Created
September 5, 2015 23:10
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import sys | |
import math | |
import pygame as pg | |
class Block(pg.sprite.Sprite): | |
def __init__(self, pos, speed, next_move): | |
super(Block, self).__init__() | |
self.image = pg.Surface((50,50)).convert() | |
self.image.fill(pg.Color("red")) | |
self.rect = self.image.get_rect(center=pos) | |
self.exact_position = list(self.rect.center) | |
self.speed = speed #Pixels per second | |
self.target = None | |
self.vec = None | |
self.distance = None | |
self.next_move = next_move | |
def update(self, dt): | |
if self.target: | |
travelled = math.hypot(self.vec[0]*dt, self.vec[1]*dt) | |
self.distance -= travelled | |
if self.distance <= 0: | |
self.rect.center = self.exact_position = self.target | |
self.target = None | |
if self.next_move: | |
target = (550, self.next_move.rect.centery) | |
self.next_move.get_new_instruction(target) | |
else: | |
self.exact_position[0] += self.vec[0]*dt | |
self.exact_position[1] += self.vec[1]*dt | |
self.rect.center = self.exact_position | |
def draw(self, surface): | |
surface.blit(self.image, self.rect) | |
def get_new_instruction(self, target): | |
x = target[0]-self.exact_position[0] | |
y = target[1]-self.exact_position[1] | |
self.distance = math.hypot(x, y) | |
try: | |
self.vec = self.speed*x/self.distance, self.speed*y/self.distance | |
self.target = list(target) | |
except ZeroDivisionError: | |
pass | |
class Control(object): | |
def __init__(self): | |
pg.init() | |
pg.display.set_caption("Move To Target") | |
self.screen = pg.display.set_mode((500,500)) | |
self.screen_rect = self.screen.get_rect() | |
self.clock = pg.time.Clock() | |
self.fps = 60.0 | |
self.done = False | |
previous = None | |
blocks = [] | |
for i in range(4): | |
pos = self.screen_rect.centerx, self.screen_rect.bottom-100-i*100 | |
previous = Block(pos, 500, previous) | |
blocks.append(previous) | |
self.click_block = blocks[-1] | |
self.blocks = pg.sprite.Group(blocks) | |
def event_loop(self): | |
for event in pg.event.get(): | |
if event.type == pg.QUIT: | |
self.done = True | |
elif event.type == pg.MOUSEBUTTONDOWN: | |
if event.button == 1: | |
if self.click_block.rect.collidepoint(event.pos): | |
target = 550, self.click_block.rect.centery | |
self.click_block.get_new_instruction(target) | |
def update(self, dt): | |
self.blocks.update(dt) | |
def draw(self): | |
self.screen.fill((30,40,50)) | |
self.blocks.draw(self.screen) | |
def main_loop(self): | |
while not self.done: | |
dt = self.clock.tick(self.fps)/1000.0 | |
self.event_loop() | |
self.update(dt) | |
self.draw() | |
pg.display.update() | |
def main(): | |
app = Control() | |
app.main_loop() | |
pg.quit() | |
sys.exit() | |
if __name__ == "__main__": | |
main() |
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