Created
June 29, 2014 19:04
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compile js file with transpilator (v6 => v5)
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"use strict"; | |
var Item = function Item(game) { | |
this.game = game; | |
this.number = 1; | |
this.equipped = 0; | |
}; | |
($traceurRuntime.createClass)(Item, { | |
load: function(data) { | |
for (var i in data) { | |
this[i] = data[i]; | |
} | |
return this; | |
}, | |
action: function(fn) { | |
if (this.canUse()) { | |
if (this.number > 1) { | |
this.number--; | |
} else { | |
_.remove(this.game.items.list, this); | |
} | |
} else { | |
throw "CANNOT USE"; | |
} | |
if (this.game.battle.isBattle) { | |
this.game.characters.stopFighting(); | |
fn(); | |
this.game.characters.autoFighting(); | |
} else { | |
fn(); | |
} | |
}, | |
getPrice: function() { | |
return this.price; | |
}, | |
canBuy: function() { | |
return (this.game.gils >= this.getPrice()); | |
}, | |
buy: function() { | |
if (this.canBuy()) { | |
this.game.gils -= this.getPrice(); | |
this.game.items.add(this); | |
} | |
}, | |
inStock: function() { | |
var sum = 0; | |
for (var $__1 = this.game.items.list[Symbol.iterator](), | |
$__2; !($__2 = $__1.next()).done; ) { | |
var i = $__2.value; | |
{ | |
if (i.name === this.name) { | |
sum += i.number; | |
} | |
} | |
} | |
return sum; | |
}, | |
canEquip: function() { | |
return (this.game.items.getEquipped().length < this.game.items.MAX_ITEMS); | |
}, | |
equip: function() { | |
this.equipped = this.number; | |
}, | |
unequip: function() { | |
this.equipped = 0; | |
}, | |
export: function() { | |
var json = _.pick(this, 'number', 'equipped'); | |
json.model = this.constructor.name; | |
return json; | |
} | |
}, {}); |
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