Skip to content

Instantly share code, notes, and snippets.

(() => {
const { instance } = hack;
const { game, prodigy } = instance;
const { player } = prodigy;
const gameData = game.state.states.Boot._gameData;
["gold", "stars", "bountyScore", "level"].forEach(x => (player.data[x] = 1e69));
if (confirm("Do you want pets?")) player.kennel.data.splice(0, 1e69, ...gameData.pet.map(x => ({
ID: x.ID,
catchDate: Date.now(),
foreignSpells: [0, 0].map(x => gameData.spell[Math.floor(Math.random() * gameData.spell.length)].ID),