 0xC000001600000334 <Unable to read memory>
[6] = 0xC000001600000338 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0xC00000160000033C <Unable to read memory>
[1] = 0xC000001600000340 <Unable to read memory>
[2] = 0xC000001600000344 <Unable to read memory>
EventProcessor m_Events = 0xC000001600000348
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0xC000001600000368
[1] = 0xC000001600000380
[2] = 0xC000001600000398
[3] = 0xC0000016000003B0
[4] = 0xC0000016000003C8
[5] = 0xC0000016000003E0
[6] = 0xC0000016000003F8
[7] = 0xC000001600000410
unsigned int m_lastSanctuaryTime = 0xC000001600000428 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0xC000001600000430
bool IsAIEnabled = 0xC000001600000440 <Unable to read memory>
bool NeedChangeAI = 0xC000001600000441 <Unable to read memory>
bool m_ControlledByPlayer = 0xC000001600000442 <Unable to read memory>
bool m_CreatedByPlayer = 0xC000001600000443 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0xC000001600000448
Position m_last_notify_position = 0xC000001600000458
unsigned int m_last_notify_mstime = 0xC000001600000468 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0xC00000160000046C <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0xC00000160000046E <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0xC000001600000470 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0xC000001600000490 <Unable to read memory>
unsigned int m_race = 0xC000001600000491 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0xC000001600000492 <Unable to read memory>
int[3] m_attackTimer
[0] = 0xC000001600000494 <Unable to read memory>
[1] = 0xC000001600000498 <Unable to read memory>
[2] = 0xC00000160000049C <Unable to read memory>
float[5] m_createStats
[0] = 0xC0000016000004A0 <Unable to read memory>
[1] = 0xC0000016000004A4 <Unable to read memory>
[2] = 0xC0000016000004A8 <Unable to read memory>
[3] = 0xC0000016000004AC <Unable to read memory>
[4] = 0xC0000016000004B0 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0xC0000016000004B8
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0xC000001600000500 <Unable to read memory>
int m_procDeep = 0xC000001600000504 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0xC000001600000508
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0xC000001600000518
unsigned int m_transform = 0xC000001600000528 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0xC000001600000550
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0xC000001600000560
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0xC000001600000570
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0xC000001600000580 <Unable to read memory>
unsigned int m_removedAurasCount = 0xC000001600000588 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0xC000001600000590
[1] = 0xC0000016000005A0
[2] = 0xC0000016000005B0
[3] = 0xC0000016000005C0
[4] = 0xC0000016000005D0
[5] = 0xC0000016000005E0
[6] = 0xC0000016000005F0
[7] = 0xC000001600000600
[8] = 0xC000001600000610
[9] = 0xC000001600000620
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0xC000001600001960
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0xC000001600001970
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0xC000001600001980
unsigned int m_interruptMask = 0xC000001600001990 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0xC000001600001994 <Unable to read memory>
[1] = 0xC000001600001998 <Unable to read memory>
[2] = 0xC00000160000199C <Unable to read memory>
[3] = 0xC0000016000019A0 <Unable to read memory>
[0] = 0xC000001600001994
float[4]
[0] = 0xC0000016000019A4 <Unable to read memory>
[1] = 0xC0000016000019A8 <Unable to read memory>
[2] = 0xC0000016000019AC <Unable to read memory>
[3] = 0xC0000016000019B0 <Unable to read memory>
float[4]
[0] = 0xC0000016000019B4 <Unable to read memory>
[1] = 0xC0000016000019B8 <Unable to read memory>
[2] = 0xC0000016000019BC <Unable to read memory>
[3] = 0xC0000016000019C0 <Unable to read memory>
float[4]
[0] = 0xC0000016000019C4 <Unable to read memory>
[1] = 0xC0000016000019C8 <Unable to read memory>
[2] = 0xC0000016000019CC <Unable to read memory>
[3] = 0xC0000016000019D0 <Unable to read memory>
float[4]
[0] = 0xC0000016000019D4 <Unable to read memory>
[1] = 0xC0000016000019D8 <Unable to read memory>
[2] = 0xC0000016000019DC <Unable to read memory>
[3] = 0xC0000016000019E0 <Unable to read memory>
float[4]
[0] = 0xC0000016000019E4 <Unable to read memory>
[1] = 0xC0000016000019E8 <Unable to read memory>
[2] = 0xC0000016000019EC <Unable to read memory>
[3] = 0xC0000016000019F0 <Unable to read memory>
float[4]
[0] = 0xC0000016000019F4 <Unable to read memory>
[1] = 0xC0000016000019F8 <Unable to read memory>
[2] = 0xC0000016000019FC <Unable to read memory>
[3] = 0xC000001600001A00 <Unable to read memory>
float[4]
[0] = 0xC000001600001A04 <Unable to read memory>
[1] = 0xC000001600001A08 <Unable to read memory>
[2] = 0xC000001600001A0C <Unable to read memory>
[3] = 0xC000001600001A10 <Unable to read memory>
float[4]
[0] = 0xC000001600001A14 <Unable to read memory>
[1] = 0xC000001600001A18 <Unable to read memory>
[2] = 0xC000001600001A1C <Unable to read memory>
[3] = 0xC000001600001A20 <Unable to read memory>
float[4]
[0] = 0xC000001600001A24 <Unable to read memory>
[1] = 0xC000001600001A28 <Unable to read memory>
[2] = 0xC000001600001A2C <Unable to read memory>
[3] = 0xC000001600001A30 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0xC000001600001B24 <Unable to read memory>
[1] = 0xC000001600001B28 <Unable to read memory>
[0] = 0xC000001600001B24 <Unable to read memory>
float[2]
[0] = 0xC000001600001B2C <Unable to read memory>
[1] = 0xC000001600001B30 <Unable to read memory>
[0] = 0xC000001600001B24
float[2]
[0] = 0xC000001600001B34 <Unable to read memory>
[1] = 0xC000001600001B38 <Unable to read memory>
[0] = 0xC000001600001B34 <Unable to read memory>
float[2]
[0] = 0xC000001600001B3C <Unable to read memory>
[1] = 0xC000001600001B40 <Unable to read memory>
float[2]
[0] = 0xC000001600001B44 <Unable to read memory>
[1] = 0xC000001600001B48 <Unable to read memory>
[0] = 0xC000001600001B44 <Unable to read memory>
float[2]
[0] = 0xC000001600001B4C <Unable to read memory>
[1] = 0xC000001600001B50 <Unable to read memory>
bool m_canModifyStats = 0xC000001600001B54 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0xC000001600001B58
float[9] m_speed_rate
[0] = 0xC000001600001B68 <Unable to read memory>
[1] = 0xC000001600001B6C <Unable to read memory>
[2] = 0xC000001600001B70 <Unable to read memory>
[3] = 0xC000001600001B74 <Unable to read memory>
[4] = 0xC000001600001B78 <Unable to read memory>
[5] = 0xC000001600001B7C <Unable to read memory>
[6] = 0xC000001600001B80 <Unable to read memory>
[7] = 0xC000001600001B84 <Unable to read memory>
[8] = 0xC000001600001B88 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0xC000001600001B98
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0xC000001600001BB0 <Unable to read memory>
[1] = 0xC000001600001BB4 <Unable to read memory>
[2] = 0xC000001600001BB8 <Unable to read memory>
[3] = 0xC000001600001BBC <Unable to read memory>
int m_regenTimer = 0xC000001600001BC0 <Unable to read memory>
ThreatMgr m_ThreatMgr = 0xC000001600001BC8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0xC000001600001C10
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0xC000001600001C30 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0xC000001600001C40 <Unable to read memory>
bool _instantCast = 0xC000001600001C41 <Unable to read memory>
unsigned int m_rootTimes = 0xC000001600001C44 <Unable to read memory>
unsigned int m_state = 0xC000001600001C48 <Unable to read memory>
unsigned int m_CombatTimer = 0xC000001600001C4C <Unable to read memory>
unsigned int m_lastManaUse = 0xC000001600001C50 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0xC000001600001C58
HostileRefMgr m_HostileRefMgr = 0xC000001600001C68
FollowerRefMgr m_FollowingRefMgr = 0xC000001600001CA0
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0xC000001600001CD8 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0xC000001600001CE0
RedirectThreatInfo _redirectThreatInfo = 0xC000001600001D20
bool m_cleanupDone = 0xC000001600001D30 <Unable to read memory>
bool m_duringRemoveFromWorld = 0xC000001600001D31 <Unable to read memory>
unsigned int _oldFactionId = 0xC000001600001D34 <Unable to read memory>
bool _isWalkingBeforeCharm = 0xC000001600001D38 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0xC000001600001D3C <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0xC000001600001D40
ObjectGuid _lastDamagedTargetGuid = 0xC000001600001D80 <Unable to read memory>
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = NULL
std::_List_node<DynamicObject *,void *>* _Head = NULL
std::_List_node<DynamicObject *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x9BEF4398
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x45D4A00000000100
std::_List_node<ObjectGuid,void *>* _Head = NULL
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x9BEF43A8
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0x9C27C840
[1] = NULL
[2] = NULL
[3] = 0x9BEF4450
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Multi = 0x1
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Is_set = 0x1
<user defined> value_compare = 0x1
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x9BEF43E0
<user defined> value_compare = 0x300000001
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x9BEF43F0
<user defined> value_compare = 0x0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = NULL
std::_List_node<Aura *,void *>* _Head = 0x2000400010
std::_List_node<Aura *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x9BEF4400
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator_base0
bool std::_Iterator_base0::_Unwrap_when_unverified = 0x0
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x45D65D5C00100000
unsigned int m_removedAurasCount = 0x9D9C5330
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x9BEF4420
[1] = 0x9BEF4430
[2] = 0x9BEF4440
[3] = 0x9BEF4450
[4] = 0x9BEF4460
[5] = 0x9BEF4470
[6] = 0x9BEF4480
[7] = 0x9BEF4490
[8] = 0x9BEF44A0
[9] = 0x9BEF44B0
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x9A895410
std::_List_node<Aura *,void *>* _Head = 0xF150006A86005359
std::_List_node<Aura *,void *>** _Tail = 0x140694428
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x9BEF57F0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = 0x9BF686F0
std::_List_node<AuraApplication *,void *>* _Head = NULL
std::_List_node<AuraApplication *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x9BEF5800
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Multi = 0x1
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Is_set = 0x1
<user defined> value_compare = 0x1
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x9BEF5810
<user defined> value_compare = 0x9BEF5810
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = -2.000005
[3] = 0.000000
[0] = 0x9BEF5824
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 6804.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = -0.000000
[3] = -0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 6859.669922
[1] = -0.000000
[2] = 0.000000
[3] = 0.000000
float[2] m_weaponDamage
[0] = 0.000000
[1] = 0.000000
[0] = 0x7FFFF00000000
float[2]
[0] = 353.921509
[1] = 0.000000
[0] = 0x9BEF59B4
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
float[2]
[0] = 0.000000
[1] = 0.000000
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
float[2]
[0] = 0.000000
[1] = 0.000000
bool m_canModifyStats = 0x0
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x9BEF59E8
<user defined> value_compare = 0x9BEF59E8
float[9] m_speed_rate
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 6300740032958505064192383385600.000000
[5] = -0.000000
[6] = 0.000000
[7] = 0.000000
[8] = 0.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = NULL
std::_List_node<Player *,void *>* _Head = NULL
std::_List_node<Player *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x9BEF5A28
MotionMaster* i_motionMaster = 0x4300000000
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = <Unable to read memory>
MovementGenerator*[3] Impl
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
int _top = 0x4300000020 <Unable to read memory>
Unit* _owner = <Unable to read memory>
bool[3] _needInit
[0] = 0x4300000030 <Unable to read memory>
[1] = 0x4300000031 <Unable to read memory>
[2] = 0x4300000032 <Unable to read memory>
unsigned int _cleanFlag = 0x4300000033 <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x2
[1] = 0x19
[2] = 0x9C0F6320
[3] = 0x0
int m_regenTimer = 0x0
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = 0xF130006D68005370
Unit* iOwner = NULL
unsigned int iUpdateTimer = 0x0
ThreatContainer iThreatContainer = 0x9BEF5A70
ThreatContainer iThreatOfflineContainer = 0x9BEF5A88
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x9BEF5AA0
<user defined> value_compare = 0x9BEF5AA0
Vehicle* m_vehicle = 0xFFFFFFFF
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x100000007
Unit* _me = <Unable to read memory>
VehicleEntry* _vehicleInfo = <Unable to read memory>
unsigned int _usableSeatNum = 0x100000027 <Unable to read memory>
unsigned int _creatureEntry = 0x10000002B <Unable to read memory>
int _status = 0x10000002F <Unable to read memory>
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
bool m_applyResilience = 0x0
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x9BEF5AE8
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x9BEF5AE8
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x9BEF5B00
LinkedListElement iLast = 0x9BEF5B10
unsigned int iSize = 0x0
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = NULL
iterator
<user defined> _Ptr = 0x0
<user defined> iterator = 0x0
Unit* iOwner = NULL
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x9BEF5B38
LinkedListElement iLast = 0x9BEF5B48
unsigned int iSize = 0x9BF73140
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = NULL
iterator
<user defined> _Ptr = 0x0
<user defined> iterator = 0x0
Unit* m_comboTarget = 0x9C244B40
WorldObject
Object
DataMap CustomData = 0x9C244B48
unsigned int m_objectType = 0xD4B
int m_objectTypeId = 0x45B3730A
unsigned int m_updateFlag = 0x4B82
int* m_int32Values = 0x8C00000C72E5409C <Unable to read memory>
unsigned int* m_uint32Values = 0x8C00000C72E5409C <Unable to read memory>
float* m_floatValues = 0x8C00000C72E5409C <Unable to read memory>
UpdateMask _changesMask = 0x9C244BA0
unsigned int m_valuesCount = 0x9115
unsigned int _fieldNotifyFlags = 0x4304
bool m_objectUpdated = 0x8
bool m_inWorld = 0xD8
PackedGuid m_PackGUID = 0x9C244BB8
WorldLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x72E5409A
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x9C244BFC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x9C244C08
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x9C244C14
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x9C244C48
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x9C244C7C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x9C244C88
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x9C244C98
ElunaEventProcessor* elunaEvents = NULL
std::string m_name = "(null)..."
bool m_isActive = 0x0
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x72E540F1
unsigned int _areaId = 0x8800000C
float _floorZ = -0.000000
bool _outdoors = 0x0
LiquidData _liquidData = 0x9C244D58
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x8800000C72E540F2
unsigned int m_InstanceId = 0x406A4398
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x0
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x9C244D90
unsigned int m_extraAttacks = 0x425DEBF5
bool m_canDualWield = 0x7
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x9C244DD8
SafeUnitPointer m_movedByPlayer = 0x9C244DE8
ObjectGuid[7] m_SummonSlot
[0] = 0x3EC60101
[1] = 0x0
[2] = 0x8800000C72E540C5
[3] = 0x9C244E10
[4] = 0x9C244E10
[5] = 0x9C245440
[6] = 0xC0000001
ObjectGuid[4] m_ObjectSlot
[0] = 0x1
[1] = 0x9000000C72E540C6
[2] = 0x9C244E40
[3] = 0x9C244E40
float m_modMeleeHitChance = -0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x0
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = 9081645998464962123004509159424.000000
[3] = -0.000000
[4] = -0.000000
[5] = 0.000000
[6] = -0.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = -0.000000
[2] = 0.000000
EventProcessor m_Events = 0x9C244E88
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x9C244EA8
[1] = 0x9C244EC0
[2] = 0x9C244ED8
[3] = 0x9C244EF0
[4] = 0x9C244F08
[5] = 0x9C244F20
[6] = 0x9C244F38
[7] = 0x9C244F50
unsigned int m_lastSanctuaryTime = 0x4229F86C
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x9C244F70
bool IsAIEnabled = 0x80
bool NeedChangeAI = 0xBF
bool m_ControlledByPlayer = 0x31
bool m_CreatedByPlayer = 0x42
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x9C244F88
Position m_last_notify_position = 0x9C244F98
unsigned int m_last_notify_mstime = 0xC44BD0CF
unsigned int m_delayed_unit_relocation_timer = 0x71A
unsigned int m_delayed_unit_ai_notify_timer = 0x450F
bool bRequestForcedVisibilityUpdate = 0xE4
Movement::MoveSpline* movespline = 0x8C00000C72E540DE
UnitAI* i_AI = 0x43EF232C4579B775
UnitAI* i_disabledAI = 0x4579E3D04229F86C
unsigned int m_realRace = 0x46
unsigned int m_race = 0x94
bool m_AutoRepeatFirstCast = 0xF0
int[3] m_attackTimer
[0] = 0x422E4EB0
[1] = 0x457A0C7B
[2] = 0x43F1E6B4
float[5] m_createStats
[0] = 44.437012
[1] = 0.000000
[2] = 9081660505574797498554605633536.000000
[3] = -0.000000
[4] = 4443.125488
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x9C244FF8
Unit* m_attacking = 0x2827300
int m_deathState = 0x9BF137E0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x9C245048
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x9C245058
unsigned int m_transform = 0xC4BE2E71
Spell*[4] m_currentSpells
[0] = 0xC1C6DF8C
[1] = 0x8C00000C72E54122
[2] = 0x438DBCBEC5892410
[3] = 0xC589334042540F10
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x9C245090
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x9C2450A0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x9C2450B0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x9C245170
unsigned int m_removedAurasCount = 0x1
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x9C2450D0
[1] = 0x9C2450E0
[2] = 0x9C2450F0
[3] = 0x9C245100
[4] = 0x9C245110
[5] = 0x9C245120
[6] = 0x9C245130
[7] = 0x9C245140
[8] = 0x9C245150
[9] = 0x9C245160
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x9C2464A0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x9C2464B0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x9C2464C0
unsigned int m_interruptMask = 0x44B15946
float[4] m_auraModifiersGroup
[0] = 133.560165
[1] = 4349.131836
[2] = 1417.939941
[3] = 133.259094
[0] = 0x9C2464D4
float[4]
[0] = 0.000000
[1] = 9081902290738720424389546868736.000000
[2] = -0.000000
[3] = -273.983002
float[4]
[0] = -574.759949
[1] = 5.798763
[2] = -274.533234
[3] = -578.721924
float[4]
[0] = 5.373304
[1] = -274.766388
[2] = -580.400696
[3] = 5.371625
float[4]
[0] = 0.000000
[1] = 9081907730904908690220833046528.000000
[2] = -0.000000
[3] = -658.540466
float[4]
[0] = 4369.520020
[1] = 66.155777
[2] = -661.993530
[3] = 4367.500977
float[4]
[0] = 65.389771
[1] = -664.247681
[2] = 4366.183105
[3] = 64.942917
float[4]
[0] = 0.000000
[1] = 9081905917516179268277070987264.000000
[2] = -0.000000
[3] = 2398.235352
float[4]
[0] = -385.976715
[1] = 69.988403
[2] = 2394.399414
[3] = -387.110901
float[4]
[0] = 69.580772
[1] = 2390.089600
[2] = -388.473999
[3] = 69.377907
float[2] m_weaponDamage
[0] = 0.000000
[1] = 9081878112222328131806052745216.000000
[0] = 0x72E5424300000000
float[2]
[0] = -0.000000
[1] = -0.000000
[0] = 0x9C246664
float[2]
[0] = 0.000000
[1] = -0.000000
[0] = 0x9C24667000000000
float[2]
[0] = 0.000000
[1] = -0.000000
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x10100000000
float[2]
[0] = 0.000000
[1] = 0.500000
bool m_canModifyStats = 0x0
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x9C246698
float[9] m_speed_rate
[0] = -1872.200439
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
[7] = 0.000000
[8] = 9081881738999786975693576863744.000000
CharmInfo* m_charmInfo = 0x45BB5555450D7636
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x9C2466D8
MotionMaster* i_motionMaster = 0x45BB65C3450D2E36
unsigned int[4] m_reactiveTimer
[0] = 0x42CEBDDA
[1] = 0x1
[2] = 0x72E5424A
[3] = 0x8C00000C
int m_regenTimer = 0x0
ThreatMgr m_ThreatMgr = 0x9C246708
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x9C246750
Vehicle* m_vehicle = 0xC4396B0A4514EFDE
Vehicle* m_vehicleKit = 0x4514C0B4428E7D55
unsigned int m_unitTypeMask = 0xC43A1815
LiquidTypeEntry* _lastLiquid = 0xC43AEA4A451498BF
bool m_applyResilience = 0x66
bool _instantCast = 0x3A
unsigned int m_rootTimes = 0x6
unsigned int m_state = 0x72E5425D
unsigned int m_CombatTimer = 0x8C00000C
unsigned int m_lastManaUse = 0xC3AD1CC8
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x9C246798
HostileRefMgr m_HostileRefMgr = 0x9C2467A8
FollowerRefMgr m_FollowingRefMgr = 0x9C2467E0
Unit* m_comboTarget = 0x141D431C4
int m_comboPoints = 0xA4
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x9C246820
RedirectThreatInfo _redirectThreatInfo = 0x9C246860
bool m_cleanupDone = 0x5E
bool m_duringRemoveFromWorld = 0x63
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0xA2
unsigned int _lastExtraAttackSpell = 0x8C00000C
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x9C246880
ObjectGuid _lastDamagedTargetGuid = 0x434FB53DC58AC790
int m_comboPoints = 0x5E
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x9BF73140
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x9BF73140
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x40
<user defined> _Min_buckets_construct_ptr = 0x40
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x9BF73140
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x9BF73140
std::_List_node<Unit *,void *>* _Predecessor = NULL
std::_List_node<Unit *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x40
<user defined> _Multi_equal_check_result = 0x40
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x9BF73140
std::list<Unit *,std::allocator<Unit *> > _List = 0x9BEF5B78
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x9BEF5B88
unsigned int _Mask = 0x33A1
unsigned int _Maxidx = 0xCCA
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x0
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
unsigned int _lastExtraAttackSpell = 0xAA
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Bucket_size = 0x9C0F6320
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Min_buckets = 0x9C0F6320
bool std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Multi = 0x20
<user defined> _Min_buckets_construct_ptr = 0x20
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = 0x9C0F6320
<user defined> _Range_eraser = 0x20
<user defined> _Equal_range_result = 0x20
<user defined> _Multi_equal_check_result = 0x20
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x9C0F6320
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x9BEF5BD8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x9BEF5BE8
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x0
GridObject<Player>
GridReference<Player> _gridRef
Reference<GridRefMgr<Player>,Player>
LinkedListElement
LinkedListElement* iNext = 0x7904000000
LinkedListElement* iPrev = 0x9A8A94B0
GridRefMgr<Player>* iRefTo = 0x1
Player* iRefFrom = 0x8A00000000
std::string autoReplyMsg = "°J$њ..."
PlayerTaxi m_taxi
std::array<unsigned int,14> m_taximask
unsigned int[14] _Elems
[0] = 0x4583895C
[1] = 0x43C5BD91
[2] = 0x426E2B6B
[3] = 0x3F8192B8
[4] = 0xFFFFFFFF
[5] = 0xDC34
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::deque<unsigned int,std::allocator<unsigned int> > m_TaxiDestinations
int std::deque<unsigned int,std::allocator<unsigned int> >::_Minimum_map_size = 0x426E2B6B
int std::deque<unsigned int,std::allocator<unsigned int> >::_Block_size = 0x426E2B6B
std::_Compressed_pair<std::allocator<unsigned int>,std::_Deque_val<std::_Deque_simple_types<unsigned int> >,1> _Mypair = 0x9BEF5C98
unsigned int m_flightMasterFactionId = 0x4583895C
int m_logintime = 0x3F8192B8426E2B6B
int m_Last_tick = 0xDC34FFFFFFFF
unsigned int[2] m_Played_time
[0] = 0x0
[1] = 0x0
bool m_mailsUpdated = 0x0
unsigned int unReadMails = 0x0
int m_nextMailDelivereTime = 0x0
std::unordered_map<unsigned int,Item *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Item *> > > mMitems
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >::_Bucket_size = 0xA200000001
unsigned int std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >::_Min_buckets = 0xA200000001
bool std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >::_Multi = 0x1
<user defined> _Min_buckets_construct_ptr = 0x1
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >* _Target = 0xA200000001
_Range_eraser
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > >& _List = 0xA200000001
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Predecessor = 0x9C2C4A20
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1
<user defined> _Multi_equal_check_result = 0x1
std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> _Traitsobj = 0x1
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > > _List = 0x9BEF5CF8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Item *> > > > > > _Vec = 0x9BEF5D08
unsigned int _Mask = 0x9C244A50
unsigned int _Maxidx = 0xB90007FFFF
PvPInfo pvpInfo
bool IsHostile = 0xC0
bool IsInHostileArea = 0x9A
bool IsInNoPvPArea = 0x7F
bool IsInFFAPvPArea = 0xB
int EndTimer = 0x600000000
int FFAPvPEndTimer = 0x3800000000
std::unique_ptr<DuelInfo,std::default_delete<DuelInfo> > duel
std::_Compressed_pair<std::default_delete<DuelInfo>,DuelInfo *,1> _Mypair
DuelInfo* _Myval2 = NULL
PlayerMenu* PlayerTalkClass = 0x200000000
GossipMenu _gossipMenu
std::map<unsigned int,GossipMenuItem,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItem> > > _menuItems = 0x200000000
std::map<unsigned int,GossipMenuItemData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItemData> > > _menuItemData = 0x200000010
unsigned int _menuId = 0x200000020 <Unable to read memory>
int _locale = 0x200000024 <Unable to read memory>
ObjectGuid _senderGUID = 0x200000028 <Unable to read memory>
QuestMenu _questMenu
std::vector<QuestMenuItem,std::allocator<QuestMenuItem> > _questMenuItems = 0x200000030
WorldSession* _session = <Unable to read memory>
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff
std::_Compressed_pair<std::allocator<ItemSetEffect *>,std::_Vector_val<std::_Simple_types<ItemSetEffect *> >,1> _Mypair
std::allocator<ItemSetEffect *>
unsigned int std::allocator<ItemSetEffect *>::_Minimum_allocation_alignment = 0x0
std::_Vector_val<std::_Simple_types<ItemSetEffect *> > _Myval2 = 0x9BEF5D58
ChatFloodThrottle
int Time = 0x4D3CA90
unsigned int Count = 0x0
SafeUnitPointer m_mover
Unit* ptr = NULL
Unit* defaultValue = 0x9000000C729F0DE3
WorldObject
Object
DataMap CustomData = 0x9000000C729F0DEB
unsigned int m_objectType = 0x9000000C729F0E2B <Unable to read memory>
int m_objectTypeId = 0x9000000C729F0E2F <Unable to read memory>
unsigned int m_updateFlag = 0x9000000C729F0E33 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x9000000C729F0E43
unsigned int m_valuesCount = 0x9000000C729F0E53 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x9000000C729F0E55 <Unable to read memory>
bool m_objectUpdated = 0x9000000C729F0E57 <Unable to read memory>
bool m_inWorld = 0x9000000C729F0E58 <Unable to read memory>
PackedGuid m_PackGUID = 0x9000000C729F0E5B
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x9000000C729F0E8B <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x9000000C729F0E8B <Unable to read memory>
float m_positionX = 0x9000000C729F0E8B <Unable to read memory>
float m_positionY = 0x9000000C729F0E8F <Unable to read memory>
float m_positionZ = 0x9000000C729F0E93 <Unable to read memory>
float m_orientation = 0x9000000C729F0E97 <Unable to read memory>
unsigned int m_mapId = 0x9000000C729F0E9B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x9000000C729F0E9F
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x9000000C729F0EAB
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x9000000C729F0EB7
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x9000000C729F0EEB
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x9000000C729F0F1F
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x9000000C729F0F2B
unsigned int LastUsedScriptID = 0x9000000C729F0F37 <Unable to read memory>
MovementInfo m_movementInfo = 0x9000000C729F0F3B
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x9000000C729F0FB3 <Unable to read memory>
bool m_isActive = 0x9000000C729F0FD3 <Unable to read memory>
bool m_isFarVisible = 0x9000000C729F0FD4 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x9000000C729F0FD7 <Unable to read memory>
bool m_isWorldObject = 0x9000000C729F0FDF <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x9000000C729F0FEB <Unable to read memory>
unsigned int _areaId = 0x9000000C729F0FEF <Unable to read memory>
float _floorZ = 0x9000000C729F0FF3 <Unable to read memory>
bool _outdoors = 0x9000000C729F0FF7 <Unable to read memory>
LiquidData _liquidData = 0x9000000C729F0FFB
bool _updatePositionData = 0x9000000C729F100F <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x9000000C729F1023 <Unable to read memory>
unsigned int m_phaseMask = 0x9000000C729F1027 <Unable to read memory>
bool m_useCombinedPhases = 0x9000000C729F102B <Unable to read memory>
unsigned int m_notifyflags = 0x9000000C729F102D <Unable to read memory>
unsigned int m_executed_notifies = 0x9000000C729F102F <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x9000000C729F1033
unsigned int m_extraAttacks = 0x9000000C729F1073 <Unable to read memory>
bool m_canDualWield = 0x9000000C729F1077 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x9000000C729F107B
SafeUnitPointer m_movedByPlayer = 0x9000000C729F108B
ObjectGuid[7] m_SummonSlot
[0] = 0x9000000C729F109B <Unable to read memory>
[1] = 0x9000000C729F10A3 <Unable to read memory>
[2] = 0x9000000C729F10AB <Unable to read memory>
[3] = 0x9000000C729F10B3 <Unable to read memory>
[4] = 0x9000000C729F10BB <Unable to read memory>
[5] = 0x9000000C729F10C3 <Unable to read memory>
[6] = 0x9000000C729F10CB <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x9000000C729F10D3 <Unable to read memory>
[1] = 0x9000000C729F10DB <Unable to read memory>
[2] = 0x9000000C729F10E3 <Unable to read memory>
[3] = 0x9000000C729F10EB <Unable to read memory>
float m_modMeleeHitChance = 0x9000000C729F10F3 <Unable to read memory>
float m_modRangedHitChance = 0x9000000C729F10F7 <Unable to read memory>
float m_modSpellHitChance = 0x9000000C729F10FB <Unable to read memory>
int m_baseSpellCritChance = 0x9000000C729F10FF <Unable to read memory>
float[7] m_threatModifier
[0] = 0x9000000C729F1103 <Unable to read memory>
[1] = 0x9000000C729F1107 <Unable to read memory>
[2] = 0x9000000C729F110B <Unable to read memory>
[3] = 0x9000000C729F110F <Unable to read memory>
[4] = 0x9000000C729F1113 <Unable to read memory>
[5] = 0x9000000C729F1117 <Unable to read memory>
[6] = 0x9000000C729F111B <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x9000000C729F111F <Unable to read memory>
[1] = 0x9000000C729F1123 <Unable to read memory>
[2] = 0x9000000C729F1127 <Unable to read memory>
EventProcessor m_Events = 0x9000000C729F112B
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x9000000C729F114B
[1] = 0x9000000C729F1163
[2] = 0x9000000C729F117B
[3] = 0x9000000C729F1193
[4] = 0x9000000C729F11AB
[5] = 0x9000000C729F11C3
[6] = 0x9000000C729F11DB
[7] = 0x9000000C729F11F3
unsigned int m_lastSanctuaryTime = 0x9000000C729F120B <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x9000000C729F1213
bool IsAIEnabled = 0x9000000C729F1223 <Unable to read memory>
bool NeedChangeAI = 0x9000000C729F1224 <Unable to read memory>
bool m_ControlledByPlayer = 0x9000000C729F1225 <Unable to read memory>
bool m_CreatedByPlayer = 0x9000000C729F1226 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x9000000C729F122B
Position m_last_notify_position = 0x9000000C729F123B
unsigned int m_last_notify_mstime = 0x9000000C729F124B <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x9000000C729F124F <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x9000000C729F1251 <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x9000000C729F1253 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x9000000C729F1273 <Unable to read memory>
unsigned int m_race = 0x9000000C729F1274 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x9000000C729F1275 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x9000000C729F1277 <Unable to read memory>
[1] = 0x9000000C729F127B <Unable to read memory>
[2] = 0x9000000C729F127F <Unable to read memory>
float[5] m_createStats
[0] = 0x9000000C729F1283 <Unable to read memory>
[1] = 0x9000000C729F1287 <Unable to read memory>
[2] = 0x9000000C729F128B <Unable to read memory>
[3] = 0x9000000C729F128F <Unable to read memory>
[4] = 0x9000000C729F1293 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x9000000C729F129B
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x9000000C729F12E3 <Unable to read memory>
int m_procDeep = 0x9000000C729F12E7 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x9000000C729F12EB
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x9000000C729F12FB
unsigned int m_transform = 0x9000000C729F130B <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x9000000C729F1333
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x9000000C729F1343
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x9000000C729F1353
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x9000000C729F1363 <Unable to read memory>
unsigned int m_removedAurasCount = 0x9000000C729F136B <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x9000000C729F1373
[1] = 0x9000000C729F1383
[2] = 0x9000000C729F1393
[3] = 0x9000000C729F13A3
[4] = 0x9000000C729F13B3
[5] = 0x9000000C729F13C3
[6] = 0x9000000C729F13D3
[7] = 0x9000000C729F13E3
[8] = 0x9000000C729F13F3
[9] = 0x9000000C729F1403
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x9000000C729F2743
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x9000000C729F2753
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x9000000C729F2763
unsigned int m_interruptMask = 0x9000000C729F2773 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x9000000C729F2777 <Unable to read memory>
[1] = 0x9000000C729F277B <Unable to read memory>
[2] = 0x9000000C729F277F <Unable to read memory>
[3] = 0x9000000C729F2783 <Unable to read memory>
[0] = 0x9000000C729F2777
float[4]
[0] = 0x9000000C729F2787 <Unable to read memory>
[1] = 0x9000000C729F278B <Unable to read memory>
[2] = 0x9000000C729F278F <Unable to read memory>
[3] = 0x9000000C729F2793 <Unable to read memory>
float[4]
[0] = 0x9000000C729F2797 <Unable to read memory>
[1] = 0x9000000C729F279B <Unable to read memory>
[2] = 0x9000000C729F279F <Unable to read memory>
[3] = 0x9000000C729F27A3 <Unable to read memory>
float[4]
[0] = 0x9000000C729F27A7 <Unable to read memory>
[1] = 0x9000000C729F27AB <Unable to read memory>
[2] = 0x9000000C729F27AF <Unable to read memory>
[3] = 0x9000000C729F27B3 <Unable to read memory>
float[4]
[0] = 0x9000000C729F27B7 <Unable to read memory>
[1] = 0x9000000C729F27BB <Unable to read memory>
[2] = 0x9000000C729F27BF <Unable to read memory>
[3] = 0x9000000C729F27C3 <Unable to read memory>
float[4]
[0] = 0x9000000C729F27C7 <Unable to read memory>
[1] = 0x9000000C729F27CB <Unable to read memory>
[2] = 0x9000000C729F27CF <Unable to read memory>
[3] = 0x9000000C729F27D3 <Unable to read memory>
float[4]
[0] = 0x9000000C729F27D7 <Unable to read memory>
[1] = 0x9000000C729F27DB <Unable to read memory>
[2] = 0x9000000C729F27DF <Unable to read memory>
[3] = 0x9000000C729F27E3 <Unable to read memory>
float[4]
[0] = 0x9000000C729F27E7 <Unable to read memory>
[1] = 0x9000000C729F27EB <Unable to read memory>
[2] = 0x9000000C729F27EF <Unable to read memory>
[3] = 0x9000000C729F27F3 <Unable to read memory>
float[4]
[0] = 0x9000000C729F27F7 <Unable to read memory>
[1] = 0x9000000C729F27FB <Unable to read memory>
[2] = 0x9000000C729F27FF <Unable to read memory>
[3] = 0x9000000C729F2803 <Unable to read memory>
float[4]
[0] = 0x9000000C729F2807 <Unable to read memory>
[1] = 0x9000000C729F280B <Unable to read memory>
[2] = 0x9000000C729F280F <Unable to read memory>
[3] = 0x9000000C729F2813 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x9000000C729F2907 <Unable to read memory>
[1] = 0x9000000C729F290B <Unable to read memory>
[0] = 0x9000000C729F2907 <Unable to read memory>
float[2]
[0] = 0x9000000C729F290F <Unable to read memory>
[1] = 0x9000000C729F2913 <Unable to read memory>
[0] = 0x9000000C729F2907
float[2]
[0] = 0x9000000C729F2917 <Unable to read memory>
[1] = 0x9000000C729F291B <Unable to read memory>
[0] = 0x9000000C729F2917 <Unable to read memory>
float[2]
[0] = 0x9000000C729F291F <Unable to read memory>
[1] = 0x9000000C729F2923 <Unable to read memory>
float[2]
[0] = 0x9000000C729F2927 <Unable to read memory>
[1] = 0x9000000C729F292B <Unable to read memory>
[0] = 0x9000000C729F2927 <Unable to read memory>
float[2]
[0] = 0x9000000C729F292F <Unable to read memory>
[1] = 0x9000000C729F2933 <Unable to read memory>
bool m_canModifyStats = 0x9000000C729F2937 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x9000000C729F293B
float[9] m_speed_rate
[0] = 0x9000000C729F294B <Unable to read memory>
[1] = 0x9000000C729F294F <Unable to read memory>
[2] = 0x9000000C729F2953 <Unable to read memory>
[3] = 0x9000000C729F2957 <Unable to read memory>
[4] = 0x9000000C729F295B <Unable to read memory>
[5] = 0x9000000C729F295F <Unable to read memory>
[6] = 0x9000000C729F2963 <Unable to read memory>
[7] = 0x9000000C729F2967 <Unable to read memory>
[8] = 0x9000000C729F296B <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x9000000C729F297B
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x9000000C729F2993 <Unable to read memory>
[1] = 0x9000000C729F2997 <Unable to read memory>
[2] = 0x9000000C729F299B <Unable to read memory>
[3] = 0x9000000C729F299F <Unable to read memory>
int m_regenTimer = 0x9000000C729F29A3 <Unable to read memory>
ThreatMgr m_ThreatMgr = 0x9000000C729F29AB
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x9000000C729F29F3
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x9000000C729F2A13 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x9000000C729F2A23 <Unable to read memory>
bool _instantCast = 0x9000000C729F2A24 <Unable to read memory>
unsigned int m_rootTimes = 0x9000000C729F2A27 <Unable to read memory>
unsigned int m_state = 0x9000000C729F2A2B <Unable to read memory>
unsigned int m_CombatTimer = 0x9000000C729F2A2F <Unable to read memory>
unsigned int m_lastManaUse = 0x9000000C729F2A33 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x9000000C729F2A3B
HostileRefMgr m_HostileRefMgr = 0x9000000C729F2A4B
FollowerRefMgr m_FollowingRefMgr = 0x9000000C729F2A83
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x9000000C729F2ABB <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x9000000C729F2AC3
RedirectThreatInfo _redirectThreatInfo = 0x9000000C729F2B03
bool m_cleanupDone = 0x9000000C729F2B13 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x9000000C729F2B14 <Unable to read memory>
unsigned int _oldFactionId = 0x9000000C729F2B17 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x9000000C729F2B1B <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x9000000C729F2B1F <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x9000000C729F2B23
ObjectGuid _lastDamagedTargetGuid = 0x9000000C729F2B63 <Unable to read memory>
WorldObject* m_seer = 0xBCF14E0
Object
DataMap CustomData = 0xBCF14E8
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
UpdateMask _changesMask = 0xBCF1540
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0xBCF1558
WorldLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x4512150
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x3AA8828
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0xFFFFFFFF
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x2FAB
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x7A6
MovementInfo m_movementInfo
ObjectGuid guid = 0x0
unsigned int flags = 0x41D8546
unsigned int flags2 = 0x0
Position pos = 0xBCF1648
unsigned int time = 0x4030040
TransportInfo
ObjectGuid guid = 0x0
Position pos = 0xBCF1640
int seat = 0x40
unsigned int time = 0x0
unsigned int time2 = 0x4030040
MovementInfo::TransportInfo transport = 0xBCF1660
float pitch = 0.000000
unsigned int fallTime = 0x0
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump = 0xBCF1690
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0x4030040
std::unordered_map<int,LuaEvent *,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const ,LuaEvent *> > > eventMap = 0x4030040
std::multimap<unsigned __int64,LuaEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,LuaEvent *> > > eventList = 0x4030080
unsigned int m_time = 0x746E6174736E4900
WorldObject* obj = 0x736C6C694B20796C
Eluna** E = <Unable to read memory>
std::string m_name = "..."
bool m_isActive = 0x40
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x40
?$_AllowUnwrappingAssignment@M
std::integral_constant<bool,0>
bool std::integral_constant<bool,0>::value = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x4030040
unsigned int _zoneId = 0x4030040
unsigned int _areaId = 0x0
float _floorZ = 0.000000
bool _outdoors = 0x0
LiquidData _liquidData
unsigned int Entry = 0x4030040
unsigned int Flags = 0x0
float Level = 0.000000
float DepthLevel = 0.000000
int Status = 0x4030040
bool _updatePositionData = 0x0
Transport* m_transport = 0x4030040
GameObject
WorldObject
Object
DataMap CustomData = 0x4030048
unsigned int m_objectType = 0x6874
int m_objectTypeId = 0x6863756F
unsigned int m_updateFlag = 0x4900
int* m_int32Values = 0x736C6C694B20796C <Unable to read memory>
unsigned int* m_uint32Values = 0x736C6C694B20796C <Unable to read memory>
float* m_floatValues = 0x736C6C694B20796C <Unable to read memory>
UpdateMask _changesMask = 0x40300A0
unsigned int m_valuesCount = 0x6F68
unsigned int _fieldNotifyFlags = 0x6570
bool m_objectUpdated = 0x20
bool m_inWorld = 0x79
PackedGuid m_PackGUID = 0x40300B8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x6F63207265747361
PositionXYZStreamer
<user defined> m_pos = 0x6F63207265747361
PositionXYZOStreamer
<user defined> m_pos = 0x6F63207265747361
float m_positionX = 72149111685955731849216.000000
float m_positionY = 70292321205452045873670258688.000000
float m_positionZ = 73976110019233821065467138146304.000000
float m_orientation = 308199776603996364156567426170880.000000
unsigned int m_mapId = 0x64696369
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x40300FC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x4030108
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x4030114
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x4030148
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x403017C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x4030188
unsigned int LastUsedScriptID = 0x65766520
MovementInfo m_movementInfo = 0x4030198
ElunaEventProcessor* elunaEvents = 0x2954534554282064
std::string m_name = 0x4030210 <Unable to read memory>
bool m_isActive = 0x6F
bool m_isFarVisible = 0x72
std::optional<float> m_visibilityDistanceOverride = 0x646C6569685320
bool m_isWorldObject = 0x44
ZoneScript* m_zoneScript = 0x656874206E6F2073
unsigned int _zoneId = 0x756F7320
unsigned int _areaId = 0x666F206C
float _floorZ = 68608197011332325703680.000000
bool _outdoors = 0x20
LiquidData _liquidData = 0x4030258
bool _updatePositionData = 0x6C
Transport* m_transport = 0x736261202C6D6568
Map* m_currMap = 0x2420676E6962726F
unsigned int m_InstanceId = 0x64203173
unsigned int m_phaseMask = 0x67616D61
bool m_useCombinedPhases = 0x65
unsigned int m_notifyflags = 0x2020
unsigned int m_executed_notifies = 0x614C
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x4030290
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x40302D0
MovableMapObject
Cell _currentCell = 0x61632074
int _moveState = 0x746F6E6E
Loot loot = 0x4030300
unsigned int m_groupLootTimer = 0x65737265
unsigned int lootingGroupLowGUID = 0x52006B72
GameObjectModel* m_model = 0x6157006C61696361
unsigned int m_spellId = 0x74532072
int m_respawnTime = 0x6E20736B636F6E4B
unsigned int m_respawnDelayTime = 0x62726165
unsigned int m_despawnDelay = 0x6E652079
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0x6162207365696D65
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0x69727053002E6B63
int m_lootState = 0x2820746E
bool m_spawnedByDefault = 0x54
unsigned int m_cooldownTime = 0x65480029
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0x4030420
ObjectGuid m_ritualOwnerGUID = 0x72617620746F6420
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x4030468
unsigned int m_usetimes = 0x6E657272
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x4030480
unsigned int m_spawnId = 0x2E656C6F
GameObjectTemplate* m_goInfo = 0x614200626174736B
GameObjectData* m_goData = 0x7420626174736B63
GameObjectValue m_goValue = 0x40304A8
bool m_allowModifyDestructibleBuilding = 0x6E
int m_packedRotation = 0x64206E6F70616577
G3D::Quat m_localRotation = 0x40304C8
Position m_stationaryPosition = 0x40304D8
ObjectGuid m_lootRecipient = 0x754D20202E746567
unsigned int m_lootRecipientGroup = 0x62207473
unsigned int m_LootMode = 0x2065
unsigned int m_lootGenerationTime = 0x646E6968
ObjectGuid m_linkedTrap = 0x2E74656772617420
ObjectGuid _lootStateUnitGUID = 0x7269757165522020
GameObjectAI* m_AI = 0x6761642061207365
bool m_saveStateOnDb = 0x67
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers = 0x4030528
Map* m_currMap = 0x4030040
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x4030048
LinkedListElement iLast = 0x4030058
unsigned int iSize = 0x4F28206C
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = 0x206C6C6163655220
iterator
<user defined> _Ptr = 0x206C6C6163655220
<user defined> iterator = 0x726F5700
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x666F2064726F5700
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0x4030070
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0x40300B0
DataMap CustomData = 0x40300C0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x4030100
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x4030118
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x4030130
std::mutex Lock = 0x4030148
std::mutex GridLock = 0x4030198
std::shared_mutex MMapLock = 0x48002E7465677261
MapEntry* i_mapEntry = 0x20746F6F4620746F
unsigned int i_spawnMode = 0x28
unsigned int i_InstanceId = 0x53002954
unsigned int m_unloadTimer = 0x206D6977
float m_VisibleDistance = 67718371293356835733504.000000
DynamicMapTree _dynamicTree = 0x2954534554282064
int _instanceResetPeriod = 0x724420616E614D00
MapRefMgr m_mapRefMgr = 0x4030218
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x666F206C756F7320
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x4030250
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x206F742074656772
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0x4030268
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0x2420676E6962726F
Map* m_parentMap = 0x67616D6164203173
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x7473614C20202E65
[1] = 0x5720202E64242073
[2] = 0x65687420656C6968
[3] = 0x20646C6569687320
[4] = 0x73202C73646C6F68
[5] = 0x747361636C6C6570
[6] = 0x6C6C697720676E69
[7] = 0x20656220746F6E20
[8] = 0x7075727265746E69
[9] = 0x6420796220646574
[0] = 0x4030288
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x736E6F6320656874
[1] = 0x636142002E656C6F
[2] = 0x614200626174736B
[3] = 0x7420626174736B63
[4] = 0x6567726174206568
[5] = 0x6973756163202C74
[6] = 0x2025326D2420676E
[7] = 0x64206E6F70616577
[8] = 0x6C70206567616D61
[9] = 0x316D247B24207375
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x7461657268742067
[1] = 0x6573206863616520
[2] = 0x20205D2E646E6F63
[3] = 0x6566666520656854
[4] = 0x6163207369207463
[5] = 0x2064656C6C65636E
[6] = 0x7020756F79206669
[7] = 0x61206D726F667265
[8] = 0x6F6974636120796E
[9] = 0x69685720202E736E
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x6567726174206568
[1] = 0x7920687469772074
[2] = 0x656968732072756F
[3] = 0x6E697A616420646C
[4] = 0x61206D6568742067
[5] = 0x7265746E6920646E
[6] = 0x20676E6974707572
[7] = 0x7361636C6C657073
[8] = 0x6877202C676E6974
[9] = 0x7665727020686369
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x206F7420656E756D
[1] = 0x6C657073206C6C61
[2] = 0x6E616863656D206C
[3] = 0x735520202E736369
[4] = 0x7541206E69206465
[5] = 0x6E6F6974616D6F74
[6] = 0x7374706972637320
[7] = 0x65766967206F7420
[8] = 0x746F622065687420
[9] = 0x74696E756D6D6920
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x20726F6620676E69
[1] = 0x616D616420327324
[2] = 0x7972657665206567
[3] = 0x6365732032742420
[4] = 0x6D65440073646E6F
[5] = 0x6E697A696C61726F
[6] = 0x540072616F522067
[7] = 0x6469757264206568
[8] = 0x202C7372616F7220
[9] = 0x6973616572636564
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x736E696168430029
[1] = 0x65634920666F20
[2] = 0x636920736D726F46
[3] = 0x736E696168632079
[4] = 0x20646E756F726120
[5] = 0x6D656E6520656874
[6] = 0x696B636F6C202C79
[7] = 0x742065687420676E
[8] = 0x6E69207465677261
[9] = 0x66206563616C7020
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x4F20202E6D726F66
[1] = 0x20656E6F20796C6E
[2] = 0x6320746567726174
[3] = 0x6F70206562206E61
[4] = 0x656870726F6D796C
[5] = 0x7420612074612064
[6] = 0x6E4F20202E656D69
[7] = 0x736B726F7720796C
[8] = 0x73616542206E6F20
[9] = 0x616D7548202C7374
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x656C420065636E61
[1] = 0x6C6C612073657373
[2] = 0x7374656772617420
[3] = 0x2061206874697720
[4] = 0x666E6920796C6F68
[5] = 0x666F206E6F697375
[6] = 0x6F207265776F7020
[7] = 0x2065737275632072
[8] = 0x746977206D656874
[9] = 0x6162206568742068
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x65746544002E6424
[1] = 0x657373656C207463
[2] = 0x697369766E692072
[3] = 0x2E7974696C6962
[4] = 0x6C6C616265726946
[5] = 0x6120736C72754800
[6] = 0x6220797265696620
[7] = 0x74616874206C6C61
[8] = 0x2073657375616320
[9] = 0x6572694620317324
GridMap*[64] GridMaps
[0] = 0x6572616C46002E73
[1] = 0x7365736F70784500
[2] = 0x646968206C6C6120
[3] = 0x20646E61206E6564
[4] = 0x6C62697369766E69
[5] = 0x65696D656E652065
[6] = 0x6E69687469772073
[7] = 0x7261792031612420
[8] = 0x687420666F207364
[9] = 0x7465677261742065
[0] = 0x4038288
<user defined>*[64] GridMap
[0] = 0x726F662074736163
[1] = 0x696857002E642420
[2] = 0x4900646E69776C72
[3] = 0x726968772061206E
[4] = 0x666F20646E69776C
[5] = 0x79206C6565747320
[6] = 0x636174746120756F
[7] = 0x206F74207075206B
[8] = 0x696D656E65206924
[9] = 0x6968746977207365
<user defined>*[64] GridMap
[0] = 0x20202E2531732420
[1] = 0x656E6F20796C6E4F
[2] = 0x7020657372754320
[3] = 0x6F6C726157207265
[4] = 0x62206E6163206B63
[5] = 0x6576697463612065
[6] = 0x20796E61206E6F20
[7] = 0x6772617420656E6F
[8] = 0x73614C20202E7465
[9] = 0x53002E6424207374
<user defined>*[64] GridMap
[0] = 0x72636E6920736920
[1] = 0x7962206465736165
[2] = 0x44002E2532732420
[3] = 0x74636172747369
[4] = 0x612073776F726854
[5] = 0x6361727473696420
[6] = 0x7461202C6E6F6974
[7] = 0x676E697463617274
[8] = 0x7474612065687420
[9] = 0x6F206E6F69746E65
<user defined>*[64] GridMap
[0] = 0x685720202E746920
[1] = 0x65776F6320656C69
[2] = 0x6F79202C676E6972
[3] = 0x7420746570207275
[4] = 0x3273242073656B61
[5] = 0x64207373656C2025
[6] = 0x6F66206567616D61
[7] = 0x694B002E64242072
[8] = 0x6975712041006B63
[9] = 0x206B63696B206B63
<user defined>*[64] GridMap
[0] = 0x6465737561632065
[1] = 0x6572206C6C697720
[2] = 0x6568742065766976
[3] = 0x2E74656772617420
[4] = 0x7364726177412020
[5] = 0x6D6F632032732420
[6] = 0x696F706C24206F62
[7] = 0x746E696F703A746E
[8] = 0x61636E49002E3B73
[9] = 0x6574617469636170
<user defined>*[64] GridMap
[0] = 0x776F6C6C41006B63
[1] = 0x6E696E65706F2073
[2] = 0x636F6C20666F2067
[3] = 0x736568632064656B
[4] = 0x6420646E61207374
[5] = 0x6F4C002E73726F6F
[6] = 0x6E696B6369706B63
[7] = 0x6E65727070410067
[8] = 0x756F4A0065636974
[9] = 0x6E616D79656E72
<user defined>*[64] GridMap
[0] = 0x70617254206D7261
[1] = 0x206D726173694400
[2] = 0x6C6974736F682061
[3] = 0x2E706172742065
[4] = 0x6E696D7261736944
[5] = 0x7274206568742067
[6] = 0x6944002E2E2E7061
[7] = 0x20676E696D726173
[8] = 0x6666452079727546
[9] = 0x4420664900746365
<user defined>*[64] GridMap
[0] = 0x65687420746E7561
[1] = 0x2C74656772617420
[2] = 0x73616572636E6920
[3] = 0x2065687420676E69
[4] = 0x6F68696C656B696C
[5] = 0x632065687420646F
[6] = 0x2065727574616572
[7] = 0x636F66206C6C6977
[8] = 0x6361747461207375
[9] = 0x6F79206E6F20736B
<user defined>*[64] GridMap
[0] = 0x61206567616D6164
[1] = 0x69776F6C7320646E
[2] = 0x726965687420676E
[3] = 0x6E656D65766F6D20
[4] = 0x3373242079622074
[5] = 0x642420726F662025
[6] = 0x656D65766F4D002E
[7] = 0x646565707320746E
[8] = 0x6465637564657220
[9] = 0x2533732420796220
std::bitset<262144> marked_cells = 0x4040288
std::bitset<262144> marked_cells_large = 0x4048288
bool i_scriptLock = 0x27
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x4050290
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x40502D0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x40502E0
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x4050320
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0x4050330
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0x4050370
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x40503B0
unsigned int _defaultLight = 0x68430079
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0x40503F8
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0x4050408
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0x4050550
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0x4050590
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0x40505D0
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0x4050610
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0x4050650
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0x4050690
unsigned int m_InstanceId = 0x4030040
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0x40
unsigned int m_notifyflags = 0x403
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
unsigned int std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >::_Bucket_size = 0x4030040
unsigned int std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >::_Min_buckets = 0x4030040
bool std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >::_Multi = 0x40
<user defined> _Min_buckets_construct_ptr = 0x40
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x4030040
<user defined> _Range_eraser = 0x40
<user defined> _Equal_range_result = 0x40
<user defined> _Multi_equal_check_result = 0x40
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x4030040
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0xBCF1738
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0xBCF1748
unsigned int _Mask = 0x2000000000
unsigned int _Maxidx = 0xBCF14E0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_isInSharedVisionOf
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x9BEF5D88
unsigned int m_recallMap = 0x0
float m_recallX = 0.000000
float m_recallY = 0.000000
float m_recallZ = 0.000000
float m_recallO = 0.000000
unsigned int m_homebindMapId = 0x43E02266
unsigned int m_homebindAreaId = 0x2
float m_homebindX = 0.000000
float m_homebindY = -0.000000
float m_homebindZ = 0.000000
float m_homebindO = 0.000000
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
unsigned int std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >::_Bucket_size = 0xF13000757E00494F
unsigned int std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >::_Min_buckets = 0xF13000757E00494F
bool std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >::_Multi = 0x4F
<user defined> _Min_buckets_construct_ptr = 0x4F
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0xF13000757E00494F
<user defined> _Range_eraser = 0x4F
<user defined> _Equal_range_result = 0x4F
<user defined> _Multi_equal_check_result = 0x4F
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x7E00494F
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x9BEF5DD0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x9BEF5DE0
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::vector<Unit *,std::allocator<Unit *> > m_newVisible
std::_Compressed_pair<std::allocator<Unit *>,std::_Vector_val<std::_Simple_types<Unit *> >,1> _Mypair
std::allocator<Unit *>
unsigned int std::allocator<Unit *>::_Minimum_allocation_alignment = 0x0
std::_Vector_val<std::_Simple_types<Unit *> > _Myval2 = 0x9BEF5E08
unsigned int[9] m_forced_speed_changes
[0] = 0xFF
[1] = 0xFF
[2] = 0xFF
[3] = 0xFF
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
bool std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x9BEF5E30
unsigned int m_HomebindTimer = 0x0
bool m_InstanceValid = 0x0
Spell* m_spellModTakingSpell = NULL
bool isDebugAreaTriggers = 0x0
unsigned int m_pendingSpectatorForBG = 0x0
unsigned int m_pendingSpectatorInviteInstanceId = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_receivedSpectatorResetFor
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0xF
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0xF
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x9BEF5E60
ObjectGuid m_drwGUID
unsigned int _guid = 0x0
unsigned int m_charmUpdateTimer = 0xFFFFFFFF
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = NULL
std::_List_node<ObjectGuid,void *>* _Head = NULL
std::_List_node<ObjectGuid,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair
std::allocator<std::_List_node<ObjectGuid,void *> >
unsigned int std::allocator<std::_List_node<ObjectGuid,void *> >::_Minimum_allocation_alignment = 0x0
std::_List_val<std::_List_simple_types<ObjectGuid> > _Myval2 = 0x9BEF5E80
bool m_NeedToSaveGlyphs = 0x0
unsigned int m_MountBlockId = 0x0
float m_realDodge = 0.000000
float m_realParry = 0.000000
unsigned int[10] m_charmAISpells
[0] = 0x0
[1] = 0x43A7D13D
[2] = 0x0
[3] = 0x0
[4] = 0x44A31900
[5] = 0x44A2CA3B
[6] = 0x9C245EF0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_AreaID = 0x93B896C0
unsigned int m_regenTimerCount = 0x0
unsigned int m_foodEmoteTimerCount = 0x9C245F20
float[7] m_powerFraction
[0] = 0.000000
[1] = 38772159904117905097228288.000000
[2] = -871518627926963645504823492608.000000
[3] = -0.000000
[4] = 0.000000
[5] = -0.000000
[6] = 0.000000
unsigned int m_contestedPvPTimer = 0x20
BgBattlegroundQueueID_Rec
unsigned int bgQueueTypeId = 0x90
unsigned int invitedToInstance = 0x0
std::array<Player::BgBattlegroundQueueID_Rec,2> _BgBattlegroundQueueID
value_type
unsigned int bgQueueTypeId = 0x0
unsigned int invitedToInstance = 0x0
Player::BgBattlegroundQueueID_Rec[2] _Elems
[0] = 0x0
[1] = 0x0
BGData m_bgData
unsigned int bgInstanceID = 0x44A27100
unsigned int bgTypeID = 0xA
int bgTeamId = 0x0
unsigned int bgQueueSlot = 0x0
bool isInvited = 0x0
bool bgIsRandom = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > bgAfkReporter
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x9BEF5F20
unsigned int bgAfkReportedCount = 0x0
int bgAfkReportedTimer = 0x8000007200000000
bool m_IsBGRandomWinner = 0xF0
EntryPointData m_entryPointData
unsigned int mountSpell = 0x0
std::array<unsigned int,2> taxiPath
unsigned int[2] _Elems
[0] = 0x0
[1] = 0x0
WorldLocation joinPos
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = -0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
bool std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Multi = 0xA0
bool std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Is_set = 0xA0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x9BEF5F68
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
bool std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x9BEF5F78
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
bool std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x9BEF5F88
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > m_seasonalquests
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >::_Bucket_size = 0x9C29F640
unsigned int std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >::_Min_buckets = 0x9C29F640
bool std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >::_Multi = 0x40
<user defined> _Min_buckets_construct_ptr = 0x40
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >* _Target = 0x9C29F640
_Range_eraser
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > >& _List = 0x9C29F640
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Predecessor = 0x1
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Next = 0x3C0000001
<user defined> _Equal_range_result = 0x40
<user defined> _Multi_equal_check_result = 0x40
std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> _Traitsobj = 0x9C29F640
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > _List = 0x9BEF5FA0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > > > > _Vec = 0x9BEF5FB0
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x43B14D0E455AF800
ObjectGuid m_divider
unsigned int _guid = 0x403A8A72C2E35AA0
unsigned int m_ingametime = 0xFFFFFFFF
int m_lastHonorUpdateTime = 0x0
ObjectGuid m_lootGuid
unsigned int _guid = 0x0
int m_team = 0x0
unsigned int m_nextSave = 0x0
unsigned int m_additionalSaveTimer = 0xF800
unsigned int m_additionalSaveMask = 0x5A
unsigned int m_hostileReferenceCheckTimer = 0x4D0E
std::array<Player::ChatFloodThrottle,2> m_chatFloodData
value_type
int Time = 0x403A8A72C2E35AA0
unsigned int Count = 0xFFFFFFFF
Player::ChatFloodThrottle[2] _Elems
[0] = 0x9BEF6008
[1] = 0x9BEF6018
int m_dungeonDifficulty = 0x0
int m_raidDifficulty = 0x0
int m_raidMapDifficulty = 0x455AF800
unsigned int m_atLoginFlags = 0x43B14D0E
Item*[150] m_items
[0] = 0x403A8A72C2E35AA0
[1] = 0xFFFFFFFF
[2] = NULL
[3] = NULL
[4] = NULL
[5] = 0x1
[6] = 0x9BF39A90
[7] = NULL
[8] = 0x9C245FB0
[9] = NULL
unsigned int m_currentBuybackSlot = 0x0
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue
std::_Compressed_pair<std::allocator<Item *>,std::_Vector_val<std::_Simple_types<Item *> >,1> _Mypair
std::allocator<Item *>
unsigned int std::allocator<Item *>::_Minimum_allocation_alignment = 0x0
std::_Vector_val<std::_Simple_types<Item *> > _Myval2 = 0x9BEF64F0
bool m_itemUpdateQueueBlocked = 0x0
unsigned int m_ExtraFlags = 0x0
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus
std::_Tree<std::_Tmap_traits<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,QuestStatusData>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,QuestStatusData> > >,1>,1> _Mypair = 0x9BEF6510
<user defined> value_compare = 0x0
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_QuestStatusSave
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x9BEF6520
<user defined> value_compare = 0x0
std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >
unsigned int std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >* _Target = NULL
_Range_eraser
std::list<unsigned int,std::allocator<unsigned int> >& _List = NULL
std::_List_node<unsigned int,void *>* _Predecessor = NULL
std::_List_node<unsigned int,void *>* _Next = 0xF
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x0
std::list<unsigned int,std::allocator<unsigned int> > _List = 0x9BEF6538
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x9BEF6548
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_RewardedQuestsSave
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x9BEF6570
<user defined> value_compare = 0x0
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >::_Bucket_size = 0x4398B17900000000
unsigned int std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >::_Min_buckets = 0x4398B17900000000
bool std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >* _Target = 0x4398B17900000000
_Range_eraser
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > >& _List = 0x4398B17900000000
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Next = 0x7F80000043962700
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > _List = 0x9BEF6588
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,SkillStatusData> > > > > > _Vec = 0x9BEF6598
unsigned int _Mask = 0x9DD150C0
unsigned int _Maxidx = 0xF1300017750047E6
unsigned int m_GuildIdInvited = 0x9C285080
unsigned int m_ArenaTeamIdInvited = 0x0
std::deque<Mail *,std::allocator<Mail *> > m_mail
int std::deque<Mail *,std::allocator<Mail *> >::_Minimum_map_size = 0x9C2855B8
int std::deque<Mail *,std::allocator<Mail *> >::_Block_size = 0x9C2855B8
std::_Compressed_pair<std::allocator<Mail *>,std::_Deque_val<std::_Deque_simple_types<Mail *> >,1> _Mypair
std::allocator<Mail *>
unsigned int std::allocator<Mail *>::_Minimum_allocation_alignment = 0x9C2855B8
std::_Deque_val<std::_Deque_simple_types<Mail *> > _Myval2 = 0x9BEF65C8
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > _List = 0x9BEF65F8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerSpell *> > > > > > _Vec = 0x9BEF6608
unsigned int _Mask = 0x9C285080
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,PlayerTalent *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > m_talents
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >::_Bucket_size = 0x0
unsigned int std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >::_Min_buckets = 0x0
bool std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Predecessor = 0x9BEF66B0
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Next = 0x300000001
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > _List = 0x9BEF6638
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerTalent *> > > > > > _Vec = 0x9BEF6648
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x2000400010
unsigned int m_lastPotionId = 0x100000
GlobalCooldownMgr m_GlobalCooldownMgr
std::unordered_map<unsigned int,GlobalCooldown,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > m_GlobalCooldowns
std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> >::_Bucket_size = 0x9D9BEF70
unsigned int std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> >::_Min_buckets = 0x9D9BEF70
bool std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> >::_Multi = 0x70
<user defined> _Min_buckets_construct_ptr = 0x70
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> >* _Target = 0x9D9BEF70
_Range_eraser
std::list<std::pair<unsigned int const ,GlobalCooldown>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > >& _List = 0x9D9BEF70
std::_List_node<std::pair<unsigned int const ,GlobalCooldown>,void *>* _Predecessor = 0x1
std::_List_node<std::pair<unsigned int const ,GlobalCooldown>,void *>* _Next = 0x42A7B32500000000
<user defined> _Equal_range_result = 0x70
<user defined> _Multi_equal_check_result = 0x70
std::_Umap_traits<unsigned int,GlobalCooldown,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GlobalCooldown> >,0> _Traitsobj = 0x9D9BEF70
std::list<std::pair<unsigned int const ,GlobalCooldown>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > _List = 0x9BEF6680
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GlobalCooldown> > > > > > _Vec = 0x9BEF6690
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0xC55343D7C6347C66
unsigned int m_activeSpec = 0x8
unsigned int m_specsCount = 0xAC
unsigned int[6] m_Glyphs
[0] = 0x4066511A
[1] = 0xFFFFFFFF
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[0] = 0x9BEF66BC
unsigned int[6]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0xC6347C66
[4] = 0xC55343D7
[5] = 0x4137AC08
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons
std::_Tree<std::_Tmap_traits<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> >,0> >::_Multi = 0xFF
bool std::_Tree<std::_Tmap_traits<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> >,0> >::_Is_set = 0xFF
<user defined> value_compare = 0xFF
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,ActionButton>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,ActionButton> > >,1>,1> _Mypair = 0x9BEF66F0
<user defined> value_compare = 0x9BEF66F0
float[2] m_auraBaseMod
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
float[2]
[0] = 0.000000
[1] = 0.000000
float[2]
[0] = -11551.099609
[1] = -3380.239990
float[2]
[0] = 11.479500
[1] = 3.598700
int[25] m_baseRatingValue
[0] = 0xFFFFFFFF
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0xC5AE5B01
[9] = 0xC5AD7302
unsigned int m_baseSpellPower = 0x0
unsigned int m_baseFeralAP = 0xFF
unsigned int m_baseManaRegen = 0x0
unsigned int m_baseHealthRegen = 0x0
int m_spellPenetrationItemMod = 0x0
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x9BEF6798
[1] = 0x9BEF67A8
[2] = 0x9BEF67B8
[3] = 0x9BEF67C8
[4] = 0x9BEF67D8
[5] = 0x9BEF67E8
[6] = 0x9BEF67F8
[7] = 0x9BEF6808
[8] = 0x9BEF6818
[9] = 0x9BEF6828
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration
<user defined> _List_node_remove_op = 0x9BEF6998
std::_Compressed_pair<std::allocator<std::_List_node<EnchantDuration,void *> >,std::_List_val<std::_List_simple_types<EnchantDuration> >,1> _Mypair
std::allocator<std::_List_node<EnchantDuration,void *> >
unsigned int std::allocator<std::_List_node<EnchantDuration,void *> >::_Minimum_allocation_alignment = 0x0
std::_List_val<std::_List_simple_types<EnchantDuration> > _Myval2 = 0x9BEF6998
std::list<Item *,std::allocator<Item *> > m_itemDuration
_List_node_remove_op
std::list<Item *,std::allocator<Item *> >& _List = 0x9BEF6A20
std::_List_node<Item *,void *>* _Head = 0x300000000
std::_List_node<Item *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair
std::allocator<std::_List_node<Item *,void *> >
unsigned int std::allocator<std::_List_node<Item *,void *> >::_Minimum_allocation_alignment = 0x9BEF6A20
std::_List_val<std::_List_simple_types<Item *> > _Myval2 = 0x9BEF69A8
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable
_List_node_remove_op
std::list<Item *,std::allocator<Item *> >& _List = NULL
std::_List_node<Item *,void *>* _Head = NULL
<user defined>* _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair
std::allocator<std::_List_node<Item *,void *> >
unsigned int std::allocator<std::_List_node<Item *,void *> >::_Minimum_allocation_alignment = 0x0
std::_List_val<std::_List_simple_types<Item *> > _Myval2 = 0x9BEF69B8
std::mutex m_soulboundTradableLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x9BEF69C8
ObjectGuid m_resurrectGUID
unsigned int _guid = 0x0
unsigned int m_resurrectMap = 0x450FAE14
float m_resurrectX = 5240.689941
float m_resurrectY = 12.633000
float m_resurrectZ = 2.670350
unsigned int m_resurrectHealth = 0xFFFFFFFF
unsigned int m_resurrectMana = 0x0
WorldSession* m_session = NULL
std::list<Channel *,std::allocator<Channel *> > m_channels
_List_node_remove_op
std::list<Channel *,std::allocator<Channel *> >& _List = NULL
std::_List_node<Channel *,void *>* _Head = NULL
std::_List_node<Channel *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Channel *,void *> >,std::_List_val<std::_List_simple_types<Channel *> >,1> _Mypair
std::allocator<std::_List_node<Channel *,void *> >
unsigned int std::allocator<std::_List_node<Channel *,void *> >::_Minimum_allocation_alignment = 0x0
std::_List_val<std::_List_simple_types<Channel *> > _Myval2 = 0x9BEF6A40
unsigned int m_cinematic = 0x14
TradeData* m_trade = 0x402AE704414A20C5
Player* m_player = <Unable to read memory>
Player* m_trader = <Unable to read memory>
bool m_accepted = 0x402AE704414A20D5 <Unable to read memory>
bool m_acceptProccess = 0x402AE704414A20D6 <Unable to read memory>
unsigned int m_money = 0x402AE704414A20D9 <Unable to read memory>
unsigned int m_spell = 0x402AE704414A20DD <Unable to read memory>
ObjectGuid m_spellCastItem
unsigned int _guid = 0x402AE704414A20E5 <Unable to read memory>
ObjectGuid[7] m_items
[0] = 0x402AE704414A20ED <Unable to read memory>
[1] = 0x402AE704414A20F5 <Unable to read memory>
[2] = 0x402AE704414A20FD <Unable to read memory>
[3] = 0x402AE704414A2105 <Unable to read memory>
[4] = 0x402AE704414A210D <Unable to read memory>
[5] = 0x402AE704414A2115 <Unable to read memory>
[6] = 0x402AE704414A211D <Unable to read memory>
bool m_DailyQuestChanged = 0xFF
bool m_WeeklyQuestChanged = 0xFF
bool m_MonthlyQuestChanged = 0xFF
bool m_SeasonalQuestChanged = 0xFF
int m_lastDailyQuestTime = 0x0
unsigned int m_drunkTimer = 0x0
unsigned int m_weaponChangeTimer = 0x0
unsigned int m_zoneUpdateId = 0x0
unsigned int m_zoneUpdateTimer = 0x0
unsigned int m_areaUpdateId = 0x450FAE14
unsigned int m_deathTimer = 0x45A3C585
int m_deathExpireTime = 0x402AE704414A20C5
unsigned int m_WeaponProficiency = 0xFFFFFFFF
unsigned int m_ArmorProficiency = 0x0
bool m_canParry = 0x0
bool m_canBlock = 0x0
bool m_canTitanGrip = 0x0
unsigned int m_swingErrorMsg = 0x0
float m_ammoDPS = 0.000000
int _restTime = 0x0
unsigned int _innTriggerId = 0x0
float _restBonus = 0.000000
unsigned int _restFlagMask = 0xC5AE5B01
unsigned int m_resetTalentsCost = 0xC5AD7302
int m_resetTalentsTime = 0x9D736310
unsigned int m_usedTalentCount = 0x0
unsigned int m_questRewardTalentCount = 0x0
unsigned int m_extraBonusTalentCount = 0x9D5B7AA0
PlayerSocial* m_social = NULL
GroupReference m_group
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = 0x9D5AEE30
LinkedListElement* iPrev = 0x43B0F5F400000000
Group* iRefTo = NULL
Player* iRefFrom = 0xFF
unsigned int iSubGroup = 0x0
GroupReference m_originalGroup
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = NULL
Group* iRefTo = NULL
Player* iRefFrom = NULL
unsigned int iSubGroup = 0x0
Group* m_groupInvite = 0x9000000C729F0E87
MemberSlot
ObjectGuid guid = 0x9000000C729F0E87 <Unable to read memory>
std::string name = 0x9000000C729F0E8F <Unable to read memory>
unsigned int group = 0x9000000C729F0EAF <Unable to read memory>
unsigned int flags = 0x9000000C729F0EB0 <Unable to read memory>
unsigned int roles = 0x9000000C729F0EB1 <Unable to read memory>
std::list<Group::MemberSlot,std::allocator<Group::MemberSlot> > m_memberSlots
value_type
<user defined> guid = 0x9000000C729F0E87 <Unable to read memory>
<user defined> name = 0x9000000C729F0E8F
unsigned int group = 0x9000000C729F0EAF <Unable to read memory>
unsigned int flags = 0x9000000C729F0EB0 <Unable to read memory>
unsigned int roles = 0x9000000C729F0EB1 <Unable to read memory>
<user defined> _List_node_remove_op = 0x9000000C729F0E87 <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Group::MemberSlot,void *> >,std::_List_val<std::_List_simple_types<Group::MemberSlot> >,1> _Mypair = 0x9000000C729F0E87
GroupRefMgr m_memberMgr
RefMgr<Group,Player>
LinkedListHead
LinkedListElement iFirst = 0x9000000C729F0E9F
LinkedListElement iLast = 0x9000000C729F0EAF
unsigned int iSize = 0x9000000C729F0EBF <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x9000000C729F0E9F <Unable to read memory>
<user defined> iterator = 0x9000000C729F0E97 <Unable to read memory>
std::set<Player *,std::less<Player *>,std::allocator<Player *> > m_invitees
std::_Tree<std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,0> >
bool std::_Tree<std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,0> >::_Multi = 0x9000000C729F0EC7 <Unable to read memory>
bool std::_Tree<std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,0> >::_Is_set = 0x9000000C729F0EC7 <Unable to read memory>
std::_Compressed_pair<std::less<Player *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Player *,void *> >,std::_Tree_val<std::_Tree_simple_types<Player *> >,1>,1> _Mypair = 0x9000000C729F0EC7
ObjectGuid m_leaderGuid
unsigned int _guid = 0x9000000C729F0ED7 <Unable to read memory>
std::string m_leaderName = 0x9000000C729F0EDF <Unable to read memory>
int m_groupType = 0x9000000C729F0EFF <Unable to read memory>
int m_dungeonDifficulty = 0x9000000C729F0F03 <Unable to read memory>
int m_raidDifficulty = 0x9000000C729F0F07 <Unable to read memory>
Battlefield* m_bfGroup = <Unable to read memory>
Battleground* m_bgGroup = <Unable to read memory>
ObjectGuid[8] m_targetIcons
[0] = 0x9000000C729F0F1F <Unable to read memory>
[1] = 0x9000000C729F0F27 <Unable to read memory>
[2] = 0x9000000C729F0F2F <Unable to read memory>
[3] = 0x9000000C729F0F37 <Unable to read memory>
[4] = 0x9000000C729F0F3F <Unable to read memory>
[5] = 0x9000000C729F0F47 <Unable to read memory>
[6] = 0x9000000C729F0F4F <Unable to read memory>
[7] = 0x9000000C729F0F57 <Unable to read memory>
int m_lootMethod = 0x9000000C729F0F5F <Unable to read memory>
int m_lootThreshold = 0x9000000C729F0F63 <Unable to read memory>
ObjectGuid m_looterGuid
unsigned int _guid = 0x9000000C729F0F67 <Unable to read memory>
ObjectGuid m_masterLooterGuid
unsigned int _guid = 0x9000000C729F0F6F <Unable to read memory>
std::vector<Roll *,std::allocator<Roll *> > RollId
std::_Compressed_pair<std::allocator<Roll *>,std::_Vector_val<std::_Simple_types<Roll *> >,1> _Mypair = 0x9000000C729F0F77
unsigned int* m_subGroupsCounts = <Unable to read memory>
ObjectGuid m_guid
unsigned int _guid = 0x9000000C729F0F97 <Unable to read memory>
unsigned int m_counter = 0x9000000C729F0F9F <Unable to read memory>
unsigned int m_maxEnchantingLevel = 0x9000000C729F0FA3 <Unable to read memory>
unsigned int m_lfgGroupFlags = 0x9000000C729F0FA7 <Unable to read memory>
unsigned int _difficultyChangePreventionTime = 0x9000000C729F0FAB <Unable to read memory>
int _difficultyChangePreventionType = 0x9000000C729F0FAF <Unable to read memory>
unsigned int m_groupUpdateMask = 0x502EEF0
unsigned int m_auraRaidUpdateMask = 0x0
bool m_bPassOnGroupLoot = 0x0
unsigned int m_lastpetnumber = 0x0
int m_summon_expire = 0x0
unsigned int m_summon_mapid = 0x0
float m_summon_x = 0.000000
float m_summon_y = 0.000000
float m_summon_z = 1254.344360
bool m_summon_asSpectator = 0x2
DeclinedName* m_declinedname = NULL
Runes* m_runes = NULL
std::map<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> > > m_EquipmentSets
std::_Tree<std::_Tmap_traits<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,EquipmentSet>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,EquipmentSet> > >,1>,1> _Mypair = 0x9BEF6B88
<user defined> value_compare = 0x0
unsigned int m_grantableLevels = 0x0
bool m_needZoneUpdate = 0x0
CinematicMgr* _cinematicMgr = NULL
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x9BEF6BA8
MapReference m_mapRef
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = NULL
Map* iRefTo = NULL
Player* iRefFrom = NULL
unsigned int m_lastFallTime = 0xFFFFFFFF
float m_lastFallZ = 0.000000
int[3] m_MirrorTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_MirrorTimerFlags = 0x0
unsigned int m_MirrorTimerFlagsLast = 0x0
bool m_isInWater = 0x0
WorldLocation teleportStore_dest
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x0
unsigned int teleportStore_options = 0x0
int mSemaphoreTeleport_Near = 0x0
int mSemaphoreTeleport_Far = 0x0
unsigned int m_DelayedOperations = 0xF
bool m_bMustDelayTeleport = 0x0
bool m_bHasDelayedTeleport = 0x0
bool m_canTeleport = 0x0
bool m_canKnockback = 0x0
std::unique_ptr<PetStable,std::default_delete<PetStable> > m_petStable
std::_Compressed_pair<std::default_delete<PetStable>,PetStable *,1> _Mypair
PetStable* _Myval2 = NULL
unsigned int m_temporaryUnsummonedPetNumber = 0x0
unsigned int m_oldpetspell = 0x0
AchievementMgr* m_achievementMgr = 0xFFFFFFFF
Player* _player = <Unable to read memory>
std::unordered_map<unsigned int,CriteriaProgress,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > > _criteriaProgress
std::_Hash<std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> >::_Bucket_size = 0x100000007 <Unable to read memory>
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> >::_Min_buckets = 0x100000007 <Unable to read memory>
bool std::_Hash<std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> >::_Multi = 0x100000007 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x100000007 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,CriteriaProgress>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,CriteriaProgress>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,CriteriaProgress>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x100000007 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x100000007 <Unable to read memory>
std::_Umap_traits<unsigned int,CriteriaProgress,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CriteriaProgress> >,0> _Traitsobj = 0x100000007 <Unable to read memory>
std::list<std::pair<unsigned int const ,CriteriaProgress>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > > _List = 0x10000000F
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CriteriaProgress> > > > > > _Vec = 0x10000001F
unsigned int _Mask = 0x100000037 <Unable to read memory>
unsigned int _Maxidx = 0x10000003F <Unable to read memory>
std::unordered_map<unsigned int,CompletedAchievementData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > > _completedAchievements
std::_Hash<std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> >::_Bucket_size = 0x100000047 <Unable to read memory>
unsigned int std::_Hash<std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> >::_Min_buckets = 0x100000047 <Unable to read memory>
bool std::_Hash<std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> >::_Multi = 0x100000047 <Unable to read memory>
<user defined> _Min_buckets_construct_ptr = 0x100000047 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,CompletedAchievementData>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,CompletedAchievementData>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,CompletedAchievementData>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x100000047 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x100000047 <Unable to read memory>
std::_Umap_traits<unsigned int,CompletedAchievementData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> >,0> _Traitsobj = 0x100000047 <Unable to read memory>
std::list<std::pair<unsigned int const ,CompletedAchievementData>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > > _List = 0x10000004F
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,CompletedAchievementData> > > > > > _Vec = 0x10000005F
unsigned int _Mask = 0x100000077 <Unable to read memory>
unsigned int _Maxidx = 0x10000007F <Unable to read memory>
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _timedAchievements
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Multi = 0x100000087 <Unable to read memory>
bool std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >::_Is_set = 0x100000087 <Unable to read memory>
<user defined> value_compare = 0x100000087 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x100000087
<user defined> value_compare = 0x100000087 <Unable to read memory>
ReputationMgr* m_reputationMgr = NULL
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,SpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,SpellCooldown> > >,1>,1> _Mypair = 0x9BEF6C48
<user defined> value_compare = 0x0
unsigned int m_ChampioningFaction = 0x0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
unsigned int std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >::_Bucket_size = 0x45EBA0BA00000000
unsigned int std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >::_Min_buckets = 0x45EBA0BA00000000
bool std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x45EBA0BA00000000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x45EBA0BA00000000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x9BEF6C68
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x9BEF6C78
unsigned int _Mask = 0x9DD1CFE0
unsigned int _Maxidx = 0xF13000177500480C
unsigned int _pendingBindId = 0x9DA1DC80
unsigned int _pendingBindTimer = 0x0
unsigned int _activeCheats = 0x9DA1E1B8
unsigned int healthBeforeDuel = 0x0
unsigned int manaBeforeDuel = 0x1
bool m_isInstantFlightOn = 0x0
unsigned int m_flightSpellActivated = 0x0
WorldLocation _corpseLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 335.632813
unsigned int m_mapId = 0xA00000AE
std::optional<float> _farSightDistance
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
?$_AllowUnwrappingAssignment@M
std::integral_constant<bool,0>
bool std::integral_constant<bool,0>::value = 0x0
bool _wasOutdoor = 0x0
std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > > m_charSettingsMap
std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > >,0> >
bool std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > >,1>,1> _Mypair = 0x9BEF6CE0
<user defined> value_compare = 0x0
Parameter unsigned int entry = 0x3FBB6700
Parameter float x = 0.000000
Parameter float y = 0.000000
Parameter float z = 0.000000
Parameter float ang = 0.000000
Parameter PetType petType = 0x0
Parameter std::chrono::duration<__int64,std::ratio<1,1000> > duration
int _MyRep = 0x0
Parameter unsigned int healthPct = 0xF
Local std::string new_name = ""
Local std::exception& e = NULL
Local std::exception& e = NULL
000000013FFA2A6E 0000000007DDF390 Spell::EffectResurrectPet+8E D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\SpellEffects.cpp line 5254
Local Spell* this = 0x9BEF3E90
SpellInfo* m_spellInfo = 0x4D3CA90
unsigned int Id = 0x3D6
SpellCategoryEntry* CategoryEntry = NULL
unsigned int Dispel = 0x0
unsigned int Mechanic = 0x0
unsigned int Attributes = 0x80010000
unsigned int AttributesEx = 0x20000
unsigned int AttributesEx2 = 0x40000
unsigned int AttributesEx3 = 0x0
unsigned int AttributesEx4 = 0x0
unsigned int AttributesEx5 = 0x0
unsigned int AttributesEx6 = 0x0
unsigned int AttributesEx7 = 0x0
unsigned int AttributesCu = 0x100000
unsigned int Stances = 0x0
unsigned int StancesNot = 0x0
unsigned int Targets = 0x0
unsigned int TargetCreatureType = 0x0
unsigned int RequiresSpellFocus = 0x0
unsigned int FacingCasterFlags = 0x0
unsigned int CasterAuraState = 0x0
unsigned int TargetAuraState = 0x0
unsigned int CasterAuraStateNot = 0x0
unsigned int TargetAuraStateNot = 0x0
unsigned int CasterAuraSpell = 0x0
unsigned int TargetAuraSpell = 0x0
unsigned int ExcludeCasterAuraSpell = 0x0
unsigned int ExcludeTargetAuraSpell = 0x0
SpellCastTimesEntry* CastTimeEntry = 0x237CED0
unsigned int ID = 0x7
int CastTime = 0x2710
unsigned int RecoveryTime = 0x0
unsigned int CategoryRecoveryTime = 0x0
unsigned int StartRecoveryCategory = 0x85
unsigned int StartRecoveryTime = 0x5DC
unsigned int InterruptFlags = 0xF
unsigned int AuraInterruptFlags = 0x0
unsigned int ChannelInterruptFlags = 0x0
unsigned int ProcFlags = 0x0
unsigned int ProcChance = 0x65
unsigned int ProcCharges = 0x0
unsigned int MaxLevel = 0x0
unsigned int BaseLevel = 0xA
unsigned int SpellLevel = 0xA
SpellDurationEntry* DurationEntry = 0x45121B0
unsigned int ID = 0x1B
int[3] Duration
[0] = 0xBB8
[1] = 0x0
[2] = 0xBB8
unsigned int PowerType = 0x0
unsigned int ManaCost = 0x0
unsigned int ManaCostPerlevel = 0x0
unsigned int ManaPerSecond = 0x0
unsigned int ManaPerSecondPerLevel = 0x0
unsigned int ManaCostPercentage = 0x50
unsigned int RuneCostID = 0x0
SpellRangeEntry* RangeEntry = 0x3AA87B0
unsigned int ID = 0x1
float[2] RangeMin
[0] = 0.000000
[1] = 0.000000
float[2] RangeMax
[0] = 0.000000
[1] = 0.000000
unsigned int Flags = 0x0
float Speed = 0.000000
unsigned int StackAmount = 0x0
std::array<unsigned int,2> Totem
unsigned int[2] _Elems
[0] = 0x0
[1] = 0x0
std::array<int,8> Reagent
int[8] _Elems
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
std::array<unsigned int,8> ReagentCount
unsigned int[8] _Elems
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
int EquippedItemClass = 0xFFFFFFFF
int EquippedItemSubClassMask = 0x0
int EquippedItemInventoryTypeMask = 0x0
std::array<unsigned int,2> TotemCategory
unsigned int[2] _Elems
[0] = 0x0
[1] = 0x0
std::array<unsigned int,2> SpellVisual
unsigned int[2] _Elems
[0] = 0xC97
[1] = 0x0
unsigned int SpellIconID = 0x1C6
unsigned int ActiveIconID = 0x0
unsigned int SpellPriority = 0x32
std::array<char const *,16> SpellName
char*[16] _Elems
[0] = "Revive Pet"
[1] = ""
[2] = ""
[3] = ""
[4] = ""
[5] = ""
[6] = ""
[7] = ""
[8] = ""
[9] = ""
std::array<char const *,16> Rank
char*[16] _Elems
[0] = ""
[1] = ""
[2] = ""
[3] = ""
[4] = ""
[5] = ""
[6] = ""
[7] = ""
[8] = ""
[9] = ""
unsigned int MaxTargetLevel = 0x0
unsigned int MaxAffectedTargets = 0x0
unsigned int SpellFamilyName = 0x9
flag96 SpellFamilyFlags
unsigned int[3] part
[0] = 0x1000000
[1] = 0x0
[2] = 0x0
unsigned int DmgClass = 0x1
unsigned int PreventionType = 0x1
int AreaGroupId = 0x0
unsigned int SchoolMask = 0x8
std::array<SpellEffectInfo,3> Effects
SpellEffectInfo[3] _Elems
[0] = 0x4D3CD18
[1] = 0x4D3CD88
[2] = 0x4D3CDF8
unsigned int ExplicitTargetMask = 0x0
SpellChainNode* ChainEntry = NULL
int _auraState = 0x0
int _spellSpecific = 0x0
bool _isStackableWithRanks = 0x1
bool _isSpellValid = 0x1
bool _isCritCapable = 0x0
bool _requireCooldownInfo = 0x0
Item* m_CastItem = NULL
Item* m_weaponItem = NULL
ObjectGuid m_castItemGUID
unsigned int _guid = 0x0
unsigned int m_cast_count = 0xD
unsigned int m_glyphIndex = 0x0
unsigned int m_preCastSpell = 0x0
SpellCastTargets m_targets
unsigned int m_targetMask = 0x42
WorldObject* m_objectTarget = NULL
Item* m_itemTarget = NULL
ObjectGuid m_objectTargetGUID
unsigned int _guid = 0x0
ObjectGuid m_itemTargetGUID
unsigned int _guid = 0x0
unsigned int m_itemTargetEntry = 0x0
SpellDestination m_src
WorldLocation _position = 0x9BEF3EF0
ObjectGuid _transportGUID = 0x0
Position _transportOffset = 0x9BEF3F10
SpellDestination m_dst
WorldLocation _position = 0x9BEF3F20
ObjectGuid _transportGUID = 0x0
Position _transportOffset = 0x9BEF3F40
float m_elevation = 0.000000
float m_speed = 0.000000
std::string m_strTarget = ""
SpellDestination m_dstChannel
WorldLocation _position = 0x9BEF3F78
ObjectGuid _transportGUID = 0x0
Position _transportOffset = 0x9BEF3F98
ObjectGuid m_objectTargetGUIDChannel
unsigned int _guid = 0x0
int m_customError = 0x0
Unit* m_comboTarget = NULL
int m_comboPointGain = 0x0
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods
std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >
bool std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >::_Multi = 0xA0
bool std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >::_Is_set = 0xA0
std::_Compressed_pair<std::less<Aura *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Aura *,void *> >,std::_Tree_val<std::_Tree_simple_types<Aura *> >,1>,1> _Mypair = 0x9BEF3FC8
Unit* m_caster = 0x9DA84290
WorldObject
Object
DataMap CustomData = 0x9DA84298
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x5A
unsigned int* m_uint32Values = 0x5A
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0x9DA842F0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x9DA84308
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x3F98E6DBC12876EA
PositionXYZStreamer
<user defined> m_pos = 0x3F98E6DBC12876EA
PositionXYZOStreamer
<user defined> m_pos = 0x3F98E6DBC12876EA
float m_positionX = -10.529032
float m_positionY = 1.194545
float m_positionZ = -13.210403
float m_orientation = 0.123312
unsigned int m_mapId = 0x21C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x9DA8434C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x9DA84358
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x9DA84364
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x9DA84398
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x9DA843CC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x9DA843D8
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x9DA843E8
ElunaEventProcessor* elunaEvents = 0x61ED60E0
std::string m_name = "Йок"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride = 0x0
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0xE82
unsigned int _areaId = 0xE82
float _floorZ = -13.208841
bool _outdoors = 0x0
LiquidData _liquidData = 0x9DA844A8
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x9E92ADB0
unsigned int m_InstanceId = 0xB
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x9DA844E0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x1
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Multi = 0xF0
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Is_set = 0xF0
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x9DA84528
SafeUnitPointer m_movedByPlayer
Unit* ptr = 0x9DA84290
Unit* defaultValue = 0x9DA84290
ObjectGuid[7] m_SummonSlot
[0] = 0xF140000116000007
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 1.000000
float m_modRangedHitChance = 1.000000
float m_modSpellHitChance = 4.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 2.073500
[1] = 2.073500
[2] = 2.073500
[3] = 2.073500
[4] = 2.073500
[5] = 2.073500
[6] = 2.073500
float[3] m_modAttackSpeedPct
[0] = 0.717897
[1] = 0.717897
[2] = 0.880879
EventProcessor m_Events
unsigned int m_time = 0x2C9F4D
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x9DA845E0
bool m_aborting = 0x0
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x9DA845F8
[1] = 0x9DA84610
[2] = 0x9DA84628
[3] = 0x9DA84640
[4] = 0x9DA84658
[5] = 0x9DA84670
[6] = 0x9DA84688
[7] = 0x9DA846A0
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Multi = 0x40
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Is_set = 0x40
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x9DA846C0
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
bool m_ControlledByPlayer = 0x1
bool m_CreatedByPlayer = 0x0
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Multi = 0xB0
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Is_set = 0xB0
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x9DA846D8
Position m_last_notify_position
PositionXYStreamer
Position* Pos = 0x3F98E6DBC12876EA
PositionXYZStreamer
<user defined> m_pos = 0x3F98E6DBC12876EA
PositionXYZOStreamer
<user defined> m_pos = 0x3F98E6DBC12876EA
float m_positionX = -10.529032
float m_positionY = 1.194545
float m_positionZ = -13.210403
float m_orientation = 0.000000
unsigned int m_last_notify_mstime = 0x285DE5F
unsigned int m_delayed_unit_relocation_timer = 0x0
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x0
Movement::MoveSpline* movespline = 0x9D4539B0
Movement::Spline<int> spline = 0x9D4539B0
Movement::FacingInfo facing = 0x9D4539F0
unsigned int m_Id = 0x417EE7
Movement::MoveSplineFlag splineflags = 0x100
int time_passed = 0x0
float vertical_acceleration = 0.000000
float initialOrientation = 0.000000
int effect_start_time = 0x0
int point_Idx = 0x2
int point_Idx_offset = 0x0
bool onTransport = 0x0
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
unsigned int m_realRace = 0xB
unsigned int m_race = 0xB
bool m_AutoRepeatFirstCast = 0x0
int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 147.000000
[1] = 92.000000
[2] = 133.000000
[3] = 32.000000
[4] = 53.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x3F800000
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x3F800000
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x9CCADD70
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x9DA84750
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x9DA84760
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
Unit* m_attacking = NULL
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x9D68CE30
std::_List_node<DynamicObject *,void *>* _Head = NULL
std::_List_node<DynamicObject *,void *>** _Tail = 0x9D68CE50
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x9DA84798
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x9D68CE50
std::_List_node<ObjectGuid,void *>* _Head = NULL
std::_List_node<ObjectGuid,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x9DA847A8
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = NULL
[1] = 0x9BEF3E90
[2] = NULL
[3] = NULL
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Multi = 0xF0
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Is_set = 0xF0
<user defined> value_compare = 0xF0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x9DA847E0
<user defined> value_compare = 0x9D59B2F0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Multi = 0xB0
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Is_set = 0xB0
<user defined> value_compare = 0xB0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x9DA847F0
<user defined> value_compare = 0x9D599EB0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x9D68CE70
std::_List_node<Aura *,void *>* _Head = NULL
std::_List_node<Aura *,void *>** _Tail = 0x9136D4B0
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x9DA84800
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator_base0
bool std::_Iterator_base0::_Unwrap_when_unverified = 0xF0
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x9D59B2F0
unsigned int m_removedAurasCount = 0xDF
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x9DA84820
[1] = 0x9DA84830
[2] = 0x9DA84840
[3] = 0x9DA84850
[4] = 0x9DA84860
[5] = 0x9DA84870
[6] = 0x9DA84880
[7] = 0x9DA84890
[8] = 0x9DA848A0
[9] = 0x9DA848B0
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x9D68C550
std::_List_node<Aura *,void *>* _Head = NULL
std::_List_node<Aura *,void *>** _Tail = 0x9D68C570
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x9DA85BF0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = 0x9D68C570
std::_List_node<AuraApplication *,void *>* _Head = NULL
std::_List_node<AuraApplication *,void *>** _Tail = 0x9D590630
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x9DA85C00
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Multi = 0x30
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Is_set = 0x30
<user defined> value_compare = 0x30
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x9DA85C10
<user defined> value_compare = 0x9DA85C10
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 322.000000
[1] = 1.000000
[2] = 180.000000
[3] = 1.158181
[0] = 0x9DA85C24
float[4]
[0] = 16.000000
[1] = 1.000000
[2] = 141.000000
[3] = 1.000000
float[4]
[0] = 490.000000
[1] = 1.000000
[2] = 148.000000
[3] = 1.112400
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[2] m_weaponDamage
[0] = 329.839996
[1] = 329.839996
[0] = 0x43A4EB8543A4EB85
float[2]
[0] = 612.559998
[1] = 612.559998
[0] = 0x9DA85DB4
float[2]
[0] = 1.000000
[1] = 0.000000
[0] = 0x3F800000
float[2]
[0] = 2.000000
[1] = 0.000000
float[2]
[0] = 1.000000
[1] = 0.000000
[0] = 0x3F800000
float[2]
[0] = 2.000000
[1] = 0.000000
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Multi = 0x30
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Is_set = 0x30
<user defined> value_compare = 0x30
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x9DA85DE8
<user defined> value_compare = 0x9DA85DE8
float[9] m_speed_rate
[0] = 1.000000
[1] = 1.150000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.200000
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = 0x9D68C590
std::_List_node<Player *,void *>* _Head = NULL
std::_List_node<Player *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x9DA85E28
MotionMaster* i_motionMaster = 0x9D5953F0
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = NULL
MovementGenerator*[3] Impl
[0] = 0x140AFEA90
[1] = NULL
[2] = NULL
int _top = 0x0
Unit* _owner = 0x9DA84290
bool[3] _needInit
[0] = 0x0
[1] = 0x1
[2] = 0x0
unsigned int _cleanFlag = 0x0
unsigned int[4] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
int m_regenTimer = 0x0
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = NULL
Unit* iOwner = 0x9DA84290
unsigned int iUpdateTimer = 0x7D0
ThreatContainer iThreatContainer = 0x9DA85E70
ThreatContainer iThreatOfflineContainer = 0x9DA85E88
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Multi = 0xF0
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Is_set = 0xF0
<user defined> value_compare = 0xF0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x9DA85EA0
<user defined> value_compare = 0x9DA85EA0
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
bool m_applyResilience = 0x1
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x8000
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x9DA85EE8
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x9DA85EE8
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x9DA85F00
LinkedListElement iLast = 0x9DA85F10
unsigned int iSize = 0x0
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = 0x9DA85F10
iterator
<user defined> _Ptr = 0x9DA85F10
<user defined> iterator = 0x9DA85EF8
Unit* iOwner = 0x9DA84290
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x9DA85F38
LinkedListElement iLast = 0x9DA85F48
unsigned int iSize = 0x0
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = 0x9DA85F48
iterator
<user defined> _Ptr = 0x9DA85F48
<user defined> iterator = 0x9DA85F30
Unit* m_comboTarget = NULL
int m_comboPoints = 0x0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x3F800000
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x3F800000
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x9D68C5F0
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x9DA85F78
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x9DA85F88
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x0
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
unsigned int _lastExtraAttackSpell = 0x0
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Bucket_size = 0x3F800000
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Min_buckets = 0x3F800000
bool std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Multi = 0x0
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x0
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x9DA85FD8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x9DA85FE8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x0
SpellValue* m_spellValue = 0x9D5B0540
int[3] EffectBasePoints
[0] = 0xE
[1] = 0x0
[2] = 0x0
unsigned int MaxAffectedTargets = 0x0
float RadiusMod = 1.000000
unsigned int AuraStackAmount = 0x1
int AuraDuration = 0x0
bool ForcedCritResult = 0x0
ObjectGuid m_originalCasterGUID
unsigned int _guid = 0x5A
Unit* m_originalCaster = 0x9DA84290
<user defined>* m_selfContainer = 0x9BEF3E90
int m_spellSchoolMask = 0x8
int m_attackType = 0x0
int m_powerCost = 0x0
int m_casttime = 0x2421
int m_channeledDuration = 0x0
bool m_canReflect = 0x0
unsigned int m_spellFlags = 0x0
bool m_autoRepeat = 0x0
unsigned int m_runesState = 0x0
unsigned int m_delayAtDamageCount = 0x0
unsigned int m_delayStart = 0x0
unsigned int m_delayMoment = 0x0
unsigned int m_delayTrajectory = 0x0
bool m_immediateHandled = 0x0
bool m_referencedFromCurrentSpell = 0x1
bool m_executedCurrently = 0x1
bool m_needComboPoints = 0x0
unsigned int m_applyMultiplierMask = 0x0
float[3] m_damageMultipliers
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
Unit* unitTarget = NULL
Item* itemTarget = NULL
GameObject* gameObjTarget = NULL
WorldLocation* destTarget = 0x9BEF40E0
Position
PositionXYStreamer
Position* Pos = 0x3FC82244C0F1A871
PositionXYZStreamer
<user defined> m_pos = 0x3FC82244C0F1A871
PositionXYZOStreamer
<user defined> m_pos = 0x3FC82244C0F1A871
float m_positionX = -7.551812
float m_positionY = 1.563546
float m_positionZ = -13.203045
float m_orientation = 0.123312
unsigned int m_mapId = 0xFFFFFFFF
int damage = 0xF
int effectHandleMode = 0x2
Aura* m_spellAura = NULL
int m_diminishLevel = 0x0
int m_diminishGroup = 0x0
GameObject* focusObject = NULL
int m_damage = 0x0
int m_healing = 0x0
unsigned int m_procAttacker = 0x0
unsigned int m_procVictim = 0x0
unsigned int m_procEx = 0x0
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo
<user defined> _List_node_remove_op = 0x9D5908F0
std::_Compressed_pair<std::allocator<std::_List_node<TargetInfo,void *> >,std::_List_val<std::_List_simple_types<TargetInfo> >,1> _Mypair
std::allocator<std::_List_node<TargetInfo,void *> >
unsigned int std::allocator<std::_List_node<TargetInfo,void *> >::_Minimum_allocation_alignment = 0x9D5908F0
std::_List_val<std::_List_simple_types<TargetInfo> > _Myval2 = 0x9BEF40A8
unsigned int m_channelTargetEffectMask = 0x0
GOTargetInfo
ObjectGuid targetGUID
unsigned int _guid = 0x4D3CA90
unsigned int timeDelay = 0x0
unsigned int effectMask = 0x0
bool processed = 0x0
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo
value_type
ObjectGuid targetGUID = 0x9D5B4B90
unsigned int timeDelay = 0x0
unsigned int effectMask = 0x50
bool processed = 0x16
<user defined> _List_node_remove_op = 0x9D5B4B90
std::_Compressed_pair<std::allocator<std::_List_node<Spell::GOTargetInfo,void *> >,std::_List_val<std::_List_simple_types<Spell::GOTargetInfo> >,1> _Mypair
std::allocator<std::_List_node<Spell::GOTargetInfo,void *> >
unsigned int std::allocator<std::_List_node<Spell::GOTargetInfo,void *> >::_Minimum_allocation_alignment = 0x9D5B4B90
std::_List_val<std::_List_simple_types<Spell::GOTargetInfo> > _Myval2 = 0x9BEF40C0
ItemTargetInfo
Item* item = 0x4D3CA90
Object
DataMap CustomData = 0x4D3CA98
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
UpdateMask _changesMask = 0x4D3CAF0
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x4D3CB08
Loot loot = 0x4D3CB38
bool m_lootGenerated = 0x40
std::string m_text = "..."
unsigned int m_slot = 0x40
Bag* m_container = 0x4030040
int uState = 0x4030040
int uQueuePos = 0x0
bool mb_in_trade = 0x40
int m_lastPlayedTimeUpdate = 0x4030040
unsigned int m_refundRecipient = 0x4030040
unsigned int m_paidMoney = 0x0
unsigned int m_paidExtendedCost = 0x4030040
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x4D3CC70
unsigned int effectMask = 0x0
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo
value_type
Item* item = 0x9D5B1650
unsigned int effectMask = 0x0
<user defined> _List_node_remove_op = 0x9D5B1650
std::_Compressed_pair<std::allocator<std::_List_node<Spell::ItemTargetInfo,void *> >,std::_List_val<std::_List_simple_types<Spell::ItemTargetInfo> >,1> _Mypair
std::allocator<std::_List_node<Spell::ItemTargetInfo,void *> >
unsigned int std::allocator<std::_List_node<Spell::ItemTargetInfo,void *> >::_Minimum_allocation_alignment = 0x9D5B1650
std::_List_val<std::_List_simple_types<Spell::ItemTargetInfo> > _Myval2 = 0x9BEF40D0
SpellDestination[3] m_destTargets
[0] = 0x9BEF40E0
[1] = 0x9BEF4110
[2] = 0x9BEF4140
bool _scriptsLoaded = 0x1
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts
<user defined> _List_node_remove_op = 0x9BEF4178
std::_Compressed_pair<std::allocator<std::_List_node<SpellScript *,void *> >,std::_List_val<std::_List_simple_types<SpellScript *> >,1> _Mypair
std::allocator<std::_List_node<SpellScript *,void *> >
unsigned int std::allocator<std::_List_node<SpellScript *,void *> >::_Minimum_allocation_alignment = 0x934A3DD0
std::_List_val<std::_List_simple_types<SpellScript *> > _Myval2 = 0x9BEF4178
HitTriggerSpell
SpellInfo* triggeredSpell = 0x4D3CA90
SpellInfo* triggeredByAura = NULL
unsigned int triggeredByEffIdx = 0x0
int chance = 0x0
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells
value_type
SpellInfo* triggeredSpell = 0x9D5B6AE0
SpellInfo* triggeredByAura = NULL
unsigned int triggeredByEffIdx = 0x1
int chance = 0x0
<user defined> _List_node_remove_op = 0x9BEF4188
std::_Compressed_pair<std::allocator<std::_List_node<Spell::HitTriggerSpell,void *> >,std::_List_val<std::_List_simple_types<Spell::HitTriggerSpell> >,1> _Mypair
std::allocator<std::_List_node<Spell::HitTriggerSpell,void *> >
unsigned int std::allocator<std::_List_node<Spell::HitTriggerSpell,void *> >::_Minimum_allocation_alignment = 0x9D5B6AE0
std::_List_val<std::_List_simple_types<Spell::HitTriggerSpell> > _Myval2 = 0x9BEF4188
unsigned int m_spellState = 0x1
int m_timer = 0x0
SpellEvent* _spellEvent = 0x9D5B1EF0
BasicEvent
unsigned int m_abortState = 0x0
unsigned int m_addTime = 0x2C7B2C
unsigned int m_execTime = 0x2C9F43
Spell* m_Spell = 0x9BEF3E90
int _triggeredCastFlags = 0x0
TriggeredByAuraSpellData m_triggeredByAuraSpell
SpellInfo* spellInfo = NULL
int effectIndex = 0xFF
unsigned int tickNumber = 0x0
bool m_skipCheck = 0x0
unsigned int m_auraScaleMask = 0x2
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath
std::_Compressed_pair<std::default_delete<PathGenerator>,PathGenerator *,1> _Mypair
PathGenerator* _Myval2 = NULL
bool _spellTargetsSelected = 0x0
ByteBuffer*[3] m_effectExecuteData
[0] = NULL
[1] = NULL
[2] = NULL
Parameter SpellEffIndex __formal = 0x9BEF3E90
Local float x = 0.000000
Local float y = 0.000000
Local float z = -0.000000
000000013FBE8B04 0000000007DDF4C0 Spell::HandleEffects+424 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 5607
Local Spell* this = NULL
Parameter Unit* pUnitTarget = NULL
Parameter Item* pItemTarget = NULL
Parameter GameObject* pGOTarget = 0x9BEF3E90
WorldObject
Object
DataMap CustomData = 0x9BEF3E98
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0x4598FA2800000000 <Unable to read memory>
unsigned int* m_uint32Values = 0x4598FA2800000000 <Unable to read memory>
float* m_floatValues = 0x4598FA2800000000 <Unable to read memory>
UpdateMask _changesMask = 0x9BEF3EF0
unsigned int m_valuesCount = 0xFFFF
unsigned int _fieldNotifyFlags = 0xFFFF
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x9BEF3F08
WorldLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0xF
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0xFFFFFFFF
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x3
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x9D5B4AA0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x9DA84290
[1] = 0x0
unsigned int m_flags = 0x9D5B0540
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid = 0x5A
unsigned int flags = 0x9DA84290
unsigned int flags2 = 0x0
Position pos = 0x9BEF3FF8
unsigned int time = 0x0
TransportInfo
ObjectGuid guid = 0x5A
Position pos = 0x9BEF3FF0
int seat = 0x8
unsigned int time = 0x0
unsigned int time2 = 0x0
MovementInfo::TransportInfo transport = 0x9BEF4010
float pitch = 0.000000
unsigned int fallTime = 0x0
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = -0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump = 0x9BEF4040
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = NULL
std::string m_name = "..."
bool m_isActive = 0x0
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
?$_AllowUnwrappingAssignment@M
std::integral_constant<bool,0>
bool std::integral_constant<bool,0>::value = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x0
unsigned int _areaId = 0x0
float _floorZ = 0.000000
bool _outdoors = 0x2
LiquidData _liquidData
unsigned int Entry = 0x9D5908F0
unsigned int Flags = 0x0
float Level = 0.000000
float DepthLevel = 0.000000
int Status = 0xA0000000
bool _updatePositionData = 0x81
Transport* m_transport = 0x9D5B4B90
GameObject
WorldObject
Object
DataMap CustomData = 0x9D5B4B98
unsigned int m_objectType = 0xD8F
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x8890
int* m_int32Values = 0x8C00000C7C2B5DA8 <Unable to read memory>
unsigned int* m_uint32Values = 0x8C00000C7C2B5DA8 <Unable to read memory>
float* m_floatValues = 0x8C00000C7C2B5DA8 <Unable to read memory>
UpdateMask _changesMask = 0x9D5B4BF0
unsigned int m_valuesCount = 0xBCC3
unsigned int _fieldNotifyFlags = 0x4325
bool m_objectUpdated = 0xE0
bool m_inWorld = 0x80
PackedGuid m_PackGUID = 0x9D5B4C08
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x64019A50
PositionXYZStreamer
<user defined> m_pos = 0x64019A50
PositionXYZOStreamer
<user defined> m_pos = 0x64019A50
float m_positionX = 9562997491954039652352.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x7C2B5DD2
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x9D5B4C4C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x9D5B4C58
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x9D5B4C64
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x9D5B4C98
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x9D5B4CCC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x9D5B4CD8
unsigned int LastUsedScriptID = 0x616D6E6F
MovementInfo m_movementInfo = 0x9D5B4CE8
ElunaEventProcessor* elunaEvents = 0x43790E9844E4D3C8
std::string m_name = "..."
bool m_isActive = 0x56
bool m_isFarVisible = 0x89
std::optional<float> m_visibilityDistanceOverride = 0x44E2EFA1428DA108
bool m_isWorldObject = 0x6E
ZoneScript* m_zoneScript = 0x428DA106
unsigned int _zoneId = 0x7C2B5DCF
unsigned int _areaId = 0x8800000C
float _floorZ = -0.000000
bool _outdoors = 0x0
LiquidData _liquidData = 0x9D5B4DA8
bool _updatePositionData = 0x0
Transport* m_transport = 0xF100000000
Map* m_currMap = 0x8800000C7C2B5DCA
unsigned int m_InstanceId = 0x406A4398
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x0
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x9D5B4DE0
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x9D5B4E20
MovableMapObject
Cell _currentCell = 0x4357F5FA
int _moveState = 0xC5A79099
Loot loot = 0x9D5B4E50
unsigned int m_groupLootTimer = 0x426E4591
unsigned int lootingGroupLowGUID = 0xC3A755C6
GameObjectModel* m_model = 0x426D835D458BB430
unsigned int m_spellId = 0xC3A7A9FC
int m_respawnTime = 0x426C8EFC
unsigned int m_respawnDelayTime = 0x7C2B5DE2
unsigned int m_despawnDelay = 0x8800000C
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0x9D5B4F50
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0x9D5B4F50
int m_lootState = 0x9D5B4F50
bool m_spawnedByDefault = 0x0
unsigned int m_cooldownTime = 0x3FD00101
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0x9D5B4F70
ObjectGuid m_ritualOwnerGUID = 0x45412D18C3588FA0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x9D5B4FB8
unsigned int m_usetimes = 0xC35D42A6
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x9D5B4FD0
unsigned int m_spawnId = 0x9D5B4FE0
GameObjectTemplate* m_goInfo = 0x9D5B4FE0
GameObjectData* m_goData = 0x9D5B4FE0
GameObjectValue m_goValue = 0x9D5B4FF8
bool m_allowModifyDestructibleBuilding = 0x16
int m_packedRotation = 0x438F0F6D44E0A9D2
G3D::Quat m_localRotation = 0x9D5B5018
Position m_stationaryPosition = 0x9D5B5028
ObjectGuid m_lootRecipient = 0x9000000C7C2B5C15
unsigned int m_lootRecipientGroup = 0x69766943
unsigned int m_LootMode = 0x696C
unsigned int m_lootGenerationTime = 0x63655220
ObjectGuid m_linkedTrap = 0x306D71013FDB0000
ObjectGuid _lootStateUnitGUID = 0xF1306D710140DBF1
GameObjectAI* m_AI = 0xF1306D710141DB
bool m_saveStateOnDb = 0x10
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers = 0x9D5B5078
Map* m_currMap = NULL
unsigned int m_InstanceId = 0x9D5B1650
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0x0
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
unsigned int std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >::_Bucket_size = 0x3FC82244C0F1A871
unsigned int std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >::_Min_buckets = 0x3FC82244C0F1A871
bool std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >::_Multi = 0x71
<user defined> _Min_buckets_construct_ptr = 0x71
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x3FC82244C0F1A871
<user defined> _Range_eraser = 0x71
<user defined> _Equal_range_result = 0x71
<user defined> _Multi_equal_check_result = 0x71
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0xC0F1A871
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x9BEF40E8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x9BEF40F8
unsigned int _Mask = 0x3FC82244C0F1A871
unsigned int _Maxidx = 0x3DFC8B3BC1533FAC
GridObject<GameObject>
GridReference<GameObject> _gridRef
Reference<GridRefMgr<GameObject>,GameObject>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = NULL
GridRefMgr<GameObject>* iRefTo = NULL
GameObject* iRefFrom = 0x3F98E6DBC12876EA
MovableMapObject
Cell _currentCell
<unnamed-type-data>
<unnamed-type-Part>
unsigned int grid_x = 0xC1535DD0
unsigned int grid_y = 0xC1535DD0
unsigned int cell_x = 0xC1535DD0
unsigned int cell_y = 0xC1535DD0
unsigned int nocreate = 0xC1535DD0
unsigned int reserved = 0xC1535DD0
Cell::<unnamed-type-data>::<unnamed-type-Part> Part = 0xC1535DD0
unsigned int All = 0xC1535DD0
Cell::<unnamed-type-data> data = 0xC1535DD0
int _moveState = 0x3EB1BDC4
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x9BEF4150
std::vector<LootItem,std::allocator<LootItem> > quest_items
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x9BEF4168
unsigned int gold = 0x0
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer
unsigned int _guid = 0x9D5B6AE0
ObjectGuid lootOwnerGUID
unsigned int _guid = 0x0
int loot_type = 0x1
ObjectGuid containerGUID
unsigned int _guid = 0x9D5B1EF0
ObjectGuid sourceWorldObjectGUID
unsigned int _guid = 0x100000000
GameObject* sourceGameObject = NULL
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0xFF
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0xFF
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x9BEF41B8
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x9BEF41C8
<user defined> value_compare = 0x0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x9BEF41D8
<user defined> value_compare = 0x0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x9BEF41E8
<user defined> value_compare = 0x0
LootValidatorRefMgr i_LootValidatorRefMgr
RefMgr<Loot,LootValidatorRef>
LinkedListHead
LinkedListElement iFirst = 0x9BEF4200
LinkedListElement iLast = 0x9BEF4210
unsigned int iSize = 0x4578E100
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = 0x502EEF0
iterator
<user defined> _Ptr = 0x502EEF0
<user defined> iterator = 0x9BEF41F8
iterator
LootValidatorRef* _Ptr = 0x9000000C729F0C2B
unsigned int m_groupLootTimer = 0x0
unsigned int lootingGroupLowGUID = 0x457912E3
GameObjectModel* m_model = 0x45C9AF8E00000002
std::string name = 0x45C9AF8E00000002 <Unable to read memory>
unsigned int phasemask = 0x45C9AF8E00000022 <Unable to read memory>
G3D::AABox iBound
G3D::Vector3 lo = 0x45C9AF8E00000026
G3D::Vector3 hi = 0x45C9AF8E00000032
G3D::Matrix3 iInvRot
float[3] elt
[0] = 0x45C9AF8E0000003E <Unable to read memory>
[1] = 0x45C9AF8E00000042 <Unable to read memory>
[2] = 0x45C9AF8E00000046 <Unable to read memory>
[0] = 0x45C9AF8E0000003E
float[3]
[0] = 0x45C9AF8E0000004A <Unable to read memory>
[1] = 0x45C9AF8E0000004E <Unable to read memory>
[2] = 0x45C9AF8E00000052 <Unable to read memory>
float[3]
[0] = 0x45C9AF8E00000056 <Unable to read memory>
[1] = 0x45C9AF8E0000005A <Unable to read memory>
[2] = 0x45C9AF8E0000005E <Unable to read memory>
G3D::Vector3 iPos
float x = 0x45C9AF8E00000062 <Unable to read memory>
float y = 0x45C9AF8E00000066 <Unable to read memory>
float z = 0x45C9AF8E0000006A <Unable to read memory>
float iInvScale = 0x45C9AF8E0000006E <Unable to read memory>
float iScale = 0x45C9AF8E00000072 <Unable to read memory>
VMAP::WorldModel* iModel = <Unable to read memory>
std::unique_ptr<GameObjectModelOwnerBase,std::default_delete<GameObjectModelOwnerBase> > owner
std::_Compressed_pair<std::default_delete<GameObjectModelOwnerBase>,GameObjectModelOwnerBase *,1> _Mypair = 0x45C9AF8E00000082 <Unable to read memory>
bool isWmo = 0x45C9AF8E0000008A <Unable to read memory>
unsigned int m_spellId = 0x0
int m_respawnTime = 0x0
unsigned int m_respawnDelayTime = 0x0
unsigned int m_despawnDelay = 0x0
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime
int _MyRep = 0x0
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime
int _MyRep = 0x0
int m_lootState = 0x0
bool m_spawnedByDefault = 0x0
unsigned int m_cooldownTime = 0x0
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList
std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Bucket_size = 0xFFFFFFFF
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Min_buckets = 0xFFFFFFFF
bool std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >::_Multi = 0xFF
<user defined> _Min_buckets_construct_ptr = 0xFF
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> >* _Target = 0xFFFFFFFF
<user defined> _Range_eraser = 0xFF
<user defined> _Equal_range_result = 0xFF
<user defined> _Multi_equal_check_result = 0xFF
std::_Umap_traits<ObjectGuid,int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,int> >,0> _Traitsobj = 0xFFFFFFFF
std::list<std::pair<ObjectGuid const ,int>,std::allocator<std::pair<ObjectGuid const ,int> > > _List = 0x9BEF4278
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,int> > > > > > _Vec = 0x9BEF4288
unsigned int _Mask = 0xFFFFFFFF
unsigned int _Maxidx = 0x0
ObjectGuid m_ritualOwnerGUID
unsigned int _guid = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x9BEF42B8
unsigned int m_usetimes = 0x0
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots
std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,ObjectGuid>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,ObjectGuid> > >,1>,1> _Mypair = 0x9BEF42D0
<user defined> value_compare = 0x0
unsigned int m_spawnId = 0xF
GameObjectTemplate* m_goInfo = NULL
GameObjectData* m_goData = NULL
GameObjectValue m_goValue
<unnamed-type-Transport>
unsigned int PathProgress = 0xFFFFFFFF
TransportAnimation* AnimationInfo = NULL
GameObjectValue::<unnamed-type-Transport> Transport
unsigned int PathProgress = 0xFFFFFFFF
<user defined> AnimationInfo = 0x0
<unnamed-type-FishingHole>
unsigned int MaxOpens = 0xFFFFFFFF
GameObjectValue::<unnamed-type-FishingHole> FishingHole
unsigned int MaxOpens = 0xFFFFFFFF
<unnamed-type-CapturePoint>
OPvPCapturePoint* OPvPObj = 0x1FFFFFFFF
GameObjectValue::<unnamed-type-CapturePoint> CapturePoint
<user defined> OPvPObj = 0x1FFFFFFFF
<unnamed-type-Building>
unsigned int Health = 0xFFFFFFFF
unsigned int MaxHealth = 0x1
GameObjectValue::<unnamed-type-Building> Building
unsigned int Health = 0xFFFFFFFF
unsigned int MaxHealth = 0x1
bool m_allowModifyDestructibleBuilding = 0x0
int m_packedRotation = 0x0
G3D::Quat m_localRotation
float x = 0.000000
float y = 0.000000
float z = 0.000000
float w = 0.000000
Position m_stationaryPosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 107.859375
float m_orientation = 150.384460
ObjectGuid m_lootRecipient
unsigned int _guid = 0x9DD16890
unsigned int m_lootRecipientGroup = 0x0
unsigned int m_LootMode = 0x0
unsigned int m_lootGenerationTime = 0x9C27C840
ObjectGuid m_linkedTrap
unsigned int _guid = 0x9DD168C0
ObjectGuid _lootStateUnitGUID
unsigned int _guid = 0xF1300017750047ED
GameObjectAI* m_AI = 0x9C27C840
GameObject* me = 0x3F800000
WorldObject
Object
DataMap CustomData = 0x3F800008
unsigned int m_objectType = 0xF
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
UpdateMask _changesMask = 0x3F800060
unsigned int m_valuesCount = 0x49F0
unsigned int _fieldNotifyFlags = 0x3F80
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x3F800078
WorldLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0xF
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x3F8000BC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x3F8000C8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x3F8000D4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x3F800108
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x3F80013C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x3F800148
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x3F800158
ElunaEventProcessor* elunaEvents = 0xF
std::string m_name = "这里是神圣的献祭之厅!你们这дє..."
bool m_isActive = 0x0
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride = 0x72C92A0500000000
bool m_isWorldObject = 0xC
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x0
unsigned int _areaId = 0x0
float _floorZ = 0.000000
bool _outdoors = 0x0
LiquidData _liquidData = 0x3F800218
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0xF
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0x0
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x3F800250
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x3F800290
MovableMapObject
Cell _currentCell = 0x0
int _moveState = 0x0
Loot loot = 0x3F8002C0
unsigned int m_groupLootTimer = 0xF
unsigned int lootingGroupLowGUID = 0x0
GameObjectModel* m_model = NULL
unsigned int m_spellId = 0x0
int m_respawnTime = 0x0
unsigned int m_respawnDelayTime = 0xF
unsigned int m_despawnDelay = 0x0
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0x0
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0x0
int m_lootState = 0x0
bool m_spawnedByDefault = 0x0
unsigned int m_cooldownTime = 0xF
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0x3F8003E0
ObjectGuid m_ritualOwnerGUID = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x3F800428
unsigned int m_usetimes = 0x0
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x3F800440
unsigned int m_spawnId = 0x0
GameObjectTemplate* m_goInfo = NULL
GameObjectData* m_goData = NULL
GameObjectValue m_goValue = 0x3F800468
bool m_allowModifyDestructibleBuilding = 0x0
int m_packedRotation = 0x0
G3D::Quat m_localRotation = 0x3F800488
Position m_stationaryPosition = 0x3F800498
ObjectGuid m_lootRecipient = 0x2F
unsigned int m_lootRecipientGroup = 0x0
unsigned int m_LootMode = 0x0
unsigned int m_lootGenerationTime = 0x72C92A51
ObjectGuid m_linkedTrap = 0x0
ObjectGuid _lootStateUnitGUID = 0x0
GameObjectAI* m_AI = NULL
bool m_saveStateOnDb = 0xF
bool m_saveStateOnDb = 0x78
Parameter unsigned int i = 0x0
Parameter SpellEffectHandleMode mode = 0x2
Local unsigned int eff = 0x6D
Local std::exception& e = 0x7FEDF2AF02B
__std_exception_data _Data
char* _What = 0xCCCCCCC328C48348 <Unable to read memory>
bool _DoFree = 0xCC
000000013FBF96B3 0000000007DDF500 Spell::_handle_immediate_phase+63 D:\WoW3.3.5a\Isxodnik\azerothcore-wotlk\src\server\game\Spells\Spell.cpp line 4233
Local Spell* this = 0x9D68BFB0
SpellInfo* m_spellInfo = 0x9D68BFB0
unsigned int Id = 0x9D68BFB0
SpellCategoryEntry* CategoryEntry = 0x9D68BFB0
unsigned int Id = 0x9D68BFB0
unsigned int Flags = 0x0
unsigned int Dispel = 0x0
unsigned int Mechanic = 0x0
unsigned int Attributes = 0x728B5C58
unsigned int AttributesEx = 0x8800000C
unsigned int AttributesEx2 = 0x9D68BFD0
unsigned int AttributesEx3 = 0x0
unsigned int AttributesEx4 = 0x9D68BFD0
unsigned int AttributesEx5 = 0x0
unsigned int AttributesEx6 = 0x0
unsigned int AttributesEx7 = 0x0
unsigned int AttributesCu = 0x728B5C5A
unsigned int Stances = 0x8800000C
unsigned int StancesNot = 0x9D68BFF0
unsigned int Targets = 0x0
unsigned int TargetCreatureType = 0x9D68BFF0
unsigned int RequiresSpellFocus = 0x0
unsigned int FacingCasterFlags = 0x0
unsigned int CasterAuraState = 0x0
unsigned int TargetAuraState = 0x728B5BA4
unsigned int CasterAuraStateNot = 0x8800000C
unsigned int TargetAuraStateNot = 0x9D68C010
unsigned int CasterAuraSpell = 0x0
unsigned int TargetAuraSpell = 0x9D68C010
unsigned int ExcludeCasterAuraSpell = 0x0
unsigned int ExcludeTargetAuraSpell = 0x0
SpellCastTimesEntry* CastTimeEntry = 0x8800000C728B5BA6
unsigned int ID = 0x8800000C728B5BA6 <Unable to read memory>
int CastTime = 0x8800000C728B5BAA <Unable to read memory>
unsigned int RecoveryTime = 0x9D68C030
unsigned int CategoryRecoveryTime = 0x0
unsigned int StartRecoveryCategory = 0x9D68C030
unsigned int StartRecoveryTime = 0x0
unsigned int InterruptFlags = 0x0
unsigned int AuraInterruptFlags = 0x0
unsigned int ChannelInterruptFlags = 0x728B5BA0
unsigned int ProcFlags = 0x8800000C
unsigned int ProcChance = 0x9D68C050
unsigned int ProcCharges = 0x0
unsigned int MaxLevel = 0x9D68C050
unsigned int BaseLevel = 0x0
unsigned int SpellLevel = 0x0
SpellDurationEntry* DurationEntry = 0x8800000C728B5BA2
unsigned int ID = 0x8800000C728B5BA2 <Unable to read memory>
int[3] Duration
[0] = 0x8800000C728B5BA6 <Unable to read memory>
[1] = 0x8800000C728B5BAA <Unable to read memory>
[2] = 0x8800000C728B5BAE <Unable to read memory>
unsigned int PowerType = 0x9D68C070
unsigned int ManaCost = 0x0
unsigned int ManaCostPerlevel = 0x9D68C070
unsigned int ManaPerSecond = 0x0
unsigned int ManaPerSecondPerLevel = 0x0
unsigned int ManaCostPercentage = 0x0
unsigned int RuneCostID = 0x728B5BAC
SpellRangeEntry* RangeEntry = 0x9D68C090
unsigned int ID = 0x9D68C090
float[2] RangeMin
[0] = 0.000000
[1] = -0.000000
float[2] RangeMax
[0] = 0.000000
[1] = 0.000000
unsigned int Flags = 0x0
float Speed = -0.000000
unsigned int StackAmount = 0x0
std::array<unsigned int,2> Totem
unsigned int[2] _Elems
[0] = 0x0
[1] = 0x0
std::array<int,8> Reagent
int[8] _Elems
[0] = 0x728B5BAE
[1] = 0x8800000C
[2] = 0x9D68C0B0
[3] = 0x0
[4] = 0x9D68C0B0
[5] = 0x0
[6] = 0x0
[7] = 0x0
std::array<unsigned int,8> ReagentCount
unsigned int[8] _Elems
[0] = 0x728B5BA8
[1] = 0x8800000C
[2] = 0x9D68C0D0
[3] = 0x0
[4] = 0x9D68C0D0
[5] = 0x0
[6] = 0x0
[7] = 0x0
int EquippedItemClass = 0x728B5BAA
int EquippedItemSubClassMask = 0x8800000C
int EquippedItemInventoryTypeMask = 0x9D68C0F0
std::array<unsigned int,2> TotemCategory
unsigned int[2] _Elems
[0] = 0x0
[1] = 0x9D68C0F0
std::array<unsigned int,2> SpellVisual
unsigned int[2] _Elems
[0] = 0x0
[1] = 0x0
unsigned int SpellIconID = 0x0
unsigned int ActiveIconID = 0x728B5BB4
unsigned int SpellPriority = 0x8800000C
std::array<char const *,16> SpellName
char*[16] _Elems
[0] = "Бhќ"
[1] = "Бhќ"
[2] = NULL
[3] = 0x8800000C728B5BB6 <Unable to read memory>
[4] = "0Бhќ"
[5] = "0Бhќ"
[6] = NULL
[7] = 0x8800000C728B5BB0 <Unable to read memory>
[8] = "PБhќ"
[9] = "PБhќ"
std::array<char const *,16> Rank
char*[16] _Elems
[0] = "ђБhќ"
[1] = "ђБhќ"
[2] = NULL
[3] = 0x8800000C728B5BBE <Unable to read memory>
[4] = "°Бhќ"
[5] = "°Бhќ"
[6] = NULL
[7] = 0x8800000C728B5BB8 <Unable to read memory>
[8] = "РБhќ"
[9] = "РБhќ"
unsigned int MaxTargetLevel = 0x9D696490
unsigned int MaxAffectedTargets = 0x0
unsigned int SpellFamilyName = 0x9D696490
flag96 SpellFamilyFlags
unsigned int[3] part
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int DmgClass = 0x728B5B86
unsigned int PreventionType = 0x8800000C
int AreaGroupId = 0x9D68C230
unsigned int SchoolMask = 0x0
std::array<SpellEffectInfo,3> Effects
SpellEffectInfo[3] _Elems
[0] = 0x9D68C238
[1] = 0x9D68C2A8
[2] = 0x9D68C318
unsigned int ExplicitTargetMask = 0x728B5B9C
SpellChainNode* ChainEntry = 0x9D68C390
SpellInfo* prev = 0x9D68C390
SpellInfo* next = 0x9D68C390
SpellInfo* first = NULL
SpellInfo* last = 0x8800000C728B5B9E
unsigned int rank = 0xB0
int _auraState = 0x9D68C390
int _spellSpecific = 0x0
bool _isStackableWithRanks = 0x0
bool _isSpellValid = 0x0
bool _isCritCapable = 0x0
bool _requireCooldownInfo = 0x0
Item* m_CastItem = 0x9D68BFB0
Object
DataMap CustomData = 0x9D68BFB8
unsigned int m_objectType = 0xBFF0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0x8800000C728B5BA4 <Unable to read memory>
unsigned int* m_uint32Values = 0x8800000C728B5BA4 <Unable to read memory>
float* m_floatValues = 0x8800000C728B5BA4 <Unable to read memory>
UpdateMask _changesMask = 0x9D68C010
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x9D68C028
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0x9D68C058
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0x9D68C070
unsigned int gold = 0x728B5BAC
unsigned int unlootedCount = 0xC
ObjectGuid roundRobinPlayer = 0x9D68C090
ObjectGuid lootOwnerGUID = 0x9D68C090
int loot_type = 0x0
ObjectGuid containerGUID = 0x8800000C728B5BAE
ObjectGuid sourceWorldObjectGUID = 0x9D68C0B0
GameObject* sourceGameObject = 0x9D68C0B0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0x9D68C0C0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0x9D68C0D0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0x9D68C0E0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0x9D68C0F0
LootValidatorRefMgr i_LootValidatorRefMgr = 0x9D68C100
bool m_lootGenerated = 0x30
std::string m_text = "0Бhќ..."
unsigned int m_slot = 0x50
Bag* m_container = NULL
int uState = 0x728B5BB2
int uQueuePos = 0x8800000C
bool mb_in_trade = 0x70
int m_lastPlayedTimeUpdate = 0x9D68C170
unsigned int m_refundRecipient = 0x0
unsigned int m_paidMoney = 0x0
unsigned int m_paidExtendedCost = 0x728B5BBC
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Multi = 0x90
bool std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >::_Is_set = 0x90
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x9D68C190
Item* m_weaponItem = NULL
ObjectGuid m_castItemGUID
unsigned int _guid = 0x8800000C728B5C58
unsigned int m_cast_count = 0xD0
unsigned int m_glyphIndex = 0x0
unsigned int m_preCastSpell = 0x9D68BFD0
SpellCastTargets m_targets
unsigned int m_targetMask = 0x0
WorldObject* m_objectTarget = 0x8800000C728B5C5A
Object
DataMap CustomData = 0x8800000C728B5C62
unsigned int m_objectType = 0x8800000C728B5CA2 <Unable to read memory>
int m_objectTypeId = 0x8800000C728B5CA6 <Unable to read memory>
unsigned int m_updateFlag = 0x8800000C728B5CAA <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x8800000C728B5CBA
unsigned int m_valuesCount = 0x8800000C728B5CCA <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x8800000C728B5CCC <Unable to read memory>
bool m_objectUpdated = 0x8800000C728B5CCE <Unable to read memory>
bool m_inWorld = 0x8800000C728B5CCF <Unable to read memory>
PackedGuid m_PackGUID = 0x8800000C728B5CD2
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8800000C728B5D02 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8800000C728B5D02 <Unable to read memory>
float m_positionX = 0x8800000C728B5D02 <Unable to read memory>
float m_positionY = 0x8800000C728B5D06 <Unable to read memory>
float m_positionZ = 0x8800000C728B5D0A <Unable to read memory>
float m_orientation = 0x8800000C728B5D0E <Unable to read memory>
unsigned int m_mapId = 0x8800000C728B5D12 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x8800000C728B5D16
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x8800000C728B5D22
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x8800000C728B5D2E
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x8800000C728B5D62
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x8800000C728B5D96
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x8800000C728B5DA2
unsigned int LastUsedScriptID = 0x8800000C728B5DAE <Unable to read memory>
MovementInfo m_movementInfo = 0x8800000C728B5DB2
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x8800000C728B5E2A <Unable to read memory>
bool m_isActive = 0x8800000C728B5E4A <Unable to read memory>
bool m_isFarVisible = 0x8800000C728B5E4B <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x8800000C728B5E4E <Unable to read memory>
bool m_isWorldObject = 0x8800000C728B5E56 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x8800000C728B5E62 <Unable to read memory>
unsigned int _areaId = 0x8800000C728B5E66 <Unable to read memory>
float _floorZ = 0x8800000C728B5E6A <Unable to read memory>
bool _outdoors = 0x8800000C728B5E6E <Unable to read memory>
LiquidData _liquidData = 0x8800000C728B5E72
bool _updatePositionData = 0x8800000C728B5E86 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x8800000C728B5E9A <Unable to read memory>
unsigned int m_phaseMask = 0x8800000C728B5E9E <Unable to read memory>
bool m_useCombinedPhases = 0x8800000C728B5EA2 <Unable to read memory>
unsigned int m_notifyflags = 0x8800000C728B5EA4 <Unable to read memory>
unsigned int m_executed_notifies = 0x8800000C728B5EA6 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x8800000C728B5EAA
Item* m_itemTarget = 0x9D68BFF0
Object
DataMap CustomData = 0x9D68BFF8
unsigned int m_objectType = 0xC030
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0x8800000C728B5BA0 <Unable to read memory>
unsigned int* m_uint32Values = 0x8800000C728B5BA0 <Unable to read memory>
float* m_floatValues = 0x8800000C728B5BA0 <Unable to read memory>
UpdateMask _changesMask = 0x9D68C050
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x9D68C068
Loot loot = 0x9D68C098
bool m_lootGenerated = 0x70
std::string m_text = "pБhќ..."
unsigned int m_slot = 0x90
Bag* m_container = NULL
int uState = 0x728B5BBE
int uQueuePos = 0x8800000C
bool mb_in_trade = 0xB0
int m_lastPlayedTimeUpdate = 0x9D68C1B0
unsigned int m_refundRecipient = 0x0
unsigned int m_paidMoney = 0x0
unsigned int m_paidExtendedCost = 0x728B5BB8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > allowedGUIDs = 0x9D68C1D0
ObjectGuid m_objectTargetGUID
unsigned int _guid = 0x9D68BFF0
ObjectGuid m_itemTargetGUID
unsigned int _guid = 0x0
unsigned int m_itemTargetEntry = 0x728B5BA4
SpellDestination m_src
WorldLocation _position = 0x9D68C010
ObjectGuid _transportGUID = 0x8800000C728B5BA6
Position _transportOffset = 0x9D68C030
SpellDestination m_dst
WorldLocation _position = 0x9D68C040
ObjectGuid _transportGUID = 0x9D68C050
Position _transportOffset = 0x9D68C060
float m_elevation = -0.000000
float m_speed = 0.000000
std::string m_strTarget = "pАhќ..."
SpellDestination m_dstChannel
WorldLocation _position = 0x9D68C098
ObjectGuid _transportGUID = 0x9D68C0B0
Position _transportOffset = 0x9D68C0B8
ObjectGuid m_objectTargetGUIDChannel
unsigned int _guid = 0x8800000C728B5BA8
int m_customError = 0x9D68C0D0
Unit* m_comboTarget = 0x9D68C0D0
WorldObject
Object
DataMap CustomData = 0x9D68C0D8
unsigned int m_objectType = 0xC110
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0x8800000C728B5BB6 <Unable to read memory>
unsigned int* m_uint32Values = 0x8800000C728B5BB6 <Unable to read memory>
float* m_floatValues = 0x8800000C728B5BB6 <Unable to read memory>
UpdateMask _changesMask = 0x9D68C130
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x9D68C148
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x9D68C170
PositionXYZStreamer
<user defined> m_pos = 0x9D68C170
PositionXYZOStreamer
<user defined> m_pos = 0x9D68C170
float m_positionX = -0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x728B5BBC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x9D68C18C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x9D68C198
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x9D68C1A4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x9D68C1D8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x9D68C20C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x9D68C218
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x9D68C228
ElunaEventProcessor* elunaEvents = 0x9D68C290
std::string m_name = "(null)..."
bool m_isActive = 0x0
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride = 0x728B5B8800000000
bool m_isWorldObject = 0xC
ZoneScript* m_zoneScript = 0x9D68C2D0
unsigned int _zoneId = 0x9D68C2D0
unsigned int _areaId = 0x0
float _floorZ = 0.000000
bool _outdoors = 0x0
LiquidData _liquidData = 0x9D68C2E8
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x8800000C728B5B94
unsigned int m_InstanceId = 0x9D68C310
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0x10
unsigned int m_notifyflags = 0x9D68
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x9D68C320
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Multi = 0x92
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Is_set = 0x92
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x9D68C368
SafeUnitPointer m_movedByPlayer
Unit* ptr = 0x9D68C370
Unit* defaultValue = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x8800000C728B5B9C
[1] = 0x9D68C390
[2] = 0x9D68C390
[3] = 0x0
[4] = 0x8800000C728B5B9E
[5] = 0x9D68C3B0
[6] = 0x9D68C3B0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x8800000C728B5B98
[2] = 0x9D68C3D0
[3] = 0x9D68C3D0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 5520531949976352989824734461952.000000
int m_baseSpellCritChance = 0x8800000C
float[7] m_threatModifier
[0] = -0.000000
[1] = 0.000000
[2] = -0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 5520576680231678731104198590464.000000
float[3] m_modAttackSpeedPct
[0] = -0.000000
[1] = -0.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x9D68C410
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x9D68C420
bool m_aborting = 0x30
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x9D68C438
[1] = 0x9D68C450
[2] = 0x9D68C468
[3] = 0x9D68C480
[4] = 0x9D68C498
[5] = 0x9D68C4B0
[6] = 0x9D68C4C8
[7] = 0x9D68C4E0
unsigned int m_lastSanctuaryTime = 0x9D68C4F0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x9D68C500
bool IsAIEnabled = 0x10
bool NeedChangeAI = 0xC5
bool m_ControlledByPlayer = 0x68
bool m_CreatedByPlayer = 0x9D
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Multi = 0x10
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Is_set = 0x10
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x9D68C518
Position m_last_notify_position
PositionXYStreamer
Position* Pos = 0x8800000C728B5BF6
PositionXYZStreamer
<user defined> m_pos = 0x8800000C728B5BF6
PositionXYZOStreamer
<user defined> m_pos = 0x8800000C728B5BF6
float m_positionX = 5520587560564055262766770946048.000000
float m_positionY = -0.000000
float m_positionZ = -0.000000
float m_orientation = 0.000000
unsigned int m_last_notify_mstime = 0x9D68C530
unsigned int m_delayed_unit_relocation_timer = 0x0
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x0
Movement::MoveSpline* movespline = 0x8800000C728B5BF0
Movement::Spline<int> spline = 0x8800000C728B5BF0
Movement::FacingInfo facing = 0x8800000C728B5C30
unsigned int m_Id = 0x8800000C728B5C40 <Unable to read memory>
Movement::MoveSplineFlag splineflags = 0x8800000C728B5C44 <Unable to read memory>
int time_passed = 0x8800000C728B5C48 <Unable to read memory>
float vertical_acceleration = 0x8800000C728B5C4C <Unable to read memory>
float initialOrientation = 0x8800000C728B5C50 <Unable to read memory>
int effect_start_time = 0x8800000C728B5C54 <Unable to read memory>
int point_Idx = 0x8800000C728B5C58 <Unable to read memory>
int point_Idx_offset = 0x8800000C728B5C5C <Unable to read memory>
bool onTransport = 0x8800000C728B5C60 <Unable to read memory>
UnitAI* i_AI = 0x9D68C550
Unit* me = 0x9D68C550
UnitAI* i_disabledAI = 0x9D68C550
unsigned int m_realRace = 0x0
unsigned int m_race = 0x0
bool m_AutoRepeatFirstCast = 0x0
int[3] m_attackTimer
[0] = 0x0
[1] = 0x728B5BF2
[2] = 0x8800000C
float[5] m_createStats
[0] = -0.000000
[1] = 0.000000
[2] = -0.000000
[3] = 0.000000
[4] = 0.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x8800000C728B5BFC
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x8800000C728B5BFC
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0xFC
<user defined> _Min_buckets_construct_ptr = 0xFC
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x8800000C728B5BFC
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x8800000C728B5BFC
std::_List_node<Unit *,void *>* _Predecessor = 0x9D68C590
std::_List_node<Unit *,void *>* _Next = 0x9D68C590
<user defined> _Equal_range_result = 0xFC
<user defined> _Multi_equal_check_result = 0xFC
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x728B5BFC
std::list<Unit *,std::allocator<Unit *> > _List = 0x9D68C590
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x9D68C5A0
unsigned int _Mask = 0x9D68C5B0
unsigned int _Maxidx = 0x0
Unit* m_attacking = 0x8800000C728B5BF8
WorldObject
Object
DataMap CustomData = 0x8800000C728B5C00
unsigned int m_objectType = 0x8800000C728B5C40 <Unable to read memory>
int m_objectTypeId = 0x8800000C728B5C44 <Unable to read memory>
unsigned int m_updateFlag = 0x8800000C728B5C48 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x8800000C728B5C58
unsigned int m_valuesCount = 0x8800000C728B5C68 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x8800000C728B5C6A <Unable to read memory>
bool m_objectUpdated = 0x8800000C728B5C6C <Unable to read memory>
bool m_inWorld = 0x8800000C728B5C6D <Unable to read memory>
PackedGuid m_PackGUID = 0x8800000C728B5C70
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8800000C728B5CA0 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8800000C728B5CA0 <Unable to read memory>
float m_positionX = 0x8800000C728B5CA0 <Unable to read memory>
float m_positionY = 0x8800000C728B5CA4 <Unable to read memory>
float m_positionZ = 0x8800000C728B5CA8 <Unable to read memory>
float m_orientation = 0x8800000C728B5CAC <Unable to read memory>
unsigned int m_mapId = 0x8800000C728B5CB0 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x8800000C728B5CB4
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x8800000C728B5CC0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x8800000C728B5CCC
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x8800000C728B5D00
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x8800000C728B5D34
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x8800000C728B5D40
unsigned int LastUsedScriptID = 0x8800000C728B5D4C <Unable to read memory>
MovementInfo m_movementInfo = 0x8800000C728B5D50
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x8800000C728B5DC8 <Unable to read memory>
bool m_isActive = 0x8800000C728B5DE8 <Unable to read memory>
bool m_isFarVisible = 0x8800000C728B5DE9 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x8800000C728B5DEC <Unable to read memory>
bool m_isWorldObject = 0x8800000C728B5DF4 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x8800000C728B5E00 <Unable to read memory>
unsigned int _areaId = 0x8800000C728B5E04 <Unable to read memory>
float _floorZ = 0x8800000C728B5E08 <Unable to read memory>
bool _outdoors = 0x8800000C728B5E0C <Unable to read memory>
LiquidData _liquidData = 0x8800000C728B5E10
bool _updatePositionData = 0x8800000C728B5E24 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x8800000C728B5E38 <Unable to read memory>
unsigned int m_phaseMask = 0x8800000C728B5E3C <Unable to read memory>
bool m_useCombinedPhases = 0x8800000C728B5E40 <Unable to read memory>
unsigned int m_notifyflags = 0x8800000C728B5E42 <Unable to read memory>
unsigned int m_executed_notifies = 0x8800000C728B5E44 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x8800000C728B5E48
unsigned int m_extraAttacks = 0x8800000C728B5E88 <Unable to read memory>
bool m_canDualWield = 0x8800000C728B5E8C <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x8800000C728B5E90
SafeUnitPointer m_movedByPlayer = 0x8800000C728B5EA0
ObjectGuid[7] m_SummonSlot
[0] = 0x8800000C728B5EB0 <Unable to read memory>
[1] = 0x8800000C728B5EB8 <Unable to read memory>
[2] = 0x8800000C728B5EC0 <Unable to read memory>
[3] = 0x8800000C728B5EC8 <Unable to read memory>
[4] = 0x8800000C728B5ED0 <Unable to read memory>
[5] = 0x8800000C728B5ED8 <Unable to read memory>
[6] = 0x8800000C728B5EE0 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x8800000C728B5EE8 <Unable to read memory>
[1] = 0x8800000C728B5EF0 <Unable to read memory>
[2] = 0x8800000C728B5EF8 <Unable to read memory>
[3] = 0x8800000C728B5F00 <Unable to read memory>
float m_modMeleeHitChance = 0x8800000C728B5F08 <Unable to read memory>
float m_modRangedHitChance = 0x8800000C728B5F0C <Unable to read memory>
float m_modSpellHitChance = 0x8800000C728B5F10 <Unable to read memory>
int m_baseSpellCritChance = 0x8800000C728B5F14 <Unable to read memory>
float[7] m_threatModifier
[0] = 0x8800000C728B5F18 <Unable to read memory>
[1] = 0x8800000C728B5F1C <Unable to read memory>
[2] = 0x8800000C728B5F20 <Unable to read memory>
[3] = 0x8800000C728B5F24 <Unable to read memory>
[4] = 0x8800000C728B5F28 <Unable to read memory>
[5] = 0x8800000C728B5F2C <Unable to read memory>
[6] = 0x8800000C728B5F30 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x8800000C728B5F34 <Unable to read memory>
[1] = 0x8800000C728B5F38 <Unable to read memory>
[2] = 0x8800000C728B5F3C <Unable to read memory>
EventProcessor m_Events = 0x8800000C728B5F40
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x8800000C728B5F60
[1] = 0x8800000C728B5F78
[2] = 0x8800000C728B5F90
[3] = 0x8800000C728B5FA8
[4] = 0x8800000C728B5FC0
[5] = 0x8800000C728B5FD8
[6] = 0x8800000C728B5FF0
[7] = 0x8800000C728B6008
unsigned int m_lastSanctuaryTime = 0x8800000C728B6020 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x8800000C728B6028
bool IsAIEnabled = 0x8800000C728B6038 <Unable to read memory>
bool NeedChangeAI = 0x8800000C728B6039 <Unable to read memory>
bool m_ControlledByPlayer = 0x8800000C728B603A <Unable to read memory>
bool m_CreatedByPlayer = 0x8800000C728B603B <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x8800000C728B6040
Position m_last_notify_position = 0x8800000C728B6050
unsigned int m_last_notify_mstime = 0x8800000C728B6060 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x8800000C728B6064 <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x8800000C728B6066 <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x8800000C728B6068 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x8800000C728B6088 <Unable to read memory>
unsigned int m_race = 0x8800000C728B6089 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x8800000C728B608A <Unable to read memory>
int[3] m_attackTimer
[0] = 0x8800000C728B608C <Unable to read memory>
[1] = 0x8800000C728B6090 <Unable to read memory>
[2] = 0x8800000C728B6094 <Unable to read memory>
float[5] m_createStats
[0] = 0x8800000C728B6098 <Unable to read memory>
[1] = 0x8800000C728B609C <Unable to read memory>
[2] = 0x8800000C728B60A0 <Unable to read memory>
[3] = 0x8800000C728B60A4 <Unable to read memory>
[4] = 0x8800000C728B60A8 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x8800000C728B60B0
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x8800000C728B60F8 <Unable to read memory>
int m_procDeep = 0x8800000C728B60FC <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x8800000C728B6100
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x8800000C728B6110
unsigned int m_transform = 0x8800000C728B6120 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x8800000C728B6148
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x8800000C728B6158
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x8800000C728B6168
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x8800000C728B6178 <Unable to read memory>
unsigned int m_removedAurasCount = 0x8800000C728B6180 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x8800000C728B6188
[1] = 0x8800000C728B6198
[2] = 0x8800000C728B61A8
[3] = 0x8800000C728B61B8
[4] = 0x8800000C728B61C8
[5] = 0x8800000C728B61D8
[6] = 0x8800000C728B61E8
[7] = 0x8800000C728B61F8
[8] = 0x8800000C728B6208
[9] = 0x8800000C728B6218
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x8800000C728B7558
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x8800000C728B7568
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x8800000C728B7578
unsigned int m_interruptMask = 0x8800000C728B7588 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x8800000C728B758C <Unable to read memory>
[1] = 0x8800000C728B7590 <Unable to read memory>
[2] = 0x8800000C728B7594 <Unable to read memory>
[3] = 0x8800000C728B7598 <Unable to read memory>
[0] = 0x8800000C728B758C
float[4]
[0] = 0x8800000C728B759C <Unable to read memory>
[1] = 0x8800000C728B75A0 <Unable to read memory>
[2] = 0x8800000C728B75A4 <Unable to read memory>
[3] = 0x8800000C728B75A8 <Unable to read memory>
float[4]
[0] = 0x8800000C728B75AC <Unable to read memory>
[1] = 0x8800000C728B75B0 <Unable to read memory>
[2] = 0x8800000C728B75B4 <Unable to read memory>
[3] = 0x8800000C728B75B8 <Unable to read memory>
float[4]
[0] = 0x8800000C728B75BC <Unable to read memory>
[1] = 0x8800000C728B75C0 <Unable to read memory>
[2] = 0x8800000C728B75C4 <Unable to read memory>
[3] = 0x8800000C728B75C8 <Unable to read memory>
float[4]
[0] = 0x8800000C728B75CC <Unable to read memory>
[1] = 0x8800000C728B75D0 <Unable to read memory>
[2] = 0x8800000C728B75D4 <Unable to read memory>
[3] = 0x8800000C728B75D8 <Unable to read memory>
float[4]
[0] = 0x8800000C728B75DC <Unable to read memory>
[1] = 0x8800000C728B75E0 <Unable to read memory>
[2] = 0x8800000C728B75E4 <Unable to read memory>
[3] = 0x8800000C728B75E8 <Unable to read memory>
float[4]
[0] = 0x8800000C728B75EC <Unable to read memory>
[1] = 0x8800000C728B75F0 <Unable to read memory>
[2] = 0x8800000C728B75F4 <Unable to read memory>
[3] = 0x8800000C728B75F8 <Unable to read memory>
float[4]
[0] = 0x8800000C728B75FC <Unable to read memory>
[1] = 0x8800000C728B7600 <Unable to read memory>
[2] = 0x8800000C728B7604 <Unable to read memory>
[3] = 0x8800000C728B7608 <Unable to read memory>
float[4]
[0] = 0x8800000C728B760C <Unable to read memory>
[1] = 0x8800000C728B7610 <Unable to read memory>
[2] = 0x8800000C728B7614 <Unable to read memory>
[3] = 0x8800000C728B7618 <Unable to read memory>
float[4]
[0] = 0x8800000C728B761C <Unable to read memory>
[1] = 0x8800000C728B7620 <Unable to read memory>
[2] = 0x8800000C728B7624 <Unable to read memory>
[3] = 0x8800000C728B7628 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x8800000C728B771C <Unable to read memory>
[1] = 0x8800000C728B7720 <Unable to read memory>
[0] = 0x8800000C728B771C <Unable to read memory>
float[2]
[0] = 0x8800000C728B7724 <Unable to read memory>
[1] = 0x8800000C728B7728 <Unable to read memory>
[0] = 0x8800000C728B771C
float[2]
[0] = 0x8800000C728B772C <Unable to read memory>
[1] = 0x8800000C728B7730 <Unable to read memory>
[0] = 0x8800000C728B772C <Unable to read memory>
float[2]
[0] = 0x8800000C728B7734 <Unable to read memory>
[1] = 0x8800000C728B7738 <Unable to read memory>
float[2]
[0] = 0x8800000C728B773C <Unable to read memory>
[1] = 0x8800000C728B7740 <Unable to read memory>
[0] = 0x8800000C728B773C <Unable to read memory>
float[2]
[0] = 0x8800000C728B7744 <Unable to read memory>
[1] = 0x8800000C728B7748 <Unable to read memory>
bool m_canModifyStats = 0x8800000C728B774C <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x8800000C728B7750
float[9] m_speed_rate
[0] = 0x8800000C728B7760 <Unable to read memory>
[1] = 0x8800000C728B7764 <Unable to read memory>
[2] = 0x8800000C728B7768 <Unable to read memory>
[3] = 0x8800000C728B776C <Unable to read memory>
[4] = 0x8800000C728B7770 <Unable to read memory>
[5] = 0x8800000C728B7774 <Unable to read memory>
[6] = 0x8800000C728B7778 <Unable to read memory>
[7] = 0x8800000C728B777C <Unable to read memory>
[8] = 0x8800000C728B7780 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x8800000C728B7790
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x8800000C728B77A8 <Unable to read memory>
[1] = 0x8800000C728B77AC <Unable to read memory>
[2] = 0x8800000C728B77B0 <Unable to read memory>
[3] = 0x8800000C728B77B4 <Unable to read memory>
int m_regenTimer = 0x8800000C728B77B8 <Unable to read memory>
ThreatMgr m_ThreatMgr = 0x8800000C728B77C0
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x8800000C728B7808
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x8800000C728B7828 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x8800000C728B7838 <Unable to read memory>
bool _instantCast = 0x8800000C728B7839 <Unable to read memory>
unsigned int m_rootTimes = 0x8800000C728B783C <Unable to read memory>
unsigned int m_state = 0x8800000C728B7840 <Unable to read memory>
unsigned int m_CombatTimer = 0x8800000C728B7844 <Unable to read memory>
unsigned int m_lastManaUse = 0x8800000C728B7848 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x8800000C728B7850
HostileRefMgr m_HostileRefMgr = 0x8800000C728B7860
FollowerRefMgr m_FollowingRefMgr = 0x8800000C728B7898
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x8800000C728B78D0 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x8800000C728B78D8
RedirectThreatInfo _redirectThreatInfo = 0x8800000C728B7918
bool m_cleanupDone = 0x8800000C728B7928 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x8800000C728B7929 <Unable to read memory>
unsigned int _oldFactionId = 0x8800000C728B792C <Unable to read memory>
bool _isWalkingBeforeCharm = 0x8800000C728B7930 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x8800000C728B7934 <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x8800000C728B7938
ObjectGuid _lastDamagedTargetGuid = 0x8800000C728B7978 <Unable to read memory>
int m_deathState = 0x9D68C5D0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x9D68C5D0
std::_List_node<DynamicObject *,void *>* _Head = NULL
std::_List_node<DynamicObject *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x9D68C5D8
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x8800000C728B5BFA
std::_List_node<ObjectGuid,void *>* _Head = 0x9D68C5F0
<user defined>* _Tail = 0x9D68C5F0
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x9D68C5E8
unsigned int m_transform = 0x9D68C5F0
Spell*[4] m_currentSpells
[0] = NULL
[1] = 0x9000000C728B5BC4
[2] = 0x9DA86098
[3] = NULL
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x9D68C620
<user defined> value_compare = 0x0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Multi = 0xB0
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Is_set = 0xB0
<user defined> value_compare = 0xB0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x9D68C630
<user defined> value_compare = 0xA00A2FB0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = NULL
std::_List_node<Aura *,void *>* _Head = 0x8800000C728B5BC0
std::_List_node<Aura *,void *>** _Tail = 0x9D68C650
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x9D68C640
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator_base0
bool std::_Iterator_base0::_Unwrap_when_unverified = 0x50
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x9D68C650
unsigned int m_removedAurasCount = 0x9D68C650
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x9D68C660
[1] = 0x9D68C670
[2] = 0x9D68C680
[3] = 0x9D68C690
[4] = 0x9D68C6A0
[5] = 0x9D68C6B0
[6] = 0x9D68C6C0
[7] = 0x9D68C6D0
[8] = 0x9D68C6E0
[9] = 0x9D68C6F0
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x9D68DA30
std::_List_node<Aura *,void *>* _Head = 0x9D68DA30
std::_List_node<Aura *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x9D68DA30
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = NULL
std::_List_node<AuraApplication *,void *>* _Head = 0x8800000C728B5A00
std::_List_node<AuraApplication *,void *>** _Tail = 0x9D68DA50
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x9D68DA40
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Multi = 0x50
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Is_set = 0x50
<user defined> value_compare = 0x50
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x9D68DA50
<user defined> value_compare = 0x9D68DA50
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 5520285329109151605473094402048.000000
[2] = -0.000000
[3] = -0.000000
[0] = 0x9D68DA64
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 5520291373738249678618967932928.000000
[2] = -0.000000
[3] = -0.000000
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 5520292582664069293248142639104.000000
[2] = -0.000000
[3] = -0.000000
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 5520288955886610449360618520576.000000
[2] = -0.000000
[3] = -0.000000
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 5520290164812430063989793226752.000000
[2] = -0.000000
[3] = -0.000000
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = 0.000000
[3] = 0.000000
float[2] m_weaponDamage
[0] = 0.000000
[1] = -0.000000
[0] = 0x9D6915B000000000
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x9D68DBF4
float[2]
[0] = 0.000000
[1] = 5520344566474312722302655004672.000000
[0] = 0x728B5A6400000000
float[2]
[0] = -0.000000
[1] = -0.000000
float[2]
[0] = 0.000000
[1] = -0.000000
[0] = 0x9D691F1000000000
float[2]
[0] = 0.000000
[1] = 0.000000
bool m_canModifyStats = 0x0
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Multi = 0x66
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Is_set = 0x66
<user defined> value_compare = 0x66
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x9D68DC28
<user defined> value_compare = 0x9D68DC28
float[9] m_speed_rate
[0] = -0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 5520342148622673493044305592320.000000
[5] = -0.000000
[6] = -0.000000
[7] = 0.000000
[8] = -0.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = 0x8800000C728B5A62
std::_List_node<Player *,void *>* _Head = 0x9D68DC70
<user defined>* _Tail = 0x9D68DC70
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x9D68DC68
MotionMaster* i_motionMaster = 0x9D68DC70
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = 0x9D68DC70
MovementGenerator*[3] Impl
[0] = 0x9D68DC70
[1] = NULL
[2] = 0x8800000C728B5A6C
int _top = 0x9D694E30
Unit* _owner = 0x9D695E50
bool[3] _needInit
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int _cleanFlag = 0x0
unsigned int[4] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x728B5A6C
[3] = 0x8800000C
int m_regenTimer = 0x9D694E30
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = 0x9D695E50
Unit* iOwner = NULL
unsigned int iUpdateTimer = 0x728B5A6E
ThreatContainer iThreatContainer = 0x9D68DCB0
ThreatContainer iThreatOfflineContainer = 0x9D68DCC8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x9D68DCE0
<user defined> value_compare = 0x9D68DCE0
Vehicle* m_vehicle = 0x9D68DCF0
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x9D68DCF8
Unit* _me = 0x8800000C728B5A74
VehicleEntry* _vehicleInfo = 0x9D68DD10
unsigned int _usableSeatNum = 0x9D68DD10
unsigned int _creatureEntry = 0x0
int _status = 0x0
Vehicle* m_vehicleKit = 0x9D68DCF0
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = 0x8800000C728B5A74
unsigned int Id = 0x8800000C728B5A74 <Unable to read memory>
unsigned int Type = 0x8800000C728B5A78 <Unable to read memory>
unsigned int SpellId = 0x8800000C728B5A7C <Unable to read memory>
bool m_applyResilience = 0x10
bool _instantCast = 0xDD
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x9D68DD10
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x9D68DD28
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x9D68DD28
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x9D68DD40
LinkedListElement iLast = 0x9D68DD50
unsigned int iSize = 0x0
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = NULL
iterator
<user defined> _Ptr = 0x0
<user defined> iterator = 0x9D68DD30
Unit* iOwner = 0x8800000C728B5A72
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x9D68DD78
LinkedListElement iLast = 0x9D68DD88
unsigned int iSize = 0x9D68DD90
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = 0x9D68DD70
iterator
<user defined> _Ptr = 0x9D68DD70
<user defined> iterator = 0x9D68DD70
Unit* m_comboTarget = NULL
int m_comboPoints = 0x7E
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x9D68DDB0
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x9D68DDB0
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0xB0
<user defined> _Min_buckets_construct_ptr = 0xB0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x9D68DDB0
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x9D68DDB0
std::_List_node<Unit *,void *>* _Predecessor = 0x9D68DDB0
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0xB0
<user defined> _Multi_equal_check_result = 0xB0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x9D68DDB0
std::list<Unit *,std::allocator<Unit *> > _List = 0x9D68DDB8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x9D68DDC8
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x8800000C728B5A7A
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x9D68DDF0
unsigned int _threatPct = 0x9D68DDF0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x44
unsigned int _lastExtraAttackSpell = 0x8800000C
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Bucket_size = 0x9D6965B0
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Min_buckets = 0x9D6965B0
bool std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Multi = 0xB0
<user defined> _Min_buckets_construct_ptr = 0xB0
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = 0x9D6965B0
<user defined> _Range_eraser = 0xB0
<user defined> _Equal_range_result = 0xB0
<user defined> _Multi_equal_check_result = 0xB0
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x9D6965B0
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x9D68DE18
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x9D68DE28
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x8800000C728B5A40
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x9D68DE50
int m_comboPointGain = 0x0
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods
std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >
bool std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >::_Multi = 0xAA
bool std::_Tree<std::_Tset_traits<Aura *,std::less<Aura *>,std::allocator<Aura *>,0> >::_Is_set = 0xAA
std::_Compressed_pair<std::less<Aura *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Aura *,void *> >,std::_Tree_val<std::_Tree_simple_types<Aura *> >,1>,1> _Mypair = 0x9D68C0E8
Unit* m_caster = 0x9D68C0F0
WorldObject
Object
DataMap CustomData = 0x9D68C0F8
unsigned int m_objectType = 0xC130
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0x8800000C728B5BB0 <Unable to read memory>
unsigned int* m_uint32Values = 0x8800000C728B5BB0 <Unable to read memory>
float* m_floatValues = 0x8800000C728B5BB0 <Unable to read memory>
UpdateMask _changesMask = 0x9D68C150
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x9D68C168
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x9D68C190
PositionXYZStreamer
<user defined> m_pos = 0x9D68C190
PositionXYZOStreamer
<user defined> m_pos = 0x9D68C190
float m_positionX = -0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x728B5BBE
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x9D68C1AC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x9D68C1B8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x9D68C1C4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x9D68C1F8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x9D68C22C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x9D68C238
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x9D68C248
ElunaEventProcessor* elunaEvents = 0x9D68C2B0
std::string m_name = "(null)..."
bool m_isActive = 0x0
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride = 0x728B5B8A00000000
bool m_isWorldObject = 0xC
ZoneScript* m_zoneScript = 0x9D68C2F0
unsigned int _zoneId = 0x9D68C2F0
unsigned int _areaId = 0x0
float _floorZ = 0.000000
bool _outdoors = 0x0
LiquidData _liquidData = 0x9D68C308
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x8800000C728B5B96
unsigned int m_InstanceId = 0x9D68C330
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0x30
unsigned int m_notifyflags = 0x9D68
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x9D68C340
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Multi = 0x9C
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Is_set = 0x9C
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x9D68C388
SafeUnitPointer m_movedByPlayer
Unit* ptr = 0x9D68C390
Unit* defaultValue = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x8800000C728B5B9E
[1] = 0x9D68C3B0
[2] = 0x9D68C3B0
[3] = 0x0
[4] = 0x8800000C728B5B98
[5] = 0x9D68C3D0
[6] = 0x9D68C3D0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x8800000C728B5B9A
[2] = 0x9D68C3F0
[3] = 0x9D68C3F0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 5520576680231678731104198590464.000000
int m_baseSpellCritChance = 0x8800000C
float[7] m_threatModifier
[0] = -0.000000
[1] = 0.000000
[2] = -0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 5520577889157498345733373296640.000000
float[3] m_modAttackSpeedPct
[0] = -0.000000
[1] = -0.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x9D68C430
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x9D68C440
bool m_aborting = 0x50
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x9D68C458
[1] = 0x9D68C470
[2] = 0x9D68C488
[3] = 0x9D68C4A0
[4] = 0x9D68C4B8
[5] = 0x9D68C4D0
[6] = 0x9D68C4E8
[7] = 0x9D68C500
unsigned int m_lastSanctuaryTime = 0x9D68C510
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x9D68C520
bool IsAIEnabled = 0x30
bool NeedChangeAI = 0xC5
bool m_ControlledByPlayer = 0x68
bool m_CreatedByPlayer = 0x9D
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Multi = 0x30
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Is_set = 0x30
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x9D68C538
Position m_last_notify_position
PositionXYStreamer
Position* Pos = 0x8800000C728B5BF0
PositionXYZStreamer
<user defined> m_pos = 0x8800000C728B5BF0
PositionXYZOStreamer
<user defined> m_pos = 0x8800000C728B5BF0
float m_positionX = 5520583933786596418879246827520.000000
float m_positionY = -0.000000
float m_positionZ = -0.000000
float m_orientation = 0.000000
unsigned int m_last_notify_mstime = 0x9D68C550
unsigned int m_delayed_unit_relocation_timer = 0x0
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x0
Movement::MoveSpline* movespline = 0x8800000C728B5BF2
Movement::Spline<int> spline = 0x8800000C728B5BF2
Movement::FacingInfo facing = 0x8800000C728B5C32
unsigned int m_Id = 0x8800000C728B5C42 <Unable to read memory>
Movement::MoveSplineFlag splineflags = 0x8800000C728B5C46 <Unable to read memory>
int time_passed = 0x8800000C728B5C4A <Unable to read memory>
float vertical_acceleration = 0x8800000C728B5C4E <Unable to read memory>
float initialOrientation = 0x8800000C728B5C52 <Unable to read memory>
int effect_start_time = 0x8800000C728B5C56 <Unable to read memory>
int point_Idx = 0x8800000C728B5C5A <Unable to read memory>
int point_Idx_offset = 0x8800000C728B5C5E <Unable to read memory>
bool onTransport = 0x8800000C728B5C62 <Unable to read memory>
UnitAI* i_AI = 0x9D68C570
Unit* me = 0x9D68C570
UnitAI* i_disabledAI = 0x9D68C570
unsigned int m_realRace = 0x0
unsigned int m_race = 0x0
bool m_AutoRepeatFirstCast = 0x0
int[3] m_attackTimer
[0] = 0x0
[1] = 0x728B5BFC
[2] = 0x8800000C
float[5] m_createStats
[0] = -0.000000
[1] = 0.000000
[2] = -0.000000
[3] = 0.000000
[4] = 0.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x8800000C728B5BFE
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x8800000C728B5BFE
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0xFE
<user defined> _Min_buckets_construct_ptr = 0xFE
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x8800000C728B5BFE
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x8800000C728B5BFE
std::_List_node<Unit *,void *>* _Predecessor = 0x9D68C5B0
std::_List_node<Unit *,void *>* _Next = 0x9D68C5B0
<user defined> _Equal_range_result = 0xFE
<user defined> _Multi_equal_check_result = 0xFE
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x728B5BFE
std::list<Unit *,std::allocator<Unit *> > _List = 0x9D68C5B0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x9D68C5C0
unsigned int _Mask = 0x9D68C5D0
unsigned int _Maxidx = 0x0
Unit* m_attacking = 0x8800000C728B5BFA
WorldObject
Object
DataMap CustomData = 0x8800000C728B5C02
unsigned int m_objectType = 0x8800000C728B5C42 <Unable to read memory>
int m_objectTypeId = 0x8800000C728B5C46 <Unable to read memory>
unsigned int m_updateFlag = 0x8800000C728B5C4A <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x8800000C728B5C5A
unsigned int m_valuesCount = 0x8800000C728B5C6A <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x8800000C728B5C6C <Unable to read memory>
bool m_objectUpdated = 0x8800000C728B5C6E <Unable to read memory>
bool m_inWorld = 0x8800000C728B5C6F <Unable to read memory>
PackedGuid m_PackGUID = 0x8800000C728B5C72
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8800000C728B5CA2 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8800000C728B5CA2 <Unable to read memory>
float m_positionX = 0x8800000C728B5CA2 <Unable to read memory>
float m_positionY = 0x8800000C728B5CA6 <Unable to read memory>
float m_positionZ = 0x8800000C728B5CAA <Unable to read memory>
float m_orientation = 0x8800000C728B5CAE <Unable to read memory>
unsigned int m_mapId = 0x8800000C728B5CB2 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x8800000C728B5CB6
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x8800000C728B5CC2
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x8800000C728B5CCE
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x8800000C728B5D02
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x8800000C728B5D36
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x8800000C728B5D42
unsigned int LastUsedScriptID = 0x8800000C728B5D4E <Unable to read memory>
MovementInfo m_movementInfo = 0x8800000C728B5D52
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x8800000C728B5DCA <Unable to read memory>
bool m_isActive = 0x8800000C728B5DEA <Unable to read memory>
bool m_isFarVisible = 0x8800000C728B5DEB <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x8800000C728B5DEE <Unable to read memory>
bool m_isWorldObject = 0x8800000C728B5DF6 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x8800000C728B5E02 <Unable to read memory>
unsigned int _areaId = 0x8800000C728B5E06 <Unable to read memory>
float _floorZ = 0x8800000C728B5E0A <Unable to read memory>
bool _outdoors = 0x8800000C728B5E0E <Unable to read memory>
LiquidData _liquidData = 0x8800000C728B5E12
bool _updatePositionData = 0x8800000C728B5E26 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x8800000C728B5E3A <Unable to read memory>
unsigned int m_phaseMask = 0x8800000C728B5E3E <Unable to read memory>
bool m_useCombinedPhases = 0x8800000C728B5E42 <Unable to read memory>
unsigned int m_notifyflags = 0x8800000C728B5E44 <Unable to read memory>
unsigned int m_executed_notifies = 0x8800000C728B5E46 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x8800000C728B5E4A
unsigned int m_extraAttacks = 0x8800000C728B5E8A <Unable to read memory>
bool m_canDualWield = 0x8800000C728B5E8E <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x8800000C728B5E92
SafeUnitPointer m_movedByPlayer = 0x8800000C728B5EA2
ObjectGuid[7] m_SummonSlot
[0] = 0x8800000C728B5EB2 <Unable to read memory>
[1] = 0x8800000C728B5EBA <Unable to read memory>
[2] = 0x8800000C728B5EC2 <Unable to read memory>
[3] = 0x8800000C728B5ECA <Unable to read memory>
[4] = 0x8800000C728B5ED2 <Unable to read memory>
[5] = 0x8800000C728B5EDA <Unable to read memory>
[6] = 0x8800000C728B5EE2 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x8800000C728B5EEA <Unable to read memory>
[1] = 0x8800000C728B5EF2 <Unable to read memory>
[2] = 0x8800000C728B5EFA <Unable to read memory>
[3] = 0x8800000C728B5F02 <Unable to read memory>
float m_modMeleeHitChance = 0x8800000C728B5F0A <Unable to read memory>
float m_modRangedHitChance = 0x8800000C728B5F0E <Unable to read memory>
float m_modSpellHitChance = 0x8800000C728B5F12 <Unable to read memory>
int m_baseSpellCritChance = 0x8800000C728B5F16 <Unable to read memory>
float[7] m_threatModifier
[0] = 0x8800000C728B5F1A <Unable to read memory>
[1] = 0x8800000C728B5F1E <Unable to read memory>
[2] = 0x8800000C728B5F22 <Unable to read memory>
[3] = 0x8800000C728B5F26 <Unable to read memory>
[4] = 0x8800000C728B5F2A <Unable to read memory>
[5] = 0x8800000C728B5F2E <Unable to read memory>
[6] = 0x8800000C728B5F32 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x8800000C728B5F36 <Unable to read memory>
[1] = 0x8800000C728B5F3A <Unable to read memory>
[2] = 0x8800000C728B5F3E <Unable to read memory>
EventProcessor m_Events = 0x8800000C728B5F42
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x8800000C728B5F62
[1] = 0x8800000C728B5F7A
[2] = 0x8800000C728B5F92
[3] = 0x8800000C728B5FAA
[4] = 0x8800000C728B5FC2
[5] = 0x8800000C728B5FDA
[6] = 0x8800000C728B5FF2
[7] = 0x8800000C728B600A
unsigned int m_lastSanctuaryTime = 0x8800000C728B6022 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x8800000C728B602A
bool IsAIEnabled = 0x8800000C728B603A <Unable to read memory>
bool NeedChangeAI = 0x8800000C728B603B <Unable to read memory>
bool m_ControlledByPlayer = 0x8800000C728B603C <Unable to read memory>
bool m_CreatedByPlayer = 0x8800000C728B603D <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x8800000C728B6042
Position m_last_notify_position = 0x8800000C728B6052
unsigned int m_last_notify_mstime = 0x8800000C728B6062 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x8800000C728B6066 <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x8800000C728B6068 <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x8800000C728B606A <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x8800000C728B608A <Unable to read memory>
unsigned int m_race = 0x8800000C728B608B <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x8800000C728B608C <Unable to read memory>
int[3] m_attackTimer
[0] = 0x8800000C728B608E <Unable to read memory>
[1] = 0x8800000C728B6092 <Unable to read memory>
[2] = 0x8800000C728B6096 <Unable to read memory>
float[5] m_createStats
[0] = 0x8800000C728B609A <Unable to read memory>
[1] = 0x8800000C728B609E <Unable to read memory>
[2] = 0x8800000C728B60A2 <Unable to read memory>
[3] = 0x8800000C728B60A6 <Unable to read memory>
[4] = 0x8800000C728B60AA <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x8800000C728B60B2
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x8800000C728B60FA <Unable to read memory>
int m_procDeep = 0x8800000C728B60FE <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x8800000C728B6102
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x8800000C728B6112
unsigned int m_transform = 0x8800000C728B6122 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x8800000C728B614A
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x8800000C728B615A
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x8800000C728B616A
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x8800000C728B617A <Unable to read memory>
unsigned int m_removedAurasCount = 0x8800000C728B6182 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x8800000C728B618A
[1] = 0x8800000C728B619A
[2] = 0x8800000C728B61AA
[3] = 0x8800000C728B61BA
[4] = 0x8800000C728B61CA
[5] = 0x8800000C728B61DA
[6] = 0x8800000C728B61EA
[7] = 0x8800000C728B61FA
[8] = 0x8800000C728B620A
[9] = 0x8800000C728B621A
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x8800000C728B755A
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x8800000C728B756A
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x8800000C728B757A
unsigned int m_interruptMask = 0x8800000C728B758A <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x8800000C728B758E <Unable to read memory>
[1] = 0x8800000C728B7592 <Unable to read memory>
[2] = 0x8800000C728B7596 <Unable to read memory>
[3] = 0x8800000C728B759A <Unable to read memory>
[0] = 0x8800000C728B758E
float[4]
[0] = 0x8800000C728B759E <Unable to read memory>
[1] = 0x8800000C728B75A2 <Unable to read memory>
[2] = 0x8800000C728B75A6 <Unable to read memory>
[3] = 0x8800000C728B75AA <Unable to read memory>
float[4]
[0] = 0x8800000C728B75AE <Unable to read memory>
[1] = 0x8800000C728B75B2 <Unable to read memory>
[2] = 0x8800000C728B75B6 <Unable to read memory>
[3] = 0x8800000C728B75BA <Unable to read memory>
float[4]
[0] = 0x8800000C728B75BE <Unable to read memory>
[1] = 0x8800000C728B75C2 <Unable to read memory>
[2] = 0x8800000C728B75C6 <Unable to read memory>
[3] = 0x8800000C728B75CA <Unable to read memory>
float[4]
[0] = 0x8800000C728B75CE <Unable to read memory>
[1] = 0x8800000C728B75D2 <Unable to read memory>
[2] = 0x8800000C728B75D6 <Unable to read memory>
[3] = 0x8800000C728B75DA <Unable to read memory>
float[4]
[0] = 0x8800000C728B75DE <Unable to read memory>
[1] = 0x8800000C728B75E2 <Unable to read memory>
[2] = 0x8800000C728B75E6 <Unable to read memory>
[3] = 0x8800000C728B75EA <Unable to read memory>
float[4]
[0] = 0x8800000C728B75EE <Unable to read memory>
[1] = 0x8800000C728B75F2 <Unable to read memory>
[2] = 0x8800000C728B75F6 <Unable to read memory>
[3] = 0x8800000C728B75FA <Unable to read memory>
float[4]
[0] = 0x8800000C728B75FE <Unable to read memory>
[1] = 0x8800000C728B7602 <Unable to read memory>
[2] = 0x8800000C728B7606 <Unable to read memory>
[3] = 0x8800000C728B760A <Unable to read memory>
float[4]
[0] = 0x8800000C728B760E <Unable to read memory>
[1] = 0x8800000C728B7612 <Unable to read memory>
[2] = 0x8800000C728B7616 <Unable to read memory>
[3] = 0x8800000C728B761A <Unable to read memory>
float[4]
[0] = 0x8800000C728B761E <Unable to read memory>
[1] = 0x8800000C728B7622 <Unable to read memory>
[2] = 0x8800000C728B7626 <Unable to read memory>
[3] = 0x8800000C728B762A <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x8800000C728B771E <Unable to read memory>
[1] = 0x8800000C728B7722 <Unable to read memory>
[0] = 0x8800000C728B771E <Unable to read memory>
float[2]
[0] = 0x8800000C728B7726 <Unable to read memory>
[1] = 0x8800000C728B772A <Unable to read memory>
[0] = 0x8800000C728B771E
float[2]
[0] = 0x8800000C728B772E <Unable to read memory>
[1] = 0x8800000C728B7732 <Unable to read memory>
[0] = 0x8800000C728B772E <Unable to read memory>
float[2]
[0] = 0x8800000C728B7736 <Unable to read memory>
[1] = 0x8800000C728B773A <Unable to read memory>
float[2]
[0] = 0x8800000C728B773E <Unable to read memory>
[1] = 0x8800000C728B7742 <Unable to read memory>
[0] = 0x8800000C728B773E <Unable to read memory>
float[2]
[0] = 0x8800000C728B7746 <Unable to read memory>
[1] = 0x8800000C728B774A <Unable to read memory>
bool m_canModifyStats = 0x8800000C728B774E <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x8800000C728B7752
float[9] m_speed_rate
[0] = 0x8800000C728B7762 <Unable to read memory>
[1] = 0x8800000C728B7766 <Unable to read memory>
[2] = 0x8800000C728B776A <Unable to read memory>
[3] = 0x8800000C728B776E <Unable to read memory>
[4] = 0x8800000C728B7772 <Unable to read memory>
[5] = 0x8800000C728B7776 <Unable to read memory>
[6] = 0x8800000C728B777A <Unable to read memory>
[7] = 0x8800000C728B777E <Unable to read memory>
[8] = 0x8800000C728B7782 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x8800000C728B7792
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x8800000C728B77AA <Unable to read memory>
[1] = 0x8800000C728B77AE <Unable to read memory>
[2] = 0x8800000C728B77B2 <Unable to read memory>
[3] = 0x8800000C728B77B6 <Unable to read memory>
int m_regenTimer = 0x8800000C728B77BA <Unable to read memory>
ThreatMgr m_ThreatMgr = 0x8800000C728B77C2
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x8800000C728B780A
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x8800000C728B782A <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x8800000C728B783A <Unable to read memory>
bool _instantCast = 0x8800000C728B783B <Unable to read memory>
unsigned int m_rootTimes = 0x8800000C728B783E <Unable to read memory>
unsigned int m_state = 0x8800000C728B7842 <Unable to read memory>
unsigned int m_CombatTimer = 0x8800000C728B7846 <Unable to read memory>
unsigned int m_lastManaUse = 0x8800000C728B784A <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x8800000C728B7852
HostileRefMgr m_HostileRefMgr = 0x8800000C728B7862
FollowerRefMgr m_FollowingRefMgr = 0x8800000C728B789A
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x8800000C728B78D2 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x8800000C728B78DA
RedirectThreatInfo _redirectThreatInfo = 0x8800000C728B791A
bool m_cleanupDone = 0x8800000C728B792A <Unable to read memory>
bool m_duringRemoveFromWorld = 0x8800000C728B792B <Unable to read memory>
unsigned int _oldFactionId = 0x8800000C728B792E <Unable to read memory>
bool _isWalkingBeforeCharm = 0x8800000C728B7932 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x8800000C728B7936 <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x8800000C728B793A
ObjectGuid _lastDamagedTargetGuid = 0x8800000C728B797A <Unable to read memory>
int m_deathState = 0x9D68C5F0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x9D68C5F0
std::_List_node<DynamicObject *,void *>* _Head = NULL
std::_List_node<DynamicObject *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x9D68C5F8
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x9000000C728B5BC4
std::_List_node<ObjectGuid,void *>* _Head = 0x9DA86098
std::_List_node<ObjectGuid,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x9D68C608
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = NULL
[1] = 0x8800000C728B5BC6
[2] = 0xA00A2FB0
[3] = 0xA00A4C10
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x9D68C640
<user defined> value_compare = 0x0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Multi = 0x50
bool std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >::_Is_set = 0x50
<user defined> value_compare = 0x50
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x9D68C650
<user defined> value_compare = 0x9D68C650
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = NULL
std::_List_node<Aura *,void *>* _Head = 0x8800000C728B5BC2
std::_List_node<Aura *,void *>** _Tail = 0x9D68F570
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x9D68C660
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Iterator_base0
bool std::_Iterator_base0::_Unwrap_when_unverified = 0xD0
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x9D68F7D0
unsigned int m_removedAurasCount = 0x9D68F9D0
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x9D68C680
[1] = 0x9D68C690
[2] = 0x9D68C6A0
[3] = 0x9D68C6B0
[4] = 0x9D68C6C0
[5] = 0x9D68C6D0
[6] = 0x9D68C6E0
[7] = 0x9D68C6F0
[8] = 0x9D68C700
[9] = 0x9D68C710
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x9D68DA50
std::_List_node<Aura *,void *>* _Head = 0x9D68DA50
<user defined>* _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x9D68DA50
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = NULL
std::_List_node<AuraApplication *,void *>* _Head = 0x8800000C728B5A02
std::_List_node<AuraApplication *,void *>** _Tail = 0x9D68DA70
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x9D68DA60
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Multi = 0x70
bool std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >::_Is_set = 0x70
<user defined> value_compare = 0x70
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x9D68DA70
<user defined> value_compare = 0x9D68DA70
unsigned int m_interruptMask = 0x0
<user defined>[25] m_auraModifiersGroup
[0] = 0x9D68DA84
[1] = 0x9D68DA94
[2] = 0x9D68DAA4
[3] = 0x9D68DAB4
[4] = 0x9D68DAC4
[5] = 0x9D68DAD4
[6] = 0x9D68DAE4
[7] = 0x9D68DAF4
float[4]
[0] = 0.000000
[1] = 5520296209441528137135666757632.000000
[2] = -0.000000
[3] = -0.000000
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = 0.000000
[3] = 0.000000
<user defined>[3] m_weaponDamage
[0] = 0x9D68DC14
float[2]
[0] = 0.000000
[1] = 5520345775400132336931829710848.000000
[0] = 0x728B5A6600000000
float[2]
[0] = -0.000000
[1] = -0.000000
float[2]
[0] = 0.000000
[1] = -0.000000
[0] = 0x9D68DC3000000000
float[2]
[0] = 0.000000
[1] = 0.000000
bool m_canModifyStats = 0x0
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Multi = 0x60
bool std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >::_Is_set = 0x60
<user defined> value_compare = 0x60
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x9D68DC48
<user defined> value_compare = 0x9D68DC48
float[9] m_speed_rate
[0] = -0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 5520343357548493107673480298496.000000
[5] = -0.000000
[6] = -0.000000
[7] = 0.000000
[8] = -0.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = 0x8800000C728B5A6C
std::_List_node<Player *,void *>* _Head = 0x9D694E30
std::_List_node<Player *,void *>** _Tail = 0x9D68DC90
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x9D68DC88
MotionMaster* i_motionMaster = 0x9D695E50
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = 0x9D68DC90
MovementGenerator*[3] Impl
[0] = 0x9D6955F0
[1] = 0x93EB9F50
[2] = 0x9700000C728B4242
int _top = 0x44E8887
Unit* _owner = 0x1
bool[3] _needInit
[0] = 0xFF
[1] = 0xFF
[2] = 0x0
unsigned int _cleanFlag = 0x0
unsigned int[4] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x728B5A6E
[3] = 0x8800000C
int m_regenTimer = 0x9D68DCB0
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = 0x9D68DCB0
Unit* iOwner = NULL
unsigned int iUpdateTimer = 0x728B5A68
ThreatContainer iThreatContainer = 0x9D68DCD0
ThreatContainer iThreatOfflineContainer = 0x9D68DCE8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Multi = 0x0
bool std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >::_Is_set = 0x0
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x9D68DD00
<user defined> value_compare = 0x9D68DD00
Vehicle* m_vehicle = 0x9D68DD10
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats = 0x9D68DD18
Unit* _me = 0x8800000C728B5A76
VehicleEntry* _vehicleInfo = 0x9D68DD30
unsigned int _usableSeatNum = 0x9D68DD30
unsigned int _creatureEntry = 0x0
int _status = 0x0
Vehicle* m_vehicleKit = 0x9D68DD10
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = 0x8800000C728B5A76
unsigned int Id = 0x8800000C728B5A76 <Unable to read memory>
unsigned int Type = 0x8800000C728B5A7A <Unable to read memory>
unsigned int SpellId = 0x8800000C728B5A7E <Unable to read memory>
bool m_applyResilience = 0x30
bool _instantCast = 0xDD
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x9D68DD30
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x9D68DD48
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x9D68DD48
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x9D68DD60
LinkedListElement iLast = 0x9D68DD70
unsigned int iSize = 0x0
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = NULL
iterator
<user defined> _Ptr = 0x0
<user defined> iterator = 0x9D68DD50
Unit* iOwner = 0x8800000C728B5A7C
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x9D68DD98
LinkedListElement iLast = 0x9D68DDA8
unsigned int iSize = 0x9D68DDB0
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = 0x9D68DD90
iterator
<user defined> _Ptr = 0x9D68DD90
<user defined> iterator = 0x9D68DD90
Unit* m_comboTarget = NULL
int m_comboPoints = 0x78
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x9D68DDD0
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x9D68DDD0
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0xD0
<user defined> _Min_buckets_construct_ptr = 0xD0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x9D68DDD0
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x9D68DDD0
std::_List_node<Unit *,void *>* _Predecessor = 0x9D68DDD0
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0xD0
<user defined> _Multi_equal_check_result = 0xD0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x9D68DDD0
std::list<Unit *,std::allocator<Unit *> > _List = 0x9D68DDD8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x9D68DDE8
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x8800000C728B5A44
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x9D6965B0
unsigned int _threatPct = 0x9D696750
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x46
unsigned int _lastExtraAttackSpell = 0x8800000C
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Bucket_size = 0x9D68DE30
unsigned int std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Min_buckets = 0x9D68DE30
bool std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >::_Multi = 0x30
<user defined> _Min_buckets_construct_ptr = 0x30
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = 0x9D68DE30
<user defined> _Range_eraser = 0x30
<user defined> _Equal_range_result = 0x30
<user defined> _Multi_equal_check_result = 0x30
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x9D68DE30
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x9D68DE38
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x9D68DE48
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x8800000C728B5A42
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x9D68DE70
SpellValue* m_spellValue = NULL
ObjectGuid m_originalCasterGUID
unsigned int _guid = 0x8800000C728B5BB4
Unit* m_originalCaster = 0x9D68C110
WorldObject
Object
DataMap CustomData = 0x9D68C118
unsigned int m_objectType = 0x4350
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0x8800000C728B5BB2 <Unable to read memory>
unsigned int* m_uint32Values = 0x8800000C728B5BB2 <Unable to read memory>
float* m_floatValues = 0x8800000C728B5BB2 <Unable to read memory>
UpdateMask _changesMask = 0x9D68C170
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x9D68C188
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x9D68C1B0
PositionXYZStreamer
<user defined> m_pos = 0x9D68C1B0
PositionXYZOStreamer
<user defined> m_pos = 0x9D68C1B0
float m_positionX = -0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x728B5BB8
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x9D68C1CC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x9D68C1D8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x9D68C1E4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x9D68C218
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x9D68C24C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x9D68C258
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x9D68C268
ElunaEventProcessor* elunaEvents = 0x9D68C2D0
std::string m_name = "(null)..."
bool m_isActive = 0x0
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride = 0x728B5B9400000000
bool m_isWorldObject = 0xC
ZoneScript* m_zoneScript = 0x9D68C310
unsigned int _zoneId = 0x9D68C310
unsigned int _areaId = 0x0
float _floorZ = 0.000000
bool _outdoors = 0x0
LiquidData _liquidData = 0x9D68C328
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x8800000C728B5B90
unsigned int m_InstanceId = 0x9D68C350
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0x50
unsigned int m_notifyflags = 0x9D68
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x9D68C360
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Multi = 0x9E
bool std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >::_Is_set = 0x9E
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x9D68C3A8
SafeUnitPointer m_movedByPlayer
Unit* ptr = 0x9D68C3B0
Unit* defaultValue = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x8800000C728B5B98
[1] = 0x9D68C3D0
[2] = 0x9D68C3D0
[3] = 0x0
[4] = 0x8800000C728B5B9A
[5] = 0x9D68C3F0
[6] = 0x9D68C3F0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x8800000C728B5BE4
[2] = 0x9D68C410
[3] = 0x9D68C410
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 5520577889157498345733373296640.000000
int m_baseSpellCritChance = 0x8800000C
float[7] m_threatModifier
[0] = -0.000000
[1] = 0.000000
[2] = -0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 5520574262380039501845849178112.000000
float[3] m_modAttackSpeedPct
[0] = -0.000000
[1] = -0.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x9D68C450
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x9D68C460
bool m_aborting = 0x70
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x9D68C478
[1] = 0x9D68C490
[2] = 0x9D68C4A8
[3] = 0x9D68C4C0
[4] = 0x9D68C4D8
[5] = 0x9D68C4F0
[6] = 0x9D68C508
[7] = 0x9D68C520
unsigned int m_lastSanctuaryTime = 0x9D68C530
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Multi = 0x0
bool std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >::_Is_set = 0x0
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x9D68C540
bool IsAIEnabled = 0x50
bool NeedChangeAI = 0xC5
bool m_ControlledByPlayer = 0x68
bool m_CreatedByPlayer = 0x9D
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Multi = 0x50
bool std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >::_Is_set = 0x50
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x9D68C558
Position m_last_notify_position
PositionXYStreamer
Position* Pos = 0x8800000C728B5BF2
PositionXYZStreamer
<user defined> m_pos = 0x8800000C728B5BF2
PositionXYZOStreamer
<user defined> m_pos = 0x8800000C728B5BF2
float m_positionX = 5520585142712416033508421533696.000000
float m_positionY = -0.000000
float m_positionZ = -0.000000
float m_orientation = 0.000000
unsigned int m_last_notify_mstime = 0x9D68C570
unsigned int m_delayed_unit_relocation_timer = 0x0
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x0
Movement::MoveSpline* movespline = 0x8800000C728B5BFC
Movement::Spline<int> spline = 0x8800000C728B5BFC
Movement::FacingInfo facing = 0x8800000C728B5C3C
unsigned int m_Id = 0x8800000C728B5C4C <Unable to read memory>
Movement::MoveSplineFlag splineflags = 0x8800000C728B5C50 <Unable to read memory>
int time_passed = 0x8800000C728B5C54 <Unable to read memory>
float vertical_acceleration = 0x8800000C728B5C58 <Unable to read memory>
float initialOrientation = 0x8800000C728B5C5C <Unable to read memory>
int effect_start_time = 0x8800000C728B5C60 <Unable to read memory>
int point_Idx = 0x8800000C728B5C64 <Unable to read memory>
int point_Idx_offset = 0x8800000C728B5C68 <Unable to read memory>
bool onTransport = 0x8800000C728B5C6C <Unable to read memory>
UnitAI* i_AI = 0x9D68C590
Unit* me = 0x9D68C590
UnitAI* i_disabledAI = 0x9D68C590
unsigned int m_realRace = 0x0
unsigned int m_race = 0x0
bool m_AutoRepeatFirstCast = 0x0
int[3] m_attackTimer
[0] = 0x0
[1] = 0x728B5BFE
[2] = 0x8800000C
float[5] m_createStats
[0] = -0.000000
[1] = 0.000000
[2] = -0.000000
[3] = 0.000000
[4] = 0.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Bucket_size = 0x8800000C728B5BF8
unsigned int std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Min_buckets = 0x8800000C728B5BF8
bool std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >::_Multi = 0xF8
<user defined> _Min_buckets_construct_ptr = 0xF8
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x8800000C728B5BF8
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x8800000C728B5BF8
std::_List_node<Unit *,void *>* _Predecessor = 0x9D68C5D0
std::_List_node<Unit *,void *>* _Next = 0x9D68C5D0
<user defined> _Equal_range_result = 0xF8
<user defined> _Multi_equal_check_result = 0xF8
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x728B5BF8
std::list<Unit *,std::allocator<Unit *> > _List = 0x9D68C5D0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x9D68C5E0
unsigned int _Mask = 0x9D68C5F0
unsigned int _Maxidx = 0x0
Unit* m_attacking = 0x9000000C728B5BC4
WorldObject
Object
DataMap CustomData = 0x9000000C728B5BCC
unsigned int m_objectType = 0x9000000C728B5C0C <Unable to read memory>
int m_objectTypeId = 0x9000000C728B5C10 <Unable to read memory>
unsigned int m_updateFlag = 0x9000000C728B5C14 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x9000000C728B5C24
unsigned int m_valuesCount = 0x9000000C728B5C34 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x9000000C728B5C36 <Unable to read memory>
bool m_objectUpdated = 0x9000000C728B5C38 <Unable to read memory>
bool m_inWorld = 0x9000000C728B5C39 <Unable to read memory>
PackedGuid m_PackGUID = 0x9000000C728B5C3C
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x9000000C728B5C6C <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x9000000C728B5C6C <Unable to read memory>
float m_positionX = 0x9000000C728B5C6C <Unable to read memory>
float m_positionY = 0x9000000C728B5C70 <Unable to read memory>
float m_positionZ = 0x9000000C728B5C74 <Unable to read memory>
float m_orientation = 0x9000000C728B5C78 <Unable to read memory>
unsigned int m_mapId = 0x9000000C728B5C7C <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x9000000C728B5C80
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x9000000C728B5C8C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x9000000C728B5C98
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x9000000C728B5CCC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x9000000C728B5D00
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x9000000C728B5D0C
unsigned int LastUsedScriptID = 0x9000000C728B5D18 <Unable to read memory>
MovementInfo m_movementInfo = 0x9000000C728B5D1C
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x9000000C728B5D94 <Unable to read memory>
bool m_isActive = 0x9000000C728B5DB4 <Unable to read memory>
bool m_isFarVisible = 0x9000000C728B5DB5 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x9000000C728B5DB8 <Unable to read memory>
bool m_isWorldObject = 0x9000000C728B5DC0 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x9000000C728B5DCC <Unable to read memory>
unsigned int _areaId = 0x9000000C728B5DD0 <Unable to read memory>
float _floorZ = 0x9000000C728B5DD4 <Unable to read memory>
bool _outdoors = 0x9000000C728B5DD8 <Unable to read memory>
LiquidData _liquidData = 0x9000000C728B5DDC
bool _updatePositionData = 0x9000000C728B5DF0 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x9000000C728B5E04 <Unable to read memory>
unsigned int m_phaseMask = 0x9000000C728B5E08 <Unable to read memory>
bool m_useCombinedPhases = 0x9000000C728B5E0C <Unable to read memory>
unsigned int m_notifyflags = 0x9000000C728B5E0E <Unable to read memory>
unsigned int m_executed_notifies = 0x9000000C728B5E10 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x9000000C728B5E14
unsigned int m_extraAttacks = 0x9000000C728B5E54 <Unable to read memory>
bool m_canDualWield = 0x9000000C728B5E58 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x9000000C728B5E5C
SafeUnitPointer m_movedByPlayer = 0x9000000C728B5E6C
ObjectGuid[7] m_SummonSlot
[0] = 0x9000000C728B5E7C <Unable to read memory>
[1] = 0x9000000C728B5E84 <Unable to read memory>
[2] = 0x9000000C728B5E8C <Unable to read memory>
[3] = 0x9000000C728B5E94 <Unable to read memory>
[4] = 0x9000000C728B5E9C <Unable to read memory>
[5] = 0x9000000C728B5EA4 <Unable to read memory>
[6] = 0x9000000C728B5EAC <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x9000000C728B5EB4 <Unable to read memory>
[1] = 0x9000000C728B5EBC <Unable to read memory>
[2] = 0x9000000C728B5EC4 <Unable to read memory>
[3] = 0x9000000C728B5ECC <Unable to read memory>
float m_modMeleeHitChance = 0x9000000C728B5ED4 <Unable to read memory>
float m_modRangedHitChance = 0x9000000C728B5ED8 <Unable to read memory>
float m_modSpellHitChance = 0x9000000C728B5EDC <Unable to read memory>
int m_baseSpellCritChance = 0x9000000C728B5EE0 <Unable to read memory>
float[7] m_threatModifier
[0] = 0x9000000C728B5EE4 <Unable to read memory>
[1] = 0x9000000C728B5EE8 <Unable to read memory>
[2] = 0x9000000C728B5EEC <Unable to read memory>
[3] = 0x9000000C728B5EF0 <Unable to read memory>
[4] = 0x9000000C728B5EF4 <Unable to read memory>
[5] = 0x9000000C728B5EF8 <Unable to read memory>
[6] = 0x9000000C728B5EFC <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x9000000C728B5F00 <Unable to read memory>
[1] = 0x9000000C728B5F04 <Unable to read memory>
[2] = 0x9000000C728B5F08 <Unable to read memory>
EventProcessor m_Events = 0x9000000C728B5F0C
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x9000000C728B5F2C
[1] = 0x9000000C728B5F44
[2] = 0x9000000C728B5F5C
[3] = 0x9000000C728B5F74
[4] = 0x9000000C728B5F8C
[5] = 0x9000000C728B5FA4
[6] = 0x9000000C728B5FBC
[7] = 0x9000000C728B5FD4
unsigned int m_lastSanctuaryTime = 0x9000000C728B5FEC <Unable to read memory>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment