Skip to content

Instantly share code, notes, and snippets.

View MeisterDerMagie's full-sized avatar

Meister der Magie MeisterDerMagie

View GitHub Profile
@MeisterDerMagie
MeisterDerMagie / GrabScreenFeature.cs
Created December 20, 2023 13:35 — forked from Refsa/GrabScreenFeature.cs
Unity URP custom grab pass
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class GrabScreenFeature : ScriptableRendererFeature
{
[System.Serializable]
public class Settings
@MeisterDerMagie
MeisterDerMagie / CircleGraphic.cs
Created November 14, 2023 16:21 — forked from yasirkula/CircleGraphic.cs
Create circles/ellipses in Unity UI system in one of three modes: FillInside, FillOutside and Edge.
using UnityEngine;
using UnityEngine.UI;
#if UNITY_EDITOR
using UnityEditor;
// Custom Editor to order the variables in the Inspector similar to Image component
[CustomEditor( typeof( CircleGraphic ) ), CanEditMultipleObjects]
public class CircleGraphicEditor : Editor
{
@MeisterDerMagie
MeisterDerMagie / Editor.meta
Last active February 10, 2020 16:45 — forked from Froghut/OdinWatchWindow.cs
Odin Watch Window
fileFormatVersion: 2
guid: 38d01d09403c19442a84ff410a37ac09
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: