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import pygame, sys, random | |
from pygame.locals import * | |
#set up pygame | |
pygame.init() | |
mainClock = pygame.time.Clock() | |
#set up the window | |
WINDOWIDTH = 600 | |
height = 600 | |
screen = pygame.display.set_mode((WINDOWIDTH, height), 0, 32) | |
pygame.display.set_caption('hungry hippos') | |
#set up direction variables | |
DOWNLEFT = 1 | |
DOWNRIGHT = 1 | |
UPLEFT = 1 | |
UPRIGHT = 1 | |
MOVESPEED = 5 | |
#set up the colors | |
BLACK = (0, 0, 0) | |
PURPLE = (72, 61, 139) | |
WHITE = (255, 255, 255) | |
GREEN = (152, 251, 152) | |
ORANGE = (255, 99, 71) | |
#set up the square and food data structures | |
foodCounter = 0 | |
NEWFOOD = 1 | |
fsize = 10 | |
class MyRect(object): | |
def __init__(self, x, y, l, vx, vy, color=(0, 0, 0)): | |
self.rect = pygame.Rect(x, y, l, l) | |
self.vx = vx | |
self.vy = vy | |
self.color = color | |
def move(self): | |
self.rect.x += self.vx | |
self.rect.y += self.vy | |
def draw(self, screen): | |
pygame.draw.rect(screen, self.color, self.rect) | |
class Square(MyRect): | |
def __init__(self, x, y, l, vx, vy, color=(0, 0, 0)): | |
super().__init__(x, y, l, vx, vy, color=color) | |
self.iw = 0 | |
self.ih = 0 | |
def registerIncrease(self, iw, ih): | |
self.iw += iw | |
self.ih += ih | |
if self.iw > 1: | |
self.rect.w += 1 | |
self.iw -= 1 | |
if self.ih > 1: | |
self.rect.h += 1 | |
self.ih -= 1 | |
def update(self, screen, foods): | |
# move the square data structure | |
self.move() | |
# check if the square has move out of the window | |
if self.rect.top < 0 or self.rect.bottom > height: | |
self.vy *= -1 | |
self.rect.top = max(self.rect.top, 0) | |
self.rect.bottom = min(self.rect.bottom, height) | |
if self.rect.left < 0 or self.rect.right > WINDOWIDTH: | |
self.vx *= -1 | |
self.rect.left = max(self.rect.left, 0) | |
self.rect.right = min(self.rect.right, WINDOWIDTH) | |
# draw the square onto the surface | |
self.draw(screen) | |
# check if the square has intersected with any food squares. | |
for food in foods: | |
if self.rect.colliderect(food.rect): | |
food.setVel(self) | |
self.registerIncrease(0.1, 0.1) | |
class Food(MyRect): | |
def setVel(self, square): | |
self.vx = square.vx | |
self.vy = square.vy | |
def update(self, screen, foods): | |
if self.vx != 0 or self.vy != 0: | |
# move the square data structure | |
self.move() | |
# check if the square has move out of the window | |
if self.rect.bottom < 0 or self.rect.top > height or self.rect.right < 0 or self.rect.left > WINDOWIDTH: | |
foods.remove(self) | |
# draw the square onto the surface | |
self.draw(screen) | |
square = Square(300, 100, 25, -MOVESPEED, MOVESPEED, color=ORANGE) | |
foods = [] | |
for i in range(20): | |
foods.append(Food(random.randint(0, WINDOWIDTH - fsize), random.randint(0, height - fsize), fsize, 0, 0, color=PURPLE)) | |
#run the game loop | |
while True: | |
# check for the QUIT event | |
for event in pygame.event.get(): | |
if event.type == QUIT: | |
pygame.quit() | |
sys.exit() | |
foodCounter += 1 | |
if foodCounter >= NEWFOOD: | |
# add new food | |
foodCounter = 0 | |
foods.append(Food(random.randint(0, WINDOWIDTH - fsize), random.randint(0, height - fsize), fsize, 0, 0, color=PURPLE)) | |
# draw the black background onto the surface | |
screen.fill(GREEN) | |
square.update(screen, foods) | |
# draw the food | |
for food in foods: | |
food.update(screen, foods) | |
# draw the window onto the screen | |
pygame.display.update() | |
mainClock.tick(10) |
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