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import sys | |
import random | |
import pygame as pg | |
MAP_SIZE = 20, 10 | |
TILE_SIZE = 50, 50 | |
CHANCE_OF_SAME = 0.75 | |
TEXTURES = ["water", "dirt", "grass", "coal"] | |
TEXTURE_DICT = {"water" : pg.Color("skyblue"), | |
"dirt" : pg.Color("sandybrown"), | |
"grass" : pg.Color("lightgreen"), | |
"coal" : pg.Color("grey")} | |
NEIGHBORS = [(-1,1), (0,1), (1,1), (-1,0), (1,0), (-1,-1), (0,-1), (1,-1)] | |
class Node(object): | |
def __init__(self, coords, previous=None): | |
self.coords = coords | |
self.texture = self.get_texture(previous) | |
def get_texture(self, previous): | |
if previous is not None: | |
if random.random() < CHANCE_OF_SAME: | |
texture = previous.texture | |
else: | |
without_previous = TEXTURES[:] | |
without_previous.remove(previous.texture) | |
texture = random.choice(without_previous) | |
else: | |
texture = random.choice(TEXTURES) | |
return texture | |
def make_map(size, start_node=(0,0)): | |
nodes = [] | |
stack = [start_node] | |
closed = set((start_node,)) | |
previous = None | |
while stack: | |
current = Node(stack.pop(), previous) | |
neighbors = NEIGHBORS[:] | |
random.shuffle(neighbors) | |
for step_x,step_y in neighbors: | |
x, y = current.coords[0]+step_x, current.coords[1]+step_y | |
if (x,y) not in closed and 0 <= x < size[0] and 0 <= y < size[1]: | |
stack.append((x,y)) | |
closed.add((x,y)) | |
nodes.append(current) | |
previous = current | |
return nodes | |
def draw_tile(surface, tile): | |
x, y = tile.coords | |
color = TEXTURE_DICT[tile.texture] | |
rect = ((x*TILE_SIZE[0], y*TILE_SIZE[1]), TILE_SIZE) | |
surface.fill(color, rect) | |
def main(): | |
pg.init() | |
screen_size = MAP_SIZE[0]*TILE_SIZE[0], MAP_SIZE[1]*TILE_SIZE[1], | |
screen = pg.display.set_mode(screen_size) | |
clock = pg.time.Clock() | |
tiles = make_map(MAP_SIZE, (10,5)) | |
for tile in tiles: | |
pg.event.pump() | |
draw_tile(screen, tile) | |
clock.tick(60) | |
pg.display.update() | |
while pg.event.wait().type != pg.QUIT: | |
pass | |
pg.quit() | |
sys.exit() | |
if __name__ == "__main__": | |
main() |
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