- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
sudo find /private/var/folders/ -name com.apple.dock.iconcache -exec rm {} \; |
### | |
### | |
### UPDATE: For Win 11, I recommend using this tool in place of this script: | |
### https://christitus.com/windows-tool/ | |
### https://github.com/ChrisTitusTech/winutil | |
### https://www.youtube.com/watch?v=6UQZ5oQg8XA | |
### iwr -useb https://christitus.com/win | iex | |
### | |
### |
### CMakeLists.txt for CUDA | |
cmake_minimum_required(VERSION 2.8) | |
find_package(CUDA QUIET REQUIRED) | |
# Pass options to NVCC | |
set( | |
CUDA_NVCC_FLAGS | |
${CUDA_NVCC_FLAGS}; | |
-O3 -gencode arch=compute_22,code=sm_22 |
#!/usr/bin/ruby | |
# Create display override file to force Mac OS X to use RGB mode for Display | |
# see http://embdev.net/topic/284710 | |
require 'base64' | |
data=`ioreg -l -d0 -w 0 -r -c AppleDisplay` | |
edids=data.scan(/IODisplayEDID.*?<([a-z0-9]+)>/i).flatten | |
vendorids=data.scan(/DisplayVendorID.*?([0-9]+)/i).flatten |
if (${CMAKE_HOST_SYSTEM_PROCESSOR} STREQUAL "AMD64") | |
set(GLSL_VALIDATOR "$ENV{VULKAN_SDK}/Bin/glslangValidator.exe") | |
else() | |
set(GLSL_VALIDATOR "$ENV{VULKAN_SDK}/Bin32/glslangValidator.exe") | |
endif() | |
file(GLOB_RECURSE GLSL_SOURCE_FILES | |
"shaders/*.frag" | |
"shaders/*.vert" | |
) |
Since I wrote this originally, Docker on Windows has become a first-class supported tool, with a Windows Installer and well-documented installation processes from docker and from Microsoft.
Today, I actually install docker using boxstarter scripts where I can Enable-WindowsOptionalFeature -Online -FeatureName containers -All
and then choco upgrade -y docker-desktop
as well as installing tooling for VS Code code --install-extension "ms-azuretools.vscode-docker"
.
I've left the rest of these notes here as a historical record, more than anything else. You should not expect the script below to work, but you certainly don
I work as a full-stack developer at work. We are a Windows & Azure shop, so we are using Windows as our development platform, hence this customization.
For my console needs, I am using Cmder which is based on ConEmu with PowerShell as my shell of choice.
Yes, yes, I know nowadays you can use the Linux subsystem on Windows 10 which allow you to run Ubuntu on Windows. If you are looking for customization of the Ubuntu bash shell, check out this article by Scott Hanselman.
[gd_scene load_steps=3 format=2] | |
[sub_resource type="Shader" id=1] | |
code = "shader_type canvas_item; | |
// Godot Nvidia FXAA 3.11 Port | |
// Usage: Drop this in to any 3D scene for FXAA! This is a port of the \"PC High Quality Preset 39\". However the medium quality | |
// parameters are also included. For medium quality, just comment out sections \"PS 6\" and above and uncomment the \"med 13\" variables. |
[package] | |
name = "test" | |
version = "0.1.0" | |
authors = ["YOU <YOU@users.noreply.github.com>"] | |
edition = "2018" | |
[lib] | |
crate-type = ["cdylib"] |