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@Mekire
Created February 8, 2019 16:11
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TGGW item and upgrades
FOOD
leaf aloe - heal <5>
(alchemy 65) potion of greater healing
silver leaf - cure disease, alleviate poison <2>
(alchemy 25) restoring potion (see POTIONS)
purple leaf - cure confusion
gold leaf - cure disease, cure poison, cure confusion
piece of bread - food 1, energy 3
(chef 40) sandwich - food 2, energy 5
(chance after rest) piece of mouldy bread - disease, energy 3
frozen meat - cold 2
(grill or chance on rest) piece of meat
(chance on rest) rotten meat
diseased meat - prm immunity to disease, prm max hp -1, (from diseased bats)
(alchemist/chef 4) potion of disease
piece of meat - food 2
(grill) grilled meat - food 3
(chance on rest) rotten meat - prm max hp -2
egg - food 1
(grill) boiled egg - food 3
(chef) Omelette - food 3
(chance on rest) hatches into "chicken" monster
(chance on rest) rotten egg - disease
unknown
chicken breast - food 3, prm max hp +1, (from "chicken" monster)
(grill) roast chicken - food 3, prm max hp +2, prm max mp +1
unknown
(chef 250) chicken sallad - food 3, prm max hp +3, prm max mp +1, prm immunity to diseases
(chef 350) amazing chicken meal - food 3, prm max hp +5, prm max mp +3, prm immunity to diseases
raw fish - food 1
(grill) grilled fish - food 1, prm max hp +1
rotten fish - food 1, prm max hp -1
banana - energy 5
(grill or chef 13) grilled banana - energy <5>, food <1>
apple - energy 2
(grill) grilled apple - energy 2, heal 5
(chef 30) apple pie - energy 10, heal 10
(chance after rest) fermented apple - energy 2, confuse
(chef 219) Apple Cider - prm +10% melee
(chance after rest)rotten apple - prm max hp -1
(alchemy) potion of poison
borovnica - magic 5, prm max mp +1
(chef 250) blueberry pie - food 1, prm max mp +2
kiwi - food 3, energy 10
unknown
teleberry - teleport 5
lamplight egg - vision +2, infravision, (from lamplights)
bug eye - mapping
(alchemy 200) crunchy eye - detect animals/humanoids
unknown
honey - energy 10, (from wasps)
bone - cure poison
(alchemist 245) Bonemeal - prm rPois +10%
rat tail - rAcid 50%
(alchemist 650) acid elixir - tmp rAcid -50%, prm rAcid +50%, prm max hp -1
coal - fire 1, drop and rest to create a campfire
ice crystal - resist cold 25%
(alchemy 200) ice cape (see ice cape in EQUIPMENT BODY section)
magma stone - resist fire 25%
(alchemy 450) volcanic rock - fire 5, tmp weak fire 25%, prm resist fire 25%
bottle of ale - confusion, heal 5
(chance on rest) bottle of fine ale - heal 10, melee 10%, block 10%
peyote - tmp detect objects/animals/humanoids, prm detect doors/stairs, (found by chopping down cactus)
ectoplasm - prm block +10% (from ghosts, invisible)
dragon egg - prm max hp +5 (found on floors with dragons)
clay - prm armour +5% (from earth elementals)
POTIONS
oil - hunger <1>, coating a weapon with this removes rust
bottle of milk - food 1, energy 5
(alchemy 25 chef 25) chocolate milk - food 1, energy 15, heal 20
bottle of liquor - confusion
lesser healing potion - heal <5>
(alchemy 50) greater healing potion
greater healing potion - heal <10>
lesser magic potion - magic <5>
greater magic potion - magic <10>
ice potion - cold 1
poison - poison 1
potion of blood - bloodlust 25%
potion of perception - see invisible
potion of resist elements - resist fire 25%, resist cold 25%, resist poison 25%
potion of invisibility - invisibility
potion of slowing - slow
potion of health - tmp max hp +5
potion of magic boost - tmp max mp +5
battle potion - melee +20%, block +20%
restorating potion - restore temporary effects
potion of mutation - mutation
potion of spikes - spiked 1
potion of weakness - rFire/rCold -25%
energy potion - food 3 (fill empty bottle at nutrition fountain)
boost potion - melee/block/missile 10% (fill empty bottle at boost fountain)
SCROLLS
map - mapping
scroll of exits - detect doors/stairs
scroll of greed - detect treasure
scroll of item detection - detect objects
scroll of disenchant - disenchant all equipped items
scroll of vision - vision 4
scroll of silence - noise -3
scroll of phasing - tele 5
scroll of disarming - disarm traps +50%
scroll of resistance - rFire/rCold 25%, rElec/rAcid 50%
scroll of the grave - scare undead
scroll of the forest - scare animals
scroll of undead - detect undead
scroll of feeding - food 5
scroll of starvation - hunger 5
scroll of destroy weapon - destroys equipped weapon
scroll of blindness - vision -2
RODS
rod of firestorm - target: monsters, fire 2
rod of icestorm - target: monsters, cold 2
rod of turn undead - target: monsters, silver 100
rod of acid rain - target: monsters, acid 2
rod of webs - target monsters, melee/block/missile -10%
rod of sleeping - target monsters, sleep
rod of slowing - target monsters, slow
rod of blinding light - target monsters, in light, vision -2
rod of restoring - target: self, restore
rod of healing - fully heal all hp
rod of magic - target: self, magic points 100
rod of curing - target: self, cure disease/poison
rod of knockout - target: monsters, unconcious
WANDS
magic missile - mp 1, target any, range 8, damage 1
weakening touch - mp 2, does not consume mp, target any, range 1, weak: acid/fire/cold/pois/elec 50%
sick hands - mp 3, does not consume mp, target any, range 1, disease
glow - mp 3, does not consume mp, target any, range 3, in light
hurl icicle - mp 1, target any, range 3, damage 1, cold 1
column of fire mp 2, target any, range 1, fire 3
acid bolt - mp 3, target any, range 5, acid 3
poison bolt - mp 4, target any, range 10, poison 3
magma bolt - mp 5, target any, range 8, fire 3, damage 2
chaos bolt - mp 1, target any, range 10, random effect (including prm mutation)
disintegrate - mp 5, target any, range 5, acid 5
strong wind - mp 2, target any, range 7, knockback 2
slow - mp 2, target any, range 10, slow
blink - mp 1, target any, range 5, tele 5
disorient - mp 1, target any, range 10, confuse
heal - mp 2, target self, heal 2
life - mp 5, target self, max hp 5
protection - mp 3, target self, armour 25%
force field - mp 2, target self, block 20%
ritual of accuracy, mp 3, target self, melee 20%
nourish - mp 15, food 1
clear mind - mp 4, target self, immunity to confusion
enhance vision - mp 2, target self, vision 2
sense surroundings - mp 3, target self, mapping
sense objects - mp 7, target self, detect objects
magic perception - mp 5, target self, see invisible, infravision
conjure flame sword - mp 6, target self, creates a flame sword (hand must be free)
conjure fireballs - mp 3, target self, creates a random number of fireballs, (launcher and ammo must be free)
mage whip - mp 6, does not consume mp, target any, range 4, ntl damage 1
conjure gold - mp 1, target self, obtain gold 50
transform gold - mp 0, target self, turn 50 gold into 1 magic point
transform blood - mp 0, target self, max hp -1, max mp +1
telepathy - mp 5, target self, detect humanoids/animals
sedate - mp 1, target any, range 20, sleep
entangle - mp 1, target any, range 5, melee/block/missile -10%
teleport - mp 6, target any, range 7, teleport 50
death's hand - mp 10, target any, range 15, damage 1000
transport gold - mp 1, target any, range 7, steal gold 50
disenchant - mp 7, target self, disenchant equipment
transmute skin - mp 7, target self, gain a tmp body slot mutation
stoneskin - armour 50%, rFire/rCold 25%, rElec/rAcid 50%, slow
ironskin - max mp -5, armour 35%, rElec -50%
barkskin - armour 25%, rFire -25%
unknown if more
WEAPON (hand slot)
wooden sword - block 10%, rFire -25%, damage 1, on equip: fatigue 1
(blacksmith 10) toy sword - melee 10%, block 10%, rFire -25%, damage 1, on equip: fatigue 1
(blacksmith 100) novice sword - melee 10%, block 20%, damage 1, on equip: fatigue 1
(blacksmith 500) apprentice sword - melee 20%, block 20%, damage 1, on equip: fatigue 1
(blacksmith 1000) expert sword - melee 20%, block 20%, damage 2, on equip: fatigue 1
(blacksmith 1000) master sword - melee 20%, block 20%, damage 2, counter attack, on equip: fatigue 1
goblin spear - melee 10%, damage 2, closed melee, on equip: fatigue 1
(blacksmith 450) goblin pike - melee 10%, damage 3, closed melee, on equip: fatigue 1
skinning knife - max mp: -1, melee: 10%, damage 1, on equip: fatigue 1
knife - max mp: -1, melee 20%, damage 1, on equip: fatigue 1
dagger - max mp: -1, melee 20%, damage 1, counter attack, on equip: fatigue 1
(blacksmith 165) backstabber - max mp: -1, melee 30%, noise -1, damage 1, counter attack, on equip: fatigue 1
(blacksmith 935) assassin's dagger - max mp: -1, melee 30%, noise -1, damage 1, poison 1, counter attack, on equip: fatigue 1
(blacksmith 600) silent death - max mp: -1, melee 30%, noise -2, damage 1, poison 2, counter attack, on equip: fatigue 1
silver dagger - melee 20%, silver 1, ntl damage 1, counter attack, on equip: fatigue 1
runed dagger - max mp: -1, melee: 10%, vision -1, damage 2, counter attack, on equip: fatigue 1
(blacksmith 900) swift dagger - max mp: -1, melee: 20%, vision -1, damage 2, counter attack, fast, on equip: fatigue 1
glowing dagger - max mp: -1, melee: 10%, vision 1, damage 1, counter attack, cannot rust, on equip: fatigue 1
(blacksmith 300) shining dagger - max mp: -1, melee: 10%, vision 3, damage 1, counter attack, on equip: fatigue 1
shortsword - max mp: -1, melee: 10%, block 10%, damage 1, on equip: fatigue 1
(blacksmith 400) swiftblade - max mp: -1, melee: 10%, block 10%, damage 1, fast, on equip: fatigue 1
(blacksmith 640) stormblade - max mp: -2, melee: 10%, block 10%, noise 2, damage 1, elec 2, fast, on equip: fatigue 1
silver shortsword - melee 10%, block 10%, nonltl damage 1, silver 2, on equip: fatigue 1
rapier - max mp -2, melee 10%, damage 1, on hit: melee -10%, on equip fatigue 1
(blacksmith 400) masterwork rapier - max mp -4, melee 20%, damage 1, on hit: melee -20%, on equip fatigue 2
whip - nonltl damage 1, melee 10%, reach 3, on equip: fatigue 1
(blacksmith 275) barbed whip - damage 1, melee 10%, reach 3, on equip: fatigue 1
wooden club - melee 10%, rFire -25%, nonltl damage 1, knockback 1, on equip: fatigue 1
(blacksmith 100) morningstar - melee 10%, rFire -25%, damage 1, nonltl damage 1, knockback 1, on equip: fatigue 1
icicle - melee 10%, cold 2, on equip: fatigue 1
(blacksmith 84) sharp icicle - melee 10%, damage 1, cold 2, on equip: fatigue 1
iron club - max mp -3, melee 10%, damage 1, knockback 1, on equip: fatigue 1
wooden shortspear - rFire: -25%, damage: 1, closed melee, on equip: fatigue 1
(blacksmith 200) hunting spear - rFire: -25%, damage: 2, closed melee, on equip: fatigue 1
(blacksmith 400) lightspear - melee 10%, vision 2, noise 1, rFire -25%, damage 3, closed melee, on equip: fatigue 1
iron shortspear - max mp -2, damage 2, closed melee, on equip: fatigue 1
(blacksmith 350) - max mp -2, damage 3, closed melee, on equip: fatigue 1
(blacksmith 170) lightspear - melee 10%, vision 2, noise 1, rFire -25%, damage 3, closed melee, on equip: fatigue 1
hand axe - max mp -1, melee -10%, damage 2, open melee, on equip: fatigue 1
(blacksmith 410) waraxe - max mp -1, noise 2, damage 2, open melee, on equip: fatigue 1
battleaxe - max mp -3, melee -20%, noise 4, damage 5, knockback 1, open melee, on equip: fatigue 3
(blacksmith 800) grand axe - max mp -3, melee -10%, noise 4, damage 6, knockback 1, open melee, on equip: fatigue 3
(blacksmith 2500) the executer - max mp -5, melee -10%, noise 2, damage 7, knockback 2, poison 2, open melee, bloodlust 75%, scare humanoids, on equip: fatigue 4
longsword - max mp -3, melee -10%, block 10%, noise 1, damage 2, open melee, on equip: fatigue 1
(blacksmith 200) gladius - max mp -3, block 10%, noise 1, damage 2, open melee, on equip: fatigue 1
(blacksmith 600) firesword - max mp -3, block 10%, vision 1, noise 1, rFire 25%, damage 2, fire 2, open melee, on equip: fatigue 1
silver longsword - melee -10%, block 10%, noise 1, damage 1, silver 2, open melee, on equip: fatigue 1
beast fang - melee 20%, damage 2, on equip: fatigue 2
(blacksmith 600) feral fury - melee 20%, damage 2, detect animals, on equip: fatigue 2
unknown
scimitar - max mp -3, melee -10%, block 10%, damage 2, open melee, on equip: fatigue 1
(rust) rusty scimitar - max mp -3, melee -10%, block 10%, damage 1, open melee, on equip: fatigue 1
(blacksmith 399) pirate blade - max mp -3, melee -10%, block 10%, damage 2, open melee, detect treasure, on equip: fatigue 1
iron longspear - 2-handed, max mp -3, melee -10%, noise 1, damage 2, reach 2, closed melee, on equip: fatigue 3
(rust) rusty iron longspear - 2-handed, max mp -3, melee -10%, noise 1, damage 1, reach 2, closed melee, on equip: fatigue 3
(blacksmith 1075) heavy lance - 2-handed, max mp -3, melee -10%, block 10%, noise 2, damage 3, reach 2, closed melee, on equip: fatigue 3
halberd - max mp -5, melee -20%, noise 4, damage 3, reach 2, open melee, on equip: fatigue 4
(blacksmith 800) heavy lance - 2-handed, max mp -3, melee -10%, block 10%, noise 2, damage 3, reach 2, closed melee, on equip: fatigue 3
flail - max mp -2, noise 5, damage 3, open melee, on equip: fatigue 1
(blacksmith 200) lightning flail - max mp -3, noise 7, damage 3, elec 1, open melee, on equip: fatigue 1
(blacksmith 1900) thunder flail - max mp -5, melee 10%, noise 10, damage 3, elec 3, open melee, on equip: fatigue 2
greatsword - 2-handed, max mp -5, melee -20%, block 10%, noise 2, damage 4, open melee, on equip: fatigue 4
magic staff - 2-handed, max mp 5, block 20%, rFire -25%, damage 1, on equip: fatigue 4
(blacksmith 725) warlock's staff - 2-handed, max mp 7, block 20%, rFire -25%, rElec 50%, damage 1, flying, on equip: fatigue 5
(blacksmith 1525) serpent staff - 2-handed, max mp 8, block 20%, rFire -25%, rElec 50%, rPois 75%, damage 1, poison 3, flying, on equip: fatigue 5
unknown
shimmering staff - 2-handed, max mp: 5, block 20%, rFire -25%, Damage 1, confuse, on equip: fatigue 4
quarterstaff - 2-handed, block 20%, rFire -25%, damage 1, on equip: fatigue 2
(blacksmith 15) ironstaff
ironstaff - 2-handed, max mp -3, block 20%, damage 2, on equip: fatigue 3
(blacksmith 160) shockwood staff - block 20%, damage 2, on equip: fatigue 2
lightstaff - 2-handed, block 10%, vision: 1, damage 1, on equip: fatigue 2
icestaff - 2-handed, block 20%, rCold 25%, damage 2, cold 2, on equip: fatigue 2
fire staff - 2-handed, max mp 5, block 20%, damage 1, fire 2, on equip: fatigue 4
(blacksmith 500) enchanter's staff - 2-handed, max mp 5, block 20%, damage 1, fire 4, on equip: fatigue 4
known unknown "Serpents staff"?
silverstaff - 2-handed, block 20%, silver 2, ntl damage 1, on equip: fatigue 2
mace - max mp -2, damage 1, on hit: block -10%, on equip: fatigue 1
(blacksmith 860) holy mace - max mp -2, damage 1, detect undead, on hit: block -10%, on equip: fatigue 1
heavy mace - max mp -1, noise 1, damage 2, on hit: block -10%, on equip: fatigue 3
(blacksmith 1550) giant's mace - max mp -1, noise 2, damage 2, on hit: slow, on equip: fatigue 3
thundering mace - 2-handed, max mp -1, noise 4, damage 2, on hit: block -10% & elec 2, on equip: fatigue 3
unknown
cattle prod - elec 2, on equip: fatigue 1
(blacksmith 200) shock prod - elec 3, rElec 50%, on equip: fatigue 1
wooden log - 2-handed, melee -10%, open melee, knockback 5, on equip: fatigue 2, (from chopping down trees with an axe)
(blacksmith 75) spiked log - 2-handed, melee -10%, damage 1, open melee, knockback 5, on equip: fatigue 2
unknown
broken sword - max mp -3, on equip: fatigue 1 (note this weapon does not do damage)
(blacksmith 2495) magic sword - max mp 2, melee 20%, block 20%, damage 3, see invisible, on equip: fatigue 1
unknown
death sword - max mp -2, melee 10%, block 10%, damage 1, eqp disease, on hit: disease, on equip: fatigue 1
(blacksmith 780) plague sword - max mp -2, melee 20%, block 10%, damage 1, on hit: disease, on equip: fatigue 1
thorn stem - 2-handed, block 20%, rFire -25%, rPois 10%, damage 1, poison 1, on equip: fatigue 1, (from sprouted seed)
(blacksmith 900) 2-handed, thornchaku - melee 10%, block 10%, rFire -25%, damage 1, fast, on equip: fatigue 2
unknown
double axe - max mp -5, melee -30%, noise 4, damage 7, open melee, slow, bloodlust 10%, on equip: fatigue 4
unknown
giant club - damage 5, knockback 1, on equip: fatigue 1, (from black trolls)
SHIELD (hand slot)
buckler - block 20%, on equip: fatigue 1
(amourer 50) reinforced buckler - block 30%, on equip: fatigue 1
round shield - block 30%, rFire -25%, on equip: fatigue 2
(armourer 65) large shield - block 40%, rFire -25%, on equip: fatigue 2
unknown
iron shield - max mp -3, block 30%, on equip: fatigue 2
(armourer 115) hard shield - max mp -3, block 40%, on equip: fatigue 2
kite shield - max mp -5, block 40%, noise 2, on equip: fatigue 2
(armourer 320) heavy shield - max mp -5, block 50%, noise 3, on equip: fatigue 2
tower shield - max mp -10, block 40%, armour 20%, missile -10%, noise 3, on equip: fatigue 4
(armourer 230) white shield - max mp -10, block 40%, armour 20%, noise 1, on equip: fatigue 4
(armourer 1220) knight shield - max mp -10, block 50%, armour 20%, noise 1, on equip: fatigue 4
unknown
rubber shield - block 20%, counter attack, on equip: fatigue 2
unknown
ice shield - block 10%, rCold 25%, on equip: fatigue 2
(armourer 420) spectre shield - block 10%, rCold 25%, noise -3, on equip: fatigue 2
unknown
lizard shield - block 30%, rFire -25%, rAcid 50%, on equip: fatigue 2
(armourer 1000) emerald shield - block 40%, rAcid 50%, on equip: fatigue 2
unknown
broken door - block 30%, armour 10%, noise 5, rFire -50%, on equip: fatigue 2
unknown
bone shield - block 40%, on equip: fatigue 2, (from skeleton warriors)
(armourer 400) skull shield - block 40%, armour 10%, on equip: fatigue 2
spiked buckler - block 20%, spiked 1, on equip: fatigue 1
ACCESSORY (hand slot)
candle - vision 1, on equip: fatigue 1
ghost candle - vision 2, see invisible, on equip: fatigue 1
torch - vision 3, rFire -25%, on equip: fatigue 1
lantern - vision 5, in light, on equip: fatigue 3
icecube - rCold 50%, on equip: fatigue 3
crystal ball - detect humanoids, on equip: fatigue 3
LAUNCHERS
sling - missile 20%, range 2, on equip: fatigue 1
(fletcher 67?) slingshot - missile 30%, range 3
goblin bow - missile 40%, range 7, on equip: fatigue 1 (from goblin archers)
(fletcher 55) twisted bow - missile 40%, range 8, rPois 10%, on equip: fatigue 1
bone bow - missile 50%, range 7, infravision, on equip: fatigue 1
(fletcher 200) ghost bow - missile 50%, range 7, infravision, see invisible, on equip: fatigue 1
longbow - missile 50%, range 10, on equip: fatigue 1
(fletcher ?) compound bow - missile 60%, range 10, on equip: fatigue 1
light bow - missile 60%, range 6, on equip: fatigue 1
(fletcher 150) hunter's bow - missile 60%, noise -1, range 6, on equip: fatigue 1
PROJECTILES
rock - missile 30%, damage 2, range 3
(fletcher 2) light rock - missile 30%, damage 2, range 4
large rock - missile 30%, damage 3, range 1
hot rock - missile 30%, damage 2, fire 2, range 3, (from campfire)
snowball - missile 30%, range 4, cold 3
(fletcher 2) iceball - missile 20%, damage 1, cold 3, range 3
fireball - missile 50%, range 6, fire 3, created via conjure fireballs wand
throwing club - missile 40%, damage 1, knockback 1, range 3
throwing dagger - missile 60%, damage 1, range 4
throwing axe - missile 50%, damage 2, range 5
flight arrow - damage 1
(fletcher 2) steel-tip arrow - damage 2
(fletcher 2) frost arrow - damage 1, ice 2
broadhead arrow - damage 2
(fletcher 3) obsidian arrow - damage 3
(fletcher 5) death arrow - damage 5
blunt arrow - nonltl damage 1
(fletcher 2) flaming arrow - nonltl damage 1, fire 3
bone arrow - missile 10%, damage 1, range 2
wooden stick - missile 40%, range 3, on hit: block -10%
frozen apple -
TOOLS
pickaxe - energy cost 2, for mining mysterious veins
miner's pickaxe - energy cost 1, for mining mysterious veins
banana peel - drop to create a slip trap (be careful)
(alchemist 150) bananadine - slow, confuse, flying, scare animals
seed - use standing on soft dirt and rest, sprouted into "thorn stem", see WEAPONS, (seem extremely rare)
empty bottle - can be filled at a fountain, fountain remains full, usually found in shimmering water
food bag - can hold 4 items of type food
ice bag - can hold 4 items of type food, food will not rot/change
satchel - holds 4 items of any type
large bag - holds 8 items of any type
scroll case - holds 5 scrolls
small quiver - holds 3 items of type projectile
large quiver - holds 6 items of type projectile
money bag - holds 5 items, these items turn into money after resting, be careful
healing kit - heal 3, energy cost 3
lapidary tools - create gemstones, energy cost 5
mortar and pestle - create potions, energy cost 3, mp 5
fletchery kit - create arrows, energy cost 5
feather pencil - create scrolls, energy cost 3, mp 5, (from golden eagle)
mana stone - convert 3 energy into 3 magic
book of ghost stories - prm see invisible, energy cost 10
book of running - prm fast, energy cost 10
book of defence - prm block +10%, energy cost 10
book of sales - prm charisma, energy cost 10
book of stealth - prm noise -1, energy cost 10
book of shooting - prm missile +10%, energy cost 10
book of fighting - prm melee +10%, energy cost 10
book of exploring - prm vision +1, energy cost 10
book of treasure hunting - prm detect treasure, energy cost 10
ancient tome - prm max mp 5, energy cost 10
pixie dust - magical dust from a pixie, no description of effect, creates magic power circle at your feet (sample size 1)
ancient looking artifact - the mcguffin, no clue if using it anywhere does anything, no results so far
EQUIPMENT HEAD
leather cap - armour 10%, on equip: fatigue 1
(armourer 60) leather helmet - armour 15%, on equip: fatigue 1
knit cap - rCold 25%, on equip: fatigue 1
(tailor 30) padded helmet - armour 10%, rCold 25%, on equip: fatigue 1
full helmet - armour 20%, vision -1, on equip: fatigue 2
(rust) rusty full helmet - armour 15%, vision -1, on equip: fatigue 2
(armourer 400) knight helmet - armour 30%, vision -1, on equip: fatigue 2
head band - missile 10%, on equip: fatigue 1
(tailor 145) bandana - missile 20%, on equip: fatigue 1
saphire mask - infravision, on equip: fatigue 1
emerald mask - see invisible, on equip: fatigue 1
(jeweller 1500) diamond mask - see invisible, infravision, on equip: fatigue 1
unknown
silver crown - max hp -1, max mp 3, on equip: fatigue 1
unknown
golden crown - max hp -3, max mp 15, on equip: fatigue 5
(jeweller 2000) royal crown - max hp 12, max mp 15, on equip: fatigue 5
turtle shell - block 10%, on equip: fatigue 1, dropped by snapping turtle
head light - vision 2, on equip: fatigue 1
EQUIPMENT NECK
amulet of health - max hp 5, on equip: fatigue 2
(jeweller 850) amulet of great health - max hp 7, on equip: fatigue 2
amulet of magic - max mp 5, on equip: fatigue 2
amulet of sorcery - max mp 10, on equip: fatigue 4
amulet of speed - fast, on equip: fatigue 2
spiked collar - max mp: -3, armour 25%, on equip: fatigue 2
amulet of protection - armour 20%, on equip: fatigue 2
(jeweller 1300) amulet of defence - block 10%, armour 20%, on equip: fatigue 2
amulet of resistance - rFire/rCold 25%
(jeweller 1000) amulet of full resistance - rFire/rCold/rPois 25%, rElec/rAcid 50%
unknown
amulet of escape - fast, melee -20%, missile -20%, vision -2, on equip: fatigue 2
amulet of deflection - block 10%, on equip: fatigue 2
amulet of inertia - armour 50%, slow, on equip: fatigue 2
amulet of luck - monsters drop items for often, on equip: fatigue 2
amulet of bloodlust - bloodlust 25%, on equip: fatigue 2
amulet of charisma - charisma, discount buying/selling
amulet of life saving - created by upgrading a broken amulet, possibly ressurects once on death (not confirmed), on equip: fatigue 2
skull amulet - rCold 25%, scare undead, on equip: fatigue 2
EQUIPMENT BODY
leather armour - armour 15%, on equip: fatigue 1
(amourer 150) hard leather armour - armour 20%, on equip: fatigue 1
studded leather armour - max mp -1, armour 20%, on equip: fatigue 1
(armourer 650) spiked leather armour - max mp -2, armour 20%, spikes 1, on equip: fatigue 1
plate mail - max mp -8, armour 45%, rElec -50%, on equip: fatigue 4
(armourer 550) battle cuirass - max mp -8, armour 60%, rElec -50%, on equip: fatigue 4
unknown
ringmail - max mp -1, armour 25%, noise 4, on equip: fatigue 2
(armourer 850) berserker armour - max mp -1, armour 25%, noise 6, counter attack, on equip: fatigue 2
scale mail - armour 25%, on equip: fatigue 1
(armourer 400) sea snake hauberk - armour 35%, rCold 25%, on equip: fatigue 1
green tunic - melee 10%, on equip: fatigue 1
(tailor 500) red tunic - melee 10%, armour 5%, rFire 25%, on equip: fatigue 1
sage's robe - max hp 3, on equip: fatigue 1
(tailor 210) healer's robe - max hp 5, on equip: fatigue 1
(tailor 700) priest's robe - max hp 7, rPois 50%, on equip: fatigue 1
hunter's vest - missile 10%, noise -1, on equip: fatigue 1
(tailor 910) - missile 20%, noise -1, detect animals, on equip: fatigue 1
unknown
velvet robe - noise -2, on equip: fatigue 1
(tailor 720) thief robe - vision -1, noise -3, disarm traps +20%, on equip: fatigue 1
fur coat - armour 10%, rCold 25%, on equip: fatigue 1
(tailor 500) inflammable fur coat - armour 10%, rFire 25%, rCold 25%, on equip: fatigue 1
goblin armour - max mp -3, melee -10%, block -10%, armour 35%, on equip: fatigue 4
(armourer 650) fine goblin armour - max mp -3, armour 35%, on equip: fatigue 4
wizard robe - max mp 5, on equip: fatigue 2
(tailor 200) sorcerer's robe - max mp 7, on equip: fatigue 3
(tailor 800) warlock's robe - max mp 9, rElec 50%, on equip: fatigue 3
(tailor 1300) archmage's robe - max hp 3, max mp 11, rElec 50%, see invisible, on equip: fatigue 4
blue ceremonial robe - max mp 5, rFire -25%, rCold 25%, on equip: fatigue 2
(tailor 450) grey ceremonial robe - max mp 5, rFire 25%, rCold 25%, on equip: fatigue 2
red ceremonial robe - max mp 5, rFire 25%, rCold -25%, on equip: fatigue 2
(tailor 450) grey ceremonial robe - max mp 5, rFire 25%, rCold 25%, on equip: fatigue 2
yellow dragon mail - armour 10%, rElec 50%, on equip: fatigue 3
ice dragon mail - armour 10%, rCold 50%, on equip: fatigue 3
red dragon mail - armour 10%, rFire 50%, on equip: fatigue 3
green dragon mail - armour 10%, rPois 75%, on equip: fatigue 3
invisible cloak - invisibility, on equip: fatigue 1
ice cape - rCold 50%, on equip: fatigue 1
queen plate - armour 30%, rPois 25%, on equip: fatigue 4, (from queen ants)
(armourer 1150) king plate - armour 35%, rPois 75%, on equip: fatigue 4
unknown
mummy wrapping - armour 25%, rFire -100%, immunity to diseases, on equip: fatigue 4, (from mummies)
unknown
troll hide - armour 35%, slow, on equip: fatigue 4, (from grey trolls)
unknown
dragonfly mail - armour 50%, rFire/rCold 25%, rElec/rAcid 100%, on equip: fatigue 1, (from black dragonflies)
unknown
EQUIPMENT ARMS
leather gloves - unarmed ntl damage 1, armour 5%, on equip: fatigue 1
(armourer 105?) hard leather gloves - unarmed ntl damage 2, armour 10%, on equip: fatigue 1
(armourer 625) royal gloves - unarmed ntl damage 2, block 10%, armour 15%, on equip: fatigue 1
black gloves - melee: -10%, disarm traps: +30%, on hit: steal gold <20>, on equip: fatigue 1, (note these do not do damage)
(tailor 50) Thief gloves - disarm traps +40%, on hit: steal gold <75>, on equip: fatigue 1, (note these do not do damage)
knitted mittens - rCold 25%, on equip: fatigue 1, (note these do not do damage)
(tailor 180) thick wool gloves - armour 5%, rCold 50%, disarm traps -30%, on equip: fatigue 1, (note these do not do damage)
unknown
brass knuckles - max mp -1, damage 1, on equip: fatigue 1
(blacksmith 720) quick knuckles - max mp -1, damage 1, fast, on equip: fatigue 1
leather arm-guard - unarmed ntl damage 1, missile 10%, on equip: fatigue 1
(armourer 100) quality arm-guard - missile 20%, on equip: fatigue 1
iron gauntlets - max mp -2, armour 15%, damage 1, disarm traps -20%, on equip: fatigue 1
(rust) rusty iron gauntlets - max mp -2, armour 10%, damage 1, disarm traps -20%, on equip: fatigue 1
(armourer 180) plate gauntlets - max mp -2, armour 20%, damage 1, disarm traps -20%, on equip: fatigue 2
heavy gauntlets - unarmed ntl damage 1, armour 15%, missile -10%, disarm traps -20%, on equip: fatigue 1
(armourer 105) battle gauntlets - unarmed ntl damage 1, armour 20%, disarm traps -20%, on equip: fatigue 1
fencing gloves - unarmed ntl damage 1, block 10%, on equip: fatigue 1
(armourer 160) unarmed ntl damage 1, melee 10%, block 10%, on equip: fatigue 1
silver gloves - unarmed ntl damage 1, unarmed silver damage 1, on equip: fatigue 1
(tailor 2000) golden gloves - unarmed ntl damage 1, on equip: fatigue 1, description says: "You wanna be rich?", possibly turns enemies into gold, Midas Touch?
unknown
silk gloves - unarmed ntl damage 1, melee 10%, noise -1, on equip: fatigue 1
EQUIPMENT RING
magic ring - max mp: 3, on equip: fatigue 1
(jeweller 435) spell ring - max mp: 5, on equip: fatigue 1
unknown
ring of death - detect undead, on equip: fatigue 1, on equip: fatigue 1
(jeweler 1500) ring of darkness - vision -1, detect undead, scare undead
undead
ring of peace - block 10%, armour 10%, on equip: fatigue 1
(jeweller 200) ring of pacifism - melee -10%, block 20%, armour 10%, noise -1 on equip: fatigue 1
ring of war - melee 10%, noise 1, on equip: fatigue 1
(jewller 350) ring of blood - melee 10%, noise 1, bloodlust 15%, on equip: fatigue 1
known unknown ring of the beserker
ring of archery - missile 10%, on equip: fatigue 1
(jeweller 200) ring of stability - missile 20%, on equip: fatigue 1
heat ring - rFire 25%, on equip: fatigue 1
(jeweller 175) fire ring - rFire 50%, on equip: fatigue 1
toxin ring - rPois 25%, on equip: fatigue 1
(jeweller 250?) poison ring - rPois 50%, on equip: fatigue 1
shock ring - rElec 50%, on equip: fatigue 1
corrosion ring - rAcid 50%, on equip: fatigue 1
glowing ring - vision 1, on equip: fatigue 1
(jeweller 150) ring of light - vision 2, on equip: fatigue 1
ring of health - max hp 3, on equip: fatigue 1
(jeweller) ring of great health - max hp 5, on equip: fatigue 1
ring of stealth - noise -1, on equip: fatigue 1
(jeweller 300) ring of silence - noise -2, on equip: fatigue 1
ring of perception - see invisible, on equip: fatigue 3
(jeweller 1000) ring of the eye - see invisible, infravision, on equip: fatigue 3
unknown
EQUIPMENT FEET
leather boots - armour 10%, on equip: fatigue 1
(amourer 30) heavy boots - armour 15%, on equip: fatigue 1
(amourer 300) magma boots - armour 15%, rFire 25%, on equip: fatigue 1
soft boots - noise -1, on equip: fatigue 1
(tailor 140) stalker boots - noise -2, on equip: fatigue 1
unknown
hard boots - armour 10%, resist knockback, on equip: fatigue 1
unknown
sandals - melee 10%, on equip: fatigue 1
(tailor 52) snakeskin sandals - melee 10%, armour 5%, on equip: fatigue 1
hiking boots - max hp 2, noise 1, on equip: fatigue 1
(tailor 80) adventuring boots - max hp 3, on equip: fatigue 1
(tailor 1570) seven-league boots - max hp 3, fast, on equip: fatigue 3
iron boots - max mp -1, armour 15%, on equip: fatigue 1
(armourer 175) plate boots - max mp -2, armour 25%, on equip: fatigue 2
wing boots - flying, on equip: fatigue 3
(tailor 800) hurricane boots - flying, fast, on equip: fatigue 3
chainmail boots - armour 15%, noise 2, on equip: fatigue 1
(armourer 250) warboots - armour 25%, noise 2, on equip: fatigue 1
snow boots - armour 5%, rCold 25%, on equip: fatigue 1
(tailor 500) blizzard boots - armour 5%, rCold 50%, on equip: fatigue 1
unknown
TRAPS
crossbow trap - damage 2
fire trap - fire 2
acid trap - acid 2
glow trap - in light
icewind trap - cold 1, knockback 2
frostbite trap - rCold -100%
confusion trap - confusion
alarm trap - wake all
teleportation trap - teleport 100
vulnerability trap - rFire/rCold/rElec/rAcid/rPois -50%
poison needle trap - poison 2
slow trap - slow
magic trap - drain mp 5
summoning trap - summons a hostile monster
nausea trap - hunger 1, nausea
wind trap - knockback 3
rust trap - rusts equipment (if you have equipment that can rust)
seizure trap - missile -20%
pain trap - melee/block -10%
infection trap - disease
pit trap - create pit
MUTATIONS
missing finger - slot ring, missing, completely bad mutation
demon head - slot head, scare humanoids (including NPCs), bloodlust 10%
light bulb - slot head, vision +5, rElec 100%, in light
skull - slot head, max hp -3, rPois 50%, scare undead, immunity to disease
snakes - slot head, rPois 50%, eqp confuse
bat head - slot head, vision -10, noise 5, infravision, see invisible
scissors - slot hands, blocks arms and rings slots, max mp -5, noise 3, damage 2
poison claws - slot hands, blocks arms and rings slots, melee 10%, damage 1, poison 1
hooves - slot feet, noise 3, fast
ostrich legs - slot feet, fast
tentacles - slot feet, slow, rAcid 100%
wooden legs - slot feet, missile -10%, rFire -25%, (seems to happen when you try to get two mutations)
ENCHANTMENTS
of the ranger - known slot head, missile 10%, detect animals
of fear - known slot head, scare humanoids
of vision - known slot head, vision 2
of infravision - known slot head, infravision
of understanding - known slot head, max mp 5
of wonder - known slot weapon, on hit: random effect
of sparks - known slot weapon, elec 1
of accuracy - known slot weapon, melee 20%
of translocation - known slot weapon, on hit: tele enemy 5
of acid - known slot weapon, acid 1
of flames - known slot weapon, fire 1
of silver - known slot weapon, silver 3
of swiftness - known slot weapon, fast
of antimagic - known slot weapon, on hit: drain magic 1
of rage - noise 2, knockback 2
of spikes - known slot shield, spikes 1, (damage enemy on block)
of protection - known slot shield, block 20%
of acid resistance - known slot shield, rAcid 75%
of fire resistance - known slot shield, rFire 50%
of the warrior - known slot arms, melee 10%
of punches - known slot arms, damage 2
of the mage - known slot arms, max mp 5
of the ranger - known slot arms, missile 10%
of the rogue - known slot arms, disarm traps 30%
of dexterity - known slot arms, melee/block/missile 10%
of the dead - known slot arms, max mp -20, rPois 100%, scare undead, immunity to confuse/disease
of resistance - known slot body, rFire/rCold 25%
of skill - known slot feet, closed melee
of grounding - known slot feet, rElec +50%
of gravity - known slot feet, resist knockback
of speed - known slot feet, fast
of evasion - known slot feet, block 10%
of frost - known slot ammo, cold 1
of fire - known slot ammo, fire 1
of wounding - known slot ammo/weapon, damage 2
of venom - known slot ammo, poison 1
of the woods - known slot launcher, detect animals
of silence - known slot launcher, noise -1
of shimmering - known slot weapon - eqp confuse, on hit: confuse
of berserk - known slot weapon - block -20%, melee 20%, damage 1, cursed with upside,
of conducting - known slot feet, rElec -50%, curse
of stupidity - known slot head, max mp -5, curse
of noise - known slot feet, noise 3, curse
of the peasant - known slot arms, max mp -2, melee -10%, curse
of frostbite - known slot shield, rCold -50%, curse
of thinness - known slot body, armour -15%, curse
of unhealth - known slot body, max hp -2, curse
of slowness - slow, curse
of shaking - known slot launcher, missile -10%, curse
of healing - known slot weapon, heal 2, curse
of slowness - known slot weapon, eqp slow, curse
of aggravation - known slot weapon, aggravating 2, curse
of noise - known slot feet, noise 3, curse
of clumsiness - melee/block -10%
TREASURE
copper coin - 1 gp
silver coin - 10 gp
zirkon - 50 gp
topaz - 75 gp
amethyst - 150 gp
blue spinel - 200 gp
aquamarine - 300 gp
malachite - 400 gp
silver fur - 450 gp (from silver rats)
sapphire - 500 gp
ruby - 700 gp
opal - 800 gp
pearl - 900 gp
emerald - 1000 gp
diamond - 1200 gp
golden snake skin - 1500 gp (from golden snakes)
relic - 2500 gp (from mummy lords)
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